Techbot Alpha

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  1. Yep. Nearly all of my characters have at least one example of change brought on unexpectedly. Characters very often, the good ones anyway, are their own creatures.

    @Guinevere
    Quote:
    Firstly, is there one of us RPers who isn't a budding writer?
    I wouldn't ask me that question when looking at some of the bios to walk through Pocket D >< ye gods, some of those things are painful...
  2. Quote:
    Originally Posted by Arbegla View Post
    I coulda swore it was you techbot that shows us some AV/GMs soloing. Then again, it could've been Dechs, and for whatever reason i seem to get you two confused *both decent bot/traps players*

    If i am mistaken i am sorry, but i still personally don't feel MMs have it any worse then anyone else, and that MMs actually have the easiest time on trials, due in part to being able to ignore the majority of the mechanics (I'm being disentregrated? Nifty, now why isn't my HP bar moving? Oh yea.. bodyguard mode and rebirth +regen stacking with triage beacon.. nice..)

    As well as being able to basically ignore nova fist's warning, and being able to soak the pulses without much trouble at all.
    That would be someone else then, because I have never had an easy time in ITrials. Mostly because keeping bodyguard mode on is nigh impossible for me, without having my pets standing around doing nothing. Which means, should I get unlucky and get slapped with AoEs and Praet high damage? Boom.

    The same goes for Keyes trial. I CAN'T have pets in bodyguard mode, for the simple reason that, if I do, they attack and hurt Antimatter. And if they do THAT, the pulse gets stronger and we all suffer more and *I* die faster! It's a lose/lose situation for me.

    I honestly might as well not have soft-capped defences and Barrier, for all the good they do(n't) do in Praetoria...

    MMs are far from 'weak' or anything of the sort, nor have I ever claimed that. BUT, they don't magically get all this easy mode that people keep harping on about that I, for one, have NEVER found to work in practice.
  3. Just like all those other things that have been changed and fixed over the years very fa-

    Oh, wait.
    Not like it only took them...nigh on seven years to remove the pointless -ToHit penalty from group fly?

    The reason can be as horribly simple as 'that and a million and one other things to do.'
    Again, I'm not complaining, although I do find my pets derping along behind rather annoying at times. I simply think calling it a 'balance issue' is incorrect and daft.
  4. Yeah, if this is about FREEDOM, then it should be a slugging match between States and RECLUSE. You know, that OTHER supposedly iconic character that is on villain side?

    Honestly, it's like Jack never bloody left...
  5. Hate it. Art style and content is far inferior to the epic Praetorian load screen. Not impressed.
  6. Techbot Alpha

    Epic Encounters!

    My Crab Spider Commander handing the future version of her own boss his backside was pretty awesome. Throwing down to see who the nastiest spider in the web was.

    Going solo vs Hro'Dtohz on my Invul/Enrg tank for the first time was awesome. As was the first successful run of the STF and LRSF.
  7. Don't like it. After the Praetorian loading screen (which ROCKS on a scale of 11/10) this is a disappointment. I'm being serious. If that change is forced I shall not be happy. There's not excuse for sub-par art on an art team clearly as talented as the one at PS, and I consider that art sub-par to what has been displayed in the past.
  8. Techbot Alpha

    Who Will Die?

    Statesman=!Jack Emmert. People still seem to ignore that. And States merely suffers from poor writing.

    I doubt they'd kill anyone off, honestly. Killing characters off for shock value and such is an incredibly lame thing I doubt our dev writers would lower themselves to.

    (Also, internet ate my first post. Yay)
  9. Quote:
    Originally Posted by Winterminal View Post
    As for the RWZ reasoning: It is the only co-op AE available and should therefore stay. In terms of "how it got built / how it remains standing" I was likewise curious about that not too long ago, and after investigating, I seem to remember finding police drones surrounding the lower permeter, possibly the upper level doors as well.
    Not Police Drones.
    Heavy Vanguard Assault Suits. Which tend to 1-2 shot anything in range. Given there are two on each side, alongside turrets, it's not hard to see how nothings got within arms reach of it, at least mechanics wise
  10. If it's during DXP I won't be showing.
    1) Not many chars elegible
    2) FAR too many alts that are in dire need of exp goodness

    oh and 3) yes I am still alive
  11. Quote:
    Originally Posted by Aura_Familia View Post
    Honestly I find the Hollows just as annoying.

    But everyone has their pet peeves.
    Pah! I remember the Hollows when it had only Outcasts and Trolls! And they were all at x8 size mobs, and were higher level! And we had to RUN everywhere, being pelted with rocks! None of these fancy-shmancy jetpacks and ninja runnin'...

