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Kind of touching. Here I was just being thankful for my stoicism in another weepy thread when reading this moistened my eyes a bit. Nah, it must just be my sinuses... yeah.
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Sometimes I worry about my increasingly apathetic stoicism, but during times like this I'm kind of glad for it.
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Wish he had the bowl cut...
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That's what I was put in the mind of.
It's the sort of game model that I'd prefer. I like being able to directly tinker with stats and equipment, and I like some of the community mods that inevitably arise for offline games, and I like the option to exclusively just hook up with a few friends. The "massively" part of MMORPGs has never appealed to me. -
I'm not refusing to buy any of their other games out of anger, but rather out of disinterest. CoH was the only game they had that I'm interested in.
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I may try it, and if the character selection includes certain characters and the gameplay holds up I might even find myself inclined to continue playing it. But I haven't kept up with it. I prefer to make my own characters, of course, but given that I play games like Ultimate Alliance and Arkham City I'm not going to completely snub a game for lack of character creation... it'll have to try harder in the gameplay department to keep me for any length of time, though.
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Quote:I didn't really post messages. Indeed, many of the BBS I went to didn't really have obvious message boards, but rather just filedumps and online games like Lord of the Red Dragon and Cripplesmash. Of course, text based interfaces can make for cumbersome navigation.But I'm not surprised you could have been one of the derelicts who showed up on my BBS message board back in the day burping 'WERE R TEH FILEZ?!?'
Quote:CO was designed for consoles.
Quote:WOW YOU ARE AWESOME! AND YOU LIKE BLOCKING!
YOU SHOULD TOTALLY MARRY CO!!
I don't *hate* the blocking mechanic, either. I just don't find it to be some alien concept that I can't tolerate. And I haven't had any technical issues hampering my use of it, not even back in Beta when my computer and internet connection were inferior to my current setup. Indeed, I'd have to say that I've had more issues with click abilities lagging in this game than I've had with blocking in ChO. -
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Isn't this game ultimately about joining guilds and making war on other guilds?
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He'd only do it if the chameleon circuit were repaired and the TARDIS could become an ice cream truck.
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I've spent more money than I'd probably care to know about on this game over the years, but I've often outright said that I'm not loyal to it and if another game came along that did everything better I would happily jump ship. Nothing that's completely better has come along, and thus I'm sad to see this game ending, particularly in such an abrupt fashion. Now it appears I will have to settle for what I considered second best of the limited selection of create-your-own-superhero games.
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I remember having to struggle to free up just enough of that 640K of system memory to get some games to run because they wouldn't just use the extended memory, no matter how many MBs there were...
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Quote:I said "action games" and that's precisely what I meant. "Console games" would be inaccurate, and not just because the artificial division the effete elite try to maintain between PC gaming and console gaming is becoming more meaningless by the moment, but because the mechanic extends to arcade gaming and various bits of shareware one would download off of BBSs back before the WWW was the place everyone got their kicks.Indeed.
CO's wannabe console roots shine through even in the fundamentals.
Which is fine if you like console style gameplay.
Heck, nerds have tried to implement manual blocking in P&P RPGs in numerous ways over the years - it's only natural they would endeavor to work it into their electronic hobbies as well.
Quote:ran around a bit this morning.
The game is overprone to crashing and server disconnects- pretty much every session has been ended by one of these. This AMs was particularly irritating as we were about to complete one of those supervillain alert things.
Which is one thing I like about the game and think it does well- the whole alert system is nicely implemented and I've been able to get one going pretty much whenever with minimal waiting. -
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Quote:I don't need inspiration, I need just the right traditional kung fu outfit. With long sleeves and those horizontal laces/frog buttons down the front. And preferably a contrasting border. It's unfortunate, because between the various textures and sliders I can get his face pretty close in this game (with bigger eyebrows that don't meet in the middle and a lip-slider to thin the lips a bit it would be nearly perfect).Did you check the default costumes for the Fist and Master archetypes? Those might be inspirational.
Quite deliberate. I almost went with "Just Some Tosser" but I was able to come up with a simple outfit I liked that incorporated a front-and-back T-shaped emblem. I have a gun-using, tunneling shark-man called Speeding Bulette that I have yet to re-train with the new setup. In CoH I had a dual pistols minotaur called Bullshoot. Sometimes I pick names purely to amuse myself. -
Quote:Indeed, and you can Undo your power selections for free at that point. Which is useful because the power selection list for your second power during creation doesn't give you all the options. I made a character called Tosser who was going to have entirely thrown-weapon/batarang attacks, but it didn't have the charge-up batarang throw available during creation so I had to undo the power I selected and pick the one I actually wanted in the Powerhouse.Apologies if this has already been posted.
I kept missing the 'Skip Tutorial' button at the final character creation screen because the play button is large and freem'dbut it is there at the bottom of the screen. When you skip it you are immediately level'd to 6 and start in the Powerhouse.
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I was irritated by the apparent lack of a decent kung fu top (or even a gi with sleeves) while I was trying to recreate Tenzhi. I believe that may be why I didn't already have a version of him in the game.
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Quote:Blocking is a pretty common mechanic among action games. CoH was never action-y enough for a superhero game to me.Yeah. BLOCK. Which.....I'm still going WTF about. It's like.....they wanted to make it as different as they could and harder!!
Quote:As far as I remember, he has three or four. There's that ground-targeted AoE that you're supposed to walk out of, there's the hold you're supposed to block, I think, and the missile swarm that does 3/4 of your health in damage if you don't block it. And he likes to fire the missile swarm immediately after the hold so you CAN'T block.
Quote:That, and Defender is crap about dealing with the reinforcements. My guess is they're what's killing you the majority of the time. That was my problem, at least. -
This game 'jumped the shark' for me before it ever went live. Unfortunately, an overall better superhero game never came along.
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I had to recover several times when I played through this new streamlined tutorial for the first time (at least once because the pop-up that was telling me about blocking or something prevented me from blocking until I made it go away), which I never had to do before. He didn't get back any HP between my defeats, though, so I eventually wore him down. You used to get equipment in the tutorial, and it seems to me like the encounter at the end is balanced towards you having the gear.
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Heh. They even had him "Shoot the Dog" solely to prove just how nasty he was. Indeed, they went out of their way to make the not-quite-a-dog very dog-like beforehand just for that purpose.