Techbot Alpha

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  1. Techbot Alpha

    going solo

    Yup, /hide would be your friend here.
  2. Quote:
    Originally Posted by Golden Girl View Post
    I guess you'll find First Ward as a big slap in the face then
    Oh, y'mean like every single one of your posts, and the continued presence of you on the forums?
  3. Quote:
    Originally Posted by TrueMetal View Post
    So, they revamped a hero zone in a co-op zone and that somehow manages to be a 'kick in the teeth' for villains according to you.

    What you're doing in the LGTF and the whole of the RWZ is fighting off an alien invasion. It's all pretty clear in the contact and mission texts. I can think of a number of good reasons why some of my villains would sign up for that. And with the few that wouldn't, well, I simply don't put them through the RWZ.
    Probably because Villain players that haven't touched blueside-
    1) Get treated like they are all jolly good fellows who should totally play along with the Heroes
    2) Get all these random people who they've never even heard of (i.e. ALL Hero side contacts, allies and/or villains) thrown in
    3) Generally get treated like they do in the rest of the old stuff which should have been learned from ages ago; Lackeys.

    That said, I still love RWZ. It'd just be nice to get some, ANY distinction between Hero and Villain at times. As it is, it reads like ALL the arcs were designed for Heroes.
  4. Techbot Alpha

    EATs in AE

    It's...well, self explanatory, really.

    Shapeshifting seems to give PPD PBs no problems, even if you might have to limit the NPCs to one form or the other.

    And VEATs have no excuse. Just make it so they *have* to have custom picks, and limit how many they can have.

    It's immensely frustrating trying to make arcs for and including an Arachnos SG when I have no access to VEAT sets. Not to mention that, while all the others can at least be re-coloured, Crabs can't.
    Oh, and no EB or AV class bosses other than signatures. Which fails on a massive level.

    So, some AE love, please?
    Or is that like asking for mature Moon Cheese?
  5. It should not be, nor ever have been, a ST attack. That's just...stupid. On so many levels, especially given that animation.

    I find it highly ironic that the attack power from a SPEED set is actually the slowest of the three travel attack powers (Air Superiority is fastest)
  6. Castillo made me laugh, simply because he's so damn vain he so would
  7. Quote:
    Originally Posted by Stormbird View Post
    Did I say everyone was? No. I said it happened far more redside than it ever did blueside - amazing how you cut that part out of the quote, though. Hmm. But even in the part you left in, you'll notice I used the word "Some."

    Are there jerks blueside? Sure. But I get far more just spontaneous heals, buffs, etc. than I do redside.

    Are there good people redside? Sure. But I run into more jerks there, and they stand out more because of what I said.
    Well, now the wording of the first part implies I'm either a jerk or trying to bastardise your words to make my own point.

    I'm not. I'm just pointing out that your view on that is entirely subjective. I, for instance, have most of my friends redside and from my main redside SG. Blueside is...well, kinda dead for me.
    It also may well be different on the US servers. Union's always been fine for me both sides; equal mix of nice peeps and jerks
  8. Oh, and No; Hell No to Dual Pistols MELEE set.

    Fact: You need a MELEE weapon to hit people in MELEE.

    There are various exceptions to that rule, but they also tend to obey a sleugh of rules from TvTropes, and tend to involve either martial arts or 'lolSuperstrength' (see: Alucard, Hellsing)

    Sword/Blade and Pistol works fine. Melee and range, and people have been asking for it since day one, afaik.

    Fighting someone in CQB with dual pistols isn't heroic or villainous, it just makes them look like a damn retard.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    As a set, sure. I have no problem. But as a pool, I honestly want DUAL pistols regardless of the set I'm pairing them with, even if that's a one-handed weapon.
    Quote:
    Originally Posted by BrandX View Post
    Same!
    Go-Go animation customisation!
  10. Quote:
    Originally Posted by Stormbird View Post
    What a fine example of humanity you're being here.

    Though the attitude in your post does remind me of one of the OTHER reasons I rarely play redside, besides all the others listed here (no variety low level, depressing, trashy look, etc.) Unfortunately, it's not one the devs can program away.

    Redside seems to give some players the impression they have free rein to be complete jerks to others.
    Hey, by that logic we should assume everyone who plays exclusively Blueside is exactly like Smileytroll.

    Don't lump everyone else in with the bad-mouthed garbage
  11. Quote:
    Originally Posted by Leo_G View Post
    Because it 'forces you' to do other content (on an alt, no less) to access more content.
    Yes, that's still called 'Unlockable'.
    'Forced' is the respec that VEATs have to take at level 24. There is no choice in the matter; they ARE taking that respec.

