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Last time I played WoW I'd noticed a CoH clan/guild. Can't recall what their name was, though.
I've considered giving Pandaria a try, but every time I give WoW a chance I find I can't play it for very long without getting annoyed by the tedium. Back near launch I couldn't play for more than 14 levels or so. When I went back some time after the New Elf and Other Tauren (whatever they were called) were released I found I could get up to 27 or so before getting fed up. Maybe with the new expansion I'd find I could get up to the 40s... -
Hogwash. More than half of what I listed wasn't even in the game when I started playing. Two-thirds of the rest are minor bits of the game. Which leaves Exemplaring - a good idea that I've always hated because of the implementation. And none of that touches on the bulk of the game and some of its major selling points.
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I was in ChO's beta and I liked the art style and the direction they were taking with combat, but any character I made that didn't have Regeneration felt a bit too fragile and weak. That problem became worse at launch, and I gave it a couple of months to get better, cancelling my sub when it did not.
The recent events with this game got me to reluctantly try out ChO again and I was quite surprised. If the game had been like this at launch I may have dropped CoH for it back then. I've got 6-7 months of sub there, currently. I just wish I could access their forums from work. -
Didn't like this latest episode. Seemed like a lot of pointless, chaotic jumping about capped off with a magic handwave to fix everything.
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Quote:Yeah, I was thinking about it wrong. I knew somewhere in my head that they were different issues, but my brain correlated changing one placeable power into a targeted power to changing them all to targeted powers without regard for the actual underlying problems. Some nights there just isn't enough coffee.Spawning a pseudopet on the target could always technically be done -- that's how the NPC versions of those powers work. Since the AI can't pick locations, all of their versions just spawn on a target. However the limit there is that it's a different target type, so it's not something you can just switch on and off without making an entirely different power.
Something like that might have been possible using power redirection, but there's still the issue of not having a UI to enable it. -
Quote:Would it work for pseudopets and such, I wonder, allowing one to activate placeable powers on a targeted character/enemy? Because that would have been a huge QoL improvement for me.If that's the mechanic I think it is, it didn't just work on mobs. It could basically move an entity to a target (or fixed offset from a target, which was another new feature in I24). Since it worked on the player as well as enemies, it could be used to make something like Shield Charge was originally intended to be.
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The statement should be taken one step further to complete the circle: Your destiny becomes the beliefs of others.
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Quote:That would have been nice to have in various Gravity Control powers.Awright, so Andy implemented a new powers feature in I24. It basically allowed a power to pull targets towards you.
So one implementation was going to be for Water Armor, where you could create a vortex around you and suck mobs into you doing damage to them and other fun stuff.
That's the new mechanic I was being coy about. I was really looking forward to it too. You could use it to pull off cool tricks like snatching mobs from across the room.
The things Andy can pull with a 8+ year old engine is phenomenal. -
That post is the first from Zwill in a long time that my brain didn't read in Lumpy Space Princess' voice. I'd be depressed if I wasn't so hungry. I can't even muster up the energy to protest that we're all the family that he needs. Must drink more coffee - it's *like* food...
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Exemplaring.
The crafting system.
The Incarnate system.
The Mission Architect system.
Bases.
TFs.
Invasion events. -
Quote:It probably shouldn't be normal, but it is, in fact, rather normal behaviour on the internet.Do you think it's perfectly normal for someone to go around posting in other people's forums how trivial what they care about is to you?
Quote:If you're wrong though, history doesn't judge kindly the "realists" who kept telling the people with drive and determination to make things happen that what they were trying to achieve was impossible. -
I hate the common MMOG convention of having to visit a trainer to level up, and I'm so glad that I don't have to in this game. I can just click the flashing icon on my minimap and immediately level up.
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I haven't received any tells in ChO. Of course, I tend to turn on Whitelisting for several things - if there's a 'tell' option for that, I probably turn it on.
Funny story: When I started playing recently after being away since near launch, I kept getting hit with duel requests and was annoyed and went searching for a solution. When I did so I found a nameless "archived post" from the official forums with the same complaint about duel-spamming, and as I read through the thread I was amused when the OP was quoted (thus revealing the name behind the "archived post") and it turned out I was the one who'd started the thread. -
Having seen the inflammatory effects of praising any other game (or, really, just saying anything about anything at just the wrong time) in the broadcast/global/area chat of numerous MMOGs, including CoH, I've remained unperturbed by the stuff going on in ChO's chat.
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If your morale hinges on a few message board threads, TonyV, you've got bigger problems to worry about than the aforementioned threads...
And I don't say that unkindly. I think you guys have succeeded in doing some good even if the game still gets permanently shut down. It hasn't been a wasted effort. But there's nothing wrong with the espousal of pragmatic or even apathetic views in this circumstance. Indeed, for many people the act of pointing out how little something has affected them is often a defense mechanism against the fact that it has. -
Quote:That's from the aforementioned Foxbat story arc...Really? With mission completion statements like
and
I have something of a hard time seeing how whoever wrote those didn't think comic books and the people who enjoy them were anything but worthy of contempt.
Comic books and related media have a long history of poking fun at themselves, their creators, and their stereotypical readers (among many other things). Superboy Prime gets into flamewars with comic book nerds. Ambush Bug breaks the fourth wall and takes the mickey out of anything within range. Deadpool does it, too. Lobo has done it along to the visual tune of varying degrees of ludicrous violence.
I get the feeling that you'd be no fun at a roast. -
Quote:Incidentally, despite the fact that I'm not fond of squishiness, one of my main characters here is (was?) an Electric/Energy Blaster named Leapin' Liz. She was one of my 50s, and the only one with which I made significant Incarnate progress. Much of her journey was sloooowly made playing at -1 level difficulty. Often from as far away as possible using perma-Boost Range.Ah. Gist. There you are.
I'm old and I need lumbar support, dagnabbit!
And my first two level 50 characters were a Defender and a Corruptor, neither of which felt very strong to me particularly in the last 10-12 levels.
And I have (had, I should say) a Fire/Rad Controller at level 45 which I became extraordinarily frustrated with. -
If it gets saved I'll be forced to make a difficult decision about whether or not to stick with it.