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Ok, I changed Vengeful Stike to a ranged power instead of creating my own set because I am freaking lazy.
I now HAVE to use the Superior Stalker's Guile Set to hit the Smash Lethal softcap. But I have the required materials already no problem.
Now we got:
110% global recharge
45% Smash/Lethal Defense--(Bolstered by 11% per Guarded spin)
38%ish Melee--(Bolstered by 11% per Guarded spin)
I do not take hasten if I can help it because its hideous,
I am pretty certainly Exchanging Combat Jumping for Hover-(Make use of that 9ft range) so I will probably drop 1 of the end buff slots from Stamina if possible to get a -KB proc in.
Even though I want shuriken for concept...
2/3rds the radius for 2/3rds the damage of fireball?
Yeah I am taking fireball. Its a flaming shuriken I guess.
For Alpha I am either going Agility Core or musculature Radial.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 1: Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(3)
Level 2: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7)
Level 4: Ablating Strike -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(11), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dam%:50(45)
Level 6: Assassin's Blades -- Empty(A), Empty(15), Empty(15), Empty(17), Empty(17)--Stalkers guile goes here
Level 8: Build Up -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(13), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39)
Level 10: Static Shield -- GA-3defTpProc:50(A)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 14: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Vengeful Slice -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(19), Apoc-Acc/Rchg:50(23), Apoc-Acc/Dmg/Rchg:50(25), Apoc-Dmg/Rchg:50(25)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Boxing -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(36), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 26: Sweeping Strike -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Rchg:50(42), Oblit-Dmg:50(42)
Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/EndRdx:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 32: One Thousand Cuts -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(46)
Level 35: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(36)
Level 38: Power Surge -- RctvArm-ResDam/Rchg:40(A), RctvArm-EndRdx/Rchg:40(43), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45)
Level 41: Ring of Fire -- Dmg-I:50(A)
Level 44: Fire Blast -- HO:Nucle(A), Apoc-Dmg:50(46)
Level 47: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 50: Agility Core Paragon
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(42)
Level 1: Assassination
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run -
DOOOHHHHHHHHHHHHHH
I knew there was something I was missing.
Ok I am going to have to edit the database and try again.
BAH. -
Accepted, but I don't like hasten, and I want shuriken for the theme of the toon. Added those to the OP.
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Using Dual Blades as a placeholder this is what I came up with:
45% Smash Lethal,
38%ish Melee
108%ish Global recharge bonus
I may drop Placate to get fly and add a -KB proc.
(Assassin Strike will be using the Stalker's guile set.
The power placement will change as this is just a mock up build to see if it was possible. Just focus on the bonuses.
Anywhere I can find some efficiency?
Some Caveats:
I don't like hasten. Its ugly and unecessary. It will cut like 8 seconds off Energize, but it will also make my toon look like ***. No thanks.
I am taking Shuriken and Exploding Shuriken for theme reasons.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Villain Profile:
Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 1: Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(3)
Level 2: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam/Rchg:40(7)
Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
Level 6: Assassin's Blades -- Empty(A), Empty(15), Empty(15), Empty(17), Empty(17)
Level 8: Build Up -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(13), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39)
Level 10: Static Shield -- GA-3defTpProc:50(A)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(19)
Level 14: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Vengeful Slice -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(19), Hectmb-Acc/Rchg:50(23), Hectmb-Acc/Dmg/Rchg:50(25), Hectmb-Dmg/Rchg:50(25)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Boxing -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(36), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37)
Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 26: Sweeping Strike -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Rchg:50(42), Oblit-Dmg:50(42)
Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/EndRdx:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
Level 32: One Thousand Cuts -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(46)
Level 35: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(36)
Level 38: Power Surge -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 41: Physical Perfection -- EndMod-I:50(A)
Level 44: Shuriken -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(45), Apoc-Acc/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Dmg/Rchg:50(46)
Level 47: Exploding Shuriken -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
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Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(42)
Level 1: Assassination
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Quote:How about no, since even after the I22 changes, its still debatable whether stalkers outdamage scrappers single target, and its undebatable that scrappers still do AOE better.They made stalkers to have masive crit rate maybe buff scrappers crit damage say 150% of the damage for exsample you hit with headsplitter for 500 damage and make a crit you see 500/750 as damage maybe scrappers have low crit chance but when it happens its masive damage. Just a thought.
Dizzy -
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You can have 2 trees out yes.
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Nope. One summon overwrites the previous.
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The build plays ok, I just think I could use some further optimization.
Specifcally, I hate Tesla Cage. I currently have the Dom rech/+Dam proc in there, but I would REALLY like to move it elsewhere since tesla cage sucks.
Any suggestions?
Oh, I am not going for SLE def cap here, as I already have a Dom built that way, I want the additional AOE to help prop up Whirling Hands. Mu and Dark would be the only thematic ones I believe.
