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Posts
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How far up the Reward Tiers are you?
That can make a huge difference as to how much Inf you can earn (if you are already over the cap for your tier it just keeps you from earning more until you are under the cap), what types of Enhancements you can use, how much Auction house access you have, etc.
Since your name is in white currently, that tells us that you are not currently a VIP, so the Reward Tiers would have a large impact. -
Quote:The only reason for being so early Saturday is to have time to eat and get back in time for registration before the Opening Ceremony stuff. I'm considering 7:30 instead, but would prefer to do 7:00.That sounds delicious...
ack! 7 am! I seriously doubt I'll be making that hour...
(the only reason I'm up right now is on account of a slight bit of insomnia... otherwise, I sleep like the dead)
Maybe... 8:30-ish?
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As for Sunday, 8:30 sounds good to me, we can talk about it with the rest of the crew once we get together for the events. I don't leave until late Sunday so I'm not in that big of a rush for breakfast. -
Quote:Solution: Remove Broadcast and Local from your chat windows.
Problem Role Players are always using broadcast and local chat to spam the start zone and any other zone they feel like hanging out in .
Besides, it isn't just Role Players that spam Broadcast and Local (as Slaunyeh pointed out) it is players in general.
The small amount of chat I've seen by role players in broadcast and local has seldom been spam. It's simply chat.
Now the people standing around in AP or other zones saying LFT or LF DFB every 15 to 20 seconds is more what I'd consider spam. -
There is apparently more than one version of the N300 router.
Is yours listed as a Gigabit router? If the LAN ports are 10/100/1000 ports then I would definitely make change simply because it would enable faster wired connections. You may need to look through the manual (probably on the disc) or check the version number on your unit on the Netgear site to find out for certain. Of course, if your computer has a Gigablit port (most newer ones do) you could simply connect the power to the router and connect a network cable to the LAN port and see what speed the connection is listed as on the computer to tell if it's a Gigabit port or a 10/100 port.
Also, is the computer you are connecting going to be wired or wireless? If you do use any wireless connections (computers, phones, iPads, etc) they will be much faster with the newer router as 802.11b was limited to 11 Mbps. Of course, those devices would have to have wireless capabilities that support the faster connection standards as well. If everything you have only supports 802.11b then the wireless portion of the router will still be limited to the slower speed. -
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Firefox 3.6.x at home works fine as does IE9.
Firefox 8.x, 9.x, 10.x and 11.x at work all work fine.
IE 7, 8 and 9 at work all work fine. -
Quote:Incorrect.It has been 8 years since the Terra Volta Respec Trial opened its doors.
The Terra Volta Respec was released with Issue 2 on September 16, 2004.
For the first 5 months of the game we were stuck with the powers and slotting we had selected when we trained up.
The 8 year anniversary of the release of the game is this coming weekend. -
Sorry, we'll have already have left and will likely be enjoying our Fred's Steak sandwiches (or whatever the other folks joining me are having) by the time you land.
Since we can't check in until 3:00, we'll probably kill a bit of time looking at the scenery walking by at the Stanford Shopping Center for a while. -
So why are they putting a contact in now that is only good for certain levels?
If they were going to do something like this they should have done it from day one.
Oh wait.
They did.
All normal mission contacts work this way. -
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If you have any free months (such as the free month you got with Going Rogue or any other retail box codes applied to your account) or any free time from things like the Refer a Friend program or the Bring a Friend back program, those don't count as paid time. Also, I think the extra 2 months in the 12+2 plan or the extra month in the 6+1 plan don't count either.
For example, I've maintained my subscription (except for a day and a half over a weekend when the credit card system acted up) since the game was released. My total paid time is listed as 7 years 0 months due to those free months and free time. -
Quote:I think it's the one on Saratoga but I'll have to double-check.Which Holders? I can stop by on my way into town on Saturday Morning
I have it programmed in the GPS unit but I haven't picked it up from my nephew yet.
