Teeth

Legend
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  1. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I never liked the idea of rewarding people for not playing a game. Couple that with the idea that you have to log out in a certain place, for a total of 21 days to earn each badge, and you've got some players (like me) who feel that playing their badge character at all is counter-productive to the badging process. If there was one thing I could take out of the game, Day Jobs would be it.
    Ah, OK. I partially see your point; I actually regard them as a bonus to encourage alts, though. Playing a Villain badger gets you badges as a Hero and vice-versa. For example, I recently rolled a Dominator that I ended up not wanting to play, after which I came back to a Scrapper I had been working on earlier. The feeling that I had wasted time on the Dom was mitigated by the sudden increase in Day Job progress on my Scrapper, which of course had felt very slow when I was playing her often.


    Quote:
    Originally Posted by Luminara
    I also think we need deformable terrain, because it's just not a superhero/villain scenario without walls being destroyed and craters being blasted, but... *shrug*
    Yes, this would be nice. It would extend the glee of Mayhem Missions out over the whole game, and the existence of Mayhem Missions proves it can be done. All they really have to do to perfect it is (1) let knockback work and (2) make it harder to accidentally target objects when you're going for enemies.

    I played Freedom Force before I got City of Heroes, so the absence of environmental damage was especially disappointing to me.
  2. Quote:
    Originally Posted by Stardrive View Post
    I saw the high end gear for LOWBIE characters going for 50,000 to 100,000 in some cases.
    Huh? A large fraction of tier-one recipes in CoH require salvage that often goes for 50k to 100k per piece, and this is usually the common salvage. Granted, patience can get it for you faster, but not always by much. Is 100,000 just worth more in Wow?


    Quote:
    Originally Posted by Chad Gulzow-Man
    Day Jobs. Grrrr... haaaaaate...
    Is this serious, or sarcastic? I guess some day job accolades are useful, but I never see them breaking the game. Is your post intended to emphasize the current quality of the game by identifying something completely trivial as the most important problem in the game, or do you actually have something against Day Jobs?
  3. Quote:
    Originally Posted by LISAR View Post
    Wings should have 3 flavors Static, Glide, Full. Full is what we have now, glide would be wings that extend for jump and flight but don't flap, and static is for wings that stay folded or flat on your back at all times.
    Actually, this was what I meant to suggest, but I was tired when I made the post...

    Yes, I would also be giddy if I could glide with tech wings, especially with rocket boots and a flypose.
  4. Quote:
    Originally Posted by Stunrunner View Post
    now what to do with the last entry...
    Make all of them robot-ninja-zombie-pirate-catgirl ghosts!

    Or minions of Nemesis after he took over the world in some portal dimension.

    Or Arabian.
  5. Burned Wings and Fairy Wings each have two display options--with and without aura effects. While simple animation changes to costume parts are being examined, I'd love to see the option of Bat and Cherub wings that do not flap when the character flies.

    Vestigial wings (and even fake vestigial wings) are a common theme in many of my costumes, and flapping is a constant, intrusive irritation when the character in questions happens to be a flier.
  6. Teeth

    Generic Rant

    Quote:
    Originally Posted by Aggelakis View Post
    Emphatic agreement on "that point" in quote, but does not indicate which point is actually "that point".
    Double-post to complain about double-posting, with no apparent reason for not using a single post in the first place.
  7. Teeth

    Generic Rant

    Jump on the bandwagon after seeing this in Dev Digest, insert marker post to make progress in thread apparent for convenience during subsequent viewings.

    Comment in a flat and boring way which is thinly presented as funny in a pathetic attempt to hide motivations for posting.
  8. Quote:
    Originally Posted by Nos482 View Post
    And my DP/Devices Blaster
    Dark Wing =P
    Trivia: I use "Suck [element], evildoer!" as my default battle cry for characters when I can't think of one. I'm always amused when someone gets the reference.
  9. Quote:
    Originally Posted by The_Coming_Storm View Post
    You can somewhat search for existing teams. Find people whose names are in grey in /search. It means they are in a team.
    You're unlikely to get the team leader and you're too likely to get someone in a TF or Ouro. It works, but it's needlessly clunky.
  10. Quote:
    Originally Posted by sleestack View Post
    For me it has to be repetitive content, specifically mission maps. Even with MA giving us a boatload of stories ranging from decent to excellent, they are all on the same maps that have been in the game for years. The spawn points are the same. Most maps I can almost run with my eyes closed at this point.
    Ah, this would probably be my fourth choice. It's riding low for me right now, though, because I've been playing Star Trek Online for the last week.*

    Quote:
    Originally Posted by The Coming Storm
    IMO, the team formation in this game is one of the smoothest in any game. Our LFG tool rocks. It is not my fault if you (collective) don't take 2 seconds to set your LFG status and complain about not finding teams.
    The ability to filter out people on teams when searching is long overdue, as is the ability to directly request to join existing teams. The ability to search for existing teams would take more to implement, but it too has been requested for a very long time.



