Techbot Alpha

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  1. Quote:
    Originally Posted by Friggin_Taser View Post
    So everytime in this and the TwinShot thread you linked to a Trope as an insult of these arcs, you are now admitting that Not All Tropes Are Bad?

    And there was not one point in any of your arcs where I felt like "Oh, this is new and different." This to me means they are cliched and boring and fail their one job of being entertaining. I am willing to re-play them and cite examples of ALL your faults one by one here, though.
    I love you handily ignore my point about how limited a toolset we get, compared to the massive toolbox the Devs have.

    AE is in dire need of the new tech being added to it.
  2. Quote:
    Originally Posted by Dark_Respite View Post
    Okay, now I have to make the companion thread to my "Which story arcs/missions do you find most emotionally engaging?" thread... and this time find out which ones people think just outright SUCK (in terms of writing). Just because I'm sadistically curious to see which ones top the list (and why).

    Michelle
    aka
    Samuraiko/Dark_Respite
    My work here is complete

  3. Techbot Alpha

    New This Week?

    Quote:
    Originally Posted by Zwillinger View Post
    Stuff™.

    Aurgh, damnit Z-Man! It's bad enough when GG does it! But you too?!

    See my sig >_< Courtesy of yoruself.



    ()
  4. Dr Graves arc.

    Biggest heap of railroading gobshite...

    That's the only one I can think of off the top of my head...but the list is long.
    I'll get back to you...
  5. Quote:
    Originally Posted by Friggin_Taser View Post
    This is a case where they can actually back up their words and prove to us they can write a better arc with better characters instead of hiding behind a keyboard and ranting because a preposition is in the wrong place for 3 pages.

    So I'm saying it: put up or, heaven forbid, shut up.
    What, with the AE that is currently broken on so many levels, censors common, everday words, and has about 60% LESS tools than the Devs have at their disposal?

    Give me their damn toolset and I'll make arcs for FREE, ANYTHING to get rid of some of the dross that's still in game. And that's not even mentioning the railroading in Graves.
  6. Quote:
    Originally Posted by Commander View Post
    Also chiming in. What the posters above posted is correct. Also, getting to know who the heroes/villains are isn't part of the tutorial. You're not supposed to find out about them because they are not the focus of the tutorial. You are.
    And in this, the new 'Tutorial', as much use for teaching anything as a chocolate on Mars, fails spec-bloody-tacularly.

    I don't feel like a Hero or Villain. I feel utterly bloody useless.

    ---

    Let's elaborate on this a little, shall we?

    Old Hero Tutorial; Outbreak had you learning the ropes and helping the science teams contain and then deal with the Outbreak of...uh...Outbreak Virus. Since one of Villain sides early missions has the villain deliver some of this stuff to Paragon City, it make perfect sense for this event to happen over and over. New strains of virus, new cures made by the Heroes and allies.

    You learned how to move, talk to contacts, attack stuff, what different enemy cons meant, how to use inspirations and how to combine enhancements. You also learned about instances, clickies and a little about Allies/rescue.

    And you felt quite heroic. You went toe-toe to with mobs of Infected, rescued a fellow Hero and found the cure to the virus strain. Sure, it was a bit old and clunky, but it did the job.

    ---

    Old Villain Tutorial; Zig Break Out. What better way to start off as a Villain than tearing your way out of the top security prison in the City in a storm of bullets, fire and meta-powered awesome? You leaned about clickies, different contacts, enemy cons and attacks, enhancements and inspirations, before doing instanced missions.

    You were the real deal. Arachnos was there for important Metas, and YOU were on the list of big bads. This whole shebang was, in part, for you. You beat up everything in your way. You helped blow up the comms tower; YOU made the escape possible.
    Up yours, authority!

    ---

    So, what do we have in the New Tutorial?

    Well, you learn to move, sure. You learn to attack. You DON'T learn anything about conning. You get nothing about instances, glowies, new contacts, inspirations OR Enhancements. You don't even fight all that much. And there's Sis P and BaBs, one shotting everything and being all awesome and heroic...wow, I feel greeeatyeahno.

    The end 'Boss' is the most lacklustre, uninspiring affair ever. There is NO threat, ever. Vanguards jets do more damage than I do! This thing can't even hit me! And how, HOW, exactly are the Shivans meant to be blocking the teleport system? Cosmic Plotonium Rays, hmm?

    'But the new tutorial arcs teach you all this!'
    Yeah? They teach you how to level up after you have had to level up four times already? Everything they 'teach' comes AFTER the times you've needed them! That's not a tutorial! That entirely negates the ENTIRE POINT of a tutorial!


    I mean, my gods, I never EVER thought I would say this...as anyone who ever read any of my posts re: Revamping the old tutorials will know, and my feedback in Beta...but strewth, I miss the old tutorials! There, I said. Divided by zero.
    Because the new tutorial doesn't make me feel 'super' at all, except in the context of super-fluous.
  7. Quote:
    Originally Posted by Gemini_2099 View Post
    To be blunt, I would rather the dev team focus on revamping old content than focusing on new shiny toys.