    Now GET ORF MAH LAWN!
  12. Quote:
    Originally Posted by Aura_Familia View Post
    I think at least AE terminals should be in PD.

    Just like Arena terminals are there.
    Heck, make some of the random Portals in PD actually DO something and use them as teleport gateways to an up-rooted and free-floating AE on the other side of the club from the chalet. That would look quite awesome, and also stop the outside looking so barren outside of Xmas.

    Heck, you could do a double-win and let people outside that way to get the Trucker badge outside ski season!
  13. Quote:
    Originally Posted by Aura_Familia View Post
    Yeah I don't find the Hollows that impressive. And that zone is not any more new than the ones I'm mentioned. Faultline is great but even now it's showing it's age. The new talos ones are pretty good, but there's still the issue of leveling enough to actually get to them, unless you come from Failtoria.

    I do see your point. Perhaps moving it to Kings Row (which is still NOT USED that much) would help?

    Honestly (like you alluded to) I think it's only Freedom that has this issue. I barely see any Atlas AE spam on any of the other servers.
    Having one in Kings is fine, IMO. It's not THAT high a level, and it's also very close to clear roads and the tram station.

    And while the other zones may not be new, I still find their content preferable to the dross given by starter contacts and their contact chains. YMMV, but I find dribbling candlewax into my ear while watching paint dry more fun and engaging than the content thats not so much legacy as pre-historic
  14. @Todogut

    While, for In Character reasoning I would agree with that, OOC I have to say nay. For one reason; RWZ AE is the ONLY Co-Op AE available. I still think one should be put in PD, but apparently...well, theres SOME reason, likely having to do a zone re-design.
  15. Quote:
    Originally Posted by StratoNexus View Post
    I did not think you were capable of providing anything beyond negativity, inanity, and drool, but I figured I'd give you a chance. Since you have no apparent interest in the topic at hand, I look forward to your continued insults and lack of any relevant content.
    It is not up to him to find evidence. If you want to disprove someones statement, it falls on the disprovee to provide said evidence.

    Also, for someone talking about 'insults', you might do well to heed your own advice and examine the quoted post? Also also, not automatically agreeing with a suggestion does not qualify as 'negativity and inanity'. Finally, there is no way for drool to be detected over the internet.
  16. Techbot Alpha

    Tip drop rate

    RNG is vindictive and hates players. Fact >_<
  17. Quote:
    Originally Posted by BrandX View Post
    The reaction is natural to Kryptonians powered under a yellow sun. Kryptonians just didn't have a yellow sun on their homeworld.

    He's natural origin.
    ^ This

    Science would be Spiderman, due to his powers coming not from a random mutation but specifically from the bite of a specific engineered spider. Anyone else bitten by that spider would likely also get powers.
  18. Quote:
    Originally Posted by Aura_Familia View Post
    completely disagree. The lowbie arcs getting redone is all fine and good, but once you've seen them ONCE they are no longer new. Unlike the devs the AE can have a constant stream of NEW lowbie arcs. Much faster than the devs can add new lowbie arcs.

    Also unless I'm mistaken the revamp is ONLY for Atlas and Galaxy, which is no where NEAR level 22 levels of content. I've not even seen anywhere where they said they are also re-doing content in the Skyway/Steel Canyon/Talos range. And I don't think they've said they are doing anything to King's Row or Perez partk. So yeah, I still think the AE will be useful for low level stuff.
    True. However, I can run Holllows->Faultline->New Talos arcs till the cows come home.

    Why? Because they are good. They are well written and engaging with decent mission layout, more so for the new Talos arcs especially (IMO).
    The current blueside low level stuff is utter dross. It has no plot. It is nothing more than a string of random missions thrown together with bad writing.

    So, new players can be forgiven for thinking 'I can't stomach that for x many levels, PL time for me!' and lunging at the AE.
    And, speaking of the AE, I for one find it incredibly hard to find quality stuff in there as compared to streams of utter dross.