    *Seriously, STO has seven PvP maps. Seven. That's actually even less than it sounds like, because the 4 space maps are virtually identical in practice (you're in space), and the other three maps are small, symmetric, ground maps. It's also a very PvP-centric game, to the point where one faction (out of two) has only PvP; imagine if CoH had only 4 maps in addition to Pocket D, but travel time was longer to get to missions. It's atrocious.

    PvE content isn't much better. Guess what percentage of your total time is spent in either totally free space or an asteroid field, neither of which are distinct from space PvP. (Hint: It's over 2/3.)
  11. Quote:
    Originally Posted by Willowpaw View Post
    The real prize is the random chance of getting an Access Bypass or a Prototype Element.
    Ah, is that where those come from?
    Is there anywhere else?
  12. Quote:
    Originally Posted by Creole Ned View Post
    And yet they managed four powersets in Issue 5, which was delivered with no extra fee and only two months before CoV shipped. So you're suggesting with a larger and more experienced team they are only capable of doing less?
    Ugh, bad comparison. All four of those sets required a lot of fixing. (I suppose you could say they were a real "headache" for the Devs, if you're not worried about getting slapped. ) Trick Arrow and Sonic Blast still get a lot of hate in comparison to many other power sets, and Sonic Resonance was so bad that it was literally physically painful. Even Archery is now regarded by many as basically being one good power and a bunch of filler, and it's more popular than it used to be; its sister set, Trick Arrow, arguably has the worst balance issues of any Buff/Debuff set, in the direction of being too weak.

    I'd much rather have two good sets than another i5 fiasco.
  13. I see a lot of repeated suggestions and complaints, but I'm curious: What do you think the most important problems with the game are right now?

    Personal answers:
    Unnecessarily clunky team formation
    Lack of supply and excess inflation on markets, especially Red
    Lack of PvP support (distant third place, though)
  14. Quote:
    Originally Posted by JD_Gumby View Post
    Just curious, why all the hate on Vigilance, anyways? Sure, it's useless when soloing, but surely it's a decent little bonus to have when you're teaming and things start going pear-shaped?
    What do you expect me to do, bubble faster? Force Fields isn't an extreme example, either; it actually has worse endurance problems than, say, Empathy or Dark (due to the expensive toggles, tendency towards an aggressive playstyle, and considerable expense of single bubbles). Really, Vigilance isn't completely useless, as it's nice if you use a nuke or an EMP (after they're past the point of being needed). However, its stated purpose--"to protect the team... the Defender is able to look deep within him or herself and rise to the occasion"--is in contradiction to its mechanics. All it ever ends up being good for is blasting.*

    I started in Issue 3, so I'm aware that Vigilance was never supposed to be a real power. (It was introduced for symmetry reasons; Defenders were about to become the only AT with no inherent power, but the Devs didn't want to change the status quo. Thus, they gave us a pseudo-power; this is also probably why they didn't bother to correct it before Issue 15, and nobody tended to notice or care that it actually increased the cost of your powers on most decent teams, even though it was a widely-known bug.) The reason I complain is that Defenders are now far less popular than anything else but Kheldians and (maybe) Stalkers, so I think they at least deserve a real inherent power to boost them a bit.

    Besides all that, there is the usual concern that it is distasteful to give people a bonus for performing poorly.


    *This is a bit of an exaggeration; Rez powers tend to be very expensive, but Defenders don't care much because a dead friend is worth a lot of Vigilance, so Defenders don't pay full price. This is a trivial case, in my opinion; if the Devs are worried about the very specific problem of Defender Rez costs, they can reduce them individually.
  15. High Jinks and Siberian have some excellent entries, but I just can't get over Commander's. Those are incredible.

