Tenjoy

Multimedia Genius 28.11.2011
  • Posts

    353
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  1. Tenjoy

    Superthemeteam

    We did both Positron TFs yesterday. All went well, even though Doctor Vahzilok put up quite some resistance in the end. Thanks to all who participated; it was a great time!

    10joy
  2. Actually, there's a simple "trick" that can still be done to create something that looks like a wider "door" between two rooms: Just use a larger room and fill it with walls until it looks like it's really two rooms. You can then create "doorways" by removing the walls at the desired locations. Since they're not actually doors, you can make them as wide as you like.

    10joy
  3. Tenjoy

    Superthemeteam

    Quote:
    Originally Posted by Aumakua View Post
    I hope it on hero side sine I made a hero.
    I just asked Riffster ingame. It is blueside.

    10joy
  4. Tenjoy

    Superthemeteam

    Quote:
    Originally Posted by Scarlet Shocker View Post
    But yeah I'd be more than happy for "Defiant Darkness" to rule the Rogue Isles (something different doing it redside I figure)
    Quote:
    Originally Posted by Scarlet Shocker View Post
    I'm looking forward to running this team next week so if you didn't make it this time, never fear there's still space for you then. Just make sure you're 15 and we'll run a couple of DiBs then maybe move on to Posi or something
    I'm interested in joining, if there's still room. Just to make sure, since you mentioned both the Rogue Isles (redside) and Posi (blueside), what side did you decide to start on?

    10joy
  5. Hi, everybody,

    a friend of mine is going to start his first City of Heroes chara this weekend. For style reasons, he wants his chara, Burning Bird, to be a /fire brute.

    We're still pondering which primary to use, though. Burning animals usually don't wield any weapons, so those sets are out. (This includes fiery melee and stone melee.) Also, he doesn't like Kinetic Melee's animations. The remaining candidates are Claws, Energy Melee, Street Justice, and Super Strength.

    Burning Bird probably won't become a super-purpled-out or farming chara. But since it's his first chara, it's supposed to be a fun, simple to play chara if possible.

    I've been playing CoH for a some years now, so I might be biased. Which one of those primary power sets would you recommend for a new player to use on his first brute?

    Thank you for any suggestions,

    10joy
  6. I still need all of the Dilemma Diabolique badges, and two from TPN: News Flash, and Fair & Balanced.

    1341joy
  7. Quote:
    Originally Posted by Kyriani View Post
    you are trying to do this with a lvl 50 character and not a lvl 47 character yes? Cause at 47 you wont be able to combine lvl 50 anythings
    Certainly. Kelvin Event currently is level 50+3.

    10joy
  8. Hi,

    I just transferred one of my characters to the test server in order to try out a new build. By accident I had brought four Hami-Os of a certain type where I only needed three, I tried to combine two of them.

    I couldn't get it to work! On the enhancement combinator screen, I could easily set up the combination. The game even predicted a 100% success rate. But then, when I clicked on the green "combine" button, nothing happened. I could still reset the combination by using the yellow button, and the red exit button also worked fine, but regardless of what I did, I couldn't combine the two into a 50+1 Hami-O. The extra one remained in my tray.

    Did I miss anything in some patch notes, and Hami-Os can no longer be combined? Or is this a bug?


    9(+1)joy
  9. Quote:
    Originally Posted by T_Immortalus View Post
    I meant "we call knock-back powers knock-down, simply because their magnitude is lower than 1, even though they are not even a vertical vector knock".
    And that's correct. But you claimed that we also call Air Superiority a knock-down power. We don't. Being a low-mag knock-up power does not make it a knock-down power.

    Quote:
    Originally Posted by T_Immortalus View Post
    So "down" is not vertical?
    In real life, certainly. In this game, in the context and regarding to knock-DOWN, no, it's not.

