Test_Rat

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  1. Ok, I changed Vengeful Stike to a ranged power instead of creating my own set because I am freaking lazy.

    I now HAVE to use the Superior Stalker's Guile Set to hit the Smash Lethal softcap. But I have the required materials already no problem.


    Now we got:

    110% global recharge
    45% Smash/Lethal Defense--(Bolstered by 11% per Guarded spin)
    38%ish Melee--(Bolstered by 11% per Guarded spin)
    I do not take hasten if I can help it because its hideous,
    I am pretty certainly Exchanging Combat Jumping for Hover-(Make use of that 9ft range) so I will probably drop 1 of the end buff slots from Stamina if possible to get a -KB proc in.

    Even though I want shuriken for concept...
    2/3rds the radius for 2/3rds the damage of fireball?
    Yeah I am taking fireball. Its a flaming shuriken I guess.


    For Alpha I am either going Agility Core or musculature Radial.


    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Dual Blades
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Villain Profile:
    Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
    Level 1: Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(3)
    Level 2: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(7)
    Level 4: Ablating Strike -- Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(11), Hectmb-Acc/Rchg:50(11), Hectmb-Dmg/EndRdx:50(13), Hectmb-Dam%:50(45)
    Level 6: Assassin's Blades -- Empty(A), Empty(15), Empty(15), Empty(17), Empty(17)--Stalkers guile goes here
    Level 8: Build Up -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(13), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39)
    Level 10: Static Shield -- GA-3defTpProc:50(A)
    Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(19)
    Level 14: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
    Level 18: Vengeful Slice -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(19), Apoc-Acc/Rchg:50(23), Apoc-Acc/Dmg/Rchg:50(25), Apoc-Dmg/Rchg:50(25)
    Level 20: Lightning Reflexes -- Run-I:50(A)
    Level 22: Boxing -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(36), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37)
    Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(31)
    Level 26: Sweeping Strike -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Rchg:50(42), Oblit-Dmg:50(42)
    Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/EndRdx:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
    Level 32: One Thousand Cuts -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(46)
    Level 35: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(36)
    Level 38: Power Surge -- RctvArm-ResDam/Rchg:40(A), RctvArm-EndRdx/Rchg:40(43), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45)
    Level 41: Ring of Fire -- Dmg-I:50(A)
    Level 44: Fire Blast -- HO:Nucle(A), Apoc-Dmg:50(46)
    Level 47: Fire Ball -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
    Level 50: Agility Core Paragon
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(42)
    Level 1: Assassination
    Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  2. DOOOHHHHHHHHHHHHHH

    I knew there was something I was missing.

    Ok I am going to have to edit the database and try again.
    BAH.
  3. Quote:
    Originally Posted by DreadShinobi View Post
    I would drop placate for hasten, switch weapon mastery for blaze mastery, and potentially drop power surge for power sink for end management. I'm not sure what you're considering putting in AS, but I can almost guarantee a 6th slot in it would be beneficial.
    Accepted, but I don't like hasten, and I want shuriken for the theme of the toon. Added those to the OP.
  4. Using Dual Blades as a placeholder this is what I came up with:

    45% Smash Lethal,
    38%ish Melee
    108%ish Global recharge bonus
    I may drop Placate to get fly and add a -KB proc.
    (Assassin Strike will be using the Stalker's guile set.


    The power placement will change as this is just a mock up build to see if it was possible. Just focus on the bonuses.

    Anywhere I can find some efficiency?

    Some Caveats:

    I don't like hasten. Its ugly and unecessary. It will cut like 8 seconds off Energize, but it will also make my toon look like ***. No thanks.
    I am taking Shuriken and Exploding Shuriken for theme reasons.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Stalker
    Primary Power Set: Dual Blades
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Weapon Mastery