EDIT: Checking old PM's it looks like it's the one on Saratoga. You may want to check with Red Gren just to make sure. I was planning on talking to people next Friday about it, but I can go ahead and plan to be there Saturday anyway. -
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Quote:I'm arriving around 10:45 Friday morning. Dramen and artphobia are getting in before that but waiting for me to arrive since I've got a car rented.It hasn't happened yet.... the date is next Saturday, April 28th.
Rangle and I are planning on rolling in on Thurs. night, so we'll have Friday to tootle 'round a bit. Anyone else thinkin' along those lines?
Plans are to go to Schaub's Meat Fish & Poultry at the Stanford Shopping Center for lunch. I'll be having the Fred's Steak Sandwich of course. Red Gren is likely going to meet us there and I'm not sure who else might be attending. Feel free to join us. I'm trying to get there around 11:30 to 11:45, and there is a little desert and drinks shop across from it that we found last time that we might hit as well.
I've not heard definitive plans from anyone about Saturday breakfast, but I'd like to do Holder's on Saturday as well as Sunday since not everyone can make one of the days. I'd like to hit Holder's around 7:00 Saturday so as to have plenty of time to order and eat before the Pummit. Sunday can be a bit later but nothing firm is planned on the time Sunday either.
I still haven't heard from Zwaffleresistant about whether they are going to be able to do anything for an early registration Friday night but it would make Saturday breakfast easier. Otherwise, we'd likely need to be back by 9 AM to register. -
Quote:If they ever put a purchasable item in the store for this, they would have to be EXTREMELY explicit in how they worded the information both on the initial screen and any subsequent screens to make it so that there is no mistaking that only the person that has the Red Star in a SG can use it to rename the SG. There may be other restrictions that need to be placed on it and if so they'd have to make those just as clear. It would likely need a whole page in the store for that item just for the disclaimers and warnings alone.I'm not really sure you'd have to restrict a purchase of one of these tokens to people who have Red Stars. I could see a reasonable scenario where a player puchases one of these tokens for future use. When that player finally wants to use it he/she could have a specific character claim the token, and then when that character tries to use the token only then would the "validation check" for red-starness need to be made.
In fact considering your point about the relative difficulty of tying to validate red-star worthiness at the time of token purchase I pretty much assumed it would actually -not- be handled that way anyway. -
Quote:Suggestions and Ideas forum section is further down the list. That is the place to put suggestions for changes to the game. The GM's that suggest people "post that on the forums" should be pointing people to the correct forum section.
However, he pointedly told me that the devs frequently read the forums and that many now-implemented ideas have originated there, so I should put my request here.
So please, Paragon Studios, wave your magic wands (hey, we got staves already so it's not that much more of a stretch, lol) and PLEASE implement a way for us to change our Supergroup names without disbanding!
Put it into the cash shop! I bet it will generate some nice revenue for you. I would be the first in line, I know that.
*crosses fingers*
Quote:That's their classic cut-n-paste response to any "suggestion" regardless if they plan to pay attention to it or not.
The idea that you should "mention it in the forums" like it was a brand new idea is borderline patronizing. Sure I could understand that kind of generic, thoughtless response if this acutally was a brand new random idea from out of the blue. But people have been "requesting" SG renames here on the forums constantly FOR YEARS and that GM, unless he/she was totally braindead, fully well knows that.
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Quote:You aren't stuck. You can make a decision as to whether you want to complete the arc or drop it to run something else. Same as any other arc through Ouro.This.
I play one character and I like the freedom of running an arc then dropping to do whatever happens to be called out, I don't want to be stuck halfway through an arc.
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Also it doesn't really matter when the contact was added, it is pointless if they don't add a proper way to redo the missions.
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As for those halfway through the arc in ouro not being able to complete it I don't really see your point. They will have to suck it up (Once) and start the arc normally again, hardly a gamebreaker.
The Ouro system has worked this way since it was introduced in that it locked you into whatever you were doing so you may as well argue that the entire game should have every contact and every mission as a repeatable mission without having to use Ouro.
