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Posts
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Quote:I have to wonder how much experience some people from this game have with MMOGs in general. In the majority of them that I've played all you get to select is gender, *maybe* race, and then choose from a small handful of heads and/or hairstyles. Your clothes are whatever equipment you find. Games that move beyond that have been the exception, and it just so happens that CoH is very exceptional in that regard.I am sorry but this game looks like crap.
Little to no customization.
When I try this game I won't be expecting a great deal of customisation. Its draw, for me, is largely the story and setting with a small amount of curiosity towards the gameplay. It's not a surrogate CoH, but it looks like an interesting diversion. -
The last time I tried to get in on something like that was with Ragnarok Online, and after wrestling with it for awhile with no success I gave up.
An emulator only begins to be useful if I can get it to work with little headache. For *this* game, I think I'd only bother if it also allowed me to play the game stand-alone and I could modify things like rate of XP/Merits/etc. -
Quote:Yeah, I like some of the things they did over in DCUO, but over there my characters felt even less powerful than they did here with no options in their limited selection that felt sufficiently "tanky".I'm not gonna lie, the DCUO combat is ridiculously fun. But their power options feel sort of limited, as with their costumes. I really love how Archery works in DCUO- one side of the mouse shooting arrows and the other side bow melee. It feels pretty great. But barring that, CO is in my opinion a much better game.
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I think it premiered on October 4th. I haven't had a chance to catch it yet. I found the... Back to Earth? miniseries a bit disappointing. I'm hoping the new series/season is a bit better.
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Strangely, it's seemed to me that many of the posters who in the past have been known for being a bit mean have actually been mellower of late. I get a mental image of them walking into a room full of people punching and gouging each other, throwing their hands up in the air and shouting "Guys! Chill! How can I be a cynical jerk in this kind of atmosphere?!"
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I was simply pointing out that blocking can actually *be* an attack.
Quote:I understand this conceptually, but I simply can't apply the mechanic of blocking intermittently. If I'm not blocking when my opponent attacks, I take a lot of damage.
When I'm playing a squishy character (read: one without a slotted defensive passive) I've found it can be a close call with some of the "Lieutenant" or "Boss" type enemies (I forget the Champions designations - Villain and Master Villain, perhaps?) particularly if I miss blocking one of their big attacks (signified by one of the big icons above their head). If I miss blocking a couple of big attacks it might get really close. Super Villains might prove to be an obstacle for my squishy characters unless they have the Night Warrior slotted offensive passive, as it gives them the equivalent of Assassin Strike which so far has one-shotted every Super Villain I've faced up to level 20 (I would not be surprised to see it get nerfed, but I enjoy it as-is).
For those characters which have a slotted defensive passive, I can pretty fearlessly march through missions. And have found Super Villains to be a bit tough occasionally, but doable.
And I'm the guy who finds *this* game difficult enough that most of my characters play at -1 Level difficulty (incidentally, there's a difficulty option in Champions, but it only goes down to "normal" and I'm not sure what all it affects). Perhaps the problem is that you have been trained via downtime in this game to not want to take any damage, but in Champions even if you lose nearly all of your health and squeak through combat by the skin of your teeth you'll be back to full a couple of moments after combat ends.
Quote:Chalk that up to another thing that irks me: Why are some blocks significantly better than other blocks?
Quote:If you buy a car for $15,000 and find out there's a car with better horsepower and better fuel economy for the exact same price from the same manufacturer, I'd feel gypped and confused.
Quote:This is honestly solid advice, but even when you look at the detailed information of powers you don't know what's going to suck.
Quote:I thought some powers from Force would be helpful in my survivability-- wrong. -
Quote:That darned Canada clone problem has been happening off and on since around launch.When I played a few weeks ago (before TSW ate my time) I encountered major bugs in the Vibora Bay Apocalypse (Valerian Scarlet would despawn, preventing players from properly defeating her to advance the story...three or four missions in a row). Another was a mission you get from a Hunter Patriot in Canada, to defend a clone named Lee Telos or some such thing - that one was bugged as well.