    Proliferate weapon sets, power/epic pool customization, bases, base raiding, inventions revamp, or expansion, improved crafting, etc.
    ^ Agreed. We've had a lot of new shiny, yes, some of it very awesome.

    But I'd be happy if they took a break from 'New Shiny' zones to fix some of the damn old ones, and finish half done jobs.
  8. Quote:
    Originally Posted by Forbin_Project View Post
    You can't claim anything if the servers themselves go down either and that's happened far more often than just the emails going down.
    Well, yes...but you can't do *anything* CoH related if the servers are down anyway
    Whereas if the servers are up but global/email is down, that's just frustrating, especially when Vet awards used to be fully claimable at all times (so long as the game servers were up, obviously)
  9. Quote:
    Originally Posted by Hercules View Post
    I'd prefer to have the old system, where account level items just automatically apply to all characters.
    ^ This, /signed

    And, guess what? If the damn email server goes down, like it did in Beta, then you can't claim ANYTHING. Which is [Censored] ¬¬
  10. Quote:
    Originally Posted by Mental_Giant View Post
    If it hasn't been said before: it's color, armor, and demoniZe.
    Take your throw-back spelling elsewhere. WE were here first. And it's still called ENGLISH!
  11. I did say, many times, "The tutorial needs to actually teach you important stuff!"

    I got shouted down with "Oh, but the new tutorial arcs do that!" and "NO! SHINY! LOVE THE SHINY!!!"

    Nice to be vindicated once in a while...
  12. My main, Techbot ALPHA, simply has more and more advanced tech ever since Praetoria showed up again in a big way.
    It helped that a little SCIENCE! went wrong while he was working on his now ex-orbital Railcannon Platform, Reason. The subsequent merger of robot and cannon left him with a massive potential energy output and way more potential for upgrade

    Chief Centurion Z1, the extraterrestrial robot warrior, is simply that badass. The Incarnate stuff will simply be filling in for power levels he should have had for some time now.

    A number of my characters are simply making use of Praetorian tech and hybridisation, like power-armoured fighter X21 Ice Wolf.

    Umbral Nightwalker, the Nictus scientist, is simply slowly making advances with his attempts to improve on the Nictus' evolution, edging closer to his true goal of removing their reliance on hosts altogether.

    Those are the only ones so far that are at that level
  13. Quote:
    Originally Posted by Tenzhi View Post
    The only significance of any costume piece for me, is how I use it for one of my characters.
    ^ THIS, a thousand damn times.

    Costumes HAVE no significance except for looking good. This is not WoW; there are no booties of +2 splodging, no Beanie Hats of +4 goofery or Stabby sticks of +2.67 Poke.
    A costume piece is only as good as the costume it is part of and the character its used on. I've seen amazing costumes that use nothing but spandex and a few add ons, and then some with hugely ornate armour that suits them to the ground.

    And the Devs seem to be increasingly locked into this damn stupid 'You have to be this cool to wear this cool piece!' mentality that is NOT befitting of a game like CityOf
  14. Sadly, I haven't touched AE for a while now, given how broken everything in it is...
  15. Quote:
    Originally Posted by PeerlessGirl View Post
    *Nod* I see. You see, I was unaware of how that all went down because I only really "knew" and "saw" the story from the one side. I came in on the tail end of i3, JUST before i4. I remember the launch of the Arena, and the patch/issue that added the shoulder kittens and the other anime-inspired costumes (all stuff they had ready for City of Hero that they ported over when it fell apart).

    Now that makes a lot more sense, and yeah, it's true, I think maintenance annoys almost all of us at one time or another, regardless of when they set it for, and it has certainly been more annoying as of late, but in the end I'm sure the game will be better for it.
    Agreed. Given the player-base in the US *will* be bigger, it makes sense to do it when it effects them least.
    However, IF there is a patch ready and it can go at a time that isn't too bad for BOTH groups, then it should be done then.

    But hey-oh
  16. I want Base SG symbols to be changed from Biohazard.

    EVERY symbol in all SG bases I'm part of on Union have ALL changed to biohazard.

    So...guess we can expect a fix for this in, what, five years? Maybe?

    *sigh*
  17. So...effectively halve a piece of content, then? Take two and make it one?

    I'm guessing it's either unintentional, in which case it can be fixed, or intentional, in which case it will stay as is.

    Two is better than one.
  18. I think the metal effect on Celestial needs some serious toning down. It screws up colour worse than any of the Steampunk stuff did, and that was pretty bad until they patched it.
  19. Quote:
    Originally Posted by Severe View Post
    listen...the kid could be outside smokin crack or having unprotected sex with a teenage girl so that they can be placed in another mtv reality show.maybe drinking and driving.

    farming for gold is the least of the worries honestly..it is after all just a game and hesnot selling it on the internet for real money. so no harm...aint no different then farming for tickets or badges frankly for some of you!.
    So it's ok to sit on their backsides all day, every day, playing games?