    10joy
  10. Quote:
    Originally Posted by T_Immortalus View Post
    They're calling a horizontal vector, "low mag knock-BACK", a vertical vector, "knock-down" as in up and down.
    They don't. A vertical vector is "knock-up". "Knock-down" never referred to a vertical vector (except by mistake, like in some players' postings).

    10joy
  11. Quote:
    Originally Posted by T_Immortalus View Post
    What is the magnitude of knock-up on Air Superiority?
    0.75

    What is the magnitude of knock-back on Foot Stomp?
    0.67
    (FYI: I haven't verified this in game as of this moment. This is from memory so may be incorrect. The point was to cite an example of low magnitude knock-back that is called "knock-down".)

    What do we call them both?
    knock-down
    We do? I'm sorry, I can't remember any text in the game that ever described a knock-up power as a "knock-down", including Air Superiority. While that power does eventually causes its target to fall to the ground, it always knocked them up first.

    Quote:
    Originally Posted by T_Immortalus View Post
    Therefore, I did not change the definition of "knock-down". I am saying that they misuse the term "knock-down" for powers that actually use low magnitude "knock-BACK" which doesn't always perform the same as "true knock-down".
    I understand that you don't like the game to use the term "knock-down" for low-magnitude knock-back effects. But since that's all the term is ever used for, at least it's a consistent terminology. Again, if you read "knock-down" somewhere, you can be sure that it always refers to a low-level knock-back, but never to a knock-up effect. Your using the term with a different meaning won't change this.

    10joy
  12. I guess the developers are "aware of the request", but just for the record, yes... IMO this would be a very nice option indeed.

    10joy
  13. Quote:
    Originally Posted by Cobalt Azurean View Post
    This post by Positron, and specifically the part where he says, "piloting something that you wouldn't have access to your normal powers while controlling it" leads me to believe that we could get Mechs in the near future.
    It might refer to your being able to call an Arachnos Flier, picking up your team mates and flying you all to your destination, or something like that...

    10joy
  14. Why do I subscribe as a VIP? Here's my reason:

    I really like this game. I've been playing it for a long time, and I want to continue playing it. If the game no longer makes enough money, it will be shut down. Hence, by remaining VIP, I am helping the game I like so much to keep going.


    10joy
  15. Quote:
    Originally Posted by T_Immortalus View Post
    And yet, Air Superiority is "0.75 mag knockup".
    Yes. Thus, Air Superiority is not a knock-down power but a knock-up power. (Watch closely what it does to your foes.) So?

    Quote:
    Originally Posted by T_Immortalus View Post
    True, TRUE, knock-down is a low magnitude knock-up because TRUE knock-down never changes to "knock-back" when attacking a lower level enemy.
    Oh. So you want to change the definition of the term, causing it to no longer match with what actually happens in the game?

    10joy
  16. Quote:
    Originally Posted by T_Immortalus View Post
    This is what I said.
    As in, "true" was implied.
    Unfortunately, implying that your statement is true won't necessarily make it true.

    Quote:
    Originally Posted by T_Immortalus View Post
    The "knock-down" that is low magnitude "knock-back" is not "true knock-down". This is obvious when you hit a lower level enemy with one of these and they fly backwards instead of up then down into the same spot.
    There is no such thing as a true knock-down.

    In this game, there are only two knock mechanisms. Whenever the game refers to knock-down, you are really looking at a low-level knock-back.

    One knock mechanism is knock-back. For high magnitudes, this will send your foes flying away from you. With low-magnitude knock-back, your foe will not fly backwards very far, resulting in her effectively falling down where she stood. This is called knock-down. As you just stated, increasing the knock-back distance (by fighting lower-level foes, or by enhancing/buffing knock-back) reveals that the two are actually the same game mechanic.

    The second knock mechanism in the game is knock-up. This is never knock-down, never knock-back, just knock-up. Increasing knock magnitude will allow you to overcome higher levels of protection in your foes, but will never turn this into an actual knock-back.