    For Unlockable, see every badge-related weapon option, and every contact unlocked by badges, especially red-side.
  12. Quote:
    Originally Posted by Basilisk View Post
    My biggest problem with redside can be aptly illustrated by the following:

    Level 35 to 39 content

    • Automatic Villainy (Technician Naylor): Devouring Earth, Longbow, Nemesis
    • Blurring the Lines (Agent Arthur Bell): Longbow
    • Bravo for the Shadow Shard (Technician Naylor): Longbow
    • Crossfire (Arbiter Leery): Arachnos, Longbow
    • Devil May Care (Johnny Sonata): Arachnos, Circle of Thorns, Longbow, Wailers
    • Fat Cat City (Basse Croupier): Carnival of Shadows, Arachnos, Longbow
    • Johnny's Squeeze (Jezebel Jones): The Family, Longbow
    • The Missing Maidens (Jezebel Jones): Carnival of Shadows
    • No One Gets It (Arbiter Leery): Arachnos, Longbow
    • The Secret of the Circle (Magus Mu'Drakhan): Circle of Thorns, Longbow
    • A Traitorous History (Magus Mu'Drakhan): Circle of Thorns, Longbow

    Level 40 to 44 content

    • Absolute Vengeance (Arbiter Daos): Malta
    • Apt Pupil (Number 204): Arachnos, Nemesis, Longbow, Arachnoids
    • Arachnoid Appetizers (Terrence Dobbs): Arachnoids
    • The Arachnoid Cure (Terrence Dobbs): Arachnoids
    • Armor Wars (Black Scorpion): Crey, Arachnoids, Malta
    • The Bane of the Heart (Westin Phipps): Arachnos, Longbow, Crey, Turrets
    • Breaking Knives (Arbiter Daos): Knives of Artemis
    • Building a Better Vermin (Terrence Dobbs): Arachnoids, Crey
    • ***** in the Armor (Black Scorpion): Arachnos, Ghosts
    • The Circle's Plot (Mage-Killer Zukhara): Circle of Thorns
    • The Crey Intrusion (Regent Korol): Crey
    • The Hammer of the World (Scirocco): Circle of Thorns, Longbow, Rularuu, Arachnos, Carnival of Shadows
    • Killer Instinct (Capt. Mako): Longbow, Knives of Artemis
    • Kuhr'Rekt Diplomacy (Ambassador Kuhr'Rekt): Council, Longbow, Rikti
    • Kuhr'Rekt Revenge (Ambassador Kuhr'Rekt): Longbow, Rikti, Arachnos, Vindicators, Freedom Phalanx
    • Life and Death (Ghost Widow): Circle of Thorns, Arachnos
    • Miss Francine the Freakshow Teacher (Westin Phipps): Freakshow Longbow
    • Mystic Mayhem (Ghost Widow): Longbow, Circle of Thorns, Crey Carnival of Shadows
    • The Perfect Killing Machine (Capt. Mako): Circle of Thorns, Arachnos, Coralax
    • Power from the Past (Sister Airlia): Cimerorans, Longbow
    • Project Fury (Dr. Forrester): Arachnoids, Arachnos
    • The Rebels (Westin Phipps): Rogue Arachnos, Longbow
    • Shucking Souls (Mage-Killer Zukhara): Arachnos, Circle of Thorns
    • A Wind Called Serafina (Scirocco): Arachnos, Nemesis, Longbow, Malta, Knives of Artemis
    Level 45 to 50 content

    • Alone in the Darque (Efficiency Expert Pither): Arachnos, Nemesis, Rularuu
    • Ancient History (Operative Grillo): Snakes, Circle of Thorns
    • Brain Power (Ghost Widow): PPD, Longbow, Council, Malta
    • The Code Merlin (Tavish Bell): Crey, Circle of Thorns
    • The Conference of Evil (Viridian): Family, Nemesis, Longbow, PPD, Freakshow, Crey, Council
    • Crimson Hunt (Shadow Spider): Malta, Knives of Artemis, Longbow
    • The Destiny Raids (Black Scorpion): Longbow, PPD, Arachnos, Nemesis
    • Escaped! (Operative Grillo): Crey
    • The Great Grun Gathering (Vernon von Grun): Council, Malta, Longbow
    • Indigo Hunt (Shadow Spider): PPD, Longbow
    • Iron Fist (Capt. Mako): Longbow, PPD, Crey, Malta
    • Light and Darkness (Abyss): Council, PPD
    • Politics, Cimeroran Style (Sister Airlia): Longbow, Cimeroran Traitors, Cimerorans, Family, Crey
    • Snake Fest (Operative Grillo): Snakes, Crey
    • The Spirit City of Hequat (Scirocco): Carnival of Shadows, Circle of Thorns, Arachnos, Mu
    • Time after Time (Black Scorpion): Rogue Arachnos, Arachnos, Ghosts
    • The TV Invasion (Television): Freakshow, Devouring Earth, Nemesis, Family
    • The TV Report (Television): Arachnos, Knives of Artemis, Malta, Arachnoids
    • Video Killed the Radio (Television): Council, Arachnos, Freakshow
    • Vigilante Justice (Tavish Bell): Council, Arachnos, Scrapyarders, Longbow, Crey
    • Vindication (Abyss): Longbow
    • Von Grun's Lament (Vernon von Grun): Devouring Earth
    • Von Grun's Redemption (Vernon von Grun): Devouring Earth, Longbow, PPD, Crey
    • Von Grun's Science (Vernon von Grun): Devouring Earth
    From level 35 on, a full 75% of the arcs on redside alone (not counting RWZ shared-morality arcs) feature either Longbow or Arachnos or some reskin or offshoot thereof. I ******* HATE both groups, especially post-35 when they start getting ridiculous powers like the Nullifier grenade. I'm not opposed to encountering difficult groups — I like Malta, Knives, Rularuu, even the odd Arachnoid mission, but I like them to be varied, and there just isn't enough variety for me redside.
    Well...wow. That really does put it in perspective.

