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Posts
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I have a black wolf pet. If only I could sell it to you in Wentworth's...!
Say, that sounds like the sort of idea that belongs in the Suggestions forum. -
I love the packs.
Got one to try them out, enjoyed it, got a "box" (24). Got lots of shiny stuff.
Five star, would buy again. May, in fact. Probably will when the next "set" comes out. -
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I've come back to a game changed for Tickets in AE.
While I'm lukewarm on the whole powerleveling thing (but if that's your bag, great), I'm right-in for ticket farms, and I can't seem to locate anything that's currently profitable.
Are there suggestions I'm missing out on?
Why do all the missions I find give such poor returns?
Edit - Apparently, that's the rate of return now - when did that change? -
An excellent idea. Zombie Man originally listed it in the Beta forums, and I thought it deserved much more attention and love than that.
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Quote:...when I spent my points, I knew exactly what I was getting. A Super Pack. And I got one. Well, 25. They behaved exactly as described.The difference is that when you bought those you knew what you were getting and you knew how much it cost. Not the case anymore.
If I bought Beast Mastery, Darkness Control, or the Gunslinger costume set, I'd know what I was buying. Admittedly, if I bought Beast Mastery, and got Blast Rifle instead, that'd be troubling - but that's not what happens when you buy packs.
(Funny story about "knowing what you're buying". I bought the Gunslinger a la carte, because I literally never make male toons. I just bought the female parts, thinking I saved myself about 40 points. Turns out now I have to buy a bunch of formerly-just-male parts, and would have saved myself a lot of headache and points by just buying the costume set (which my spouse did, because filtering for "just lady costume bits" would take too damn long).
So while everyone else rejoices at the "free" stuff that got added to the bundle they bought, I look at my 160ish points it's gonna cost me, and sigh.
So... ...there's that, for what it's worth.) -
Quote:The Magic, Science, Good Vs. Evil, and Mutant packs, plus the Pocket D VIP Pass, all disagree with you.This is the change in the paradigm now in COX. Prior to this you could always earn anything in game that could be bought. The baby seals are crying as they see the men unloading the clubs and walking their way.
There's always been "pay to play" features.
You might mean powers. In which case, Ninja Run, Beast Run, Mystic Fortune, Secondary Mutation, steampunk jump-jet, and GvE Jetpack all disagree. -
Quote:But, even if we could trade all contents of the packs amongst ourselves, all of those contents still come from packs.But how else can they get people addicted to card flipping, and make moar money by them having to buy packs and packs alone to get the costume and wolf pet?
If you had steadfastly refused to buy packs, you'd currently have no way to get the costume, or your wolf, and Paragon Studios wouldn't have gotten the points out of you.
But I am willing to buy packs, even more than I already have, in fact. I'm willing to trade away any (well, many) costume parts for things you have. Under my scenario, Paragon makes more in packs as I buy them, to sell the pieces inside to you. You get what you want - stuff in game, without paying RL money. I get what I want - ATOs, without getting stuck with costume parts I neither wanted nor needed. And Paragon gets what they want - more money so that they can make more whatever-Os for me, and more costume parts for you.
I see this as win-win-win.
Note, though, that you weren't steadfast, and did give in and get a "box" of packs (not that I blame you!). This speaks to the side of the argument that apparently won inside Paragon Studios - "if we don't make it available through other means, most will give in and buy the packs, anyway". Which is probably true.
I encourage you (and others who don't like buying the packs but DO like the stuff in the packs) to continue to voice that opinion, because I honestly feel it's more likely to end up with the situation I like (me being able to sell off unwanted costume parts to you).
Also note that with future packs I could easily end up on the other side of this, too, trading hungrily for costume parts I just can't seem to pull; I just don't happen to fancy the Elemental Order set.