    Both knock mechanisms are supposed to be enhanceable with knock-back enhancements, which might cause some confusion. But calling knock-down a weak form of knock-up is a bad idea because people will wonder how their "knock-up" suddenly got transformed into a knock-back with enhancements.

    Conceptually, knock-down might be envisioned more like knock-up than knock-back. But that's not how it was implemented in this game. Closely watch the movement animations of a knocked enemy and you will notice that all the so-called "knock-down" powers really are knock-back, not knock-up.


    10joy
  17. Check the "mail" tab of the chat window, specifically the "Account items" part.

    10joy
  18. 1. Three points for daveyj3,
    2. two points to tartyrsause, and
    1. one point to leaf-nin.

    I wish I could offer even more points to daveyj3, but unfortunately the rules allow me only these.


    3-2-1joy
  19. Quote:
    Originally Posted by Fireheart View Post
    Worked
    Work is force times distance.

    10joy
  20. Okay. (So Reichsman is listed in the "Soldiers of Arachnos" category? No wonder I couldn't find him in the City of Data...)
    He probably had something like Unstoppable running which happened to wear off at the time we used the grounding ray again.

    Then it's the same with the SF (the redside version of the TF), I assume?

    10joy
  21. 116.6 seconds. (That is assuming that your values already included enhancement diminishing returns.)

    Edit: OUCH, I swapped two digits and calculated it with 387.55% instead of 378.55%. (Well, it's easy to mistype on a touchscreen... sorry.) 118.9 seconds is the correct answer.


    10joy
  22. Quote:
    Originally Posted by Thunder Knight View Post
    According to old topics on the subject, it removes his Untouchable state and deactivates his Aura of Domination and Sap Will abilities. It only needs to be used once, at the start of the fight. After that, he's just a wall of HP.
    I never ran a Surveillance scan on him, so I can't say for sure.

    But on several runs I witnessed his health dropping for a while, then stopping and slowly rising back up with no change in our attacks, until the ray was applied again. Using the ray more than once seemed to produce a stacked effect (i. e., his HP dropping even more rapidly), which would be consistent with it being a res debuff. So, I think using the ray only once might make the fight harder than necessary (unless your team can finish Reichsman off before the ray's effects wear off for the first time).

    10joy
  23. Quote:
    Originally Posted by The Grim Heaper View Post
    Deleted, or used? because there's no way I know of to delete an inspiration without reaching the context menu... Left click uses one, right click opens context menu...
    Okay, imagine that you want to combine that inspiration into something else, or pass it along to a teammate. You open that context menu. Then you feel the need to move a step to the right and press the D key... Oops, that was the menu's hotkey for "delete".

    10joy
  24. Quote:
    Originally Posted by Tenzhi View Post
    I suspect that it involves intending to do something else on said menu with the inpiration in question. Like intending to give or combine the inspiration and due to blurry eyes, twitchy finger, or the mouse cursor doing a quirky little jump, the wrong menu option is selected and the inspiration is deleted.
    Or, after having opened the menu but before clicking on anything, you feel the need to move to the right and press the D key... Oops, that was the menu's hotkey for "delete".

    10joy
  25. At first, player order in the league window matches the order of the players in the team. But once the league leader starts shuffling people around, this order can and often does change.

    For example, imagine you're a defender playing in a large incarnate trial, using the full league team display. Another player in your team, say, the fifth entry in your team in the league window, suddenly drops to a red health bar.
    You quickly press shift+5 and activate your healing power... except that you don't, because "you cannot target yourself". Player 5 dies and you stand dumbfounded, until you realize that, in the team window, you are indeed player 5 in your team. (Or player 5 was somebody else not in need of healing.) For some reason, the league team window didn't reflect that and listed players under different numbers.


    So, I'd really like the team window and the league window to be in sync with each other. Otherwise, targetting your teammates often comes down to sheer luck.

    10joy