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Energy Assault
Power Pool: Flight
Power Pool: Medicine
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5), Hold(7)
Level 1: Power Bolt -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(7), Decim-Dmg/EndRdx:40(9), Decim-Dmg/Rchg:40(9), Decim-Acc/EndRdx/Rchg:40(11)
Level 2: Chain Fences -- HO:Nucle(A), Ragnrk-Dmg:50(11), Posi-Dam%:50(13), TotHntr-Dam%:50(13), GravAnch-Hold%:50(15), EndMod-I:50(48)
Level 4: Power Push -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(17), Apoc-Acc/Rchg:50(17), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Dmg/Rchg:50(19)
Level 6: Jolting Chain -- HO:Nucle(A), Apoc-Dmg:50(21), Dev'n-Hold%:50(21)
Level 8: Conductive Aura -- Acc-I:50(A), EndMod-I:50(23), EndMod-I:50(23)
Level 10: Power Blast -- Decim-Acc/EndRdx/Rchg:40(A), Decim-Dmg/Rchg:40(25), Decim-Dmg/EndRdx:40(25), Decim-Acc/Dmg:40(27), Decim-Acc/Dmg/Rchg:40(27)
Level 12: Static Field -- FtnHyp-Sleep/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(29), FtnHyp-Acc/Rchg:50(29), FtnHyp-Sleep/EndRdx:50(31), FtnHyp-Plct%:50(31), EndMod-I:50(36)
Level 14: Hover -- LkGmblr-Rchg+:50(A)
Level 16: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 18: Paralyzing Blast -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(33), UbrkCons-Acc/Rchg:50(33), UbrkCons-Acc/Hold/Rchg:50(33), UbrkCons-Hold/Rchg:50(34)
Level 20: Whirling Hands -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(34), Armgdn-Acc/Rchg:50(34), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Dmg/Rchg:50(36)
Level 22: Stimulant -- RechRdx-I:50(A)
Level 24: Aid Self -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(37), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(37), Dct'dW-Rchg:50(39)
Level 26: Synaptic Overload -- CoPers-Conf/EndRdx:50(A), CoPers-Conf%:50(39), CoPers-Acc/Rchg:50(39), CoPers-Acc/Conf/Rchg:50(40), CoPers-Conf/Rchg:50(40)
Level 28: Total Focus -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(42)
Level 30: Fly -- Frbd-Stlth:50(A), Srng-Fly:50(50)
Level 32: Gremlins -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg:50(43), ExRmnt-Acc/Dmg/Rchg:50(43), ExRmnt-Dmg/EndRdx:30(43)
Level 35: Charged Armor -- EndRdx-I:50(A), ResDam-I:50(45), ResDam-I:50(45)
Level 38: Afterburner -- LkGmblr-Rchg+:50(A)
Level 41: Ball Lightning -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(45), Posi-Dmg/EndRdx:50(46), Posi-Dmg/Rng:50(46), Posi-Dam%:50(46)
Level 44: Surge of Power -- RechRdx-I:50(A), RechRdx-I:50(48), ResDam-I:50(48), ResDam-I:50(50)
Level 47: Stealth -- LkGmblr-Rchg+:50(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
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Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Hey guys any input on where I should slot the proc on a Elec/NRG dom?
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I know that Mr D but I was talking about me.
I only wanted the proc. -
Quote:Ding ding ding. Give the man a kupie doll.Unless, you know, you're playing a set with a strong AoE control, where most fights you don't end up casting your ST hold more than once or twice, if at all.
(Hi, Plant!)
My build has 185% global recharge bonus, and hecatomb slotted in Seismic Smash.
Many fights I wouldn't even use strangler, and some fights I don't even need controls beyond roots.
But supposedly its working for others so I will try it again. -
Quote:Jibako, are you monitoring the other procs?I mean I can't believe they would allow AS to give a critical every time it lands. That just doesn't seem "logical" to me. Getting 4 criticals (15s apart) per minute sounds logical to me.
I have not tested Superior version and if Superior indeed gives critical every time AS lands, then I am so going to get it.
You know, what if it is Uppercut that is bugged or SJ's A-strike is bugged? I tend to follow up AS with UP. I should test with shin breaker but I am pretty sure I don't see 100% chance critical after AS hits.
Dominators can triple stack a 21% damage bonus.
Tanks can triple stack 5% resistance.
Burt's hitting 95% fury,
Cats and Dogs breeding!
I don't think the stalker one is too much out of line. -
Quote:It works in subdue, but it does not work in seismic smash for me!I put the proc in subdue on my mind/psy, and I can say this does help damage pretty well. I'm more surprised when it doesn't go off than when it does, and as subdue is part of my attack chain, the proc has a constant triple stack. I am looking forward to catalyzing it, but haven't done so yet as I need 5 of those for the AT set first.
I had to put it in strangler which is mucho sub optimal for my build. -
I can definately slot the Recharge/+Damage proc in Seismic Smash, but it never procced once in 50 attempts.
Is there a reason this proc will not fire in my secondary?
