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Thing is I probably will only buy and sell at the consignment house. Frankly I won't bother using the outside trading. I'm not that desperate for influence. It still is essentially meaningless once you have a character high enough level. Sure in the 1 - 30 range influence is tight and you fight for it but after that? Phswahh. Its easy to get, so I don't see why people are wanting to sell for high values? So you have a rare recipe and can't get more than say 50k for it? So? This is bad why?
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This smells of some of the statements made by Statesman about how they didn't anticipate how bases and prestige would be used/not used by the playerbase . . . even though many things were mentioned during testing by testers.
deja vu
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But I'm perfectly happy with the system. I would perfer to see the prices stay low. -
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Yes lack of frothing vitrol = ra ra. Here have a clue on me.
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Polite people can't be anything but ravening fanboi's. Just ask lots of posters. -
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Here's an interesting question... if the lowest seller always gets the sale, who gets the purchase with competing "Looking to buy" orders? The one with the highest price?
Example: Player A and Player B both have a LTB order for a piece of rare salvage; A will pay 1 Minf, B will pay 2 Minf.
Player C puts the piece of rare salvage up with a price of 500k. Who gets to purchase the item? I'm thinking it will be B.
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I think your right. It looks like the devs logic is to favor the seller not the buyer with this system. And having it select the highest of the buy offers would make sense. -
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Just to bring us back on point, early in this thread it was stated by someone who "may or may not" have "insider" "information" about "code" "currently" "on test" from a "friend" or "something" that in fact you not only see the asking price, but also who the seller is.
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Given what Positron said in this thread it doesn't sound like this information is accurate. -
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Ah yes, same idea, just shaves off maybe a minute or so of possible interception time. And the odds of an interceptor seeing it and having the item needed and getting in in there in any method before you've switched is almost null as it is.
Hell, if you have a friend and are really paranoid (but trust the friend, anyways), they could buy it within seconds of it going up and then face-to-face it later.
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Ah but your assuming that you can see a buy request. If you can't or if a buy request can be hidden... -
Not an inf transfer but a much more secure way to transer something to yourself/transfer inf.
You can put in a buy request and the first item of that type will get bought by you at the price you specify. So get both alts to the consignment house. Log in with alt A1 and check the system to see if the item you want to use is listed. Ie a level 7 flight TO. You see none listed. So log A1 out and login with A2, this alt then enters a buy order for a level 7 flight TO for 10,000,000. Logout A2 and login A1 now A1 puts the level 7 flight TO into the system for say 50 inf and instantly gets the sale for 10,000,000. Voila your done with much less chance of random intercept. -
I didn't say why use the consignment house. I said why use a daft method like putting an item up for sale and then switching to your alt to buy it? That way lies intercepton and grief. The consignment house has a much better more solid way to transfer inf built into it and mentioned several times be me and others.
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So basically all I have to do is put up every TO I get at the AH for 1 inf and hope someone uses the same one for a character trade and I get instant millions?
Anyone else see a problem here or am I misunderstanding this?
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Nope, youve got it nailed XD
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Why would anyone be trying to transfer influence this way? The system has an excellently designed way to do so that avoids this problem completely. -
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thats a pretty stupid system and is only going to hamper the consignment house, this will make rare enhance like titan shards a tool of transferance and give them an artifically high value in the game.
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Whats with all the hate? This system whats not ment to allow you to trasfer inf from one of your toons to another. It was for you to sell an item to another player plain and simple.
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To actually transfer influence there is a much better and safer method than this. -
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Player A1 puts up a Level 12 TO for 5,000,000 inf.
Player B1 puts up the same Level 12 TO for 1,000 inf.
Player A2 (trying to transfer funds) offers to buy that level 12 TO for 5,000,000 inf.
Since player B1 wants less, and is obviously trying to move his items faster, his "for sale" is processed first, so he ends up with 5,000,000 inf (minus fees).