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Edit: I should mention that I couldn't care less about getting the merits from this guy, it just smacks of an incomplete feature that could have been a good one.
Edit 2: Actually they could make him give out all the missions (Or duplicates of) once you have completed them so the original arc will still be in flashback and the repeat arcs all come from one easy to access location and could even be given in order so people have to run them all and can't just farm the easy ones.
Adding him in the way they did was a fairly quick method to give a deterministic route to getting Empys for those arcs. -
Taskmaster Gabriel was added after the missions were designed and the system was released. He was added to give us a deterministic method to get Empy's.
The missions were not originally designed as repeatable missions (such as the repeatable missions from Ephram Sha) and can only be repeated through Ouroboros. For them to go in and try to change the mission structure so that they can be run as repeatable missions could break several things. It would very likely break it so that anyone actively in the midst of running it through Ouro would have no way to complete the arc they were on since repeatable contacts aren't in Ouro.
There are six arcs. None of the arcs take a week to run. The only one that might spread over two normal days of playing time is the Dream Doctor arc, and it can be done on a long weekend session if you aren't concerned with the timer on the reward table since you get two reward tables during that arc.
I don't speed run missions at all, especially not these since I want the rewards that come in the missions as well, and all but Dream Doctor's arc are easy to do in a two hour play session.
Once you finish one contacts arc, you are out of Ouro mode. You don't enter Ouro mode until you start the next contact's arc. So you aren't locked in to Ouro mode except for the length of that specific arc.
Heather's arc can be run in about an hour or so and Mu'Vorkan's arc can as well, although it is slightly longer.
In Max's arc you only need to run the final mission and don't get a reward table anyway. If you've run the side missions at all, when you run the final mission through Ouro it treats it as if you've run the side missions that time, even if it was in a completed set of arcs two weeks ago that you ran them. So, there's just one mission to run and if you've run the side missions in the past you've even got the helpers.'
Sinclair's arc is a bit longer and Sister Solaris is the longest of the first 5 arcs. All can easily be completed without speed running in a 2 hour play session.
Dream Doctor's arc takes longer, but can likely be done in a 3 to 4 hour weekend play session if you aren't taking the same reward drop from both tables.
All of my early runs that I based my time on were for a T1 Alpha slotted SO/HO build that I've finally gotten a level shift on Wednesday night. I've gotten Judgement, Interface and Lore slotted with T2 and opened Destiny opened and unslotted.
Not an uber build by any stretch of the imagination and from a fairly casual player. Several weeks I've gotten this done even with working the ticket booth at some of the local high school's Baseball and Softball games. On those evenings, I either don't run an arc or I run Max's final mission to get his arc over. -
*looks at forum section*
*scratches head*
*shrugs*
*wanders off* -
Quote:Very good points. I did want to speak specifically about the part I bolded in your post.This is actually a very good topic. What can really make a difference on this particular mission both for good and bad are your tactics. Specifically, pulling one, two or three monsters out of the mobs that run between six and eight. This is where a melee-oriented mentality is actually a detriment, because pulling enemies out of a group isn't a usual tactic for most melee types. However, it can be a real life-saver on this mission. I'd much rather deal with three cyclopes or minotaurs then six or seven, and when you can break them into more manageable numbers your survival rate soars. Remember that this mission isn't timed, and use that to your advantage. When you get to Romulus, now, it's going to be a fight; I've not yet succeeded in pulling any of his personal mob away without bringing them all, but by the time you reach that point, you know you can beat him.
There's no doubt this is one of the toughest non-TF/SF missions in the game running it solo, but it is doable. You don't need to be purpled out; my main (an elec/energy/elec blaster) isn't, and she did fine soloing it without any NPCs. But you have to bear in mind that I've played my main since the game came out eight years ago, and I know just how to work with her; that's the biggest reason I was able to do it. Level shifts are a HUGE plus on this mission, definitely, and you have to play smart and with patience. I'd say take a few days and get your Alpha slotted with a T3 and try it again, focusing on pulling a few at a time out of the large mobs as you go. I bet your experience will be much more enjoyable at that point, and when you beat that mission, you'll have a badge you'll be proud to display.
