Tenjoy

Multimedia Genius 28.11.2011
  • Posts

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  1. Thanks for your answers.

    We got through every mission with no problems at all, and also had no real problems defeating Reichsman.

    Unfortunately, one of our teammates (a Crab Spider) got killed by Reichsman (his Fist of Tyranny seems to be a one-two punch, so it can kind of one-hit players). But we will try again! (-:

    Thanks again!
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  2. Hi, everybody!

    I've got a question about the Patron Power Pools.

    On paragonwiki, it is stated that "only characters with true villain alignment can unlock Patron Power Pools." But is that really true?

    A rogue character of mine was able to get the patron mission arc with no problems at all, and is now one mission from its ending. However, what will happen when I finish the arc?

    Assuming that rogues really cannot unlock PPPs, how could that be accomplished afterwards? Even if my character would return to being a true villain, he probably wouldn't be able to play through the arc again, would he? I'm not locking out my character from ever getting a PPP, right?

    Did anybody do this already and can tell me what will happen?

    Thanks!

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  3. Hi everyone,

    I browsed the player guides forum but didn't see any entries for this.

    So, I'd like to ask you whether those of you who already did this have any suggestions or tips for an attempt on a "Master of" run of the Barracuda (Reichsman) strike force.

    Thanks for any advice,

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  4. Hi,

    just a quick question: Assuming an average level 50 team not especially geared for the particular strike force, which SF usually takes longer to run, the Lord Recluse SF, or the Barracuda SF?

    (Oh, and can the Barracuda SF even be done without a mastermind character, so no player could get Black Scorpion's temporary power which stops Reichsman's dimensional phasing protection?)

    Thanks,

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  5. Hi, everybody,

    the "temporary" power Call to Justice doesn't state a countdown or a number of charges in its infobox.

    My first guess would be that you keep it until you switch to another alignment. But is that true? How long do the alignment powers last?

    Thanks for any information on this,


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  6. Quote:
    Originally Posted by Emberly View Post
    S/L defense is going to get you farthest. Slot resistance powers with 4 Reactive Armors, ST attacks with 4 Kinetic Combats, and PBAoEs with Obliteration sets. Really the oblits are optional but whatever. Once you get all the S/L defense you can, aim for +hp.
    Really, S/L defense? By myself I only have about 16% of that.

    WP is S/L resistance and F/C/E/N defense, so I wanted to enhance that. (Unfortunately there are almost no sets that offer S/L resistance bonuses, though.)

    I'm not sure if I can get enough set bonuses for S/L defense to reach the softcap (45%). Wouldn't it be better to try to softcap the already higher F/C/E/N defense?

    Thanks,
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  7. Hi everybody,

    I'm currently thinking about what IO sets I could slot into my level 50 WP/DB tanker. My first thought was to look for fire/cold/energy/negative defense, since that's what the Willpower set provides but doesn't softcap by itself.

    However, on a second thought it occured to me that I might want to go for regeneration bonuses instead.

    Before I spend lots and lots of INF on the appropriate sets, what do you think provides more PVE survivability for the tank?

    Thanks for your opinions,

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  8. Most bonuses from IO enhancement sets do not appear as power icons in your status. How did you determine that you didn't get the bonus?

    Did you check your recharge rate in the Combat Attributes window? Does the set bonus get listed in your Personal Information window (below your powers, as a Large recharge bonus)?

    You won't really notice a single 6,25% bonus in casual play unless you look closely at your timings (and then it wouldn't be casual play any longer).

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  9. Quote:
    Originally Posted by Noble Savage View Post

    How would you, the players, want to approach this issue?

    HYPOTHETICAL OPTION 1: Old assets would be removed from the Costume Creator menu and you'd have the newer, updated ones instead.

    HYPOTHETICAL OPTION 2: We leave the old version alone and put the new version immediately below it in the Costume Creator.

    Possible grist for the mill:
    --non-animated tails were left in Costume Creator when Animated Tails were added. Do any of you use the non-moving ones at this point?

    Short answer:
    I vote for option 2. Absolutely. (As to the tails - granted, I don't use the old ones.) How about a simple checkbox on/off switch, "show legacy pieces"?

    Slightly longer comment: When I created my first character, I spent hours in the costume designer, trying out different combinations and looking for a cool outfit. Unfortunately I settled on Malaise's trousers (of course I didn't know who Malaise was) for their nice three-coloured look. (That costume piece being available for players was a bug at that time, but as a new player I had no way of knowing this.)

    I know all to well the sad feeling I get every time we get new costume options without me being able to update my first character, for he would lose the trousers. It's unlikely that I will ever get access to them again (being a signature character's item and all), but I'm sure many older costume pieces will cause similar problems for existing characters of other players. So please... don't remove anything.