    Villain Profile:
    Level 1: Power Slice -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
    Level 1: Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/Rchg:50(3)
    Level 2: Charged Armor -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(5), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam/Rchg:40(7)
    Level 4: Ablating Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
    Level 6: Assassin's Blades -- Empty(A), Empty(15), Empty(15), Empty(17), Empty(17)
    Level 8: Build Up -- GSFC-ToHit/EndRdx:50(A), GSFC-Build%:50(13), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-ToHit/Rchg:50(39), GSFC-ToHit:50(39)
    Level 10: Static Shield -- GA-3defTpProc:50(A)
    Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(19)
    Level 14: Conductive Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23)
    Level 16: Grounded -- S'fstPrt-ResDam/Def+:30(A)
    Level 18: Vengeful Slice -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(19), Hectmb-Acc/Rchg:50(23), Hectmb-Acc/Dmg/Rchg:50(25), Hectmb-Dmg/Rchg:50(25)
    Level 20: Lightning Reflexes -- Run-I:50(A)
    Level 22: Boxing -- KntkC'bat-Knock%:35(A), KntkC'bat-Acc/Dmg:35(36), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37)
    Level 24: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(27), RctvArm-ResDam/Rchg:40(27), RctvArm-ResDam/EndRdx/Rchg:40(31)
    Level 26: Sweeping Strike -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Rchg:50(42), Oblit-Dmg:50(42)
    Level 28: Energize -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(29), Dct'dW-Heal/EndRdx:50(29), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
    Level 32: One Thousand Cuts -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34), FrcFbk-Rechg%:50(46)
    Level 35: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(36), LkGmblr-Rchg+:50(36)
    Level 38: Power Surge -- RechRdx-I:50(A), RechRdx-I:50(43)
    Level 41: Physical Perfection -- EndMod-I:50(A)
    Level 44: Shuriken -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(45), Apoc-Acc/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Dmg/Rchg:50(46)
    Level 47: Exploding Shuriken -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Acc/Rchg:50(48), Ragnrk-Acc/Dmg/Rchg:50(48), Ragnrk-Dmg/Rchg:50(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(42)
    Level 1: Assassination
    Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  5. Quote:
    Originally Posted by Dizzy_Dazzler View Post
    They made stalkers to have masive crit rate maybe buff scrappers crit damage say 150% of the damage for exsample you hit with headsplitter for 500 damage and make a crit you see 500/750 as damage maybe scrappers have low crit chance but when it happens its masive damage. Just a thought.


    Dizzy
    How about no, since even after the I22 changes, its still debatable whether stalkers outdamage scrappers single target, and its undebatable that scrappers still do AOE better.
  6. Quote:
    Originally Posted by BrandX View Post
    I'd be okay with this idea if you can point me to the set that's Scrapper exclusive.
    Yeah, How about we try sets stalkers don't get vs sets scrappers don't get.
  7. Nope. One summon overwrites the previous.
  8. The build plays ok, I just think I could use some further optimization.

    Specifcally, I hate Tesla Cage. I currently have the Dom rech/+Dam proc in there, but I would REALLY like to move it elsewhere since tesla cage sucks.

    Any suggestions?

    Oh, I am not going for SLE def cap here, as I already have a Dom built that way, I want the additional AOE to help prop up Whirling Hands. Mu and Dark would be the only thematic ones I believe.


    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Energy Assault
    Power Pool: Flight
    Power Pool: Medicine
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Tesla Cage -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5), Hold(7)
    Level 1: Power Bolt -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(7), Decim-Dmg/EndRdx:40(9), Decim-Dmg/Rchg:40(9), Decim-Acc/EndRdx/Rchg:40(11)
    Level 2: Chain Fences -- HO:Nucle(A), Ragnrk-Dmg:50(11), Posi-Dam%:50(13), TotHntr-Dam%:50(13), GravAnch-Hold%:50(15), EndMod-I:50(48)
    Level 4: Power Push -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(17), Apoc-Acc/Rchg:50(17), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Dmg/Rchg:50(19)
    Level 6: Jolting Chain -- HO:Nucle(A), Apoc-Dmg:50(21), Dev'n-Hold%:50(21)
    Level 8: Conductive Aura -- Acc-I:50(A), EndMod-I:50(23), EndMod-I:50(23)
    Level 10: Power Blast -- Decim-Acc/EndRdx/Rchg:40(A), Decim-Dmg/Rchg:40(25), Decim-Dmg/EndRdx:40(25), Decim-Acc/Dmg:40(27), Decim-Acc/Dmg/Rchg:40(27)
    Level 12: Static Field -- FtnHyp-Sleep/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(29), FtnHyp-Acc/Rchg:50(29), FtnHyp-Sleep/EndRdx:50(31), FtnHyp-Plct%:50(31), EndMod-I:50(36)
    Level 14: Hover -- LkGmblr-Rchg+:50(A)
    Level 16: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(31)
    Level 18: Paralyzing Blast -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(33), UbrkCons-Acc/Rchg:50(33), UbrkCons-Acc/Hold/Rchg:50(33), UbrkCons-Hold/Rchg:50(34)
    Level 20: Whirling Hands -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(34), Armgdn-Acc/Rchg:50(34), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Dmg/Rchg:50(36)
    Level 22: Stimulant -- RechRdx-I:50(A)
    Level 24: Aid Self -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(37), Dct'dW-Heal/Rchg:50(37), Dct'dW-Heal/EndRdx/Rchg:50(37), Dct'dW-Rchg:50(39)
    Level 26: Synaptic Overload -- CoPers-Conf/EndRdx:50(A), CoPers-Conf%:50(39), CoPers-Acc/Rchg:50(39), CoPers-Acc/Conf/Rchg:50(40), CoPers-Conf/Rchg:50(40)
    Level 28: Total Focus -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(42)
    Level 30: Fly -- Frbd-Stlth:50(A), Srng-Fly:50(50)
    Level 32: Gremlins -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg:50(43), ExRmnt-Acc/Dmg/Rchg:50(43), ExRmnt-Dmg/EndRdx:30(43)
    Level 35: Charged Armor -- EndRdx-I:50(A), ResDam-I:50(45), ResDam-I:50(45)
    Level 38: Afterburner -- LkGmblr-Rchg+:50(A)
    Level 41: Ball Lightning -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(45), Posi-Dmg/EndRdx:50(46), Posi-Dmg/Rng:50(46), Posi-Dam%:50(46)
    Level 44: Surge of Power -- RechRdx-I:50(A), RechRdx-I:50(48), ResDam-I:50(48), ResDam-I:50(50)
    Level 47: Stealth -- LkGmblr-Rchg+:50(A)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  9. Hey guys any input on where I should slot the proc on a Elec/NRG dom?
  10. I know that Mr D but I was talking about me.
    I only wanted the proc.
  11. Quote:
    Originally Posted by Machariel View Post
    Unless, you know, you're playing a set with a strong AoE control, where most fights you don't end up casting your ST hold more than once or twice, if at all.

