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Posts
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Joined
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Quote:Oh, they did care. They just weren't able to do anything about it, because of the way the old enhancements were coded.It was always a bug/exploit, just not one they cared enough to punish or fix. I had long since figured they'd never actually fix it, but clearly I was wrong.
10joy -
Quote:It's not a nerf, it's a bug fix. Also, it's an expected result. HOs were never intended to work like that, it's just that fixing them wasn't feasible with the original code. (For example, in the code, a defense debuff actually was a defense buff, just a negative one. That's why the code wasn't able to distinguish between the two.)This could be an unexpected result of the nerf. If that's intended then HO's really lost their glamor.
The developers already stated years ago that we shouldn't expect HOs to stay like that. They just didn't have the technology to fix the problem until now.
10joy -
Quote:Just drag-and-drop one tab with your mouse to the lower half of the window, and the divider line will magically reappear. Then click on "Tab", choose "Add Tab", create a new "Chat" tab, and edit it to carry all the chat channels you like.Somehow I collapsed the tab with Chat at the top, now Im left with just one window for chat, like this:
How do I get it back to normal? Its usually divided into 2 parts. Its just bugging the hell outta me. Thanks!
10joy -
Quote:If I want the damage and/or recharge set bonuses, I slot five Performance Shifter IOs (the full set except for the rech/acc one). I've done that on several charas, but it depends on the chara and the number of other things I could do with the slots.I have always just slotted with 3 stamina IOs and maybe a performance shifter (chance for end). But I was reading that some people use the End Mod sets in stamina.
10joy -
As long as they don't affect each other's values, the order in which you apply buffs and debuffs does not matter. So yes, if your resistance get debuffed without your toggles running, and then activate a power that increases your resistance, it will rise again.
Damage resistance powers also resist resistance debuffs, so starting with a higher resistance value would also reduce the debuff you got hit with. But since you were capped to begin with, there was no way for you to resist an even larger part of the debuff. Thus, the result will be the same, regardless whether you went into the fight with your toggle on or off.
Note that the answer would be different if you didn't have capped resistances. For example, if you were at 50% resistance and get hit with a 30% debuff, half of that will be resisted and you will be reduced to 35%. If you then activate an extra toggle which grants you 10% resistance, you will end up with 45%.
On the other hand, if you had the toggle running to begin with, you'd start out with 60% resistance. This would reduce the incoming debuff by 60%, so you'd end up with 48% resistance.
10joy -
Quote:There was a tool for transferring charas from a NA account to an EU account back in 2005 when EUCOH first launched. The service was discontinued years ago, I'm afraid.Thats aside, having been a long time player of this nice game and have NA and EU accounts. Took some time off to play a couple of other mmos for a while as having 200+ alts and 25 50s accross those 2 accounts had kind of burnt me out on CoH.
Now I am returning and noted we had access to all servers, so wondered if they had in place a system for me to combine those 2 accounts into one, wouldn't half save me a lot of hassel and cash if they could.
However, if most of your level 50 charas are on one account, you could keep only that account subscribed. Since Freedom launched, you will still have access to the other account even if you let your subscription lapse; you'll just be slightly limited in what your other charas can do. (If your other account's subscription time was long enough, you won't notice many differences unless you want to do incarnate end-game content.)
Welcome back.
10joy -
In our SG, usually we use the term "chara", which is, of course, a shortened version of the word "character".
10joy -
Just a hunch: The NCsoft launcher program seems to have a memory leak. Are you leaving this program running after starting City of Heroes? If yes, you might want to disable that feature. (The option can be configured under "File / Settings / After launching a game".)
10joy -
Quote:I was really surprised at the number of strange things that happened during our attempts - that was more than enough for three bug reports...Thank you to all that participated. I know it was weird and downright frustrating, but thats the arena nowadays. and thats why peeps don't do it often.
Anyway, thanks for organizing this.
1,296joy -
Hi, Champions,
I'd like to get the Hellbane badge for Caleb, Nerva Archipelago's resident giant monster. Would any of you be interested in joining the hunt, or helping out if you already have the badge?
We need to be able to get to Nerva Archipelago, so you'll have to be a vigilante, villain, or rogue in order to participate. Also, since Caleb has stealth, any powers that increase perception (like Tactics) are very welcome.
If we get enough participants, I suggest meeting in Nerva Archipelago on Saturday, January 14th, at about 5:15 pm. We'll have about 20 minutes to organize until the in-game sun will rise. It will set again about 20 minutes later. We should be able to defeat enough Nerva Spectral Daemons in that time to cause Caleb to appear. After that, we will need to spread out and go looking for him. Once we found him, we'll converge and... well, technically he's already dead (being a ghost), so let's just say we will convince him to hand over the badge, okay?
Please respond in this thread if you'd like to join.
EDIT: I was referring to 5:15 EST, of course, not EDT. (Daylight saving time is not in effect right now.) Sorry for any confusion I might have created.
10joy -
Log out, then log in again. Sometimes it's just the game server losing its connection to the account server, so the game believes you aren't allowed access to those powers. Logging back in should restore the connection.
10joy -
My main already has those badges, but I'll be happy to assist in the attempt.
