Tenzhi

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  1. [ QUOTE ]
    Ok here are the numbers for grounded.
    Negative is 7.5% base
    Energy is 9.425%

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    Better base numbers than I was expecting. Still not all that great, but better than I was expecting nonetheless.
  2. [ QUOTE ]
    Where did I say "you are stupid if you don't take this"?

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    Where did I say you were stupid for taking it?

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    I pointed out that the effects the power grants are useful and valuable.

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    And I merely pointed out how they weren't. Round and round we go.

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    and at least some appear to be basing their judgement off of completely irrelevant experiences (e.g. your dark/dark corruptor).

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    It was relevant to the question of how commonplace Endurance Drain is. I've had a number of characters up to 30 who've never seen Endurance Drain at all. And for the ones who have faced it it hasn't been much of a problem. Protection from Hamidon would be nice to have for some folks, too, but overall it's not particularly useful.

    [ QUOTE ]
    If you want knockback protection, get knockback protection, that's not a big point for me because it is easily solved and I got tired of arguing about that a month ago.

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    If Power Pools weren't set up with prerequisites it would be easily solved. As it stands, taking 2-3 extra powers to get the protection is far from "easily solved."

    [ QUOTE ]
    If you think the set sucks, don't play it, and if a lot of people agree with you, then they won't play it either.

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    Well if it's just that easy, then don't worry about our complaints and whether it gets changed or not. If it gets changed and you don't like it you can just not play it.

    But from my point of view the situation isn't quite that binary.

    [ QUOTE ]
    I think everyone is well aware now that the set does not have knockback protection, and I don't think anyone has said they are happy that the set does not have knockback protection. This stopped being news the day after they announced it.

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    And if people didn't argue against the notion of Knockback-oriented changes then there'd be a great deal fewer posts about it in this thread. It's a two-way street.
  3. [ QUOTE ]
    Okay, then don't take it. Are you trying to convince everyone everywhere that it should never be taken under any circumstance?

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    Only inasmuch as you were trying to convince everyone everywhere that it's worth taking. Shall we dance in a circle again?

    [ QUOTE ]
    Your perceptions of how frustrating endo drain can be in the high game are very different from mine, which is fine. Personally I despise it and find it frequent enough that I am pleased to see a set that looks to be strong against it. Okay with you?

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    I'll be happy to have it as well, but not at the cost of lack of protection against something that is irritating and potentially deadly *throughout* the game rather than just in the latest levels. Because that's not a fair tradeoff.
  4. [ QUOTE ]
    When the 7.5% resist takes you to the cap, that means going from taking 18% damage to 10%, or almost a one half reduction in damage taken.

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    An interesting way to look at it. If the total resistance was 1% and the passive boosted it another 1% that would be DOUBLING your resistance! *gasp* That'd be awesome! Optimistic, but not realistic. It's not halving the damage, it's merely shaving off less than 1/10 from the total damage.

    The resistances you get with the toggles is nice. In the scheme of things, the minor boost from the passive is fairly pointless and arguably not worth a power and two extra slots.

    [ QUOTE ]
    Since endurance drain does not have any "duration", I have no idea what you're getting at.

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    Then the Carnies must hit you with -Recovery because after they die in their little column of light I get the little downward spiral of blue for several seconds afterwards.

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    Your dark/dark corruptor does not stand in melee range when multiple carnies croak, which is when they throw their endo drain.

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    I'm glad you were playing my Corruptor to determine that. It certainly saved me time in levelling. I've been hit by their dying columns of light a number of times. Mission maps put me in close quarters with them way more often than I'd like. Sure, with street sweeping it rarely happens, but I don't indulge in such pasttimes anyway.

    [ QUOTE ]
    You can expect to see Malta too in the 41+ game on the villains side now that it is going in

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    I'm somewhat familiar with Sappers, having SK'd up with my Tanker (back before I5 when I was still playing my Tanker) to help with Malta missions. They died quickly and that was just under the gentle ministrations of a Defender and a Tanker. As long as you target them first they don't seem particularly dangerous.
  5. [ QUOTE ]
    Re: Grounded

    Oops, forum downtime made me miss this.
    - Cap your Energy resist; it's good to be at the cap
    - Bump to Negative resist, which the set is otherwise weaker against and is really a pretty popular damage type in PVM

    [/ QUOTE ]

    An increase of, what, about 7.5% with slots? Passives generally get gimped with regards to such bonuses.

