TerraDraconis

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  1. <AR>

    First thing I did on reading the email was buy the wedding pack.
  2. [ QUOTE ]
    Bull.

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    an expansion that you could play without the main game

    [/ QUOTE ] is NOT an expansion, it's a stand alone game. What part of that don't you understand?

    Plus, the official store SAYS it's a "Stand-alone title" I suppose NCSoft and Cryptic (since they developed it) are deluded too?

    You can still buy CoV without having to by GvE.

    No one has to go out of their way to avoid the other side, in fact, you have to go out of your way to come in contact with the other side. Jeez, you aren't even worth talking to you can't understand simple English.

    [/ QUOTE ]

    ::facepalm::

    Sadly you are mistaken. What part of the marketing for it was screwed up don't you understand.

    Yes that whole bit about it being stand alone didn't last 2 months past launch. The fact that they still list it that way on the PlayNC store website is probably a tactical error on their part. I suspect that the copy for that hasn't been revised since November of 2005.

    Look inspite of your claim the games are really only one game and are handled as such by the development team. You holler and argue all you want but if the developers don't think of them as separate things then it doesn't matter. To best best achieve your goals you need to recognize reality and work with it. And that reality is that this is one game not two.

    Now within that structure there is room for improvements and they have been mentioned repeatedly in this and other threads.
  3. The only way you can even have a solo COH or COV game any more is if you manage to track down one of the old boxes and create a new account since November 8th 2007. Any active account prior to 11/8/07 was given full access to both sides. As the only official boxes being sold now are GvE all new accounts should have both.

    Mind you there appear to still be old boxes available of only COH and COV so occasionally people manage to install a stand alone game but those are now the exceptions not the rule.
  4. [ QUOTE ]
    Now prove your claim, with actual facts, not made up ones.


    [/ QUOTE ]

    Sorry the moment you install COV you have also installed COH they are both the same exact client.

    Yes you can deliberately avoid any interaction with heroes but you have to make an active effort to do so. As a matter of fact the global channels are cross faction so you can be playing a villain and talk to heroes or be playing a hero and talk to villains in the global channels. Again the mechanics of the game defeat your attempt to marginalize yourself.

    COH and COV run on the same set of servers, there is not a separate COV server from the COH player nor is there a separate COH server from the COV players. The very fact that you can buy COV and with no further addition than simply upgrading your account or having the devs do it for you have access to both with no additional install negates this argument.

    For COV to be truly a separate game like you claim it would need to do the following.

    1. The COV and COH install would need to be completely separate requiring special downloads to merge the content. The simple fact that the account key can change what content in your game you access is a strike against this.

    2. COV and COH would need to be running on completely separate servers ie there should be no cross communication between the separate games. This means no global communication channels between game. This would also mean that you can not PVP with COH players because they are fully separate games.

    3. The would be no communication between the sides because of the separate code base and servers. As mentioned this would block any and all cross faction communication and interaction.

    The very fact that all of these are false and instead it is 1 download and install for both is indicative of them being not two but one game. Additionally the fact that the two factions can communicate and interact in multiple ways is yet another strike to the two game fantasy. Last the fact that occasionally glitch will appear where a character of one faction starts on the other factions side is a true indicator that they are one game.

    As I have mentioned before it was a bad marketing decision to ever market it as more than an expansion that you could play without the main game. Selling it as a separate game is what leads to the self marginalization of individuals clinging desperately to the illusion that this is two games not one.

    The have tacitly admitted this with the release of the Good versus Evil edition and no longer selling the separate boxes.
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    I can tell you that the rate of costume recipe drops went on for months before a red name chimed in.

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    Err when did months equal 2 weeks? Positron posted within 2 weeks of the I9's release that their was a problem with the rate of costume drops being to rare.

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    I could be wrong, but how long was it before they went into their own pool? It may of been only a few weeks, sure seemed like longer, but it has been a while. I have no problems admiting when I am wrong

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    Putting in the fix for the problem took months, but the devs acknowledge there was a problem right off the bat. This is fairly typical for fixes. A problem may be identified but take time to be fixed in a way that the devs like. Thus while the drop rate of costumes in I9 was broken the fix for it didn't go in until I10.
  6. Hmm, I'll simply state that the devs likely waited for I9 to be live and the mass of data from 150K+ players before deciding if the drop rate really was to low. It looked ok to them in the beta and they made a change to the costume drop rates only a couple weeks before I9 went live.
  7. [ QUOTE ]
    I can tell you that the rate of costume recipe drops went on for months before a red name chimed in.

    [/ QUOTE ]

    Err when did months equal 2 weeks? Positron posted within 2 weeks of the I9's release that their was a problem with the rate of costume drops being to rare.
  8. [ QUOTE ]
    Conversely, what I find sad is that some people can't wrap their minds around the fact that CoV is a standalone game, because it's thinking that's outside their box.


    [/ QUOTE ]

    Where is the evidence for it being a stand alone game?

    Even if you only ever bought COV you can still interact with players from COH in the 4 PVP zones, Pocket D and the Arena. That right there shoots any claim that the game is stand alone in the foot.

    I'll grant you that it was a marketing goof to give any impression that the game was purely stand alone. It should always have been made clear that it was an expansion for COH that could be played with out buying COH.

    But your are deluding yourself by clinging to the claim that COV is or ever has been a stand alone game.
  9. [ QUOTE ]
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    It was billed, and sold as, an independent game. But the devs now have come out and said it's not, it won't be treated as such.

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    That is a very good point.

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    Not that good, pretty much most folk knew it was an expanshalone.... bad word for an expansion that you didn't need the main game to play if you didn't want to. But the very fact that from the first just adding COH & COV to a single account unlocked it as a full expansion shot any illusion that it was a stand alone game seperate from COH all to pieces.