    Maybe time for a much updated interface update, because I know that doesn't make life easier...
    My point is, however, that players should NOT be introduced to a zone where the norm they first see is AE spam (a problem thankfully absent on Union, but that doesnt stop it obviously being a problem elsewhere.) They should know that the rest of the game is out there and is as fun and 'better' than PLing through to 50 and then grumbling and quitting.
  19. Quote:
    Originally Posted by Lothic View Post
    Let me put it another way: Why do you think the Devs have never given us the types of powers suggested by this powerpool? My answer to that is that a pool like this would go quite far towards removing the tactical downsides to running an AT like a Mastermind. I doubt the Devs will ever consciously break an AT like that.
    No, it's because the suggested pool is ONLY useful to MMs (maybe Doms/Trollers) and thus a huge waste of resources, as ALL other power pools are usable by all other ATs (wether they are 'useful' is a whole other thread)

    Calling slow pets a 'balance issue' is frankly daft. Having pets actually able to keep up with their owner would NOT break the AT in any way shape or form, and, honestly, anyone believing such needs their head examining while Arcanaville slams solid numbers directly into your brain.
  20. Quote:
    Originally Posted by Arbegla View Post
    I've ran every trial to date on my MM, and managed to t4 her out on just Lambda and Baf.

    While my pets do die, when they aren't around me it doesn't automatically mean i die. My main form of mitigation is from higher +def numbers, which my toggles and FFG provide (and if FFG doesn't keep up with me, its literally a button click away)

    The main problem I have noticed is that folks are using bodyguard mode as a crutch, and when it fails they don't have much of a way out to prevent cascading failure of thier mitigation.
    Lucky you. Alpha is over soft-capped, and I STILL get swatted by Vicky eye lasers and Heavy Commanders in a few seconds flat. Higher defenses against Praetorians mean zip, given their inately high accuracy. He's been better since 20.5, but Vicky's have a nasty habit of picking him off with contemptuous ease.



    Quote:
    Tell that to my bot/traps, and even your own. You've listed multiple things that just about any other AT wouldn't be able to do that you've managed to pull off with realitive ease.
    What? Seriously, What? Where? Where have I EVER claimed that? Honestly, I can not remember ONCE saying that, and if you provide an example I will be deleting it, since I'd not say anything so patently stupid these days. Alpha is good, but he's far from perfect.

    Quote:
    While the MM base HP is really low, at just over 800, once you add in Accolades your sitting on about 1000hp, which isn't too shabby in its own. Once you add in HP boosting powers such as frostwork, and t4 rebirth (with the +Hp) your can easily cap your HP at 1606, which is the same as blasters and stalkers.
    1) I don't have all the accolades. I'm pretty sure not everyone else does either
    2) I don't have frostwork, nor do I have a pocket Corr, OR Rebirth, since I went for Barrier.

    Quote:
    While it is true that the personal attacks that MMs have do very low damage at very high end costs, there are plenty of ways to do damage outside of pets. Look at how controllers do damage. Most of the damage they do is in the form of pets, or APP/PPPs, which is how MMs can also do decent damage without their pets around. They also have the same debuff numbers of corruptors and controllers in most cases. Take for example trick arrow, which is shared by defenders, corruptors, controller and MMs. Acid arrow does the same -res and -def for corruptors, controllers and MMs, and flash arrow is only 1.25% lower on MMs then corruptors and controllers, and poison gas arrow and glue arrow summons the same pet for all 4 ATs.
    Controllers and MMs are a poor comparison due to the complete difference in play style. MMs rely heavily on their pets for damage AND damage absorption. Controllers rely on locking a target/targets down and then smacking them around while they can't fight back.

    [Quotes]
    As already mentioned, MMs are on par debuff/buff wise with corruptors and controllers (looking over thermal shields for a second, which controllers, corruptors and MMs all have access to, and the numbers are identical for the +res shields, slightly lower on forge for MMs (15% tohit/30% dam for MMs, 20% tohit/40% dam for corruptors/controllers) and on par for -resistance in melt armor (-15% def, -22.5% resistance for MMs, -20% def, -22.5% resistance for corr/controllers) Other powersets play about the same way, with MMs maybe losing 1 - 5% on corr/controllers for -tohit and -def values, but keeping the same +resistance and -resistance values, which are usually much more valueable to teams then -tohit and -def)[/Quote]

    I didn't have mids updated to check the numbers, and the net here up the mountain is pants

    Quote:
    While this i can't really argue, taking it as a comparison between Brutes, scrappers, stalker and even tankers, but when compared to corruptors, controllers, and defenders, the DoT aspect is about on par, due to powersets like AR, dark blast, dual pistols, fire blast, and just about any control powerset. Are you trying to compare a ranged damage/support/pet AT with a melee oriented/armor AT and then saying its unfair for the ranged damage/support/pet AT due to lower damage numbers? Show me a brute that can boost others resistance by 20 - 40%, or lower an enemys resistance values by upwards of 60% and then you might have a fair comparison.
    I never mentioned it being 'unfair'. I said that the gradual, DoT nature of their attacks as opposed to higher but burst damage was a balancing factor for them. MMs doing sustained burst damage on par with Scrappers/Blasters/Brutes would be purely broken. Awesome, but so broken.

