Test_Rat

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  1. Anyone have a pic or video of the Murder of crows CCE?
  2. It hits targets behind my StJ/SD all the time.
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm running a SJ/SR Scrapper and while it was problematic for a while, endurance reduction in my attacks and toggles really fixed that entirely. It's slightly harder to build, but I haven't had any real problems with it.

    Quote:
    That said, if they added some camera-shake like stone melee has it would be even more awesome.
    It does. Both Sweeping Cross and Spinning Strike have rather heavy screen shake, and I expect Crushing Uppercut will have that, as well.
    Running St.J/Shield/Mu, no endurance problems at all.
  4. Quote:
    Originally Posted by AzureSkyCiel View Post
    Yeah, that kind of bugs me about people who think Stalker powers should be limited.
    They disagreed with /Shield stalkers because it apparently doesn't make sense.

    Well it doesn't make sense that being invulnerable can make you invisible either!
    They didnt' port shields to stalkers because of all the AoE buffs (AAO, Phalanx, Grant Cover) shields has. They felt that it wasn't worth all that work to port it to the ******* AT of the game. Retooling those three powers and all....
  5. Quote:
    Originally Posted by Johnny_Butane View Post
    No. Brutes complained that they still don't outnumber Tankers by a large enough margin and the devs agree that stealing Fury from Tankers was cool back in the day, so Brutes will be getting Bruising in i22.

    In exchange, Tankers will gain an auto taunt power that randomly removes Inf and valuable recipes the Tanker is carrying and automatically distributes them to any nearby Scrappers and Brutes.


    .
    What Leaving stalkers out again? WTF.
  6. Quote:
    Originally Posted by Arcanaville View Post
    The problem is that however superficially similar stalkers and scrappers appear to be, stalkers are, or at least were originally designed to be melee blasters not stealthed scrappers. To the extent that the devs keep conceding ground on the initial design and balance them by comparing them to scrappers themselves, they increase the redundancy of stalkers altogether. The game doesn't need a scrapper archetypal variant. Archetypal variants are more appropriately addressed in powersets in this game. We don't see three different kinds of blasters with different inherents.
    Here is looking to the port of Ninjitsu to scrappers and brutes, and the end of the stalker issue then.
  7. Quote:
    Originally Posted by GavinRuneblade View Post
    That's not what he's saying. He's not saying it should be, he is saying it is. He doesn't care if there is a rule that brutes are better. His argument is this:

    1. Brutes have more HP and higher Resist caps that scrappers
    2. Brutes do equal or more damage than scrappers at the top levels of performance
    3. Damage and survivability are the only "jobs" of brutes and scrappers
    Therefore: if 1, 2, and 3 are true the conclusion is that brutes are better than scrappers at "everything" and scrappers have no reason to exist.
    Apparent Unstated premise #4: All ATs must have advantages and/or disadvantages that balance out in order to have a reason to exist.

    Conclusions/Opinons drawn from the above (not to be confused with his arguments even though he voices them in the same sentence): If the devs don't balance the ATs it is because they want people to be able to make gimpy choices. Brutes need to be nerfed.

    Note: This is not my position, but I am also not opposed to it. It just seems you're not understanding Sailboat's (and to a lesser extent everyone on that side of the fence). So I figured I'd try to clarify.

    My position is that I haven't seen nearly as many psychotic AV soloing brutes as I have scrappers, so it seems scrappers are "close enough for government work". And I don't know the math well enough to understand the differences, so I'm waiting for a definitive statement from Arcannaville and/or Nihili and will trust them 'cause I know they know what they are talking about.
    The above argument hasn't worked very well in the Scrapper/stalker debate.
  8. Ugh, the character using the sword is clad in blue.

    Titan weapons is fail.










    /sarcasm
  9. Quote:
    Originally Posted by GavinRuneblade View Post
    I think we have better Electric Melee than brutes thanks to the crit mechanics.

    And While I'll agree that dark melee is better on brutes and scrappers, the difference is not great, and it does fit well into the stalker play style. I don't think dark is a bad choice on any archtype.
    Dark melee on a scrapper brute or tank far outstrips what a stalker is capable of.

    Did you forget Soul Drain and Dark Consumption? Its like night and day.
  10. I dunno guys...

    I can think of a number of things that could stand a review before Broadsword... (Energy melee, Entire Stalker AT design, Gravity Control).

    The set plays pretty damn well as it is, and Parry is the bee's knees.
  11. I don't think its the case in CoX, but honestly PAY TO WIN is the future of gaming.

    The writing is on the wall.
  12. A little search fu would do you well.

    Defenders more defensive, able to get more varied IO bonuses as a result of thier superior buff/debuff numbers.

    Corruptors do more damage when teamed generally.
  13. I would say primary wise: KM and ElM are the only choices that are worth rolling on a stalker. Secondary wise I would say Ninjitsu, EA, Ice or SR.

    Every other combo I suggest you roll a scrapper or brute, they are just better there.