Seismic Smash definately works with the Purple hold set proc.... -
Quote:Ok normally, I don't find you funny.On beta, the Super Packs actually did contain an advanced AI that could read the minds of players to work out what power sets they were and weren't planning to buy, and then adjust the cards to suit them - but it was dropped after it was found to contain a bug that could lead it to take over the player's computer, and from there every other computer connected to the interent, declare war on humanity, and proclaim the age of the machines.
But that was awesome. -
Defenders get superior buffs from pool powers too, don't forget.
It is possible to build a Incarnate Soft Capped TO EVERYTHING Defender who has Force of nature, while for most corruptors to hit the Smashing Lethal Energy basic softcap they must take Mace mastery.
Defender builds are safer and allow more interesting Epic picks like Soul Drain, Force of nature etc...
Corrs do more damage, but if you want max performance you have to take mace mastery. -
Placate ise useful for chaining hidden aoes.
That's it. -
I am stuck working in germany till friday.
I always miss the fun.
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Staker Eagles claw does not grant the crit modifier.
It does have a much higher brawl index to compensate. -
Take a look. Expensive but I had allt he stuff laying around.
Any critique?
The goal is to be good at all levels. and be exemplar friendly.
Don't ask about the Total Domination, I like the power.
This one is overslotted for endurance reduction (for exemping down...), I might change that, or I may just go witht he spirtual alpha instead of cardiac...
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Mental Blast -- HO:Nucle(A), Apoc-Dmg:50(37)
Level 1: Combat Training: Defensive -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(3), LkGmblr-Rchg+:50(3)
Level 2: Strike -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(36), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(37), T'Death-Dam%:40(45)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(5), LkGmblr-Rchg+:50(5), EndRdx-I:50(48)
Level 6: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Rchg+:50(7)
Level 8: Follow Up -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg:50(11), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(13), T'Death-Dam%:40(48)
Level 10: Indomitable Will -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 12: Spin -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 14: Psionic Tornado -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(15), Ragnrk-Acc/Rchg:50(15), Ragnrk-Acc/Dmg/Rchg:50(17), Ragnrk-Dmg/Rchg:50(17), FrcFbk-Rechg%:50(36)
Level 16: Lunge -- C'ngImp-Acc/Dmg:50(A), T'Death-Dam%:40(40), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(45)
Level 18: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19), EndRdx-I:50(50)
Level 20: Mask Presence -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Rchg+:50(21), EndRdx-I:50(50)
Level 22: Foresight -- DefBuff-I:50(A), DefBuff-I:50(23), S'fstPrt-ResDam/Def+:30(23)
Level 24: Mind Link -- LkGmblr-Def/Rchg:50(A), RedFtn-Def/Rchg:50(25), GftotA-Def/Rchg:40(25), Ksmt-Def/Rchg:30(42), Krma-Def/Rchg:30(42)
Level 26: Total Domination -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(27), UbrkCons-Acc/Rchg:50(27), UbrkCons-Acc/Hold/Rchg:50(29), UbrkCons-Hold/Rchg:50(29)
Level 28: Dominate -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(31), Apoc-Acc/Rchg:50(31), Apoc-Acc/Dmg/Rchg:50(31), Apoc-Dmg/Rchg:50(34), Hold-I:50(34)
Level 30: Tactical Training: Assault -- EndRdx-I:50(A)
Level 32: Psychic Wail -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34)
Level 35: Assault -- EndRdx-I:50(A)
Level 38: Aura of Confusion -- CoPers-Conf%:50(A), CoPers-Conf/EndRdx:50(39), CoPers-Acc/Rchg:50(39), CoPers-Acc/Conf/Rchg:50(39), CoPers-Conf/Rchg:50(40), CoPers-Conf:50(40)
Level 41: Electrifying Fences -- HO:Nucle(A), Ragnrk-Dmg:50(42)
Level 44: Fly -- Flight-I:50(A)
Level 47: Vengeance -- DefBuff-I:50(A)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 50: Cardiac Radial Paragon
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Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Heal/Rchg:40(9)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(9)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Quote:I don't think it will happen.I'll disagree with the idea that a Scrapper can't be an assassin.
For a Tanker/Brute (going purely by nothing else) okay, I can see it (and when I say that, I'm sure someone can make an arguement that they can), however, Stalkers will be getting Titan Weapons.
Hope I am wrong
By the way, you might not LIKE smoke flash, but it does increase your survivability in melee A great deal.
Its an aoe Placate, Basically its 100% mitigation against mobs you aren't attacking (or debuffing).
If they moved it up to a Mag 4 placate, I would always take it. -
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Quote:When I tested in beta, it was -5 Endurance from my max.I have to agree that nothing I can find agrees with that. RedTomax's updated info also suggests that it is -1 endurance, not -1 max endurance. Contrasting it in all available sources with Speed/Burnout (which we know for sure reduces max endurance) and Energy Drain (which we know subtracts endurance from targets), Disrupt's end penalty looks like Energy Drain's, not Burnout's.
Edit: Scooped.
It might have changed, I dunno but even so your description makes it sound worse AND it has those gfx.
My bad though, the power is even worse than I thought.