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  1. Quote:
    Originally Posted by Venture View Post
    Character concept is subordinate to game rules. Characters in City start as beginners. That happens to not matter in this particular case, but (e.g.) I'd laugh in the face of anyone who tried to RP their level 10 character as anything other than a slightly-experienced rookie.
    And what about when the game makes you act like a pants on head retard?
  2. Quote:
    Originally Posted by Arilou View Post
    ^Except that at this point you are, at most, level 10. You're a nobody. You don't have the magical acumen to make anyone **** his or her pants, at least not in the obvious way.
    Says who? You? Last time I checked, that wasn't up to anyone except the character creator. So tough nuts to that excuse.
  3. Quote:
    Originally Posted by Kitsune9tails View Post
    I lol'ed.

    Just off the top of my head:
    wrath: this is the path where you ultimately create a superweapon or cast an uber spell that destroys the world. Your Contacts are a collection of dupes or nihilistic inventors and cultists. Your missions are full of killing off minor heroes, and you conflict with Doctor Vahzilok and Positron. The default 'voice' is that of the ultraviolent thug/sadist.

    greed: this is the path where you ultimately hold hostage/horde all of the world's resources, resulting in a dystopia where only you have resources, and those are running down due to the lack of an infrastructure to produce more. Your missions are filled with robberies and capers, your Contacts are corrupt employees, and you contend with the likes of B A Brawler and Black Scorpion. The default voice is that of the amoral mercenary/businessman.

    sloth: this path is all about the slavery. You conflict with Ghost Widow and Sister Psyche. Your missions are kidnappings. Your Contacts are fellow mind controllers/brainwashers and the missions are all about deception and mind screw: think the Micheal Douglas movie The Game. The default voice is that of seductive mastermind. Results in a dystopia that appears to be a utopia until you realize that sentience itself has been abolished, and you essentially are utterly alone. The default voice would be that of the elitist.

    pride: all glory to me, baby. On this path, you are the cackling, cape-wearing melodramatist, playing it for all that it is worth. You contend with Statesman and Recluse because it's all about face time. You twirl your mustache, monologue, leave helpless foes in deathtraps while you go off do more important things. Your Contacts are genre savvy snarkers and easily impressed innocents. Results in an over-the-top scheme going wrong and destroying the world. The default voice would be the very stereotype of the super villain.

    lust: since apparently drugs are allowed in a Teen setting and sex is not, this path is all about the purple haze. Results in a dystopia of a crumbling economy built around the equivalent of opium dens and virtual reality (!). You conflict with Bastion and Aeon. Your Contacts are dealers and bagmen, with the missions dealing with addiction and drug-addled rampages. The default voice would be that of the dangerous seducer.

    envy: this is the default path that already exists. It's all about becoming acknowldedged as the most powerful being in the universe.

    gluttony: this Path would be all about consuming resources, probably in the name of Science! Possibly on behalf of some insatiable entity (for the magic types). The missions would be dominated by ever greater needs and demands, and a growing sense of desperation over where and how they can be procured. Your Contacts would be suppliers and manufacturers, leading into a dystopia of a world collapsing due to a total lack of the resources you have consumed. You would contend with Scirocco and Manticore.

    In other news, the motivations from the old DC PnP game work just fine as paths/voices, too.
    Want. Want NOW.

    Dev's; Hire this person! They are already much better at this than whoever wrote Graves, end of.
  4. Quote:
    Originally Posted by FloatingFatMan View Post
    I've suggested similar before, it's a far more sensible solution. Use the incarnate trials to actually unlock the slots initially (but provide other ways to do that too), then let the player select the branches they iXP goes towards (and you earn iXP from any level 50 mobs). It'd be a far more enjoyable way because, primarily, you're NOT forced to grind those bloody trials.
    Which means it will never happen, sadly. Because it makes sense.

    This is 'End Game Content™'. You're meant to grind, and meant to like it. Now get back to raiding, damn your eyes!!

    Yeah, see my sig for my stance on iTrials...
  5. Quote:
    Originally Posted by Grouchybeast View Post
    The difference with CoX, though, is that anyone can create and slot Clarion if they have the time/inclination/bloody-mindedness to grind out all the parts needed for Clarion if that wasn't their first choice, just for the sake of one trial.
    Fixed that for accuracy...
  6. Quote:
    Originally Posted by Captiosus View Post
    See - This is what I meant a few days ago when I said that the length, mechanics, and player attitude (towards other players) of Underground is getting a little too WoW-like for my tastes.

    Up until Keyes and Underground, you could have pretty much thrown together any group and been successful at MOST of the content so long as you had the basic tank/dps/heal trifecta of some sort. And your "tank" didn't even really need to be a proper tank, it could have been having multiple MMs, or crazy Scrappers or Stalkers.

    Maybe I'm just an idealist, but that was always what made this game different than others. No one was sitting on a site like Elitist Jerks with min-maxxing spreadsheets trying to squeeze out the last possible point of healing or damage from the latest Flavor of the Month build. You weren't excluded from a task force or trial because your powerset within your AT was weak compared to others in the same AT or because you decided to take something crazy as a pool rather than a specific powerset. Supergroups didn't keep third party records of player performance and then bench players or specific ATs based on it.

