Test_Rat

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  1. Just curious how the incarnate system will work for the ATs and the powerset combos that the playerbase shuns.

    With its focus on harder group content, and requiring some of the tougher TFs to even get started in the system, how will people who are playing the unwanted toons get involved?

    I mean look at the RSF/STF/BSF now. Teams are highly selective for these already, so it can be expected that tougher challenged will be even more selective.

    If the Undesirables have great difficulty to get on these teams now, will have a harder time completing thier Incarnate slotting since they will be forced to use the solo grind methods, isn't it just a feedback loop where they fall farther and farther behind?
  2. Most people I know use fly.

    You just don't play with people who use fly I gues.
  3. Widows are fun to play with their attacks.
  4. Test_Rat

    Spirit Tree

    Quote:
    Originally Posted by Obscure Blade View Post
    When you have a pet that spams cone attacks, it is fairly questionable yes. And IIRC it also generates aggro, so you can't even use it for stealthing. Now if they turned it into a pulsing sleep effect like Static Field that would be different, but I can't see them giving Plant/ a second really good AoE control power.
    Spores and Salt Crystals are a huge boon for Plant and Earth.

    Its another wide area control power, and can be used to absoutely shut down incomming damage when your other controls are currently occupied.

    I run a Plant/psi/soul perma dom at 205% recharge and I use Spore burst ALL OF THE TIME solo or teamed.

    It kills alphas, stopps ambushes and helps push the amount of management beyond what a build without it is capable of.

    Additionally, I have also slotted some ranged into my spores and it also helps with the "return fire" that can sometimes occur when using some of plant's other controls.

    People don't like sleeps becuase they require a bit of thought and a bit of team coordination to maximize, but they ARE effective control powers.
  5. Quote:
    Originally Posted by SinisterDirge View Post
    To my knowledge these, the following AT's can solo AV's:

    Defenders
    Corruptors
    Controllers
    Blasters
    Dominators
    Masterminds
    Scrappers
    Brutes
    Tanks

    Haven't specifically heard if stalkers or H/Veats but I wouldnt be suprised, and I'm sure someone will come and say they have. The question is what you have to sacrifice in your build in order to do so. Again, that is not what the game is balanced around, and thank heavens, all that single target damage appeals to me not.
    My Huntsman who is sitting on Chrome can too.
  6. Test_Rat

    Spirit Tree

    Spirit Tree is a fantastic power.

    Doesn't need a buff.


    I also question anyone who calls an AOE sleep a questionable power.
  7. What exactly made you feel weak on the RSF?

    Getting one shotted, Dying Alot?
  8. Need more details.

    Solo? Teamed?

    What kind of build are you running?
    What happened that made you feel weak?
  9. Isn't this discussion a tad bit early?

    I suspect Stalkers will be the Odd man out when the harder Incarnate content comes in but its not here yet.
  10. Honestly, just getting rid of the crit buff leash would be enough.
  11. On my Elec/Ninjitsu and my Spines/Ninjitsu:

    I never open with AS.

    Spines-> Hidden throw spines, Spine burst, Placate Throw Spines.
    Elec---> Hidden Lightning Rod, Hidden Ball Lightning, Placate, Thunderstrike.

    Generally for bosses, I chain them along during the mission and kill them with incidental AOE damage.

    If there is a single hard target I may use a BU AS, Some other attack Placate AS (I can just barely get two AS in one BU cycle :P).

    Honeslty Assassin Strike takes a back seat on my builds, and I just use it for set bonuses mostly. Just not a worthwhile power to me.
  12. Quote:
    Originally Posted by Enyalios View Post
    Did @Smurphy ever do purple farms? I believe he's not even active in the game at the moment so if the prices are high and he's involved its cause he's not doing it atm.

    I think the core issue here is that alot of people who used to spend alot of inf on other parts of their build like LotG +7.5% and Numina/Miracle uniques are now finding those recipes cheaper which leaves more inf for the ultra-rare stuff.

    Additionally since amerit farming is new and shiny....and with old purple/pool C prices probably the best way to make inf.......alot of people haven't been purple farming. At one point in i14 I was popping more than 10% of all redside purples and making ooodles of inf (total earned was something along the lines of 45B over a month and a few days). If you want to complain about the prices being high but don't see the opportunity to make inf then well......you don't understand economics.

    As for what the uber-rich on CoX do with their inf.....who cares....some maybe like to sit on piles of shiny inf like Smaug and be happy with the size of their pile. I don't do that....since I slotted out most of the toons I wanted slotted high-end, I have been blowing it up to get my duo-VG with spouse to #1 on prestige list on Freedom....and I only need like 200B more so I guess its time to go pop 10 purples a week again (which will make me alot of inf AND lower prices by increasing supply).

    I think you missed the fact that Ragman's post was a joke.
  13. Quote:
    Originally Posted by SwellGuy View Post
    You mean you don't see the doom in the market the past month?!!!
    Psh I did. I bought a whole bunch and I am gunna sit on it while it goes up in value.
  14. All they need to do is eliminate the stupid 30Ft Leash on the team critical buff.

    That's enough for me, as stalkers would consistantly do more damage (how ever slight) than scrappers when teamed.

    Since teamed is the only place stalkers are lacking.
  15. Funny, I just finished 2 purpled builds (stalker twins for a concept) that left me broke.

    I had taken a few months off the game and hadn't been actively marketing so I spent everything I had to purple out those two guys.

    Starting with basically nothing but knowledge, between the launch of Going Rogue to now I have bought 14 purples doing the foolish method of Exausting my wallet every time I can afford a low ballbid.

    So working with no existing capital I am able to afford them.
    I only have six more to go before I can stop my own blatant stupidity and build up capital again.

