Techbot Alpha

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  1. The puzzling thing is, until level 1s con grey, it's actually better exp to beat up lots of level 1s than it is to beat up the same amount of equal levels. When you are level 5/6 it stops being economic/worth it, but it is quite an interesting point to note.
  2. So, I noticed something odd yesterday. I put it down to being level 1...but the wierdness continued even at level 2.

    Here are excerpts from todays tested combat logs;

    Quote:
    You have defeated Blood Brother Slammer
    You gain 16 experience and 12 influence

    You have defeated Bloody Brother Slammer
    You gain 10 experience and 7 influence

    You have defeated Blood Brother Slammer
    You gain 12 experience and 9 influence
    Now, what's so unusual about that?

    Those are done in order. Level 1 through to level 3 minions. No outside influences, never before been touched by NPCs or Players.

    The level 1s give more than the level 3s.

    They give more than level 4s, too. They only give 14 exp and 10 inf.
    They only start making sense again at level 5, where you get 22 exp and 15 inf.

    So, what the heck is going on here?

    (All testing done with a level 2 Enrg/Time Corr)
  3. Quote:
    Originally Posted by Chocolate_Bacon View Post
    Hey forumites... any chance of some more snark pls?

    See, you may know me as Chocolate Bacon, but I'm actually Satan. You know, the Lord of Darkness, the personification of evil and all that. Along with straw man arguments, ad hominems, a diet high in fiber, and unjustified senses of entitlement, forum snark helps keep me strong and dedicated to someday rising up from the depths of hell and covering the world in fire and eternal suffering.

    Me and my buddies down here are almost ready! Exciting, huh? All we really need is a little more snark from you guys!

    Please help
    You lost all credibility when Jack Black sent your horned backside back to Hell.

    And you've STILL not paid his damn rent!
  4. Getting sick of waiting for StJ...¬¬
  5. I don't think it's unreasonable for people to call DfB 'The Sewer Trial'. The 'real' Sewer Trial does indeed get run about once every full moon, when it it's in the eigth house etc.

    Were it to see an update and become more palatable to more people, I'm sure a new nickname for it could be thought up that would fit
  6. There is only one fun thing about Graves;

    Getting to punch his face in during Twinshots arc
  7. Quote:
    Originally Posted by DumpleBerry View Post
    I still get chat spam from time to time. Absolutely not. If anything, even VIPs should have to pay extra to use Broadcast, Request, and Local.
    Wait, what?

    I seriously hope that's not meant to be serious. Because I've already had to fly in extra crates of Crashing Facepalm this month.
  8. Quote:
    Originally Posted by NewScrapper View Post
    Your tastes differ from mine, then. I find the new zone mechanics pathetic. I kill a spawn, and 30 seconds later the same spawn reappears? Oh, yeah, I'm really helping clean up this town. Now I go to my very own indoor mission...only it's not my very own, since some doofus just walked in and is now stealing my kills...which, again, respawn after 30 seconds. And now I can't beat anything up in that part of the zone anymore because my futile activities apparently "cleaned up the zone" and now there are no baddies to fight.
    While I dislike the 30 sec spawner (they should never spawn enemies on top of you...) I can see why they did it for busier servers. I never had to contend for kills on Union, so I noticed it more than one might if, say, Atlas was crowded with lowbies.

    And at least the zone DOES get 'cleared up', rather than ALWAYS being plagued by these gangs that I, supposedly, helped clear out.

    Quote:
    Better written? More engaging? Why, because what used to fit on one dialogue screen now takes five screens and requires my clicking through them all? Because now the writers are putting words in my character's mouth that he would never say, so that going through mission text is less like roleplaying and more like reading a script somebody prepared for you? I didn't care that missions were like instanced street hunts -- they gave XP bonuses to help me level, and that's all I needed.
    I found that much less in Atlas. In Mercy I would fully agree with you in Graves' arc. The main arcs are less of a problem; I got to make plenty of choices that suited my villain, right down to the fact that only one out of three contacts actually made it out alive...

    And no ones forcing you at gun-point to read all the dialogue. You can skip right by that, and people who actually like a bit more than 'Go here, kill bad dudes' actually get something in the lower game for once.

    Quote:
    Maybe you like the new Atlas Park, but if the game gave me a choice between the new and the old, I'd at least be splitting my toons between the two -- and probably would favor the old, as I've played the Matthew Habashy arc twice now and would be perfectly happy to never play it again my entire life. The Vazhilok arc was just *painful* to go through. The "stolen supplies" arc was probably the best of them all -- too bad I can't just get that arc from somebody without having to do the Habashy arc first. I don't care for the new warehouse maps -- why so many doors that don't lead you to anything? The beat up Arachnos on the street missions are aggravating when you're competing with other players for spawns -- no, just because teaming up is the logical thing to do in those cases doesn't mean anyone is even slightly interested in teaming with you. So, for me, the new Atlas Park is a cesspool of frustration, to the point that I wish I could skip it and pick Kings Row for my starting zone.
    You do know that there's nothing stopping you from doing just that, right? Street-sweep by the Hollows gate where there are still mobs and the higher level ones, get to level 5, go to Kings Row. Bam, problem solved.

    That's what I did for years, because the low level 'content' took longer for less fun. Now I finally have content that I can stand playing.