I've pulled Rommie solo from the group. A few times I've pulled the Keres with him, but only once did I get the Cyclops or Minotaurs when I pulled.
It helps that I'm ranged and can fly, but I think it can likely be done by a melee AT with a ranged attack (EPP's come to mind) and a bit of practice.
Target Rommie from on the ground after beating the last group that is on the ground level. Don't go up to where he is standing with the rest of the group.
Stay at the farthest range of your longest ranged attack (hover or flight helps as only a few of the helpers will elevate with you but SJ works well if you queue up the power out of range and jump until it fires then retreat), fire it and immediately retreat. That will pull the helpers with you and usually pull Rommie alone. Sometimes the Keres will follow as well, but that's only two to deal with, still much easier.
Repeat for the Keres, pulling away from the others. Then you can pull or just rush in and take on the remaining mobs with your helpers.
EDIT: As with Kurrent, I'm doing this on my main that I've been playing for 8 years. I don't have an uber build on him, I just know what I can and cannot do for the most part. It can be done without a level shift, but I'm sure the shift makes it easier. Patience and playing smart are the keys. -
You can still have a very functional base rent free. ParagonWiki lists the items that cost base rent. You can even get around that somewhat by putting an item in, using it, then deleting it immediately after. I do this with worktables all the time.
Items that don't cost rent that are useful and not just decorative? Sure. Plenty of those.
Teleporters (I use the Hacked version) can get you to all of the available zones easily (since Founder's beacon puts you out next to the Tram it can get you to the zones you don't have enough porters for easily as well as next to the Vanguard building for easy access to RWZ).
It costs nothing to add the Pillar of Ice and Flame for access to Ouro missions.
You can have your Basic Reclamator/Resurrection Circle for no cost.
You can have a Vault Storage door for no cost.
True, you still have no storage, but you can still have a useful base.
Or, ask a VIP to either join the SG long enough to pay rent or to park an alt in your SG just so they can pay the rent each month. You can set permissions so they can't take your stuff. I've seen plenty of VIP on the forums willing to help out if asked. -
Quote:Beam rifle was released with the launch of I21. Beam Rifle was a paid-for-all powerset.Power sets that come with issues will be free-for-VIP, and power sets that are released between issues will be paid-for-all.
Obligatory ParagonWiki link. -
In I22 Beta I think I ran that mission once where I lost more than 2 of the helpers (Dream Doctor, Imperius and Sister Airlia).
I haven't lost more than 2 in the rest of the runs I've done on Live or in I22 Beta.
Most of my runs through that mission on Live I don't lose any of them.
This is on an unshifted (until last night) SO/HO build of a Fire/Device/Munitions blaster. Always running this at +0/x1, no Bosses (doesn't affect this mission apparently), no AV's.
I finally got my Alpha Shift last night. Just unlocked Lore and Destiny after that but haven't started slotting Destiny, Lore is T1 slotted. Interface and Judgement are both T2 slotted waiting on Rare drops or enough Empys to craft the T3.
When I started running the DA arcs I had T1 Alpha slotted and none of the others opened. I had run through the first full set of DA arcs and had done some in Ouro before Taskmaster Gabriel was introduced with just the T1 Alpha slotted. My first run through Ouro after Gabriel came in I got a T2 slotted in Alpha part way through Mu'Vorkan's arc, so I had T2 Cardiac Alpha when I got to that mission.
Range is your friend. Kite like the wind.
It's fairly easy to zip ahead into the range of your longest ranged attack, fire it off and then zip back before your "help" catches up to you, even with just flight. When you zip back past your helpers, they'll follow you back and then generally not attack anything until it gets too close.
Since you have pulled one (occasionally a small handful) of the enemy mobs they won't go rushing headlong into a large group full of AOE attacks.
EDIT: See Zombie Man's tips in the post before mine for how to break up the groups.