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Well it'll be interesting to see how long the devs will dodge this question. Sorta like when will you fix the rush job patron powers............crickets.
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You will always hear crickets in any thread calling the devs out.
If you really wanted an answer why didn't you PM a dev? They don't ever respond to posts calling them out. -
Thought of a better answer.
The devs hate COV because you play it. -
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In order to make CoV better in 2008, it will gain some much-needed buffs that CoH currently has.
First off, missions within a story arc will be scattered across at least three zones at a minimum, and access to the contact's cell phone will not occur until far later in the contact's relationship.
Happy now?
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Don't forget that at level 40+ you'll have to start in Grandville, run to Mercy Island, then port Oaks, then sharkhead then to Nerva all to do one mission, then run back to Grandville to turn it in.
Further to add parity to COV all contacts will now require 5 missions from you before giving you their cell phone number. -
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Just wondering. Seems alot of attention villains need, just is a no go. COH gets alot more attention. This goes for pve and pvp. Will 2008 actually bring some attention?
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I had no idea that the devs hated COV. They release pretty much as much stuff for COV as they did for COH this year. I think the only extra COH got was the revamped faultine. -
What happens is people want Pit Bulls to be a guard dog and mistreat/miss train them to be overly aggressive. And unfortunately the view of them is based on this overly aggressive type. If a Pit Bull is raised in a good environment and treated well they are a friendly well adjusted dog.
Oh and I really like the toy collection there in the back ground of Jays area. -
Ah so you grabbed the best spot from Lighthouse right? And have your desk in the better location.
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Hmm, ok I can agree to default friends list off default everything else on. That mix of settings would make sense. Additionally I wouldn't object to the wording of the settings being cleaner.
But I do prefer the web settings defaulting to the show mode aside from friends. -
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So many people against this, I'm wondering what you all are hiding
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I have no clue, the best I can figure is that people are afraid others will point and laugh at their build. That seems silly considering the number of builds I see posted on the boards. -
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So the first question that pops in my mind here is..."Why?" Why do this? This is already available by checking each other out in-game (which I liken to dogs sniffing each other's butts, by the way). How is this going to improve my enjoyment of the game?
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Why? Because to be selfish it is incredibly useful for me. I have over 50+ characters spread across 6 servers. Something like this would be a great tool for me to check my characters out. In addition having your slotting and what is slotted available right there on the web page. That is simply wow, a fantastically useful tool.
See I often read the boards and post from work while doing things like reimaging and other tasks the require some but not all of my attention. Ocasionally I might even be happy to go over my characters planning what I want to do or what I need to build. At this point I keep it all in a text file on my old computer but that isn't available to me at work. Some people keep large speadsheets of this info, so having it easily called up is fantastic.
And Frankly I don't see my builds as somethign super secret. For that matter builds aren't super secret in PvP the only place it matters. I gurrentee you I would keep a spotter logged in on the other side so I could pull up info data on someone if I wanted it. Not hard to do. -
Just another vote for leaving everything visible by default.
I'm not seeing the problem with this, as others have noted Sony does it with both EQ and EQ2. It isn't the end of the world as some people seem to think. I personally have found it kind of handy to have that sort of info available. -
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The problem with putting the names out there by default means the damage is already done. Once your name is out there the spammers can get you. I would still rather not have to do this for some 100+ alts that I have.
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They already can get you. You can be hidden and still get on their lists. They have characters monitoring the various chokepoints to collect names of characters.
I just don't see this making it any easier than it already is. -
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Which again, begs the question, if NCSoft was 100% behind Cryptic after the acquisition of the MUO development, why wasn't this funding and resources given?
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At a guess it is because they couldn't specify where the money went other than not to MUO. Remember Cryptic has at least 1 maybe 2 other projects under development. And I'm sure they would like to 'find' money for those as they unfunded except by venture capital and the owners and the revenue stream from COX.
