Test_Rat

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  1. I built a 330+ dps Elec/EA stalker, and I have no issue with these changes.

    Please people, eveyrone knew the PPM mechanic as implimented was stupid overpowered and anyone denying that either couldn't do math or is insincere.

    They did say they are upping the PPM rate in light of the changes, and I have no issue whatsoever with a 70-90% chance to crit on my follow up attacks from AS.
  2. I have been running DA stuff on my Icapped Elec/EA/Mu stalker and just devastating the mobs at +4x8.

    It would be a shame to roll a shield brute (Going to try SS again.) and being weaker defensively than my stalker.

    I will give it a shot and I guess I am locked into Gloom/Dark Obliteration/Darkest Night.

    Thanks.
  3. Shield has real trouble hitting the standard softcap of 45% which is 14% lower than the new Incarnate softcap of 59%.

    I have a concept that would make a wonderful shield toon, but I fear that solo, it just wouldn't cut the mustard in DA and other new solo/small team incarnate content.

    Am i wrong? Is there ways to build a shield toon that can cap its vectors at 59%? or is there just no need to do so because shield has other tools to help it surive the additional damage it will take from incarnate tohit buffed mobs?
  4. Whoops, I Put psi in the title, I really want to focus on fire control.


    I remember the glory days where Fire doms owned the world.
    Fleets of them covered the sky so as you would think it was night....

    But i rarely see people talk about Fire Control these days.

    Has the great beast fallen to the wayside or is fire control just a known "AWESOME" that no one discusses it anymore out of fear and repect?

    Can some Fire control afficionados give me some feedback?

    I don't need a build, but if you want to show me some I would definatley take a look.

    Any feedback on what some build goals you had (Ranged Def, melee Def, S/L def, Theme, or AOE or Single Target) would be appreciated.
  5. I can't see Ice Armor having too much trouble as I play a min maxed Elec/EA/Mu stalker, and have no trouble at all in any content.

    EA does have higher defense values, and significant End Drain ability that Ice lacks, bu Ice has the Defensive build Up in icy bastion to leverage.

    It really should hedge out.

    I run +4x8 in DA with my stalker no problem.
  6. I have a Icapped Energy Aura stalker, I haven't had any problems whatsoever.
  7. Here is an Icap energy Aura.

    Its not cheap and this is a first run build. It needs revisions for efficency (too much end reduction on the toggles).

    But its somewhere for you to start.

    Quote:
    Originally Posted by Test_Rat
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  8. I am thinking of trolling my dark/psi/psi Dom to an Earth/psi/psi Dom.

    Can you use stalagmites while in the air?
  9. I just want to clarify:

    My dark control psi Dom is a very powerful toon.

    I laugh at incarnate combat and don't even have to use a control beyond fearsome stare usually.

    I don't play it due to the howling that is all.

    Once I am done with my staff stalker, I plan on chaninging it into an earth/psi.
  10. I have a nearly incarnate softcapped to range Dark/Psi/Psi dom.
    Spent billions on it.

    I can't play it anymore because the constant howling from the pet has driven me bonkers.

    The devs ruined the set.
  11. Quote:
    Originally Posted by dugfromthearth View Post
    I would like more feather options

    you do have:
    leaf hair - looks reasonably like feathers if you want a normal head
    bird head
    organic shoulders - look reasonably like feathers
    bird wings
    valkyrie kilt - looks like stylized feathers
    scales pattern - gives a feather look to an outfit
    You can't use the Valkyre Kilt with the Beast legs (why I dunno as it doesn't clip at all).

    I just want a Tail Feather option, I am quite happy with everything else.
  12. Elec armor. If I am taking CJ, Skipping Grounded possible?
    I don't need it to cap my energy resistance.

    My stalker will be flying.
  13. Dark Armor and Electric Armor, don't seem to be talked about much.

    I can get great performance out of these two sets on paper with softcapped defenses (Standard 45%) and decent to high levels of global recharge.

    Can some of you folks who have made resist stalkers recently provide some of your thoughts on how things are looking these days?
  14. Quote:
    Originally Posted by Bosstone View Post
    Congrats, Leo. You've become the J_B of Stalkers.
    Yay it isn't me anymore!
  15. We have all these great bird parts, but no tail feathers...

    I am guessing its a clipping issue?
    But the Phoenix Tail looks great!

    Who do I have to send a bucket of KFC to get at least 1 tail feather option
    to finish my bird toon's look?
  16. Quote:
    Originally Posted by EvilGeko View Post
    The emphasized sentence is not a reason to buff an AT. Nor is the popularity of an AT relevant to whether it should be buffed. Stalkers performed their intended role, damage, just fine. Saying they didn't perform it 'well enough' is a qualitative assessment.

