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Posts
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Joined
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Put me down for Citadel -- hero tbd.
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Random thoughts...
Barbarian female --
1.) Definitely get the "Santa Baby" vibe.
2.) I'm also okay with a quick re-purposing of an existing costume part that is tweaked. This can be done with lots of costume parts and, frankly, should as it can fill the stock of the store quickly in between creating new parts.
3.) I have an ice tanker that will likely get the corset.
4.) Remember, this game is rated T for teen. Iconic barbarian imagery largely originates from Frank Frazetta (based on R.E. Howard's Conan works).....
5.) Loved and bookmarked the link to women in real armors.
Revisiting powersets --
1.) I hope they do come back to check in on old powersets.
2.) In the case of forcefields, I think they should get some love for balancing relevance in light of new content release.
3.) I really, really hope they don't alter knock back/up/down. It's a great and unique dynamic and the whining about it because it ruins someone's aoe-spam shouldn't justify that change....
New Content --
1.) Yay for giving love to old zones -- All of the Hazard Zones need incentives to go to them.
2.) Haunted Mansion sounds fun.
Presentation --
1.) Thankyou doughboy (and others) for reporting in.
2.) I'm happy with the information released -- I didn't expect many new surprises so late. Freedom has also been talked about for some time now and while this may not sound like much for those of use following it very closely, the goal is to market the game to new people too, which means reciting old stuff....
Anyway, looking forward to Freedom and hoping that Going ROgue goes on sale somewhere before go-live so I can upgrade account #2. ( ' : -
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I've only used it once, and it was for a defender. Basically, the second spec became was created to be a low-level, mission team friendly build so flight and 02 boost were taken very early as opposed to the primary build.
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Quote:Fine idea...like many on this board. I would want the sound to be very distinctive...this game makes a LOT of noises.
Perhaps a voice message, e.g. "You've got Leadership"Quote:Or a big splash sign, like the kind you get when you change/affirm alignments in Praetoria?
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Quote:Well, I like your assumptions, but Avatea's post makes it very clear that all boxed sets and expansions are being discontinued as well.i would assume that most other retailers would continue to sell at least going rogue
for 2, i dont see why they couldnt still be applied to your account
I also echo Memphis Bill's sentiment that it would be nice to have the boosters available to buy in toto at that pricepoint for those willing to do it.
Honestly, it doesn't make much sense why they wouldn't leave all of it up there for those people willing to make a larger-than-micro-transaction, other than the store is fundamentally being altered such that codes may no longer work....or it's just a cash grab ( ' ; -
Quote:Interesting -- I would have supposed that glamorous villains would be far more infrequent than the disgusting ones just from sheer numbers in most media....using either Sam's definition or my proposed revision.I'm going to go out on a limb and say that Villains that fit your description of "disgusting" villains are exceedingly rare in Comics, Movies & TV outside of things like Serial killers and slasher films or limited/one-shot characters who are used only as a plot device (like Doomsday).
Instead, I'll ask you to provide some examples of both types of Villains as they fit your own opinion of your own definitions laid out in the first post.
With that, I might have a better idea of what you are asking.
My knowledge of CoH Lore is not as encyclopedic as others.
Outside of maybe Captain Mako, I can't think off hand of any of the main Villains in game who would fit your definition of "revolting" - some examples here would be welcome.
I assume this conversation has been sparked by the thread from the Open Beta forums, discussing Villainy and the new tutorial.
If so, I don't even agree that the first action you take as a villain in the tutorial fits into the 'disgusting' Villain category. -
*passes the autobot matrix of leadership* "you've got the touch...."
In all seriousness, I do like this idea as I've unwittingly been passed the star and missed the "invite/reinvite" messages that were supposed to be directed to me ( ' ; -
Quote:That is actually what I was thinking -- the mob boss (the Godfather, Lex Luthor) is a glamorous villain that moves freely within society although they have darker sides and people, at the very least, suspect it. Still, they have huge parties and expensive trinkets -- people know who they are, and some embrace them openly, while the law is basically powerless against them...I'll see what I can do. What I meant when I wrote that was that the NARRATIVE is focused on showing the villains doing amazing things and hiding the grimmer of their deeds
I don't believe in "good villains" so much so in "cool villains," and really, the coolest ones are those that show you their glamorous side while hiding the torture chamber in the basement behind locked doors.
Edit: Then you have someone like the Merovinginan (sp?)....again, he's a glamorous villain, but runs the hottest place in the Matrix....with fine....programs...surrounding him and he swears in French for the love of it....
Edit2: In contrast, Agent Smith is the disgusting villain -- you fight or flee from him on sight... -
Quote:Perhaps consider a revision to your description of "glamorous" villains? I think that might be a bit of stumbling block since you describe as those villains focused on doing amazing things...Again - if it seems like I don't know exactly what I'm asking... It's because I don't. I'm trying to make sense of villains, what they represent and how they should be written. I'm not trying to argue that people are wrong or right in how they make villains, I'm just trying to find a good way to put into words a decent summary of what makes for a good villain that I can play as while at the same time not feeling sick and reluctant to log in a second time.