10joy -
You'd certainly be welcome on Vigilance and Zukunft as well, but I think the largest European player population can be found on Union.
Unfortunately, no, this cannot be done. But since you just started playing a few weeks ago, you won't lose much prestige if you just form a new super group on your new home server. (If you urgently need more prestige, I'm willing to donate some to your SG; just send me a PM.)
10joy -
This feature is for league play only. Imagine you're an empathy defender and are struggling to keep alive the squishies of not only one but two or three teams. By adding the players you're keeping an eye upon to your focus group, you can see all of them in a single "team" list, which makes it much easier to monitor their health stats and to target them with your heals.
10joy -
Quote:The Devs? The universe has Devs? According to the picture in the first post, the original poster was referring to a bug report for the universe, not for this game called City of Heroes.False.
The Dev's have previously debunked the whole 'Ask and you shall never get' myth about Bug Hunter.
They're just never going to tell anyone how to get it. It's a case-by-case thing.
And I don't remember a single case where God handed out a Bug Hunter badge after somebody posted a bug report for the universe in a public forum.
10joy -
You do realize that by just posting this question you completely eliminated any chance you might have had to be awarded the badge? The God who hands out badges is rather headstrong in this matter, I'm afraid...
10joy -
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Quote:I agree that building a solid foundation for a complex program is a good idea. However, with all due respect, we don't know what exactly Innovator actually wants to do with his program. For example, if the "window" never moves, and if the floor position will always remain in the y=640 plane, and if all he wants to accomplish is just a nice graphical effect that was best described with the puck scenario, I'm perfectly fine with keeping the constants and the prepared equations.[...]Law of Sines[...]
It's higher level math and outside my realm, but I'm sure you understand it and that should give you what you need and if you follow what I said it should give you a lot more freedom in the program to mess with in program.
In other words, if you want to build a Lego toy airplane, you don't need to worry about its aerodynamics.
10joy -
I happen to have two tankers, an electric armor and a willpower tanker, each at level 50 and fully IO-slotted. Both are very sturdy and rarely ever fall. My personal experience was that, while the electric tanker is obviously better at holding aggro, I believe the willpower tanker is slightly more robust. (Note that this refers only to the finalized builds with IOs. On the way to level 50, the electrical tanker was defeated less often. The willpower tanker was rolled back when the powerset was first released, however, so maybe this just means that I got better at playing tankers.
)
Disclaimer: These are my personal opinions only, ymmv. A good build is essential for a tanker to truely shine, especially for a willpower tanker.
10joy -
My personal problem with it is that I would need to use the mouse in order to call it. Moving the hand from the keyboard to the mouse, locating the mouse pointer on the screen, clicking on the floor, and then returning the hand to the keyboard takes some time during which my chara is just standing still. Doing this usually ends in my defeat.
Personally, I do not have any issues with having to call in the sentinel every minute or so. It's just that I'd like the power much better if there was an in-game way to do "mouse clicks" with the keyboard for location-based abilities. (At least a function like "click directly where I'm standing" would be helpful.)
I can't speak for others, but it seems that there are other players who also would like to minimize their mouse clicks, all for their own reasons.
10joy -
I might be interested in joining, if I'm able to match your online schedule.
1,295joy -
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It was more like kicking a puck over the floor while firing a laser beam (the touchpoint) pointing at a place further away on the floor where the puck is supposed to end up.
10joy -
I believe it would be very difficult to explain this to new players.
Just imagine the following: Timmy Newplayer realizes why he couldn't slot the enhancements that dropped during his encounter with the circle of thorns: His own origin is science, not magic. Happy with his newfound understanding, Timmy proceeds to slot each and every science enhancement he finds, and wonders why his powers don't get improved...
To be honest, I don't see more than 1% of the players using such enhancements. (And even then, you'd think the only dehancement to actually be slotted would be -knockback.) For the rest, enhancement slots are simply too valuable.
10joy -
Let's see whether I understood you:
Assuming that positive numbers move you to the right and to the bottom (the usual screen coordinates), and positive z coordinates go "into" the screen, you are "simulating" depth by scaling x and y down (in other words, in the direction of the viewpoint).
The puck doesn't start directly at the point of your touch, but at a fixed plane with y=640. It is supposed to travel forward ("into the screen"). Since your current viewpoint is (0; 500), it will be seen from above. As it moves away from "you", it will seem to "rise" on the screen because its increasing z component will cause its 2d transformation y coordinates to move closer to the viewpoint.
Now you're asking for the distance the puck needs to travel "into" the screen to reach the position indicated by touch.y? (Of course, this will only work if touch.y is still below the viewpoint, otherwise the puck will never reach your finger.)
You didn't explicitly state so in your post, but I assume that the puck is launched from a z=0 position, i. e. from your screen. So you're asking for a backwards transformation, giving you the z component of the 2d coordinates given by touch.x and touch.y, assuming you are pointing at the "floor" plane.
Since we know the y component of your puck (it is moving in the y=640 plane), this is rather easy. Start with
touch.y = 640 * 500 / (z + 500)
and you will find that
z = (640 * 500 / touch.y) - 500
Hope this helps,
10joy