    [ QUOTE ]
    - Endo drain resist; it is likely that having both endo drain resist powers will provide complete immunity, and it is certain that having only one will not - and if you're thinking endo drain is uncommon or not dangerous, I guess you simply skip Malta and Carnie missions in PVM and are willing to be weak in this area in PVP

    [/ QUOTE ]

    Most passive protections of this nature cannot provide immunity as they actually don't fully protect you (I believe I want to say "don't offer any Magnitude of protection") but rather just reduce the amount of time you'll be under the effect.

    I did several Carnie missions with my Dark/Dark Corruptor without having any Endurance problems. Indeed, the only Endurance problems I've had involved certain Longbow agents and their ability to instantly drain your End bar in one shot (dunno if they can still do that or not).
  6. [ QUOTE ]
    Some people see a lack of a heal as a weakness, yet not one single person would claim that Energy Armor or Super Reflexes is underperforming and they don't have heals or dull pain either.

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    I believe the "having no heal is a weakness" camp have specifically stated a number of times in this thread that it's "having no heal in a +Res set is a weakness." Super Reflexes and Energy Aura are both +Def sets.
  7. [ QUOTE ]
    Don't remove the powers that are there. Don't revamp the set. We all know this isn't going to happen anyway. Let's keep our proposals and ideas within the realm of reality please.
    People with the ridiculous "Rooted for Grounded" idea, I'm looking at you.

    [/ QUOTE ]

    Unfortunately given the Devs standard M.O. any "reasonable" proposal will have to have some drawback for the set such as rooting. If there's a chance in Hel that they'll add to the set without mucking it up in some other fashion, I'm certainly all for it, but it'd be atypical.
  8. [ QUOTE ]
    Yes, but what if I want the features of grounded as they currently are but I don't want to be locked to the ground?

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    What features? It's what, just some worthless piddly resistance bonus? And then what, some minor added defense against (not any actual magnitude of protection from, mind) an effect that's far less prevalent and troublesome than Knockback? That'd like picking a bag of crap over a suitcase full of money.

    Unless grounded offers some grand benefit that I'm forgetting.
  9. [ QUOTE ]
    Are you familiar with what is like to play locked to the ground?

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    As someone who constantly ran around Rooted with my Stone Tanker, I do. And while I'm not enamored of -jump, I'd have to say that I prefer being stuck standing on the ground, to being stuck with my [censored] on the ground.
  10. [ QUOTE ]
    If you pay attention there is an arc of electricity that travels down your arms and then explodes in the shower of sparks. So, yeah, it is what you guys were expecting.

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    If all I'm seeing is a shower of sparks, then it isn't what I was expecting.
  11. What are the numbers on Lightning Field? It seems like an awful heavy Endurance drain - moreso than I'm used to getting with, say, Dark Armor or Fiery Aura's damage auras. Am I imagining things?
  12. Indeed. If the cone is going to be that short it should hit in 180 degree arc. In a fast and furious melee it isn't conducive to Fury to take time to line 'em up carefully.
  13. There aren't multiple punches or anything in the animation. It's just a burst of electricity. It's very difficult to even get it to hit multiple opponents, and it just does damage once to each opponent it hits. As with other Brute AoEs it only builds Fury off of one target - and since it only hits once it only builds that Fury off of the one hit.
  14. [ QUOTE ]
    I think the AS is the same as MA and EM.

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    Can anyone confirm that? I seem to recall Castle inferring that it was different from MA and EM. In one of the stalker threads about it he was asked if it was like those two and he said something to the effect of 'No. I think you'll be happy with the animation.'
  15. [ QUOTE ]
    I thought the Jacobs Ladder animation was underwhelming.

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    I don't mind the animation, but it certainly isn't very "Jacob's Ladder"-ish. More like "Static Burst." I'd rather the animation start with the character holding two fists together out in front of him and then pull them apart with a large arc of electricity jumping from hand to hand that then flashes outward. Yanno - like the arc at the top of a Jacob's Ladder.

    And I don't know what the guy who couldn't take out a Lieutenant and a Minion was doing. I was going around fighting yellows and oranges trying to passively catch the Hosportal back to base and didn't die once. The closest I've come was during the Burke mission where you bug the 'copters. The Lieutenant in that mission was a pain for some reason (not least of which because he kept knocking me down).
  16. [ QUOTE ]
    See, I just don't see that. I see the CIHYS response as a way of stating "I'm apathetic about your participation in this game. But I do recognize where I can gain. If you're serious, care to put your virtual money where your mouth is?" But maybe that's just me. I laugh a little in the back of my mind everytime that comes up appropriatly.