    I don't see the problem.
  16. Test_Rat

    Agree/Disagree

    Good to see the love the community has for stalkers...
  17. Jab
    Punch
    Assassin's Blow
    Rage (I think it would work! if not build up)
    Placate
    Haymaker
    Knockout Blow
    Hurl
    Footstomp

    The thought of a hidden footstomp makes me giggle with joy. SS could make another great primary for stalkers that doesn't get gimped on AOE damage.

    Do you see any reason why this couldn't happen?
  18. Quote:
    Originally Posted by Nalrok_AthZim View Post
    ... and this is a game. So whatever the Devs decide on, that's how the mechanics work. I mean, I've fired plenty of guns in my lifetime and not once could I curve a bullet like Bullet Rain, or toss them in the air to make the bullets go faster like Piercing Rounds. :/
    Psh.

    You didn't train hard enough then.

  19. I can't even tell what this thread is about anymore.

    I don't think anyone says stalkers are gimped. Heck mine devistates full team spawns, but they are the two AoE capable Primaries.


    The single target stalkers underperform on teams, and can't be recommended over another AT in any concievable team situation.
  20. I am bumping this thread, because it should remain on the front page and become a monument to Paragon Studio's failure.
  21. Quote:
    Originally Posted by Smiling_Joe View Post
    What made you respec out of it?
    Softcap and perma hasten.

    Its going back in after the Stamina Inherant, its a Great 1 slot power.

    Quote:
    It's not that the power itself is horrible, but it's completely useless in the set it appears in.
    I found it useful and I was playing AOE capable stalkers.
    I find it hard to imagine that any single target based stalker can say that a power that stops 100% of the incoming damage of targets that aren't currently being engaged is useless.

    I know, love, had sex with, made babies with, grew old with caltrops.
    Its also a fantastic "I WIN" level power, but Smoke Flash IS useful.

    Now as I said its the first powerpick I would say to skip in Ninjitsu, but its a wonderful power that has a great deal of utility.

    Its going back into my builds come issue 19.
  22. Quote:
    Originally Posted by T_Immortalus View Post
    Brutes are not just for high end damage. They buffed(in my opinion) Fury by making it much easier to get up to 75% and keep it up there even if you're soloing at a relatively leisurely pace.


    By the way, scrapper have worse crit chance than stalkers and both are HEAVILY dependent on luck with the RNG.
    I like consistency a lot more and Fury is consistent.

    Instead of 1 in 10 attacks being buffed 100%, I see every attack, after maybe the first 15 seconds, being buffed 135% or more.
    That trumps even the perfect crit scenario.



    I'll take higher defenses and higher consistent damage thank you very much, even if it takes a little initial ramp up.
    Your math skills are impressive.
  23. Quote:
    Originally Posted by Fomsie View Post
    It does give a healthy bonus, yes. You do know that it does nothing against certain types of damage, right?

    The point is that it would greatly help Stalkers, especially in the close quarters, mass chaos team situations when AoEs are flying to actually be able to make use of, you know, their inherent ability? You know the one... only does a lot of damage while hidden, right?

    EDIT: And just to add, of the 50's I have and play, 3 are Scrappers, 2 are Brutes, 1 is a Tanker... none are Stalkers. This is just what I have seen in my 40 levels as a Stalker and in many times of teaming with them and seeing their usefulness hampered compared to the other melee ATs. It is currently too easy for a Stalker's main offense and defense to be not just hindered, but completely nullified.
    Wait if you never played a stalker....
    Why are you here?
  24. Mercs is pretty dismal huh.

    Are the Slotting advantages (Debuff, proc due to the -Def effect) availabe to mercs enough to make them competative?
  25. Quote:
    Originally Posted by Smiling_Joe View Post
    For what it does, its accuracy ought to be practically autohit. It doesn't return you to hide, its nearly 2 second animation may mean you die even though your foes are de-aggroed to you, and it has the same 120 second recharge as Blinding Powder.

    For comparison:

    Blinding Powder - doesn't aggro, carries a sleep, a chance to confuse, a 7.5% tohit debuff, and a chance to hold. It has almost half the cast time and 120 second recharge.

    FOR THE SAME RECHARGE, Smoke flash offers: a 1.4 accuracy AoE that de-aggros you that activates in almost twice the time. That's it. It doesn't return you to hidden status and enable you to crit, it breaks hide which makes it useless as a pre-emptive strike on high perception targets.

    Speaking of high perception targets, most of them - like Rikti Drones - have enough defense to render that extra .4 accuracy that smoke bomb does get irrelevant.




    Except Smoke Bomb actually doesn't carry any kind of tohit debuff whatsoever. All it does is placate up to ten targets without returning you to hide, all the while breaking whatever hide effect you have on you.

    Since Blinding Powder doesn't aggro to begin with, I'm unsure how you're stacking it in ANY useful way with Blinding Powder.

    If Smoke Bomb had a very short activation and recharge, I'd have more room for it in a build. If it returned you to hide, I'd have MUCH more room for it in my build. If it didn't break hide when you used it I'd have more room for it.

    Quite frankly I'd be better off just grabbing a phase temp power.
    My stalkers are AOE based, and I still got a ton of milage out of it before I respec'd into thier current builds. It basically shuts down retaliation against you and gives you a few seconds to focus on a nasty target when things go sour.

    Its absolutely fantastic for ambushes.

    You guys rail against me for thinking Single target stalkers are pathetic and this power IS BUILT FOR THEM.

    You get ambushed by 6 mobs, smoke flash lets you stop them cold for a few seconds giving your single target stalker time to kill off a few. That is fantastic for survival.

    I agree its the power to skip in Ninjitsu, but it is still an awesome power.