Tenzhi

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  1. Quote:
    Originally Posted by Dz131 View Post
    why all the hate for DCUO?
    Costume creation is limited. Power selections aren't very exciting. And characters seemed far too fragile back in beta - which wasn't helped by the powers setup and lack of decent defensive abilities.

    Mind you, I think the game did a few things well. In my opinion it has the best city environments of the three superhero MMOGs. And I enjoyed its travel powers. And I liked interacting with the NPCs.
  2. River was great. The part with the baby angel and the match was great. And the Statue of Liberty was awesome. The episode itself was just okay.
  3. Quote:
    Originally Posted by Samuel_Tow View Post
    I go and make a long, intricate psychological story exploring the nature of loneliness, self-definition, friendship and love...
    Curse my horrible, non-sequitur brain, but when I read that I couldn't help but think "by your powers combined, I am Captain Emo!"... complete with a Captain Planet parody image with greasy green hair hanging over half his face. Of course, there would need to be a fifth oddball element that doesn't fit in with the rest - the power of waffles, for instance.

    And given the context of the post the quote was pulled from, I feel I should specifically note that the Captain Planet parody is a completely random association of my brain and not, in fact, any sort of mockery directed at Samuel_Tow. It's just graveyard shift weirdness.
  4. Quote:
    Originally Posted by BellaStrega View Post
    That test can be found here.

    And it tells me that Dragon fits me best.

    And this was the most visually entertaining personality test I've ever taken.
    Thankee, I was mildly curious about that test. It unsurprisingly told me that Dragon fit me best.
  5. To reference ye olde Vampire the Masquerade (because my Mage knowledge has largely evaporated, though it seems more appropriate), I get Ventrue and Tremere vibes from the Templar and Illuminati factions. I'm not a fan of malignant, power hungry, manipulative shadow organizations; nor of entrenched traditionalists who are the self-appointed elite. Of course, I'm not particularly inclined towards violent agents of change, either, but I find it to be the lesser of three [REDACTED].

    EDIT: I see that the game does not inherently support controllers. Ah well, it's not like I'm unaccustomed to overcoming PC developers' reluctance to step out of the dark ages. :P
  6. Quote:
    Originally Posted by Marcian Tobay View Post
    It's one of the only choices in the game that's permanent, and yes, you do.

    It's funny, these three factions seem more personality-accurate than any other MMO I've ever played. That is to say, when I find people that are Templars, I expect them to be driven and sure-footed. When I find Dragons, they are open-minded and often neutral. Illuminati players tend to be effective and ambitious.

    Before the game launched, there was a personality quiz that was very thorough in guiding you to the right faction. As a result, everyone that pre-ordered is someone you can sort by their personality. I can be talking to someone and just be like "Oh, you immediately took lead of the party. Nice to meet you, Templar."

    I love it.
    From the descriptions on the website, I don't like any of the factions, but if I'm forced to choose it will probably be Dragon.
  7. I take it you're forced to choose one of the three factions?
  8. I think that the game as we know it will be gone regardless of how any attempts to save it turn out.
  9. Say, does this game inherently support controllers, or am I going to have to make my Saitek pretend it's a mouse and keyboard?
  10. Quote:
    Originally Posted by asgard_NA View Post
    I'm looking at CO as more of a place to immortalize my toons from COH(some came out, not so bad).
    Once I figured out how to make a passable kung fu top, Tenzhi came out better over there. He's kicked more butt without seeming nearly as fragile. And he nearly has his proper eyebrows.

    Eustace Black, my archer, didn't come out quite as good appearance-wise overall, but he was less fragile and seemed a bit more powerful attack-wise; however, I found myself missing the Trick Arrow set. In CoH I made him as a Trick Arrow/Archery Defender, then deleted him and made him an Archery/Devices blaster, then deleted him again and made him back as a Defender. I could never be entirely happy with him here, and I ended up deleting him there as well.