    [/ QUOTE ]

    Interesting. If someone replied to "Can I have your stuff?" with "Slag off!" would you read it as "Sorry, old chap, but I'm afraid that since this is a total loss for me there's no reason I should turn it into a capital gain for you"?
  17. [ QUOTE ]
    Permanent in that you can keep it out permanently, or permanent as in you don't need to recast?

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    In that you can keep it out permanently. Did I miss something about the Patron power pets not needing to be recast? Do Controllers' pets not need to be recast? I thought it was only Masterminds. But I'm not big on pets. I only have one on my 39 Corruptor because there was no power I really wanted to take at 38.
  18. [ QUOTE ]
    So how does this still explain how PATRON pool pets can be perma, but Dark Servant the 9th tier power for defenders is still thrown to the curb by not being perma :/. Bringing this up again cause it still exists and is a HUGE QoL issue, not an uberness factor.

    [/ QUOTE ]

    Interesting that Defenders can't have it out permanently. Because Dark Miasma Corruptors can.
  19. [ QUOTE ]
    Lo and behold, that's exactly what happened. I started a thread attempting to express my disappointment with the direction the game is heading in a civil and concise manner, people came to debate it and we got developr attention. It may not have been exactly the answer I wanted, but hey, it's an answer.

    [/ QUOTE ]

    True and fairly said.

    The devs do lend an ear to the players, even if they don't always listen to the parts I'd like them to. And the game must not *completely* suck or else I'd've ditched it like I have WoW, DDO, SWG, EQ2, GW, and several other games (either that or I'm stuck here ruing the genre monopoly until something better in the superhero genre comes along).

    Actually, given my experiences in other MMORPGs, and despite my disappointment with various aspects of the game around here, I'd have to say that the CoX developers deal with their customers better than any others I've dealt with.
  20. [ QUOTE ]
    Down here, I was raised with Southern hospitality, maybe because we all had guns we had to be nice to each other.

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    You can find guns most anywhere in America. Perhaps it's something else that keeps people from realizing it's better to shoot your own mouth off than to shoot off someone else's. Cue Deliverance banjo here.
  21. [ QUOTE ]
    Maybe it's just me, but that's in pretty poor taste.

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    Perhaps it was in poor taste. But I cannot help but feel that he's brought it upon himself to an extent. Admittedly, however, my outlook is biassed.
  22. [ QUOTE ]
    Wow. You're kind of a dick, huh?

    [/ QUOTE ]

    Hrmmm... hard for me to pick a side there. On the one hand, it was a pretty mean thing to say. But on the other, I5 destroyed my main Hero and thwarted me from making much progress in CoH which was also pretty mean.
  23. [ QUOTE ]
    How does one PvP with that extreme devotion?

    [/ QUOTE ]

    Like PvP is important or something.
  24. [ QUOTE ]
    Magic Users then couldn’t use swords. Just couldn’t. They couldn’t really wear armor, either. The major reason for this was balance: a sword wielding, armor wearing mage rendered any regular ole fighter pretty darn useless. There was certainly some grumbling – after all, didn’t Gandalf wield a sword? – but pretty much it’s been accepted. In fantasy games today (online and other), the same limitations continue to apply…

    [/ QUOTE ]

    Actually, in D&D 3.x wizards can wear armor and use swords. Same goes for Lineage 2. They're not as good at it as their fighter counterparts, but they can do it nonetheless.

    Nor is the discussion of the need for more freedom in RPGs particularly new. In fact, it's that same discussion that's been going on since D&D came on the scene in the 70s that's led to this point where wizards can use armor and cast spells.

    What fascinates me is how you missed the last 30 years or so. Extended Woodstock?
  25. [ QUOTE ]
    The analogy sucks because it requires obscure knowledge to comprehend.

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    Star Trek is just short of being pop culture these days.

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    That and it's just way too geeky.

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    You may not realize this... but you are on an internet message board for a comic-book-superhero MMORPG. That sentence alone goes off the scale of the Geek-o-meter, much less the actuality of the situation. The geekiness of a Star Trek reference pales in comparison to the geekiness of where we're at. Especially when the reference given lacked such particular geekiness as giving the Bird of Prey a more specific designation such as K'tinga class or D-8 or some such.