    Stunrunner's take amused me. I could see other "major change" themes working; similar is true of the zombies. Now, whether the judges like it is another matter...
  16. Quote:
    Originally Posted by Jade_Dragon View Post
    And I think you mistook "Assassination" for "Assassin Strike". The former is the Inherent, the latter is the Stalker power that makes use of the Inherent for even greater damage. AS wouldn't actually be of any use without Hide either, as it would only do 5/14 of the damage. For a 3 second animation time it would not be worth it.
    All completely true, but we are comparing to Vigilance here. It doesn't really matter what I said or what I was thinking. I can't honestly think of any powers, inherent or otherwise, I like less than Vigilance.
  17. Quote:
    Originally Posted by Biidi View Post
    Presenting Lilith Bonney, reincarnated half-sister to Billy the Kid!


    ...as if there weren't gonna be enough cowboy/girl type dual-pistol users.
    And catgirls. (But why does she have four ears?!? )
  18. Yes, but having an AS without any critical hit chance would still be more useful than Vigilance, especially if it was an inherent.
  19. Siberian did a few that I really like, but for the most part, nobody has posted a consistently good lineup (very much in my opinion, of course). That could make for some interesting judging.
  20. Quote:
    Originally Posted by LISAR View Post
    Did you just say you want to see tweens in wet t-shirts?
    Well he didn't say he wanted pictures.
    >_>
    <_<
  21. Quote:
    Originally Posted by Gaelic_Reign View Post
    All the trainers ingame get off their podiums to help stop crime on a daily basis.
    Minus the "daily basis" part, this has actually happened.


    Quote:
    Swan & Sister Psyche in a wet T-Shirt contest.
    Mostly because this would require them to put on significantly more clothing than they ever wear normally. (At least we got to see Psyche in the bath.)
  22. Teeth

    Go to Redside.

    Quote:
    Originally Posted by Gearford View Post
    I mean i doubt itll ever happen, but its fun to fantasize
    It almost did, for a while. Wasn't it issue 2 where the Devs said, "OK, you guys won the Psyche TF, she's back in her body now?"

    Edit: gec72, I usually use the word "casual" in forms 2 and 5. Someone who only plays 2 evenings a week, but who has used the same 2 characters for the last four years and therefore has a purpled-out Warshade, could possibly be casual. Someone who downloaded Mids', spent five hours reading guides, ran numbers on ten builds, and then took 3 months to get the resulting character to 50 while playing nothing else--still possibly casual. It's entirely possible to do casual marketeering, casual build optimization, casual RP, etc.; I'm still very unimpressed when someone who does all of these things every day claims to be a "casual player."

    I don't really understand why people even bother claiming to be casual players. I get the general idea--that they expect to be catered to as some sort of marketing-targeted group--but people usually sound ridiculous trying to defend that position. ("YOU CAN TELL BY HOW LOUD I'M SCREAMING THAT I HAVE ONLY A PASSING INTEREST IN THESE DEVELOPMENTS! RAAAAAGE!")
  23. Teeth

    Go to Redside.

    Quote:
    Originally Posted by Humility View Post
    It also means that merits are not a reliable way for me to get high end IO's. Which leaves the market. Which is flawed if you do not have merit purchases to bolster it.
    You're aware that all the story arcs give merits too, right?
  24. Teeth

    Go to Redside.

    Quote:
    Originally Posted by Humility View Post
    Sorry, not a lot of TFs and raids that I've seen forming up between 11 Pm and 3 Am. Thats generally the only timeframe when I could commit to being at the keyboard that long. Juggling wife work and 5 kids will often keep you from making time commitments like that. Which means no TF farming for merits.
    You don't have to farm TF's. I use them as my primary means of level progression; I may only play one or two times a week, but it's not usually hard for me to find the 1-2 hours necessary to do a single TF when I do play.

    I can't make any promises about getting Tf's reliably in that time slot on a low population server, though I have been able to start some in that time slot on small servers regardless, and if you move to a larger server--top 4 or so--it's actually somewhat easy to start your own TF at that time of night.

    I like TF's because of the distinct encapsulated feel, actually. They're good for casual sessions because you can get that feeling of "OK, I finished this 'stage,' time to quit for the night."


    Quote:
    But hey, keep up with the personal attacks. It's clearly helping your case.
    I don't think you need to antagonize Tokyo, he's making himself look silly well enough on his own. (PVP? RP? 30 minutes of market time daily? More than a couple speed TF's per week? )
  25. Quote:
    Originally Posted by Catharctic View Post
    Has anyone tried Energy / Mental yet? It seems like it would be very interesting for all of the reasons stated above.
    Yes. Sorry for the vague wording; by "what I chose," I meant that I actually made one. It was a blast, and (incidentally) the gold & blue color scheme I chose for both sets was one of the prettiest power setups I've ever done.