    YMMV /opinion
  9. Quote:
    Originally Posted by NewScrapper View Post
    The old contacts didn't suck any worse than the new contacts do, and at least you got variety from being able to choose from ten different initial mission paths (even if the missions probably didn't vary much from zone to zone -- I never really checked because I never rolled two characters of the same origin type that close together). With ten different initial contacts to choose from I *never* got bored with the early game on CoH, whereas on CoV it was dull city having only two starting contacts (especially since both initial Villain streams would send you up against the Snakes, and you didn't get a choice of second contacts -- haven't played the new Villain early game yet, though, so I hope that part has improved some).
    'Choice'?

    Here are your choices, hero!

    1) Go talk to some random dude.
    2) Go beat up a bunch of dudes. 'Cos they bad, yo.
    3) Go talk to some other random dude. Who'll then have you beat up some bad dudes.
    4) Go beat up all the bad dudes on some small map...over in the red bit of the zone where any mob passing wind will knock you out cold.
    5) Go talk to some dudette in a totally different zone....who will then do nothing. No, I will not give you my cellphone number to make this easy. You will run all the way and you will like it!

    Yeah, that's certainly more 'choice'. So good that I think I'd choose the happy cottage on the end and my big bottle of suicide pills...


    Serious face edit: Yes, admittedly ALL content in this game boils down to 'Smack up some bad dudes till they sorry, yo.' But at least it is better written, more engaging and has some neat mechanics these days, rather than what might as well be a street hunt but in an instance.
  10. "Don't know any folks'd be seen dead in that..."



    ^ Want
  11. Can't see any harm in any of the suggested changes.
    Gets my /signed.
  12. The Vanguard Back-plate should have been made ready for I21 to release. It's practically criminal that those parts (which were temporarily available AND un-broken during I10/11 (whichever was the Rikti Issue) Beta and yet were never released) are STILL missing from the game.

    I really do not want to be dissapointed by this again...
  13. Eh, I don't mind it.
    NOTHING could be more annoying than the persistent ice-aura/armour sounds (still not fixed/silenced >_< ) and the PB 'hhhhrrrrrrmmmmmmmmmmwwhhhhhhiiiiiinnnnnee' sound (the only thing I have filed-silenced in game)
  14. I nearly had an aneurism when I saw that mansion in all it's glory.

    Seriously; what is the excuse again for still having fugly looking mission maps in the game again? At all?
    That map is perfection. Give moar plzkthanx
  15. Quote:
    Originally Posted by je_saist View Post
    I'd have no problems with placing Base-Rent behind a Paragon Rewards marker.

    As is I think this is going to be yet ANOTHER potential public relations disaster as players who have left the game come back to play. Veteran players returning are probably NOT going to be happy they won't be able to reactivate or pay base rent for bases they set up over the past 7 years.

    Or maybe I should say: ARE NOT HAPPY. I saw quite a few requests floating around global channels for a VIP player to join SG's and VG's for the sole sake of just paying rent. I also saw similar requests floating around broadcast chat on a couple servers in Atlas Park, as well as requests in various server help-channels.

    I understand the desire of the developers to prevent players from "gaming the system"... but there's a pretty big difference between "gaming the system" and "pissing your potential subscriber base off"
    The fact this even has to be said is evidence enough that some on the Dev team simply don't seem to get this at all.
    Which, y'know, is really quite bad actually.
  16. Hmn, however adding secondary effects would likely mean that Taunt would have to then require a To-Hit check to avoid making it overpowered. Which, in turn, would destroy the primary point of it; aggro control.
  17. Quote:
    Originally Posted by Dispari View Post
    They did update the animal pack with a few additions. Maybe they'll do the same for this one.
    Yeah, teeeeny-tiny changes that completely ignored the vast amount of feedback and active complaints about the pieces (female and huge animal heads still sit much worse than the male ones, particularly on wolves) etc
  18. Also, I'd be surprised to see further Dev comment here, sadly. This smacks of 'Our word is law, rararar!' all over again...Only this time it's not justified and, frankly, bloody wrong.
  19. Quote:
    Originally Posted by Samuel_Tow View Post
    It's funny that the CoT were partially redesigned because players wanted their costumes but couldn't use them, so they were redesigned with costumes players still can't use. If that wasn't the point, then I'm not sure the redesign gained all that much.
    This utter brain-fart seems to evade certain Devs, even after this much justified annoyance and feedback...
  20. I thought this was going to be about animations =/
    Effects wise, taunt is fine. Also, Cottage Rule (I think?)
  21. Actually, off-topic, I think the Barbarian Sword now rivals the Legacy one, Sam
  22. Quote:
    Originally Posted by PleaseRecycle View Post
    You mean like Celestial and Ascendant, both of which are just as shiny as any of the new CoT pieces and neither of which you need to pay for in the store using paragon points?
    What, the costumes gated behind Tier 9 Rewards AND VIP Status, and the level 50, Incarnate only unlocked armours respectively? And, thinking about it, since only VIPs can get Incarnates that makes BOTH of them VIP only armour.

    So, what was your point again?
  23. Quote:
    Originally Posted by Dispari View Post
    Marketing gets two stabs.
    Exactement /lights up, flicks ash on dead bodies