    That's not to say there isn't an element of min-maxxing to the game; There very much is, and I've played it like everyone else. But it wasn't prevalent for success as it is in other games, most notably WoW.

    With Keyes and now Underground, we have players stacking perceived best group comps, FotM powerset, incarnate and pool builds and excluding other players who don't match particular criteria. That's the same kind of junk that, after years and three expansions of WoW, made me tire of that game and brought me back here. I'd really hate to see it start to become the norm here. "Incarnate trials LFM, must be at least +2, have leadership and/or clarion!".

    For a game whose selling point for the last seven years has been the vast choices of powers and appearance options to craft our own hero/villain our own way, making content that causes the playerbase to eschew choice in favor of cookie cutter or required setups to win at specific content is disappointing.

    But, as I said, maybe I'm an idealist.
    You're not the only one. I have sod all fun when my Bots/Traps MM is made to feel like Antimatters little punching bag when I ran the Keyes. I have yet to run UG, but I'm getting put off by the horror stories.

    Not that I approve much of iContent after the Alpha slot anyway...see sig for answers.
  7. So, wait, choice is a BAD thing now?
    Hmn, maybe we could use that as a motivational force? Certainly would save on cattle-prods if all we'd have to do is offer people a three choice option or a single choice option...but then that would be a choice in itself...
    I think we need to run more tests! And to hell with the bean counters!

    Cave Johnson, we're done here.
  8. Quote:
    Originally Posted by Red_X2 View Post
    You know, I'll take your word on that. If anyone knows a useless post...
    Agreed. Hell, if I could bottle that stuff I could make millions because people would pay me to NOT send masses of it round to their houses!

    Cave Johnson, we're done here.
  9. Quote:
    Originally Posted by Sharker_Quint View Post
    The whole point of having to travel to some places without using a teleporter or tram is to experience the game world. I suppose next you are going to want a tram added to DA, Striga, Eden... you get the point.
    No, because only Striga out of the ones above has ANYTHING to do in them, other than mash your face against the keys in frustration with the lack of revamp they've had...

    Also, how long has Faultine been 'under repair' now? I think in-game canon-wise we could afford to put a tram line in there.

    Also also, why do people still argue against convenience? What the hell kind of Experience is trogging through Skyway? "Holy hell, this place is **** ugly..."?
  10. Quote:
    Originally Posted by Basilisk View Post
    If you think Rapier would look funny in broadsword, it would look three times a strange in Katana. The rapier is not generally a two handed weapon. It doesn't have a hilt long enough to manage a 2 handed grip, so you'd have one hand floating at the end of your sword. Plus the animations for Katana are probably even more wrong than those of broadsword. Besides, Carnies have been using broadsword animations for their rapiers for years now. I wouldn't say it looks "right," but it's not so painfully bad that people have been screaming for a change.
    ^
    This. As a fencer myself, the only weapon that wouldn't look utterly ridiculous wielded two handed would be a Sabre, and even then it'd still look pretty daft.
  11. Quote:
    Originally Posted by Gemini_2099 View Post
    Ding. Ding. Ding. We have a winner!
    I clearly don't though. Apparently arguing against this makes me a whiny cry-baby who wants everything for free, conveniently ignoring that I personally am staying VIP until CoH dies or I run out of money. Heaven forbid I try and argue on the side of the more reasonable option rather than the money grabbing one that is trying to double charge people who have already paid.
  12. Quote:
    Originally Posted by TerraDraconis View Post
    Nope I didn't.

    Lets use different terms. They introduce a new Satellite system to the game [Going Rogue] it lets you do various things new that require access to the satellites.

    Later they introduce a new GPS unit [incarnates] to all subscribers but it requires access to the satellite to function. If you don't have access to the satellite it doesn't work. That said it wasn't part of the purchased satellite system. It is just something nifty introduced later that takes advantage of the satellite system being in the game.
    There is no functional difference. You still need the Satellites to make use of the GPS. Ergo, you HAVE to get GR to use Incarnates. That's like saying a key and a steel door are two different things when, without the key, you're not getting through that door any other way.
  13. Quote:
    Originally Posted by Feycat View Post
    Yes, indeed. Some people do not.

    You had to have GR installed to ACCESS Incarnates.

    Yet incarnates DID NOT RELEASE with GR. They were not PART of GR. GR was the gating system which allowed you to access it.
    So, if GR was the gating system, and you had to have it installed...

    That means, if you didn't have GR, you couldn't get Incarnates.
    Meaning you HAD to have GR to get Incarnates.

    Meaning, ergo, that people who bought GR were effectively buying entry to the Incarnate system. Because there was NO other way to get it.
  14. Quote:
    Originally Posted by Texarkana View Post
    Logic is not your strong suit, I take it?
    I call it a day when all people can come up with is insults. Et tu, Interwebs?
  15. Quote:
    Originally Posted by Biowraith View Post
    It's nothing like that. I'm not even sure what else to say; that analogy suggests such a fundamentally flawed understanding of what's happening here.
    It's about as close as I can get.