    I couldn't find a lizard head I was happy with for Leapin' Liz, and henceforth I'll probably focus on new characters or characters I'd already made for ChO.
  11. Quote:
    Originally Posted by BellaStrega View Post
    Well, aside from how using them involves holding them in your fists, and using them in a punching sort of way rather than a slicing and stabbing with a dagger sort of way.

    It's entirely possible to say "I do not want sharp-edged or pointy fist weapons" without having to exclude an entire category of fist weapons from being fist weapons.
    Actually, many of them involve as much or more slashing/raking than punching. Bagh nakh in particular tend to be curved such that punching wouldn't necessarily be the best way to use them.

    Conversely, some of these types of weapons are occasionally incorporated into a gauntlet, in which case I woudn't necessarily take any more issue with them than I would spiked and bladed gauntlets.

    ---

    Question: Is it possible to have two magic sets as your actives?
  12. Quote:
    Originally Posted by BellaStrega View Post
    Yes, I'm also familiar with katar, nekote, various instances of fighting claws in video games and classic kung fu movies, and esoteric fantasy weapons in a similar vein such as thikes. As bladed weapons which are held by the hand, I largely consider them no more a "fist weapon" than a dagger, really.
  13. Quote:
    Originally Posted by Slaunyeh View Post
    I think the closest thing to unarmed fighting you are going to get, is actually Chaos Magic. It is fairly 'kung-fu magic' styled. (Ironically, some of the attacks also use magic claws. But since you can't equip everything anyway, those are easy to avoid).
    Ah, I will have to keep that in mind!
  14. Quote:
    Originally Posted by DreadShinobi View Post
    I take it you never used rchg enhancements... let alone IOs. In most other games there isn't a ton you can do with the recharge of powers. In other games if a power recharges in 20 seconds, it recharges in 20 seconds and there is nothing you can do about it. Obviously there are exceptions but in general that is how it is. No other game lets you reduce the recharge on powers like you can in CoH, no where even close to what you can do in CoH.
    Most other games have basic attacks that don't have a cooldown, and often there are more powerful attacks with little to no cooldown as well. In many games at low-mid level I end up with trays full of more abilities than I ever acquire here with powersets by level 50, and several of those abilities tend to lack a cooldown altogether - being able to greatly reduce the cooldown times in those cases would largely be frivolous.

    It's not something that's ever particularly bothered me about this game, but que sera.
  15. Quote:
    Originally Posted by BellaStrega View Post
    Fist weapons in TSW are claws. You don't fight unarmed - every skill has an associated weapon type.
    In that instance, knuckles or gauntlets would be my preference. Claws are not "fist weapons" to me. I have a feeling that creating a character is going to be a hard-fought battle.
  16. Quote:
    Originally Posted by Snow Globe View Post
    Actually, a lot of the inner wheel powers are just as useful as the outer wheel abilities. The outer wheel abilities are more specialized though.
    I'm sure they're useful enough, but my particular beef is mostly with the unarmed skills, both of the inner wheels of which seem to involve animalistic fighting - clawing and rending and such. Apparently you have to spend a great deal of time digging your fingers around in someone's innards before you're allowed to just punch them.
  17. Quote:
    Originally Posted by Slaunyeh View Post
    For me, at least, TSW took a little while to sink in. So if you have a lot of 'must play nao!' games on your list, I'd definitely recommend doing yourself a favour and postpone looking into the game 'till you have a more quiet moment.
    Yeah, it looked like that sort of game to me. I'll want to absorb the setting and text when I'm not being pressured to play Borderlands 2 by friends, and when I'm not itching to do superhero stuff. It looks like it was created in such a way that it deserves my entire focus when I can finally sit down and give it a shot, even if it ends up not being my cup of tea.

    One question: how pervasive is the PVP in-game? The only thing I found about it is that there is no open world PVP. Is it easy to avoid? Will I be plagued with spammed duel requests from multiple vectors with no recourse but to place numerous individuals on /ignore? I've run into that issue in numerous games.
  18. Quote:
    Originally Posted by BellaStrega View Post
    I do not know what you mean by bland, so I can't really address that directly. It is not what I would call bland.
    Human-only players in a largely mundane setting is bland to me. But the pseudo-CoC vibe I was getting from some of the screenshots and info piqued my interest despite that.