    (Hi, Plant!)
    Ding ding ding. Give the man a kupie doll.

    My build has 185% global recharge bonus, and hecatomb slotted in Seismic Smash.

    Many fights I wouldn't even use strangler, and some fights I don't even need controls beyond roots.

    But supposedly its working for others so I will try it again.
  12. Test_Rat

    neat

    Quote:
    Originally Posted by Jibikao View Post
    I mean I can't believe they would allow AS to give a critical every time it lands. That just doesn't seem "logical" to me. Getting 4 criticals (15s apart) per minute sounds logical to me.

    I have not tested Superior version and if Superior indeed gives critical every time AS lands, then I am so going to get it.

    You know, what if it is Uppercut that is bugged or SJ's A-strike is bugged? I tend to follow up AS with UP. I should test with shin breaker but I am pretty sure I don't see 100% chance critical after AS hits.
    Jibako, are you monitoring the other procs?

    Dominators can triple stack a 21% damage bonus.
    Tanks can triple stack 5% resistance.
    Burt's hitting 95% fury,
    Cats and Dogs breeding!

    I don't think the stalker one is too much out of line.
  13. Quote:
    Originally Posted by Seldom View Post
    I put the proc in subdue on my mind/psy, and I can say this does help damage pretty well. I'm more surprised when it doesn't go off than when it does, and as subdue is part of my attack chain, the proc has a constant triple stack. I am looking forward to catalyzing it, but haven't done so yet as I need 5 of those for the AT set first.
    It works in subdue, but it does not work in seismic smash for me!

    I had to put it in strangler which is mucho sub optimal for my build.
  14. I can definately slot the Recharge/+Damage proc in Seismic Smash, but it never procced once in 50 attempts.

    Is there a reason this proc will not fire in my secondary?
    Seismic Smash definately works with the Purple hold set proc....
  15. Quote:
    Originally Posted by Golden Girl View Post
    On beta, the Super Packs actually did contain an advanced AI that could read the minds of players to work out what power sets they were and weren't planning to buy, and then adjust the cards to suit them - but it was dropped after it was found to contain a bug that could lead it to take over the player's computer, and from there every other computer connected to the interent, declare war on humanity, and proclaim the age of the machines.
    Ok normally, I don't find you funny.

    But that was awesome.
  16. Defenders get superior buffs from pool powers too, don't forget.

    It is possible to build a Incarnate Soft Capped TO EVERYTHING Defender who has Force of nature, while for most corruptors to hit the Smashing Lethal Energy basic softcap they must take Mace mastery.

    Defender builds are safer and allow more interesting Epic picks like Soul Drain, Force of nature etc...

    Corrs do more damage, but if you want max performance you have to take mace mastery.
  17. Placate ise useful for chaining hidden aoes.

    That's it.
  18. I am stuck working in germany till friday.

    I always miss the fun.

  19. Staker Eagles claw does not grant the crit modifier.

    It does have a much higher brawl index to compensate.
  20. Take a look. Expensive but I had allt he stuff laying around.

    Any critique?

    The goal is to be good at all levels. and be exemplar friendly.
    Don't ask about the Total Domination, I like the power.