    That people managed to delude themselves and apparently still delude themselves into thinking of it as a seperate thing is well ... just sad.
  10. [ QUOTE ]
    Yeah, well, it's quite clear how the devs feel about CoV and the players that are concerned about it and want to see it made better.

    They have time to post about movies they've seen, or other games they've played. But they don't have 5 minutes to address people that have real concern and are getting angry.



    [/ QUOTE ]

    If you truely believe this why are you here?

    I actually take the fact that your still here to mean you don't believe the malarky your spouting about the devs hating COV.
  11. <AR>

    I wouldn't mind seeing COH on the PS3 if it rquired them to rewrite the games core engine to do it. Particularly if they put a new team to doing that rewrite. So many things it needs an upgrade for.
  12. Heh.

    Oh and I was trying to figure out what kind of video card a JCB card was.
  13. [ QUOTE ]
    I would just like to point out that everyone [censored] about the "wasted content" of CoV hazard zones has only proven the point of the Villains players who feel that I8-11 have been "wasted content" for CoV.

    [/ QUOTE ]

    Can't see that I see your point. Your trying to compare Mango's to Steak. Just doesn't work.
  14. [ QUOTE ]
    Yes, yes, yes, YOU ALREADY SAID THAT. You don't need to keep spamming the thread about it. Yeesh.

    [/ QUOTE ]

    Sure he does. He apparently has to act like a small crying child who needs attention. Once is fine, repeated in the same thread? That is simply whinging.
  15. I have no problem supporting more zones for villain side, I just don't see the value in the new zones being hazard zones.
  16. [ QUOTE ]
    I really don't see why people find it slow to level. Lady Grey task force earlier today, went from level 42 to 43 in 2 hours and a half (10 or 11 bars of XP). And that TF works for anyone 35+, even if the contact says otherwise. One level in under 3 hours sounds pretty good to me.

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    I had a bug show up on my character I took to 50 that was nice but bizarre and I've heard no one else mention it. From level 25 most of my contacts offered me their non story arc missions twice. Thie means I never ran out of missions to do on that character and always could find one. Nice bug but most people don't have that bonus.
  17. [ QUOTE ]
    The Devs definitely learned a lot of lessons, especially from the ways that they unintentionally broke the mold.


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    Exactly which is why COH has several large empty zones that are barely used. Note that the hollows aren't used for street sweeping there are 4 TF's and a Trial there that people do.

    Anyway this state of Hazard Zones is why I always shake my head in amazement at people COV side asking for Hazard Zones. I guess they want large empty zones that are hardly ever used.

    I expect that what they want and what they are asking for are not the same thing. It is just a misunderstanding of the nature of hazard zones. Ie.. new zones.... good. new hazard zones... not so good.
  18. [ QUOTE ]
    This does not resolve the inbalance of PVP, or should I say; The "Dominance" of the villains over the heroes.

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    You need to go talk to the people who are constantly complaining about how over powered heroes are in PvP.
  19. Oh good EG survived the shock.
  20. [ QUOTE ]
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    Yeah I missed the 'in real time', I think ym briain is addled today.

    EG:
    Sorry the win goes on. Did you not get the memo that suckage is no longer part of CoX ?

    (aside from MOG) *ducks and runs*

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    MoG continuing to suck is the only thing that grounds me in reality.

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    You might want to avoid the Training Room in the near future, then.

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    Thud!

    Ow that floor is hard? What happened?
  21. <AR>

    I'll bet the numbers got its start as a debug tool. And then someone said Man this is Hot.... And then they stood around going .... Hmm, what if we let the players see this?

    Lighthouse just confirmed in another thread that it is displaying the actual numbers being used by the game engine to calculate what is going on. Thus my thought about its start as a debugging tool. And given some of the comments by Castle and others I suspect they needed such a tool to figure out why things didn't work like they thought they should.
  22. Umm Lighthouse? How could you suck all of the bad things out of the game like this? What will people complain about now?




    I love the sound of these upcoming improvements.
  23. [ QUOTE ]
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    Yeah I missed the 'in real time', I think ym briain is addled today.

    EG:
    Sorry the win goes on. Did you not get the memo that suckage is no longer part of CoX ?

    (aside from MOG) *ducks and runs*

    [/ QUOTE ]

    MoG continuing to suck is the only thing that grounds me in reality.

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    You heard the reptile. Go and fix MoG so we can all watch EG lose all touch with reality before our very eyes.
  24. [ QUOTE ]
    here is my question why is ourobos not a co-op zone...

    [/ QUOTE ]

    Badges?

    Err sorry couldn't resist. Actually it is simpler than that and has been discussed in this very thread. The reason it isn't co-op is the same reason some villains don't like RWZ. Basically no tech exists to give different missions out to characters depending on if they are villains or heroes. To make the missions villain appropriate requires an entirely separate but duplicate set of NPC's with the villain missions.

    It is surprisingly that simple really.
  25. [ QUOTE ]
    And lets not forget that outside of PvP, the Patron Pools are actually liked by some.

    Myself being one of them, and a few SG mates are even bigger advocates that I am.

    That voice is consitently shouted down in threads discussing it. Much as folks who thought ED may of had merit where shouted down in the threads pre-I6.

    Discussion on Patron pools have become very one sided because of this.

    [/ QUOTE ]

    I actively prefer the Patron Power Pools to the APP's on the hero side. I really wish I could ditch the APP's and get either the patron powers or something similar on the hero side.

    So no not everyone hates/loathes/detests etc. the patron power pools, just some.