It is very likely that NCSoft has been talking to cryptic on and off about it but after the Microsoft deal backed off a bit. And then watched, finally deciding that wanted to own the whole game.
The deal is good for cryptic because it is money without strings. I'll bet it goes to support the non MUO projects because I doubt Microsoft wants to fund those, just MUO. -
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Are DEV's leaving?
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Just Jack, ie statesman. -
IOP's are a minor feature. Nice when it working but minor.
Major bugs are things that affect large groups of people. -
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Wow. So since my opinion differs from your own I'm whiney, warped, cheap and indecent. I don't want anything much, I just don't want everyone to have what was paid for completely. Show me that since I gave the most as a customer I get some consideration. Go ahead and have both games available, but leave them with 8 character slots. They didn't pay for that. No doubt further name calling will proceed due to my warped sense of entitlement.
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Yes your being whiny when you want compensation for this. Let me give you an example from EQ2. They charge for all their individual issues. Yet the latest one has a single price and gives access to every addon issue if you buy it.
For that matter I recieved EQ2 and all the suplements up to the last one out for free simply to try the game. That offer included the prepurchase goodies that came from buying each individual issue. All I had to do was subscribe if I wanted to keep it.
This kind of grandfatering is becoming more and more standard for games. So now if you own one you get access to both. That is good. -
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I also hope that Homeland Security is paying attention and that they are all put on the Terrorist Watch List and No Fly List.
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Oh I wouldn't go that far but people have far to much of a sense of entitlement. And it would be nice to see whining rewarded with no cake. -
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Don't forget, Ex wrote something about a reward they cannot share with us yet.
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I'm going to be snarky here, it's my birthday so I'm going to use a free snark pass.
I hope that Ex Libris and Lighthouse are noting down the names of the people whining about not gettting something special so that they can be flagged not to get whatever they have under their hat. -
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Six months to a year before the servers get shut down.
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For the serverless version maybe. Otherwise I'm expecting to see COX still going 5+ years from now even if COX2 is around by then. Remember EQ and EQ2. -
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We're aren't staffing up to sit around and do nothing
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You can't fool me Lighthouse. Your staffing up so you can field rival battleground teams in WOW all day. Work? What is work. Oh that thing I have to run off and do. -
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CoH 45% ???
CoV 20% ???
CoX 25% ???
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You think the split is like that? Really, I'd have thought at least 80-90% would have both games. This is a minor thing which allows them to know that everyone has both games - which they already know if anyone buys them at retail now.
Personally, I love this news. Bodes very well for the future, I think.
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Yeah it is strongly implied by an answer of Lighthouses that the number that don't have both is very low. Probably in the 10% - 20% range would be my guess. -
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Does this mean the "Nerfs O' Doom" will get rolled back (i.e. tank nerfs, ED, limiting the number of pets, etc...)? You could attract back a lot of players that left because of them.
I know it will never happen, but I gotta ask.
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Thankfully no. I would quit the game if they rolled them back. The nerfs of doom saved the game. -
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Often publishers taking over games can lead to vaste sweeping changes they feel is what we want and often is not.
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Yes but usually in this case the publisher buying the IP has not been previously involved in the running of the product. In this case the publisher [NCSoft] has been involved in the development of the IP [COX] since the alpha stage of the game.
From what I can see it appears that NCSoft is keeping the same management team that they have had for some time. They are just now having full authority over the game instead of strong suggestion authority. -
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I'd really like to see them at least give those of us who bought both games, (Like myself, I bought both of the DVD Collectors Editions) all the Goodies from the Good Vs. Evil Box =
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No. I paid for a collectors edition box in addition to my original box to get the prestige slide and I paid $10 extra for the GVE goodies.
People can pay for these if they want them. -
Well they appear to be doubling or tripling the dev team so maybe some of these items will get done. Keep in mind the biggest hold up on features for each issue is lack of dev time to do things. Increasing the dev team means more tasks can be taken on.