    ..,Damn, son. Not good =/ Diversity: Severely lacking.
  13. Quote:
    Originally Posted by Shubbie View Post
    Broken no

    Way way underpopulated

    Yes...

    And that is a problem, picking apart wording is in no way going to help fix this.
    -in your opinion.

    In my experience, I find plenty of population on both Red and Blue sides.

    Possibly because I am no longer of the PUGing mentality, and instead play with friends and folks on channels. Which does wonders for that.
  14. *Surfaces many hours later*

    DAMNIT, SAM! Don't link me to TvTropes!!
  15. Quote:
    Originally Posted by Samuel_Tow View Post
    Considering I want to use a two-handed weapon and dual pistols combo, that would instantly END any use whatsoever I might have for this set. I HATE holding my gun in my off-hand.
    -where applicable, I should have added Forgot about Titan Weapons (I know, I know...)

    So, yeah, only for Sword, Axe and Mace. Katana maybe, but it has all two handed animations as well. That would need a 'Sword + Pistol' set to work right, not just an Epic.
  16. Quote:
    Originally Posted by Blue Rabbit View Post
    Redside is broken? Well, this is news to me.
    ^ QFT

    /Thread
  17. Eh, I don't see that layout happening. Following the track of other Masteries;

    T1: Dual Wield
    T1: Suppressing Fire
    T2: Executioners Shot
    T3: Bullet Rain

    I don't see Swap Ammo coming in at all. That's Dual Pistols 'Thing'.
  18. /Signed

    'But it has ultilty!' is no valid argument when said utility is as much use as slapping a tank with a dry kipper. All it does is make you look like an utter wally.

    It's bad enough that dam/animation isn't actually factored in, making DP weaker simply by the length of animation in relation to the (lack) of bang for the buck.

    Which is a shame, 'cos I *love* the set. I'm not asking for it to be a Fire/Fire clone; I just want it to suck less...
  19. Quote:
    Originally Posted by Chaos Creator View Post
    The problem is your perception. I Like the redside and hate blue side.
    Agreed, although the Atlas Park revamp is a step in the right direction.

    Quote:
    Originally Posted by Shubbie View Post
    I think its many people perception

    Because whats the population now, 3 to 1, 4 to 1, Blue to red?

    Rogues are red, vigilantes are blue...I should make a joke here, but cant think of one.
    Where are your facts and proof, please? Other than your opinion.
  20. MA/SR -> StJ/WP? That's not a choice, that's a 'How soon?'
  21. Could totally get behind a pistol Epic, although I would advocate they take the time to animate it for a (Hand weapon) + Pistol stance to avoid stupid amounts of redraw...

    That said, I would STILL /sign for an actual Scrapper Primary and Dominator Secondary that was a Blade + Pistol combo. Dominator version would be a standard mix of blade for melee and ranged for pistol, and would be arguably easier to balance.

    The Scrapper version would use the pistol in tandem with the blade for melee range, and the pistol on it's own for a few pure range attacks in the same vein as Focus, Impale, etc from other sets.
    Quick-cutting someone with a blade and then taking a step back to shoot them seems like perfectly viable melee tactics to me. And anyone who's played Assassin's Creed: Brotherhood will know that sword + pistol is incredibly viable even when it's not an actual held pistol
  22. Yeah, got two re-rolls queued, one of which requires Street Justice. And lots of costume tweaking and extra slots. And...yeah. Want.
  23. Quote:
    Originally Posted by peterpeter View Post
    I disagree. I think this concept art, while nice, has the exact same problem as the stuff that maddened the forums recently: it doesn't look like CoT.

    In my opinion, the key defining attributes of CoH minions are:
    1. faceless.
    2. glowing green eyes
    3. baggy clothing/robes to hide their lack of musculature.

    This concept art loses all of that.

    Even when you're not talking about minions, they should always look like they use magic instead of muscles. Giving any of them this kind of musculature just feels totally wrong to me. I'm not talking about the demons, they can be muscle-bound hulks, but the humans should not look like they've dedicated their lives to getting their money's worth from their gym memberships. They should look like they've dedicated their lives to sitting quietly in a library reading books, mastering esoteric knowledge and plotting revenge on society.
    ^ Amen to that.

    The one exception I could see is the Thorn Wielders (who should really be a 30-54 mob), who I could see being clad in ancient, full Orenbegan Thorn Plate armour. Which, again, hide body mass and also is probably enchanted up the whazoo.
  24. Yeah, got this too.

    Which is a problem, because I'm meant to be sorting out SG vs SG RP plottage and some missions and such >_>
  25. Sword.
    Sword and pistol.

    Not a pistols set. A Sword AND pistol set.

    You...seem to be either missing that rather important point or totally ignoring it,