Edit - Also, what Roderick said. Doesn't help me directly (I dislike Assault Rifle, too), but I would no longer be annoyed by getting the beam rifle; it'd be a "shrug and carry on" type detail, at that point. -
I just bought 24+1 of these, and my spouse did the same. Couple of small suggestions -
1 - There should be a unique, "triumphant" sound that plays if you get rares / very rares. The "cha-ching!" noise of getting drops doesn't quite cut it; when I flipped up the black wolf, there should have been a howl; when I flipped a Very Rare ATO, there should have been a blare of trumpets, or something. Just an observation.
Plus, there should be the "Zzzzzip" of shuffling a deck when you open a pack, and maybe the "ft-ft-ft" of dealing the cards out.
2 - Both my spouse and I got the Very Rare Shard Cannon (Beam Rifle) costume part. Neither of us have the Beam Rifle set, or any interest in it. This would be less troubling if it was a Rare, or Uncommon. But getting a Very Rare that we'd have to spend more Paragon Points to use was disappointing.
3 - I agree with and encourage the random packs, for the same reasons they're excellent ideas for D&D Minis, and Pathfinder Minis, and other "randomized miniature game" packs. But one of the reasons those packs "work" is that the stuff in the packs can be traded among players of the game. If I get an awesome piece that I personally don't care for, I can trade it to other players for pieces I personally would prefer.
There are three tiers in the Super Packs:
A) Stuff that can't be traded, but doesn't have any need to be. You get a lot of Windfalls, XP Bonus-ers, and Enhancement Boosters. And that's okay; virtually every player will sooner-or-later have a use for these; they might not have specifically bought them, but now that they have them, they'll probably find a use for them. You can include Reward Merits in here, too, although the sort-of can be traded, very indirectly.
B) Stuff that can be traded, with ease. The ATOs come to mind. The Reward Merits could kinda sorta go here too, because if I really want to, I can change them in for something sale-able.
c) Stuff you can't trade. Costume parts, and the wolf.
In my opinion, the problem is Category C; specifically, the problem is what's been chosen to be in Category C. I personally had no interest in the Elemental Order costume set (although I do find the gloves and backpack spiffy); my spouse, however, was head over heels for them. I now have costume parts my spouse want, which provide me neither enjoyment, nor benefit. Similarly, I have a big black wolf following me around that I'm sure others would get much more enjoyment out of than me.
It would have been much better if the items in Category C came as costume recipes (hopefully account-wide, mind you, or multiple recipes per drop). That way, if I got the wolf (...or the beam rifle, or the boots, or shoulders...), and didn't want it/them/her, I would have the option of giving, trading, or selling that item to another player, who did want it. Probably for a tidy sum of Influence. If I were that kind of person, I might then open more super packs, to get more costume parts, to sell, trade, or give to more players; every item sold on this "secondary market" still originates in a sold pack, and more profit for Paragon Studios.
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All of the above being said, thanks for the Super Packs! I think they're an excellent idea to present more new and varied content. I look forward to the next set! -
As a former junkie of both Magic cards and D&D Miniatures, I have to say, these packs are much, much closer to D&D minis than they are to Magic cards. And I mean that in a good way.
I think the only "error" here - and I totally understand why they did it, but I still think it's a mistake! - is to take away the "secondary market" on some of the 'most desirable' pulls from the packs.
Out of my 24+1 packs, I now have a wolf I'd be perfectly willing to part with, and elemental costume parts I'd love to give away, and did <not> get anywhere near enough ATOs.
With D&D minis, if I end up with too many Orcs and not enough Dragons, I can trade for a dragon with another player. Conversely, if I end up with two dragons, I can receive exorbatant sums for them from other players.
Basically, what I'm saying is, in my opinion, we should be able to sell the stuff in the packs to other players, in Wentworth's. Yes, Inf is worthless, Wents is broken, marketeers are evil - do you want people opening packs and distributing their real-life wealth to the whole playerbase in exchange for pretendy-money, or opening packs and keeping their gains exclusively for themselves?
I don't see what the harm would be to Paragon Studios - they still get paid for every booster opened. This would open up, potentially, even more demand for boosters, from those interested in selling the items for "profit".