    Quote:
    This is only true in non trial situations as all of the trials have been modified to prevent AoEs to cause a cascading failure in a MMs mitigation due to pets. Nearly all of the major AoEs either completely ignore pets, or do 1/2 base damage to them. Marauders Nova fist, and Antimatters Pulses do 0 damage to pets, and any of antimatters AoEs do 1/2 damage to pets.

    Also while this game is balanced around SOs, its always balanced around buffs and shields, and with the current changes to allow all of the major buffs to become AoEs, MMs actually benefit the most from buffs and shields, due to the layered nature of bodyguard mode.

    Even in non-trial content, well played MMs, like yourself, usually have a hard time dying quickly to high AoE enemies due to the player, like yourself, knowing how to either avoid the damage completely or finding ways to prevent your pets from being hit. The radius on bodyguard mode allows you to effectively soak most AoEs without your pets being hit by them, and if your pets are hit, you have many ways to either get them back up on their feet, or prevent some of the damage from causing a cascading failure.
    I'd love to be a part of the world you just described. 'Hard time dying'? Sure, not as bad now that they have the level boosts and Alpha is +3. But the spammed AoEs of Heavy Commanders and Warworks, not to mention the insane high damage of Vicky's and the auto-hit attacks like the Towers in BAF still make my life hell. Even +1 mobs in Lambda tunnels are a nightmare to solo. Which often happens when everyone spazzes off after crates.

    Oh, and all that is completly moot if *I* die, which is incredibly easy due to Preatorian/trial insanely high damage output.

    Quote:
    I know your a good enough player to adjust on the fly, I've read plenty of your antics. Saying MMs are at a disadvantage due to the above reasons, yet still being able to do what you do really doesn't make your points very accountable.

    Plus there is always the fact that the pets will instantly teleport to you when you get a certain distance away (i think its about 125 feet?) so if you do happen to zoom ahead of your pets without a means for them to catch up they usually fall back in line pretty quickly.
    I have antics now? Get them off me!!

    Also, again, I did NOT say anything about MMs being disadvantaged. I'm calling 'pets can't keep up is a balance factor' utter nonsense that, were it true, the offending coder/developer should be taken out back and kneecapped for such stupidity.
  21. I'm hoping that the I21 lowbie zone revamp will indeed remove the AEs from those zones.
    The fact the low level arcs are getting completely re-done (as far as I know from reading Dev posts etc) negates the replacement arc argument.

    The reason AE was/is so popular, especially blue side, is that the low level content there is utter, utter dross. I, for one, have often wished I could just skip to level 22, where the fun actually started. Praetoria disqualified itself, for me, for using too much hax (cheaty mobs, constant ambushes, annoying mob placement etc)
    Hopefully the new lowbie content puts all those faults to the torch in a new golden age...heh. I hope.
  22. Techbot Alpha

    Ancient Japan!

    Ok, I stand corrected on the Group-Focused Zones.

    HOWEVER. There are NO Japanese groups in game. Ergo, that precedent does nothing for this suggestion. There are already groups that are in dire need of some attention that could use there own zones, such as, for example, recently surfaced ruins that are one of the Corolax watchtowers, or a far more detailed underground tunnel-temple run that plays home to the Snakes, their elite forebears and Stheno herself (also useful for the arc that contains her rather than just being Mercy re-runs).

    Or simply add a distinctly Hmong district to, say, IP in a revamp, or Talos. But I see no reason to add in an entire new zone that has NO ties to any ongoing plot, canon or anything else interesting.
  23. The Devs say No.
    The majority of players who actually have half a clue about how the system works and don't want to see the game filled with One-Shot-Win characters say No.
    Arcanaville says No.

    You're on the same line as those trying to get common sense out of Golden Girl.
  24. Exactly. Much like my Crab Spider and her VERY active Arachnos Regiment would like words with any numbnut claiming 'Red side is dead, waaaah!', I'm sure the Galaxy Girl RPers would like words with whatever doofus decided 'Galaxy City is dead, no one will mind when we nuke it!'

    I still hope that the zone exists outside the tutorial. That'd kill two birds with one stone.
  25. I'd much rather the crafting options for Rare and V.Rare simply sucked less. Like, 210% less. That's how much they suck right now.