    Subscription = Allowed to play the game
    GR = Incarnate System (effectively)

    Pre I21:
    Subscription = Had to be paid
    GR: Bought = Incarnates

    I21:
    Subscription = Free or Subbed
    GR = Now free

    People who had GR pre-I21 paid for it. Irrelevant of people who join after I21, those who DID pay should have access. They paid for something, and that is now apparently being taken away. That is not 'expecting everything for free', that is something they have already paid for in a one off payment being taken away. That is not on.
  16. Quote:
    Originally Posted by Texarkana View Post
    There have always been 2 requirements for access to Incarnates. Having Going Rogue and subscribing.

    Before Freedom, you did not have access to Incarnates if you subscribed, but did not buy Going Rogue. Conversely, if you bought Going Rogue, but did not subscribe, then you did not have access to Incarnates (or anything else).

    Given that in the Freedom model you get Going Rogue access for free when you subscribe, it appears that subscribing is the only requirement, but the two requirements still stand. Therefore, owning Going Rogue, but not subscribing, means you do not have access to Incarnates (but do have access to other stuff!)

    Now, do I agree with this? Not really, because of the marketing snafu that was postponing Incarnates, but that is the way it is.
    Hmn, that's a slightly better way of putting it.

    HOWEVER; existing players did have to pay money for GR, regardless of whether it is free now.
    If the people who paid cash for GR do lose access to Incarnates that, I feel, is not on.
  17. Quote:
    Originally Posted by Winterminal View Post

    That said, a player can return and play for free, which simply was not an option in the past. So for the player to expect to get everything they left behind, now at no cost, is unreasonable. The glass is half full.
    To expect everything would be unreasonable.

    To expect something you already paid for outside of the monthly sub to play is not. There are now different subscription (or not) options. Before there was none. That in itself is irrelevant to the one off payment that was GR. People seem to not get that or be ignoring it.
  18. Quote:
    Originally Posted by Biowraith View Post
    You kinda had to subscribe to access any of its features.
    True. However, before, that was the ONLY way you could play. It went without saying; you subbed to play, or didn't and didn't.

    Now that is no longer the only option. In that context, the one off payment for GR and the Incarnate content (requiring something to access something is the exact same thing as paying for the system, let's be honest here) means that those who paid cold hard cash for something should get to keep what they paid for. Last time I checked, that was actual law; it'd be like buying a chair and then the shop coming round and sawing the legs off because they later changed their policy.
  19. Quote:
    Originally Posted by The_Spad_EU View Post
    Riiiiiight. So the MMO you previously subscribed to is now allowing you to come back and continue playing *without* having to pay anything and you're ******** that they're not giving you all the stuff you used to have when you *were* paying them?

    People truly astonish me sometimes.
    Quote:
    Originally Posted by Zyphoid View Post
    This covers what I was thinking.
    GR had nothing to do with a monthly sub. It was a one off payment for an expansion. That has 0% to do with subscribing.
  20. I really hope they don't- OH NEW SHINY!

    Yeah, that pretty much illustrates my jaded outlook on the Devs attention span for stuff that's actually good, useful and good for the future of the game, rather than the 'new big thing'.

    Revamps, especially after seven years, are critical. Blueside more-so than Redside suffers badly from overdosing on badly written, bad mechanic contacts who are about as fun as getting smacked in the face with a bottle. At least with that encounter you might get a cool scar to show off to people and make up outrageous stories to go with...

    Redside suffers from it a little, mostly 'Hey, go see the PvP contacts!' Uh...why? I have no inclination of PvPing. Nor would anyone in their right mind (Disclaimer: Once upon a time I liked PvP. It wasn't perfect, but neither is anything. And then came a little thing called I13...)

    So, yeah. In case anyone somehow wasn't clear on my stance on this;

    REVAMP > NEW 'SHINY'!
  21. Quote:
    Originally Posted by TroyHickman View Post
    You're welcome.


    What'd I do?
    Ye gods, it works! O_O
  22. Quote:
    Originally Posted by Texarkana View Post
    Actually, incarnates didn't come out with Going Rogue. Going Rogue was a requirement for access to Incarnates (when they were eventually released), it didn't actually bestow access to it.
    So...you had to have GR to get Incarnates.

    ...How does that NOT bestow access? That makes less than no sense.

    And agreed, people that have bought stuff in the past (i.e. GR) SHOULD keep it. That was what we got told; 'If you have bought something, you will not lose it.' It's a jerk move to go back on that.
  23. Given there is about 0% chance of ever getting a dedicated fencing set in game (and if there was it'd be a smegging 'it's so cool you have to pay!' set ¬¬ ) this is probably the best and closest option. /Signed
  24. Quote:
    Originally Posted by IamLink View Post
    Saw this guy in the War Zone one day. Thought it was pretty damn good.

    ...Must try a variant of that XD
  25. Obsid, I'm not quoting that.

    That image is bloody TERRIFYING on SO many damn levels! O_O