Incidentally, the reason Power Packs more like D&D minis than Magic cards?
Everyone buys D&D minis wanting dragons (wolves) and orcs (costume parts). A few people want minotaurs and goblins. And nobody really wants generic knights and flavour-of-the-week monsters. But if you sell them in random boosters, people subsidize the creation of "less popular" minis, because they want to open the "awesome" minis.
The power packs are the same idea. By buying the repackaged not-very-in-demand but easy-to-make stuff like Reward Merits, Unslotters, and Enhancement Boosters in power packs, you subsidize the creation of other, more demanding, items, including more elaborate costumes, more extensive missions and trials, more customization options, etc.
Implicitly, then, things like "power pool customization", which we've been told is more-or-less a coding nightmare, will be funded by selling boosters, which bring in more money than selling the Black Wolf and ATOs separately would have.
And not trivially, opening the boosters is actually a lot of fun. I would have put in the "pulling open celophane wrap" sound effect, though. And maybe trumpets or some other uniquely cool sound effect when you flip over the Very Rare. -
Okay, this is great news.
...but.
I bought all the Female Gunslinger pieces individually, because I didn't need the bundle, which featured a bunch of male / huge parts I'd never need or use!
*Sad Trombone*
I know the answer, but ... If I now buy the pack, will I get any discount for the pieces I already bought? -
Quote:For what it's worth, "intelligent" minions that actively went and got help when they were overwhelmed? That'd be awesome.Actually, many of them just keep running until they run into another spawn that looks just like them, and then say "free beer" and point back over their shoulder.
Like, a total pain to deal with. But also awesome. -
Other ideas for mission maps:
Museums (art galleries, dinosaur statues, sculptures)
Strip malls and / or indoor malls
Amusement parks
Ocean liners / cruise ships
Space Stations and Rocket Ships
Hospitals -
Long time absent, back for a visit...
Is this a known bug? Twice now when I've tried to list a stack of items, Wentworths takes my money, and lists the items for 0 Inf!
If I leave it there, will it sell for 0 Inf, or the price I gave?
What causes this bug, and how do you avoid it?
Thanks in advance! -
Quote:I have several characters that do something similar through the use of two costume slots, and switching during fights, as a "working suggestion".A lot of my characters make sense to have flaming/glowing eyes at all times, but don't really need to glow/burst into flames unless they fight. Being able to make half the aura constant and half the aura combat would be awesome.
Along with this, a "Change into this costume (possibly, 'using this ccemote') when entering combat stance" type setting would be pretty cool (although a nightmare in other ways, I imagine, so I doubt it'll fly). -
This seems vastly, vastly complex, for all sorts of real-life reasons.
To keep it simple, "Your fictional holy characters may behave very differently from my perception of (real of fictitious) holy characters, which has the potential to seriously offend some persons."
/unsigned. -
I've lost the Victorian Steampunk face that had the red lipstick.
The face is available, but without the lipstick and beauty mark.
One of the convincing reasons to get the Steampunk pack was the face with bright-red-lips and a beauty mark.
I understand the reasons this face was removed, and a modified face inserted instead. I do not feel this was correct. I used, and would use again, frequently, the "original" Victorian Steampunk, red-lipstick face. -
Quote:I understand your argument - quoted in a brief synopsis above.My point in all of this is to say that if a game ain't "much fun" without cheats, then that's a failing of the game, not a failing of the cheats.
Except Doom / Doom II clearly WAS fun, for a large number of people.
It seems you're trying to reduce my argument - that a game can be fun both with and without 'cheats' - to "well, you're arguing games need cheats to be fun, and I feel that's untrue".
I am most emphatically not arguing that "cheats" are required to make a game fun. I'm similarly not arguing that a game isn't fun without cheats.
What I'm saying, "For many people - myself included - it is quite possible for a game to be fun, both with and without cheats. Possibly, both at the same time."