    Stalkers could solo fine and contribute to groups. If they were hurting there, then your point might be sound. But pull away the flowery language and Stalkers wanted a buff...because they wanted a buff.



    Then you haven't been listening (err...reading).



    People are pushing back because they push back against everything. When I spent years arguing for a MoG buff, people pushed back. When it was added, some of those same people were extolling the virtues of the power.

    For years, I argued that ethos (alignment) has no relevant to what powers a being has and that all ATs should be allowed on all sides. There was no end to the parade of horribles that folks said would befoul the game should this come to pass. Well, it did. Nothing happened...oh except people had more fun.

    Long ago, I fought tooth and nail with Statesman and folks on these boards about why real numbers are needed and would not hurt the game. Again it was said that the game would literally cease to exist should this come to pass.

    I have about ten more examples off the top of my head. People argue here because this is an internet forum. If Scrappers got a buff, especially an ally enhancing buff, it would have exactly zero negative effects on the game. Many of these same people pushing back would simply go silent or even praise the change. This is why I both appreciate, but ultimately don't worry most folks negative feedback.
    I think I get it.

    Prior to the last round of changes Stalkers didn't do anything better than thier brothers.

    Scrappers outshinned Stakers in every concievable way with thier superior damage modifier, better self buffing, offensive secondaries, and higher HP (Yes you may discount it, but its there).

    If you remember the big swell for stalker buffs came after the scrappers complained that Brutes were outshining them. In fact The same arguements scrappers made against brutes, were used to outline what plagued stalkers.

    Now that stalkers finally get to claim the Single Target crown, scrappers need something that they can say: "lookitme." As a stalker only player who has had nothing to write home about since the creation of the AT in PVE, I definately emphasize with that, I guess.
  17. Quote:
    Originally Posted by EvilGeko View Post
    • Higher damage mod - Where's my controlled crits? Or my scaling crit rate in teams? Or my 50% AoE crit rate from Hide. That's before the recent buff.
    • Damage auras - My Regen has a damage aura? Where? Can you show it to me? I can't believe I was such a noob.
    • AoEs - Stalker Kinetic, Electric, Street Justice, Staff, Spines say hi!
    • Survivability - When Stalkers were asking for buffs I said many, many times, equalize their HP with Scrappers. That would have been fairer. Nobody wanted the 134 Health. The wanted to continue to make the argument that they were weaker than Scrappers. No matter how minute that difference was.
    You are forgeting that scrappers get a higher self buff mod too.
    You are also glossing over the fact that even with all those tricks stalkers
    barely outdamage scrappers single target (yeah I know Street Justice) and
    its no question who wins the aoe fight.

    Stalkers were a dying species before these changes, they were necessary.
    You claim that stalkers were outdamaging scrappers single target before the changes, and Yes in unrealistic even on paper hedge cases it did happen rarely (good luck getting 5 teamates in your team buff radius...) but it was marginal.



    If you can find a way to buff Scrappers while maintaining Stalker Single target Supremacy (as is intended, and finally reality in practice) more power to you.

    I still think it needs to be low on the the developer priority list.
  18. Quote:
    Originally Posted by EvilGeko View Post
    I agree with this. But then people claimed that Stalkers were irrevocably broken. I'm not even claiming that. I just want something like a unique inherent.

    Hell, I wouldn't care if they just gave Scrappers their inherent back and let Stalkers have the rest of their toys.
    And that would return stalkers to being third in damage behind Scrappers and Brutes. Yes I do think this would quell scrapper concerns.
  19. Quote:
    Originally Posted by Zyphoid View Post
    Stalkers NEEDED a buff. I am not going to argue against that. They got a great buff that makes the AT fun and exciting to play.

    Scrappers (most of us any way) realize that Scrappers do not NEED a buff. What we WANT is something that is unique to scrappers. Scrappers have no Power set or Mechanic that is unique to them. In the case of crits, Stalkers have a far better version of it, and with ATIO's added in, a more predictable version of it.

    There have been multiple suggestions on how to solve this issue w/o killing balance, or adding complexity to the scrapper. We at least all agree that we do not want a complex mechanic, or one that needs to be monitored, to be added to the scrapper. I am sure those of us who have made suggestions like ours the best.

    I don't think any of us who are passionate about this are going to back off though. This has been an odd subject in many ways. There are some posters that I have respected for years who have made me angry during these discussions. Some I have played and chatted with in beta who are really fun to play with and talk to. The shocking thing is really how rude some of us have been in these threads.