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  10. Quote:
    Originally Posted by Arcanaville View Post
    The streakbreaker doesn't affect tohit rolls. If the streakbreaker decides your next attack will be a forced hit, the game engine doesn't bother making a roll at all. The SB doesn't "modify" the tohit roll to force the hit: that attack essentially becomes an autohitting attack.
    That's interesting. If the game actually doesn't roll for forced hits... then we should be able to recognize streakbreaker-enforced hits in the combat log!

    I can't remember ever seeing something like that, but of course it's quite possible that I missed the occurrences the streakbreaker actually had to do something for me. (I don't watch the combat log all the time...)

    Does anybody have a record of such an event (a power being declared autohit even though it usually isn't)?


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  11. Actually, they're these:

    /e stancehero1
    /e stancehero2
    /e stancevillain1
    /e stancevillain2

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  12. They're still there. I guess their spawning is tied into the day/night cycle, so you won't find them all the time.

    By luck I happened across a few hydrae a couple of days ago. (For them it was more like bad luck, since for some strange reason they were no longer there when I left, and I had to reload my revolvers... )


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  13. Quote:
    Originally Posted by Master-Blade View Post
    I did some more searching, and it seems like eucoh is still the advertised command on the foreign language boards.
    For documentation, it's -project eucoh that works. Unfortunately I still was too late for yesterday's task force, but at least now I know the right switch for the next time the updater fails to connect.

    Thanks!


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  14. Since the switch "
    -project coh" doesn't seem to work for the European client, could anybody tell me which project name to use for the European servers?

    Thanks for any information on this,


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  15. Well,

    for the most part recipes tend to be the cheaper alternative, since there are more of them on the market. (Most players seem to sell just the recipes they find, without ever bothering to create enhancements out of them.)

    So I recommend trying to get the recipe first, especially if you're not going for full sets and thus have some leeway in your choices of IOs.

    Think of it this way: If someone buys a recipe and all the necessary salvage, then spends some more inf in order to create the enhancement, and then sells that enhancement again (losing 10% sales fee), he or she will certainly not do this for free (or for long). You will be paying this extra cost for the seller if you are bidding on completed IOs.

    However, if you are looking for one of the more expensive enhancements and are willing to wait a couple of weeks or months for it, you might be lucky bidding on a finished IO. When somebody does a respec, they often take out the most valuable IOs they no longer need and put them up for sale. It is possible to get one of those for much less than the average cost of the recipe - if you are willing to wait, that is.

    One final note: If you want to use not only common and uncommon but also rare recipes, you will find that the prices for some rare salvage can fluctuate wildly. If I were you, I wouldn't sell my rare salvage drops immediately. You might have to buy them back at a higher price later...

    Good luck!


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  16. My main character and badge hunter hovers at 749 badges right now, but I'm going to wait another ten days before getting another one. For style reasons I want my next full-year-badge to be my 750th one, which should be awarded on May 12th.

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  17. Hello, everybody,

    my system shows a rather curious behavior that I would like to know how to avoid/fix/...

    When I boot my machine (currently XP pro, graphics drivers are up to date) and launch City of Heroes, everything works fine. The "City of Heroes" loader screen is displayed (I use windowed mode), and a short time afterwards I can log in.

    But after exiting CoH (not just logging out but actually closing the client), I can't start it again successfully. Or rather, I can, but I don't get ANY graphics at all, except for a mouse cursor that consists of two very short horizontal lines. Even the loader screen is black.

    I logged into the game by guessing where the buttons might be, and the music playing in the background indicated that I successfully entered Atlas Park. I tried to type "/unloadgfx" into the interface blindly, but nothing happened.

    Closing CoH and starting it again will not change the result, until I reboot my computer, or (which is really strange) until I start the Test Server version (which runs in Full Screen mode and in another screen resolution, if that matters). After that, I'm good for one more regular CoH launch.

    Yes, not only does the test server version work correctly, but afterwards even the regular version works, albeit again only once.

    What could possibly be wrong here? Any ideas?

    Since I know what to do (just reboot the machine or visit the test server) it's not really that big of an issue for me. But I'm still curious.

    Thanks for any thoughts on this.


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  18. Let me quote Emotion Eric:



    I really don't understand what you all are trying to tell me. Would you mind explaining what you are trying to express?

    Was my question incredibly stupid in a way I somehow failed to realize?


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  19. Hi everybody,

    a few days ago a couple of friends in my SG got into a discussion about which elementary power was strongest. That, in turn, spawned the idea of a team match in which all team members shared a common power type.

    It's possible that we will expand this later, but since Energy, Electricity, Psionics, and Stone had less primary/secondary combinations available, we settled on Fire and Ice for the first match. (Dark lost out because fire and ice seem to be natural enemies.)