Still against "freeform power selection", though, for the reasons the always-pertinent Arcanaville cited. -
Quote:Small point - "That everyone who wants to use Titan Weapons must pay for."As for Titan Weapons, we have indeed been told that it will come after Issue 21 goes live. What we have to hope is that it comes as a free update and not (as some, including myself, are fearing) as a purchasable power set that everyone must pay for.
Just sayin', is all. -
I agree with Bad Influence.
The 'correct' answer here was two faces. If they realized there was a problem, the "wrong" answer to it was to remove a face that at least some players were using. They should have made a second face that was "right".
I understand the 'problem', I get why it was a problem, I think the solution was ... incorrect. -
Quote:Thank you for summing up something I've been thinking / feeling, and unable to verbalize.At any time in the past 3-4 years, the devs could have made a booster pack of ultra-godlike-powers available for purchase with dollars. There's no reason to believe that they are going to change their design philosophy simply because of a change in the revenue model.
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Quote:<ahem>Games should not allow us to cheat because even just having the ability to do so is a bane on the gaming experience. Even if I had the divine self-control and never resorted to using these advantages (and I don't use vet powers almost at all), I'm still going to feel like a complete idiot when I reach a point for which these advantages are PERFECT but I choose not to use them. An enemy runs away from me with a sliver of health, but my powersets have no ranged attacks. And so I sit and watch him run away into another spawn, unable to chase him, cursing the running AI and cursing the decision I made to not use the Nemesis Staff. Or, I whip out the Staff and end the problem right there.
"Pay to win" is, ironically enough, a no-win situation. If you pay to win, you ruin the game, if you don't pay to win, you feel like a sucker. For this reason, I do not want the opportunity to even exist. Sure, it might earn the company some extra cash, but it will also earn them at least one customer lost forever - me.
Not to put too fine a point on it, but you forgot the "in my opinion", "I feel", and "I think", in that paragraph.
I loved playing Doom II. I would work my way through, level by level, "enjoying" cursing the fact that I was down to pistol-bullets and 4% health, retrying levels again and again. I got pretty good at the game.
And on other days, I'd IDKFA and slaughter demons like ... things, that get slaughtered, but that it's politically correct to do so to.
The game with <only> the "cheat" option wouldn't have been as much fun. But the game <without> the "cheat" option wouldn't have been much fun, either.
Edit - Although for the record, any "design your own powers" system sounds like a disaster in the making. Alternate dev designed-and-balanced powers / powersets, I'm fine with. -
Quote:FWIW, haven't PVP'd.Echo what others have said, CoX PvP needs to be about objectives and not defeats.
I expected an objective-based PVP from my expectations of the "superhero genre", with clever 'plots' and window-dressings surrounding "capture the flag", "king of the hill", and "race to the finish" type scenarios. In fact, I thought that sounded pretty cool.
Then I saw our lolpvp.
I think PVP has been poorly executed, and for PVP'rs sake, I hope Freedom offers and wakeup, a recharge of the mechanics, and a "second golden age". Specifically, I hope for opportunities for objective-based PVP, but I'm not holding my breath.
I do support removing travel suppression, for what the opinion of someone who doesn't PVP is worth (I believe the expression goes, "...and spit in the other"?). -
Quote:...and I'll grant you that's true, to an extent (and it tells me you're understanding the magnitude of the changes I'm suggesting).It seems to me that the level of variation of effect that you're looking for can be achieved through slotting choices - that this is, in fact, why the enhancement system exists.
But things like trading one debuff for another (say, a tohit debuff for a -regen, for instance - increasing, decreasing, or whatever the magnitude appropriately along the way) isn't quite doable with enhancements - but would be possible under this system.
So, "Yes, mostly." And it's the options that "mostly" would open up that I think would be interesting, and that I'd be willing to pay Paragon Points for.
Edit - "magnitude" as in, "size / scope of debuff", not as in, the CoX game-term "magnitude".