    Right now that's a little rich coming from me, but doing a degree does tend to leave you somewhat dead-beat in your free time, so I have some excuse.

    When I was younger (god that line makes me sound old...) I was *very* active. Outside, climbing trees, running around like a little nutter, going to the local pool to swim and such.
    Why do people think this generation, in both the UK and US, are simply damn fat? A lot of them, anyway. Because parents just plonk them down in front of TV or games 'because it's easier'.

    Parents should have to take a damn written exam, not just the practical...Then we might not have a generation of antisocial little ingrates...
    Get orf mah lawn!
  20. Quote:
    Originally Posted by DarkGob View Post
    I think it's more "This is so cool that everyone will want it, so let's use it as an incentive for people to work up to T9 VIP quickly".

    I'd like the set, myself, especially that back piece, but I'm not about to spend $100+ to get there instantly. They'll come back around eventually.
    If purely money was the aim, why not simply make it a booster pack? That way MORE people would have been tempted to drop money on it instantly, and more new people would as well when Freedom proper goes live.

    Rather than 'charging' a stupidly high price if one doesn't have high enough Vet rank. Which puts me in mind of the miniature company Games Workshops current business mode; charging obscenely high prices that the die-hards will pay, rather than lowering the prices back to the old, reasonable ones and enticing many, MANY more new players to buy stuff. I....utterly fail to see how the latter will not be more profitable, in both short AND long terms.
  21. Ah, good, so my decision after playing one mission in Beta to never even start the arc again was well founded.
  22. Agreed. I'm just still not impressed that it was Tier 9 VIP locked. Surely something so cool should be available for everyone to make good use of. Not the 'Oh, we think it's disingenuous to the artists, and you have to be this cool to use it' BS that was used on the Incarnate armour...
  23. ^ Ditto this. Which I am still passively hacked off about.
  24. Quote:
    Originally Posted by PeerlessGirl View Post
    If it had been *me* there wouldn't be any EU players coming to my house with sticks and a score, because there never would've *been* EU players, the game simply wouldn't have been released to that market, and if they wanted to play they'd buy a US copy and deal with the US rules and downtime. As much as I understand NCSoft's "business decisions" I've never been happy with how much catering they've done to the EU group "lately" (they used to fairly well ignore them, as you stated). When they changed the maintenance time to accomodate the EU players, it fell right smack dab into the middle of my usual top playing time (I keep strange hours and tend to play from about 1am est up till about 10-11am EST when I am free, maintenance runs 7am-10am when it's "normal" now). Sure, that's probably a bit petty, but everyone else in the thread is being kinda petty right now, so I feel I'm within my rights to do it too.

    Out of curiosity though, aside from largely being ignored and playing second fiddle to the US servers, what is it you feel the EU players have "had to deal with in the past" exactly?

    Honestly, I see it as neccisary evil. I play a fun F2P WW2-related game that was developed by Russian devs. For all intents and purposes the US players of said game are basically red-headed stepchildren compared to the RU and EU servers, but I can't really expect much else, can I? The game is "native" to Russia, and the EU is closer. As much as it annoys me, I don't complain, it's a "home" game to them. That's just how it works, same reason Canadians pay way more for stuff than we do.
    However, you have just highlighted the massive difference between the other game you mention and CoH.

    City of Heroes STARTED (nearly) with an EU presence. They made the decision "We will have the EU in here too." There was an EU team, events, all that.

    And then it died. For a very long time, EU players went from being equals to US players, as it should be, to being practically ignored by support and devs alike. We had no events (we still barely do, the only one I know of was player organised), no competitions, no acknowledgement whatsoever.

    And, had it ONLY been a US game (like the Russian one you mention), then yes, we would have had to suck it up. Because, you know, it would always have been that way.

    But it was not a US only game. Do you see the difference there?

    Thankfully, the current Dev and Community team have gone a long way to repairing that damage. Zwill, Second and Beastyle showing up in PD, on the live servers no less (A big deal. The Devs might as well not have existed for us given the times they ever showed up compared to the US servers [i.e. never]), Avatea being an absolute dear every time she's been around (and fixing things like griefers in Pocket D) and the EU finally getting in on contests and the like.


    The EU group are as big a part of the community as the US side, maybe not numerically, but certainly with nearly as much impact. We've been here from nearly Day 1 (ok, maybe day 2, heh), unlike your example. And we pay our subs the same as anyone, which in turn means equal treatment. It's really that simple.

    Edit: I realise Issue 4 isn't exactly 'Day 1'. However, the EU crowd have still been around for 17/21 Issues. That's still well over half.

    I guess my point is; had the game never had EU servers, EU dedicated stuff and suchnot, then so be it. It'd be the same other games with similar models. But that choice was made, and so should be honoured. For the most part, these days, it is, which is good. And necessary maintenance is still necessary, don't get me wrong.
  25. Quote:
    Originally Posted by Seschat View Post
    I'm glad he still has the old look. The art team is going to need references when they get around to fixing this fashion disaster.
    Agreed...