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Ah not FIFO, it is Lowest first. -
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You know what smacks me in the face about that "Dev Diary"? The lack of numbers. We see a spreadsheet snapshot and think "ooh, raw information" but the relevant parts are missing! It's not really all that useful to know that a "Temporal Analyzer" is one of the components, but I think it's pretty important to know what the percentages on the enhancements are, don't you? Or the magnitude of those "additive HP"?
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Look on Paragon Wiki it is all there under the inventions section. Very easy to figure out the percentages. -
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Official site for official news. Or should we just give up and hit google for Co* news?
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I'm thinking that both of those articles were expected to be released this week. So they probably have the web page info set to go up today on it. It looks like someone on the UK site spotted the article they linked to and put a link into it fast. Not sure if they were working on a weekend or just jumped in anyway.
It probably wasn't an unreasonable expectation that the articles wouldn't go out until this week. -
I would think tha any special IO in a click power only gives that bonus for a short time after the power is clicked. We know one set of durations is apparently about 5 minutes. It is possible that some will be shorter and others longer, but I expect 5 minutes is probably on the long end of the scale.
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Correct one gives a +10% defense buff, the other gives a +10% resistance buff.
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1. No, the aura IO's are Unique and only permit 1 per character.
2. I suspect that you can't stack the aura. Though I could be wrong. -
_Castle_ just mentioned in the mastermind thread that you can simply reuse your summon pet power and get the buff again. So do your setup, wait a minute or two and hit the summon pet power again to renew the buff aura.
I think I'm cool with this.
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{{QR}}
Hmm. Sounds like something designed more for the non-permanent pet summoners (ie. Corruptors, Defenders, Blasters, Kheldians and Signature Powers villain-side.)
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And people where wondering why fire imps got hit so recently. What about one of these 2 sets slotted in fire imps? What effect would that have if they hadn't been reduced 1 level? -
I still think that the logic of this power is that if your in the middle of battle and have to resummon this allows you to do so and have a chance to survive. Just having that aura buffing them while your reequiping in combat would be fantastic.
That said we being ... well normal players want to find a way to get the buff permanently. -
Mayhem/Safeguards are very easy to generate and do. Get your policeband/newspaper mission. Stealth or run to the end and do thta room. Repeat 2 - 4 more times. Do your mayhem/safegaurd mission, repeat. Not difficult at all and I could probably do 2 - 4 of these an hour if I had reason to.
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Actually, I only heard them say Giant Monsters won't drop recipies. Nothing about AVs not dropping them.
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Actually Brainstorm said this in the very first post of this thread.
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* No specific anything is tied to doing anything specific. This means that completing ANY story arc in the level 20 to 25 range can get you a random rare recipe from Pool B. Defeating ANY entity (no matter if its a minion or a boss) can get you a random recipe from Pool A. This is done this way to ensure a more even distribution of recipes from that Pool. If defeating Archvillains always dropped a Rare, then someone would pull the old "farming AV" trick and suddenly that Rare is more common than Generic Damage Enhancements.
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It sounds from that like AV's probably won't drop rares. Hm, I suppose they have a reasonable chance of droping a normal recipe though. Maybe. -
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Pool A: Defeats. Any enemy rewards from this. AVs, GMs, Minions and EBs. There is no distinction, all reward the salvage and recipes, a Vast majority of things will come from here. Anyone can go fight anything over and over, no worry about anyone being restricted from collecting.
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Giant Monsters and AV's don't drop recipes. This is stated to discourage farming of them. They do drop salvage though. -
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why doesnt anyone simply point out the fact that this is for most players to spend MORE time gaming?
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Because it's not a fact.
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Exactly, from what I can see the system is setup so that if you play casually, you will find recipes and salvage. Even find complete sets. All with no special work on your part. -
_Castle_ has stated that they are aware of how very power shivans are and that they have no plans to nerf them. Make of that what you will.