And there was an underwater event mission thing, centered around the wreck of a giant submarine IIRC, that often bugged out and couldn't be completed.
Mind you, I've never played an MMO that wasn't plagued with some manner of bugs, but when they happen in ChO they *do* seem to be rather glaring. -
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I recently defeated a whole room of enemies by blocking.
And while blocking can be essential, it's generally an intermittent thing rather than a constant thing.
Quote:The tutorial is rubbish, gives no information, and pits you against an enemy so powerful he'll waylay you anywhere from ten to twenty times before you wear him down enough to kill him. Thank the stars he didn't have health regeneration or I'd have quit the game immediately.
Quote:Always fun to go to Canada at level 22 and wind up trying to escape level 32 ice demons because you decided to explore.
Quote:I'm just shy of level 10 and perhaps I am "doing it wrong" somehow, but it seems like block does not do a whole hell of a lot for me. Maybe I will learn how to block "better" as time goes on, however right now its a very, very uphill fight, involving a hell of a lot of death.
Incidentally, while in the Powerhouse did you complete the mission (by choosing a primary Super Stat) with the Head Trainer and get (and equip) your starting gear? I didn't get it when I went through the Tutorial again for the first time and I've found it makes a big difference. Unfortunately, the mission seems more obvious when you skip the tutorial and get immediately placed in the Powerhouse with that mission already accepted.
Quote:Really? How on earth would new players know how and what those better powers are, as all directions given are vague in the extreme? Are they even available for people level 10 and under? I am being very serious here.
During character creation one can open up a complete list of powers for each of the Archetypes, too. I think each of the powers listed has a brief tooltip description of what it does, but I don't exactly recall. -
Quote:It's really bad in TERA. Over there they have huge enemies that can potentially take 45 minutes to an hour to kill. These enemies often have dashing and jumping maneuvers. Imagine spending 30 minutes whittling down a HP bar to almost nothing, only to have the enemy jump or dash out of its own designated aggro area and reset its HP to full.Now something that does irritate me about the NPC's is the instant healing. Last time I was on I took a shot at a sole target and kept shooting at it while backing up to maintain distance. Suddenly the NPC stops instant heals, breaks off combat, and runs away. Forcing me to start over. As far as I'm concerned that's total BS. I don't give a rat's patootie what the devs reasons are, an NPC that quits combat and instantly heals back to full in the middle of combat is a BS game mechanic. Especially when I've had NPC's chase me clear across the map when I wasn't fighting back.
I certainly agree that it's a BS game mechanic. -
Quote:Huh. And here I was just telling a friend of mine about the new streamlined tutorial and how the cat-carrier mission didn't seem to exist any more (not to mention the Foxbat mission, and the mission where you save the hero from the cage). And also how the boss fight near the end is far more painful, presumably due to no longer getting equipment in the tutorial.However my test alt is *still* toting around a cat-carrier with a kitty named Reggie in it, so perhaps that is not entirely true.... but just sayin'.
As for your bar not charging up all the way - have you not noticed the mark denoting where the bar will charge to on its own? Did you not use the very first attack power in your bar throughout the entire tutorial and thus not see the blue numbers popping up by your character and the blue bar going up? I think the tooltip for that power may mention it is an Energy Builder. Any place you can view the advanced description for it should also show how much blue it gives you per attack.
Many of the power sets also have an "Energy Unlock" type of power, which builds energy for various actions that usually revolve around the mechanics of that particular set.
Any of the places where the game tells you what the various stats do will mention that Recovery sets your Equilibrium - which is the little mark that denotes where your blue bar will charge to.
