-
Posts
4288 -
Joined
-
Quote:And vice versa. We're just having a fairly amicable discussion I thought.And for clarity's sake, I am in no way implying your experience/take was wrong.
I can absolutely see how a post apocalyptic setting could be grim and depressing. But the more piecemeal sports equipment/hardware store/junkpile armor you throw in, the more inherently absurd it becomes visually. And I'm guessing that that absurdity is what was being sought with the costume suggestion. Heck, the Freakshow could easily fit into Gamma World/Fallout. -
-
The same sort of planet where the best thing in life is to crush your enemies, see them driven before you, and hear the lamentation of their women. The same one where the stranger with no name wanders into town and is coerced into helping the townsfolk drive off a brutal gang of miscreants. The same one where a man/child witnessing the murder of his family isn't driven to a life of therapy, but rather to a life of vengeance/justice.
-
The version I played appears to be 4th edition from 1992. I think the prior editions were all boxed sets. If they were wacky, it's beyond my knowledge. I thought the Alternity version that came later was supposed to be serious, but I haven't exactly kept up with it over the years.
-
Quote:You should get some less depressing gaming groups.Then your choices at the time sure didn't match what was going on at the gaming tables I sat at.
I had a tendency to lighten games I was in. Even grim Call of Cthulhu games I ended up in would turn into pulp adventures, or at the least take on some of the darkly humorous qualities of Evil Dead.
Perhaps the real implication is that one gets out of it what one takes in. -
Might be nice if they made the flying version available as an alternate animation for people on the ground...
-
Quote:That's a character from the first version I played. I wouldn't call it New School, exactly, as to me that would apply to the Alternity version and beyond. But it could get pretty crazy, and is part of what I think of when I think "post apocalyptic".That's more New School Wacky Gamma World. The old school release was pretty grim. And how exactly was Road Warrior not depressing?
I didn't find Road Warrior depressing. To me it was just a pulp adventure along the lines of the B movie sword-y flicks only with guns and cars. The first movie in the Mad Max series is probably the most grim, but it's just the requisite disaster that sets the title character on his path. No worse than Batman, really.
Fallout could be depressing if it took itself seriously. Instead, it comes across as dark humour.
There are undoubtedly purely depressing post-apocalyptic stories, but I wager most of those lack the... apunkalyptic stylings commonly associated with the genre, visually speaking. -
Two-headed, four armed, six legged "humanoid" pink elephant... that's water soluble and worships a VHS tape of Dumbo and dreams of someday flying.
-
Possibly. But couldn't the scenario you describe feasibly be setup against green enemies for greater profit?
-
Quote:Ditto.Unlocks were the first things I bought. Never doing those missions ever again.
If one cares to slog through 30 levels before having access to Auras rather than just buying access fairly cheaply from the Paragon Market, then a few minutes to do the cape mission beforehand won't hurt them. -
Quote:Heck of an "exploit". On a good day you might get a couple of thousand influence per hour. In a day or two you could afford a high level SO.I can think of one right now.
Start an Ouro TF with a high level character who has a damage aura.
Go stand in the neighborhood in Atlas where groups of Hellions spawn every 30 seconds and farm all day long while you're off doing other stuff. An Electric Manipulation Blaster would be ideal for this, because their Lightning Field is so huge of a radius.
So, no, not going to happen. -
-
Quote:When I think "post apocalyptic", the first two things that come to mind are Fallout and Gamma World, both of which have a humorous bent. The third thing that comes to mind is Mad Max, which still isn't particularly depressing - more like a pulp adventure, really. Indeed, I'm having trouble thinking of something post apocalyptic that's depressing.Edit:
If there is one genre that I despise, it has to be "post apocalyptic". It is almost uniformly depressing. The whole artistic movement has people with no imagination other than to see how much blood can be splattered or how much the human race has been "wrong" about whatever the artist has a beef over. -
When I started playing this game, there was no power customisation. Thus, all powersets were just mechanical abilities and static visuals for me to build a character around. I've never felt *forced* to play my characters with a particular story based on their visuals.
-
-
Quote:It doesn't matter *why* he does it, he still *gets* the acclaim. Part of Superman's influence stems from the fact that he even stops criminals that would most assuredly be "grey" compared to him, relatively speaking.Which is still not why Superman stops muggings. He doesn't do it for the acclaim, he does it because it's the right thing to do.
And given the pathetic amounts we're talking about here, this is a token reward - whether it's currency or not is a moot point.
That said, there doesn't seem to be a compelling reason to add such a token reward, either. If they were going to go down that road, a badge (or series of badges) would seem like the better way to go. -
-
-
-
-
Pitch it as a Toxic Blast set and I'd jump on it in a heartbeat.
-
Quote:That could accomplish the OP's stated intent and it *adds* convenience rather than penalizing an existing convenience. Boffo!Easy. Put an inventions crafting station next to the merit vendor guy. Now it's a convenience to go to WW/BM since you can buy salvage, recipes, spend merits and craft all in one place.
...as long as you don't come back complaining that "This ruins the Universities as social space for crafting!" because then I'd have to pounce on your face. -
-
-