    Quote:
    As far as the skill wheel thing, I don't get what your complaint is. You can unlock the inner skills fairly quickly and then get to the outer sets.
    What constitutes "fairly quickly" is rather subjective, I find. Some would say that it's fairly quick getting to 50 in this game, but I still find it to be a tediously lengthy process barring unsavory practices. If it turns out to be fairly quick by my standards, then I imagine typical MMOG players who've played for a week already have all of the skills unlocked. In any case, I don't want to go around clawing things up with the unarmed skills available in order to get to skills that seem to involve more typical unarmed combat.

    The other part of that complaint was that the skills don't sound very interesting. Once in-game, the aesthetics involved might make them more appealing. But some of the sets seemed to be a handful of similar-sounding attacks with some passive minor modifications to those attacks.

    But, as noted, this was just at-a-glance. It has me interested, but not excited. My gaming plate is a bit full at the moment, so it'll probably be a minute before I get around to trying this one.
  19. I was looking into this game the other day. It looks rather bland, but I got a pseudo-Call of Cthulhu vibe from it. The 'skill wheel' system didn't look very interesting as far as the offered skills went, and it seemed that many of the sets I would be interested in were on the outer wheels meaning, as I was given to understand, I'd have to play the character through two entire skill sets I didn't want in order to get to the one I wanted for that character.

    I may check out the trial some time, but it doesn't look very promising at a glance.
  20. A regular subscription at best.
  21. Quote:
    Originally Posted by Thunder Knight View Post
    There is a design difference between the 2002 Pandaren and the 2012 (and the differences are no more extreme than the other races in WC3 compared to WoW), but neither one looks like Po.

    Most notably, the Pandaren are wearing Chinese robes, hats, and armor, while Po is wearing nothing but a pair of shorts. The Pandaren also have hair and even beards.
    I bet they don't even even use signs pulled from hammerspace to communicate, either. I, for one, wasn't really making an allusion to the Dreamworks film, that was just a coincidence. I was commenting on the generic association. A panda-person that does kung fu is like a koala-person with an Australian accent - the opposite of unexpected. It's the generic icing on the laughably generic Pandarens-are-Panda-people-from-Pandaria cake. I suppose it could've been worse: they could've been from Space China.
  22. Quote:
    Originally Posted by ChrisMoses View Post
    But... I can't log on with them. Something about them being "Gold," and I guess I'm "Silver," but I don't know what that means. I'm guessing it's me being a Free player now Vs. paying at the time I made those, but I don't know if there is anything to do about that.
    Yeah, as someone else confirmed "Gold" is a subscriber. When you select a character, I *think* there should be a "Re-Train" button on the right side that might allow you to make an old existing Freeform character into a Silver-compatible AT character. I'm not certain, because when I looked at the options I decided that playing for free wasn't going to work for me at all before I even logged in again.

    Quote:
    Originally Posted by mercykilling View Post
    The cars. DEAR GOD, the cars that ride around.
    I really like some of the car designs. They have a retro-car-of-the-future look about them. They remind me of some old concept car designs.
  23. Quote:
    Originally Posted by Thunder Knight View Post
    Nice to know it's not just me. Not so nice to know that they somehow let a gigantic noticeable bug like that remain in the game.
    It was working for me when I started playing again shortly after the news here hit. But after one of the recent patches I noticed the issue and went to the forum to mention it only to find a recently started thread about it already existed.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    Nothing like picking up said semi truck and having it turn invisible in your hands, too.
    Indeed. That's a mildly irritating bug.
  25. Quote:
    Originally Posted by Venture View Post
    FWIW, the Pandaren have been part of WC lore since at least WC3. Possibly earlier, I wouldn't know. That's way before Kung Fu Panda.
    Pfft. Pandas have been doing kung fu (or, at least, a variety of martial arts that incorporates various styles of kung fu) since at least the late 80s.