    The up side is this is not a new fight for me. It just got more intense during the i22 beta.
    So stalkers waited for a couple years for buffs they needed.
    How long do you think Scrappers will wait for something wanted but not necessary?
  20. Quote:
    Originally Posted by EvilGeko View Post
    Merit and Need are not the same thing. Need is irrelevant in a form of entertainment. Merit is in the eye of the beholder.
    How many years are you willing to wait for the needed scrapper buffs?
  21. Quote:
    Originally Posted by EvilGeko View Post
    [*]Super Reflexes are in the same boat as Energy Aura. The AoE passive was rolled into the AoE toggle.[/LIST].
    Stalker SR is inferior to the brute scrap version.

    Why? Scaling resists are lost without the passive as wll, as DDR resist.
    This is something well known.
  22. Quote:
    Originally Posted by EvilGeko View Post
    I have several Stalkers and I'm still amazed that one AT is allowed so many perks, including an entire ATs inherent. I can only hope this will finally quell the Stalker complaints, because I can't imagine what else they would do.
    I just think its funny that stalkers just barely outdamage scrapepers like they should have from the begining, NEEDING all those gimmicks to get there, and now scrappers are whining and moaning as if they have been massively nerfed.
  23. I do have to say I am enjoying the scrapper angst.

    Go stalkers.
  24. Adjusted based on responses.

    I really like soul drain, and while the resistance would help survivability, I like
    being a little more squishy and more offensive.

    I am skipping the immob, since I don't plan on soloing any AVs with this toon ever.


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  25. Take a look. If you can point out inefficent slotting please let me know.
    Ignore enhancement levels.


    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hocofaisan: Level 50 Magic Defender
    Primary Power Set: Traps
    Secondary Power Set: Archery
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Caltrops -- Posi-Dam%:50(A)
    Level 1: Snap Shot -- Decim-Build%:40(A), Decim-Dmg/Rchg:40(3), Decim-Acc/Dmg/Rchg:40(3), Decim-Dmg/EndRdx:40(5), Decim-Acc/Dmg:40(5)
    Level 2: Aimed Shot -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(7), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(25)
    Level 4: Fistful of Arrows -- SDefendersB-Rchg/Heal%:50(A), SDefendersB-Acc/Dmg/EndRdx:50(11), SDefendersB-Acc/Dmg/EndRdx/Rchg:50(11), SDefendersB-Dmg/EndRdx/Rchg:50(13), SDefendersB-Dmg/Rchg:50(13), SDefendersB-Acc/Dmg:50(15)
    Level 6: Acid Mortar -- Dev'n-Hold%:50(A), Achilles-ResDeb%:20(15), AnWeak-Acc/Rchg:50(17), RechRdx-I:50(17)
    Level 8: Force Field Generator -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/Rchg:50(19)
    Level 10: Blazing Arrow -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(21), Apoc-Acc/Rchg:50(21), Apoc-Acc/Dmg/Rchg:50(23), Apoc-Dmg/Rchg:50(23)
    Level 12: Poison Trap -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(25), UbrkCons-Acc/Rchg:50(27), UbrkCons-Acc/Hold/Rchg:50(27), UbrkCons-Hold/Rchg:50(29), Lock-%Hold:50(29)
    Level 14: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31), Zephyr-Travel:50(31), Zephyr-Travel/EndRdx:50(33), Zephyr-ResKB:50(33)
    Level 16: Fly -- Flight-I:50(A)
    Level 18: Seeker Drones -- Cloud-%Dam:30(A), Cloud-Acc/EndRdx/Rchg:30(33), Cloud-ToHitDeb/EndRdx/Rchg:30(34), Cloud-Acc/Rchg:30(34), Cloud-Acc/ToHitDeb:30(34), Cloud-ToHitDeb:30(36)
    Level 20: Explosive Arrow -- HO:Nucle(A), Ragnrk-Dmg:50(36), FrcFbk-Rechg%:50(36), RechRdx-I:50(50)
    Level 22: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(37)
    Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
    Level 30: Aim -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(39), GSFC-Rchg/EndRdx:50(40), GSFC-ToHit/Rchg/EndRdx:50(40), GSFC-ToHit/Rchg:50(40), GSFC-ToHit:50(42)
    Level 32: Trip Mine -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(42), Armgdn-Acc/Rchg:50(42), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Dmg/Rchg:50(43)
    Level 35: Dark Consumption -- Oblit-Acc/Dmg/Rchg:50(A)
    Level 38: Rain of Arrows -- Ragnrk-Knock%:50(A), Ragnrk-Dmg/EndRdx:50(43), Ragnrk-Acc/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Dmg/Rchg:50(45)
    Level 41: Soul Transfer -- RechRdx-I:50(A), RechRdx-I:50(46)
    Level 44: Soul Drain -- Oblit-Acc/Rchg:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
    Level 47: Triage Beacon -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48), Dct'dW-Heal/Rchg:50(48), Dct'dW-EndRdx/Rchg:50(50)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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