And, yes, my question is sideways of what I discussed there. As I noted, it was a sideways tangent, more or less. I'm trying to patch up holes in my argument as I find them, and it really did seem like I was advocating for villains to be cartoony and one-dimensional with the "villain by choice" comment. That wasn't what I meant
For me, when I see the descriptor "glamor" attached to "villain", I think of the cloak that the villain wraps himself with in order to move freely within society. The disgusting villain is the one we can shoot/arrest on sight whereas the glamorous one technically has society's protection from being treated that way...assuming that person is using an identity and not hiding in anonymity. -
Quote:Well-written and all, but your original question appears to be more about execution of that justification (in a glamorous or monstrous way) and if it should matter how it is done.No, no, I agree with you. What I'm speaking against is villains whose judgement is somehow impaired or that they are somehow forced to do evil. If the villain is just crazy and doesn't know what he's doing, just nihilistic and doesn't care what he's doing or somehow pressed into evil by circumstance, then that's not really a very interesting villain. Confused/insane/compelled villains can be cured. Take away what's making them evil and they're good people underneath it all.
When I write a villain, I want this villain's evil to not be attributed to any one factor that can be removed from the character, but rather to be attributed to the character himself. You can treat mental illness (with magic science, if need be), but you can't cure a rotten *******. A person who kills for money, you can given him a stable job with a guaranteed income and he won't have any other reason to kill, but you can't cure a false messiah who KNOWS that his enemies need to die. When I say "willingly and knowingly," I simply mean that who and what the villain is is a result of said villains personal, intentional, aware choice and is not something that can be "fixed" if the villain were just cured or shown the light. These are bad people, not merely good people trapped in bad circumstances.
I think you misunderstand. When I say someone is "evil," I don't mean anything in particular. When I say "He is evil willingly and knowingly" I merely mean "He is what he is by conscious choice." This doesn't have to be a Dr. Evil type of parody villain who wants to "Rul ze vorld mit science!" who has an otherwise realistic personality.
The thing to remember is that there's a very real difference between giving villains "justifications" for being evil and giving them excuses. "Your world is chaotic and I can rule it better than you can" is a justification. The villain feels that the world needs order of the kind only he can provide. "Mommy didn't hug me so now I stab people," on the other hand, is an excuse. The latter doesn't follow from the former. Instead, this is a person who couldn't handle the former and is doing the latter out of spite.
What I'm saying is I try to make villains who have solid justifications for why they chose to walk down the road to villainy, but specifically and intentionally NOT give them excuses for why it's OK for them to do so and why we should feel sorry for them and sympathise. Every villain deserves a motivation, but very, very few villains (and I dare say none of them) deserve actual sympathy.
This isn't so much about a villain being evil for the sake of being evil, merely a villain whose actions make sense but still cannot be excused or forgiven. That, to me, is what makes for a good villain and where the border between villain and anti-hero is. -
In the "both" camp --
I have a glamorous villain, Razor Blazer, who is a rising star in Praetoria -- the networks love him as much as he loves them. It's all about style, attention, and adulation for him. Do I need to have a back story of neglect or insecurities that coalesced into this db/fire "monster"? Nah.... But his actions are driven by his selfishness...
Arbiter Salazar seeks power -- using technology, magic, wit and the cult of personality, she has manipulated her way onto the destined one list because she sees the height of strength to be the top of the Arachnos organization. Ironically, she has taken a bit of a shine to masquerading as a hero in one particular mission.....A potentially glamorous villainess that may step away from villainy....
And there's "Wicked Jack", a pumpkin-headed, hatchet-wielding Brute who refers to himself in the 3rd person. Wicked Jack is the disgusting monstrosity running around every night in the Rogue Isles, motivation unknown. Can the RIPs talk Wicked Jack down, rationalize with him? Does Wicked Jack care or even respect the Arachnos organization? Maybe Wicked Jack is just looking for the next blood-letting party? I don't consider this to be a cop-out (since I'm the author ; ' ), but there's also the reality that some evil/villainy simply isn't knowable or rationale. I'm fairly sure I'm not a homicidal maniac and, as much as I enjoy immersing myself in story, I also feel no guilt about designing such a character that explores that seeming randomness of the chaotic evil alignment (in case some might wonder...although for the record, I have far more heroes than villains). -
This. And thank goodness -- Freedom isn't ready quite yet. If this is paragon's/ncsoft's last shot at maintaining the franchise, then it has to be near flawless if not flawless at launch.
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Quote:I wonder if the box codes will stop working at that time as well. More specifically, the Architect Edition box, which gives the person using the code a choice of either the Cyborg Booster pack or the Magic Booster pack for free. Fpr the record, the MA code does still work as I picked one up for <$7.00 shipped and applied it just now (successfully).More potential evidence for early Sept. release-
Look at https://secure.ncsoft.com/cgi-bin/St...ory&category=2
Specifically the boosters, and how they all say "available until August 29th". -
The real question is -- will going rogue go on sale between now and the end of the month?
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I will try to be there...AT to be determined. ( ' :
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It's a shame we won't be able to visit Galaxy City after the tutorial, as seems to be suggested. I'm not talking about visiting an echo of it through oro, I'm talking about returning to it in its destroyed state. I'm sure it could open up some fun opportunities for rescue and recovery radio-type missions.
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Remember, in the last movie, Harvey Dent spent most of his time not as Two-Face. Selina may embrace one of the more familiar looks (be it from TOS or Arkham City) towards the very end in order to set up another movie (regardless if Nolan is involved).
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Did Zombieman get hired? I like his posts, there always informative, but I find it odd that he is being cited with such frequency.....
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Whoa. Jumped to 30% right there....