    The rules so far: Each team consists of exactly one fire/fire or ice/ice blaster, controller, corruptor, dominator, and tanker. (Thermal radiation is substituted for fire for controllers and corruptors, as is cold domination for ice.) The maximum level is 40, and each character has to choose all nine powers of both his primary and secondary sets. Slot distribution and slotting is up to the player, but TitanOs, HydraOs, and IOs from IO sets may not be used.

    Currently we are considering allowing a sixth person to join, but unfortunately there is neither a fire/fire defender nor an ice/ice scrapper or brute. So my question is this:

    Do you think adding an ice/cold defender for the Ice team and a fire/fire scrapper for the Fire team will unbalance the teams, or will it more accurately represent the strengths of the two elements?

    Thanks for any feedback on this,

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  20. It might be worth noting that using the default built-in PrintScreen function of City of Heroes not only saves a screenshot without the user interface in the screenshots folder but also copies a bitmap screenshot with the user interface showing in the Windows clipboard. You can then paste it from there into any other application you like.

    Running a Microsoft Office application like Word in the background even gives you the additional functionality of the multiple-contents-clipboard, so you could do several screenshots and then pick the one from the clipboard that you like best. (This is true for Windows XP; newer Windows versions might offer this feature even without Office running.)

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  21. Quote:
    Originally Posted by SaintNicster View Post
    Whoops, looks like I celebrated a bit too soon *doh*

    Doing this translates the bulk of the UI, but there are still some chat messages and such that are in English. *boggles a bit, desides to sleep on it*
    The text you're still getting in English is generated by the server, not by the client, so your client settings do not affect it.

    You can see the same effect on the European servers. If you log onto the French server with your client set to English or German, you will still get quite a lot of French text, etc.

    HTH,
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  22. Enhancement diversification doesn't care about other effects on you. For each power, one by one, it looks at the values of your enhancements in that power, and reduces them by a certain amount (depending on the exact numbers).

    So no, having a global 66% recharge debuff applied to you does not allow you to circumvent E.D.. For example, putting four common level 50 recharge IOs into a power will still yield only a value of 105,44% recharge bonus for that specific power, just as if there was no debuff. (The actual recharge rate of that power will then still be reduced by the debuff, as long as it lasts.)

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  23. Greetings, everybody.

    Since defenders have a rather low base damage value, I wondered whether it might be a good idea to use some damage procs in the hold aura and some attacks of my rad defender.

    As far as I know proc damage doesn't change with archetype, so the additional damage by the proc(s) will proportionally be higher for a defender than for a high-damage archetype.

    But, is it an efficient use of enhancement slots?

    When I first thought about procs for a scrapper concept, I considered them to be a way to get around the E.D. capping. (Basically, if another damage enhancement would be "E.D.ed" away almost completely, you are better off using a proc instead.) This would seem to indicate that damage procs shouldn't be used in attacks unless the power has already been slotted for maximum regular damage.

    On the other hand, looking especially at a low-damage attack like Neutrino Bolt, the numbers seem to indicate that statistically a damage proc would be more effective than a regular damage IO in that power.

    I know defenders are no blasters, but if I want to use some slots for damage, what would you suggest is the better option?

    Thanks for your thoughts on this issue,

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  24. I've been thinking about what kind of power might be in the Mutation super booster. What eventually came to my mind was something this:

    Unstable Evolution (click): You gain a virtual level. For the next 120 seconds, all your values are calculated as if you were one combat level above your actual level. Your attack powers do more damage, your defense and resistance values are increased, etc.. (Yes, this could finally let you become level 51, even if only for two minutes.) After 120 seconds, your combat level will be REDUCED for 30 seconds and you will fight as if you were one combat level BELOW your actual level. (Recharge: very long.)

    It's just like as if you temporarily gained a level (but probably without all the inspirations), so it might not be too difficult for the developers to implement this.

    In order to prevent your enhancements from turning red and losing all their effectiveness, TOs, DOs and SOs would possibly also have to be boosted by one level for the power's duration.

    Granted, at this time the developers probably have decided on the power for the fifth Super Booster pack, but this could also be included in another pack, as a veteran reward, or something like that.

    What do you think? Would this be useful? Too weak? Too strong? What about PvP?

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  25. There's a character I'd like to re-respec, and the "kind-of-free" respec for 500 candy canes seems to be perfect for this.

    I have more than enough candy canes on another character of mine, but I'd like to know whether the respec I can buy from the Candy Keeper is a recipe I can use on another character, or if I need to buy the respec with the character I want to use it on.

    Did anybody buy this respec already and can tell me this?

    Thanks,

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