TerraMajor

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  1. [ QUOTE ]
    Any chance we can get a Harrowed Epic AT?

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    Oh that would rock. Deadlands was one of the absolute best PnP RPGs ever made. When do we get pistols powersets? I want to make a Hexslinger.
  2. So far the story telling seems rather poor in the new comic. It's almost as though they shot the entire load on the first six pages of the first comic, then couldn't continue with that caliber so they're limping along on the rest.

    My biggest gripe: the way the characters origins just get thrown out at us from nowhere. The characters are just having a discussion and suddenly, for no particularly compelling reason, someone decides to blurt out their origin. Geez. First it's hard to believe that these folks have worked together this long to not already know each other's backgrounds, but mostly it's just the poor manner that they're relayed to the reader.
  3. TerraMajor

    Issue 5 Summary?

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    Hopefully it will be Hollows Huge not PI/Stringa Huge. Don't need another huge zone with nothing in it but tiny islands and lots and lots of water. Saw all the water I ever wanted to in IP and Talos.

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    UNLESS.....they start putting mobs IN the water
  4. [ QUOTE ]

    Which is fine. A higher level should win most of the time. However, most is a key word. Also, a higher level hero should not be able to walk through a group of players with the same ease as they do Green minions. A few lvl 20-30's should give a lvl 50 a run for her money.


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    agreed, just think testing may show that the extra hitpoints provide too much of an advantage for a good challenge. What should be the standard? 5 hereoes vs 1 hero 5 times their level should win 50% of the time? I just wonder if that would be feasible or if Tanks would be able to outlast 5 heroes easily and need something like 7 to take them down. Again, may not be a bad thing depending on Cryptic's ideas for how PvP should work.

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    Why? A 30% debuff is just the same as fighting an even con which is something the game is designed for. Besides, the debuffers need to have a vital role as well.

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    See Tal_N's post above for a good example of how defense would provide an unfair advantage unless other factors are also taken into account.
  5. Two concerns I have with the approach of treating PvP combat as equal levels:

    1) HP difference still means the higher level hero will almost always win. Others have stated this as well but I think playtesting will be needed to see just how overpowering this is.

    2) It's been stated that their chance to hit will be the same as if attacking an opponent of their same level. This seems to make Defense buffs/enhancements overpowered and Resistance buffs/enhancements of little value if you're the lower level hero. I don't see that you can get away from some kind of damage scaling in this approach.