    ESPECIALLY DUAL BLADES. It really sucks on stalkers relative to the other melees.
  14. Um, I just spent 10-15 Bio on a Build for my Street Justice scrapper. My Spining Strike uses Ragnarok.

    I don't think I would take it well if 5 slots in my build are disabled by a future patch, unless I got a respec to compensate me.
  15. I look forward to the day the devs port Ninjitsu to scrappers and end this whole affair, at least for me.

    Ninjitsu is pretty much the sole reason to bother with stalkers right now for me. The set is just THAT good.
  16. Quote:
    Originally Posted by Arcanaville View Post
    Stalkers are a totally different animal. They are actually an experiment to make a melee blaster in concept.

    I would say failed experiement.
  17. Quote:
    Originally Posted by Kioshi View Post
    Yeah I posted this a lot of times. A PeaceBringer has 1017 base HP and a 2409 - with Dull Pain+Dwarf it can reach close to 2k, or more with accos (don't remember the numbers correctly). Crabs also have 1017 base hp and a 2409 cap, so that like the PB, he can make full use of his Dull Pain clone. Only Stalkers get screwed with powers that are from secondaries (blasters and trollers have access to dull pain like powers but they're in epics) and now they have more base HP than both these ATs, 1200ish with a 1606 cap.

    But devs don't care, why the hell would they introduce a set that has a 100% crit AoE (KM), then revisit the set (to correct the insta-BU), still leave the AoE at 100% chance and then releasing StJ with a 50% AoE crit like the others? Either one or another would be consistent.
    One caveat: Street Justice didn't lose any aoe ability, while KM did.

    The changes made to KM after it launched were because it was vastly underperforming on a stalker, and Honeslty if they change it back now, I am deleting mine, BECAUSE I HAD GIVEN UP ON STALKERS AND ONLY ROLLED MY CURRENT KM/EA BASED ON THOSE KM BUFFS.
  18. You know everytime someone told me X melee defense set sucks I have rolled it and found it didn't.

    /FA, was fantastic to play fully IO'd out.
    /EA(BEFORE LAST BUFF) was fantastic to play fully IO'd out.
    /ElA stalker was fantastic to play Fully IO'd out.
    /DA stalker was fantastic to play Fully IO'd out.
  19. The devs really don't care about the stalker disparity.

    This gets proven time and again during Ports to stalkers, primaries and secondaries.
    There is no point to this, as its all been said before and it has been ignored before.

    Honestly I am waiting for ninjitsu to be ported to scraps (and buffed) and calling it a day.
  20. My defender who is IO'd to the Gills can have 3 acid Mortars out for 5seconds if I am completely on my game (Using everything as soon as it recharges). Realstically 2 mortars at once is sustainable.

    Note that defenders can get higher levels of global recharge due to superior defense capability (less IOs devoted to Def bonus=More recharge bonus possible) but I know for a fact 2 perma mortars with no defense sacrafice is possible on a Corr.
  21. Test_Rat

    Icy Bastion...

    Quote:
    Originally Posted by Pyro_Master_NA View Post
    I know the reason for this attidtude, but it still gives ~400HP, which will do quite a bit, especially when Icy Bastion is up. Yes, +HP powers are less useful on stalkers than other ATs, but it's still useful, and a HUGE heal if you get low on health.
    You can cap a stalker with Accolades and set bonuses.

    Its why I skipped Overload on my stalker. (even though my build has room for it with no sacrafices)
  22. Here is my final build, as someone asked:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1551;698;1396;HEX;|
    |78DA6594596F125114C7EFC06065D88A5DE842A5749116DA01DAA2B1D634D1AAD19|
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    |-------------------------------------------------------------------|
  23. Melee cones take range enhancment?
  24. Quote:
    Originally Posted by Siolfir View Post
    I was assuming a 3-second AS animation for most of the calculations - I did specifically check KM's shorter animation to see how it affected things - but being favorably comparable to Blaze is strictly from hidden status.

    Throwing in Placate (1.716 sec Arcanatime animation) changes the total time to 4.884 seconds, giving it a total combined DPA of 1.484 ds/sec including a 10% chance for the double crit (ie, scale 7.25 vs scale 7.0), or 1.433 ds/sec without including the chance for double crit. That puts it just behind Energy Transfer (1.57) and Crushing Uppercut (1.472 at combo 0), but still better than, say, Storm Kick (1.375) which is 3rd in the "normal" DPA for Stalkers*.

    Using Crushing Uppercut after Placate (scale 6.36 minimum in 4.092 sec = 1.554 ds/sec; 1.632 ds/sec with double crits accounted for at combo 0) is probably the best option, but for every other primary there's AS.



    * - Note that all of the ds/sec numbers given were at a 10% critical rate, which doesn't affect ET but will affect all other numbers.
    Well I stand corrected:

    AS does increase your DPS on a stalker, if you are softcapped and not facing foes with autohit attacks.