    This one is overslotted for endurance reduction (for exemping down...), I might change that, or I may just go witht he spirtual alpha instead of cardiac...

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Mental Blast -- HO:Nucle(A), Apoc-Dmg:50(37)
    Level 1: Combat Training: Defensive -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(3), LkGmblr-Rchg+:50(3)
    Level 2: Strike -- C'ngImp-Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(36), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(37), T'Death-Dam%:40(45)
    Level 4: Tactical Training: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(5), LkGmblr-Rchg+:50(5), EndRdx-I:50(48)
    Level 6: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(7), LkGmblr-Rchg+:50(7)
    Level 8: Follow Up -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg:50(11), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(13), T'Death-Dam%:40(48)
    Level 10: Indomitable Will -- EndRdx-I:50(A), EndRdx-I:50(48)
    Level 12: Spin -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(45), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
    Level 14: Psionic Tornado -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(15), Ragnrk-Acc/Rchg:50(15), Ragnrk-Acc/Dmg/Rchg:50(17), Ragnrk-Dmg/Rchg:50(17), FrcFbk-Rechg%:50(36)
    Level 16: Lunge -- C'ngImp-Acc/Dmg:50(A), T'Death-Dam%:40(40), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(45)
    Level 18: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19), EndRdx-I:50(50)
    Level 20: Mask Presence -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Rchg+:50(21), EndRdx-I:50(50)
    Level 22: Foresight -- DefBuff-I:50(A), DefBuff-I:50(23), S'fstPrt-ResDam/Def+:30(23)
    Level 24: Mind Link -- LkGmblr-Def/Rchg:50(A), RedFtn-Def/Rchg:50(25), GftotA-Def/Rchg:40(25), Ksmt-Def/Rchg:30(42), Krma-Def/Rchg:30(42)
    Level 26: Total Domination -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(27), UbrkCons-Acc/Rchg:50(27), UbrkCons-Acc/Hold/Rchg:50(29), UbrkCons-Hold/Rchg:50(29)
    Level 28: Dominate -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(31), Apoc-Acc/Rchg:50(31), Apoc-Acc/Dmg/Rchg:50(31), Apoc-Dmg/Rchg:50(34), Hold-I:50(34)
    Level 30: Tactical Training: Assault -- EndRdx-I:50(A)
    Level 32: Psychic Wail -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Dmg/Rchg:50(34)
    Level 35: Assault -- EndRdx-I:50(A)
    Level 38: Aura of Confusion -- CoPers-Conf%:50(A), CoPers-Conf/EndRdx:50(39), CoPers-Acc/Rchg:50(39), CoPers-Acc/Conf/Rchg:50(39), CoPers-Conf/Rchg:50(40), CoPers-Conf:50(40)
    Level 41: Electrifying Fences -- HO:Nucle(A), Ragnrk-Dmg:50(42)
    Level 44: Fly -- Flight-I:50(A)
    Level 47: Vengeance -- DefBuff-I:50(A)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 50: Cardiac Radial Paragon
    ------------
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Heal/Rchg:40(9)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(9)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Conditioning
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------



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  21. Quote:
    Originally Posted by BrandX View Post
    I'll disagree with the idea that a Scrapper can't be an assassin.

    For a Tanker/Brute (going purely by nothing else) okay, I can see it (and when I say that, I'm sure someone can make an arguement that they can), however, Stalkers will be getting Titan Weapons.
    I don't think it will happen.

    Hope I am wrong

    By the way, you might not LIKE smoke flash, but it does increase your survivability in melee A great deal.
    Its an aoe Placate, Basically its 100% mitigation against mobs you aren't attacking (or debuffing).

    If they moved it up to a Mag 4 placate, I would always take it.
  22. Quote:
    Originally Posted by UberGuy View Post
    No they aren't. Stalkers, Widows and Banes all do as well.

    The problem is not an AT problem. It's an AI problem. The AI did not always behave this way. It should be possible to change it back.
    Banes have tons of inset ranged.
  23. Test_Rat

    Energy Aura?

    Disrupt will make you go blind.
  24. Test_Rat

    Disrupt?

    Quote:
    Originally Posted by UberGuy View Post
    I have to agree that nothing I can find agrees with that. RedTomax's updated info also suggests that it is -1 endurance, not -1 max endurance. Contrasting it in all available sources with Speed/Burnout (which we know for sure reduces max endurance) and Energy Drain (which we know subtracts endurance from targets), Disrupt's end penalty looks like Energy Drain's, not Burnout's.

    Edit: Scooped.
    When I tested in beta, it was -5 Endurance from my max.

    It might have changed, I dunno but even so your description makes it sound worse AND it has those gfx.

    My bad though, the power is even worse than I thought.