The quest tracker and minimap tend to give all sorts of direction, pointing out where just about any current quest objective is located, as well as where to turn in quests that are complete, and even marking many nearby quest-givers that you haven't discovered yet. But then, I could never understand how people in *this* game could have all the info the UI gives and still be asking basic things like where the mission is. Do people just get tunnel vision on their character's shiny butt as the UI slowly morphs into unreadable hieroglyphs on the periphery of their screen? -
I don't see this one in the Wikipedia entry. It only lists four animated series ranging from 13 to 26 episodes long. Out of the ones I've seen, the sort of recent one by that French animation studio was the most watchable.
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Every fight against an AV in CoH made my characters feel small and weak, whereas the opposite has been true for the most part in ChO without even getting into the mission packs or what-have-you.
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I find the specializations and such in ChO easier to deal with than IOs and set bonuses - both because I don't have to buy equipment to implement them and because as a tabletop RPG player they seem more natural to me.
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I prefer the combat in ChO, and I find my characters feel more powerful there. The latter was not true at launch.
Overall, I prefer character/costume creation over here, though there are some nifty options nestled in ChO's obtuse UI. And we certainly get far more slots to make characters in by default over here.
And I like Superspeed and Teleport better in ChO, but I prefer Superjump over here. And Flight is about equal for me, though I do like that in ChO we can stand on a flying object and still use powers. But with all the extra travel options and the fact that they're not taking the place of a standard power selection I'd have to say ChO wins for me in Travel powers, too.
Back when Champions launched I chose to stay over here because of the character creation and the fact that my characters felt just as weak (if not weaker) over in ChO as here. Were the characters as sturdy in ChO now as then I probably would've stuck with ChO. -
I've long had issues with characters in this game feeling too inherently weak in survivability and in some cases damage as well (ignoring any jumping through the arduous hoops of IOs and Temp powers). Back around the launch of Champions I found it to have the same issues (worse, in some cases), and given its lesser (IMO) costume creator and a few other minor issues I ended up choosing to stick with this game.
Since recent events gave me the impetus to try Champions again, I found that things had changed for the better, with characters seeming far sturdier over there than they are here to the point that if it had been that way at launch I probably would've chosen to stick with that game. This game still has a way better costume/character creator overall (a few standout pieces in ChO notwithstanding), and certainly offers a greater number of slots by default to sate my altitis, but ChO's current gameplay makes my characters feel "super" to me. -
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Quote:I enjoyed them all to varying degrees, as well as the Samurai Warriors series, and Warriors Orochi series. I even played Dynasty Warriors Gundam 1 and 3, enjoyed the Fist of the North Star game and am looking forward to its sequel (assuming it gets a US release on the 360), and was disappointed that the 360 version of Legends of Troy was cancelled for the US for no apparent reason.Interesting.
DW 3 and DW 4 were my favorites, DW5 was ok, there rest was meh compared to the rest but ok overall.
Out of the entire series, I'd have to say Warriors Orochi 3 is my favourite - but I have a catastrophic attraction to crossovers. -
Awhile ago, actually. I'm not even certain it's still running. I tried it because I'm a fan of the series, but I didn't care for the system it was using - as I recall, you had to level up your weapon skill anew every time you played a stage.
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Well, it's been awhile since I played it, but I think Dynasty Warriors Online has similar temporary buffs to the non MMO games in its series - which would be akin to damage and damage resistance buffs (Accuracy and Defense don't really have an analogue there, I think).
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Champions has short term buffs that frequently drop from enemies, but they're not the kind you store and use at your leisure. They get picked up when you get near them and immediately apply. Which is preferable to me, as I hate managing consumables.
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I played TERA for about a month. It's probably the best fantasy MMO I've played, but the BAM combat can be ridiculously tedious and/or difficult, numerous missions (particularly the instances) tend to be buggy, and they merged the server I chose specifically because it was low-population with a bunch of other servers. So I let my sub lapse after a month, but I had a character at level 55 and several in the 20-30 range. The combat was pretty good, though, and since my level 55 was a Priest I can say that the mechanics of healing aren't all that annoying - what's annoying is the amount of aggro it generates.
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