Techbot Alpha

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  1. Quote:
    Originally Posted by Mandu View Post
    I believe the reason given for removing that aspect is that if somebody happened to log out before the event in a body of water that got frozen when the event happened that they could wind up being stuck in the ice. Of course this was before the /stuck command and the pocket d transporter and base teleports and wentworth teleport and O portal etc etc etc... so it would probably be no problem now. And I would love to see it again.
    ^ Agreed. Do want
  2. Said it pretty plainly in the other thread, so I'll say it here too.
    /signed. I get my fun from other ways other than grinding to get a characters look right.
  3. Quote:
    Originally Posted by Mr. DJ View Post
    kiddo, sport, newbie or various girl names if you're a male character (oh the lulz I would have if Dr. Cox was a contact)
    If people think the Twinshot/Graves arcs are abusive now....C'mon man
  4. Quote:
    Originally Posted by EvilGeko View Post
    You know, I'm not annoyed that Sam feels the need to remind everyone that he can't handle someone arguing an opinion he doesn't like.
    Hmn....I seem to be picking up large amounts of Irony, Captain!
  5. Waitwaitwait....wait....wait.

    Zones froze over?!

    Why the hell did that get taken out of the game?! That sounds AWESOME!! D=
  6. I get the feeling my last post simply got ignored...

    And I like Kiken's analogy.
  7. Quote:
    Originally Posted by EvilGeko View Post
    What's stopping me (general 'me') in having pride is that the was no need to earn it.

    I don't know how else to explain this to you. Some people, and I'm one of them, want to be REQUIRED to earn things in the game. Once you remove the requirement, there is no pride of doing the task. The task becomes meaningless. Tenzhi and others suggest that is because I wish for others not to have it. That's almost the opposite of how I feel. I actually want ALL players to earn the Roman pieces. But I want them to earn them.
    This ultimately boils down to what people want, then.

    You want one way.
    Other people want another way.

    Ultimately, this is a game. People play this game for fun. What is fun for you is not going to be the same thing others find fun.
    You are, ultimately, saying that YOUR way of fun is the one that people should have to partake in.

    While you and others are entitled (and rightly so) to your ideas of fun, that right ends as soon as it encroaches on others.
    We're going to have to agree to disagree.
  8. Quote:
    Originally Posted by EvilGeko View Post
    I fear you never will understand. The necessity of earning a thing is a critical element in the pride of having it. If the devs allow you to buy a reward, then the achievement is lost. If you care nothing for achievement I can see how you might believe how you do.
    What is stopping you (general 'you') from having pride in getting it anyway? Why is it suddenly 'less' meaningful just because other people can buy things? That just means they have less time/inclination to grind. You can still do it your way and take pride in doing so. No one is suggesting taking away alternatives.
  9. Quote:
    Originally Posted by EvilGeko View Post
    Now, then what would you say to Beef-Cake who has played hard to earn as many badges as he did, helped support a website to give aid to other players in badge hunting, and greatly enjoys the chase and competitive aspect of badges?

    You are willing to make all that achievement meaningless. To wear some clothes at level 1?
    Except it doesn't. He's still got all those badges, and he still got them the time way, by going and finding them. He doesn't/didn't have to pay for them.

    He can still enjoy chasing badges. No one is taking that away. Any sense of 'losing achievement' is entirely subjective, in the same way that badge hunting itself is a subjective achievement and a personal choice.

    Things that do not directly affect gameplay are achievements when we make them such, like the level 1 Death Race through all Villain zones that was held a while back.
  10. I do feel there needs to be a little more incentive to run GMs more than once. In fact, the only ones I've ever really done are those that are needed for accolades (when I remember them) and the once time I decided to test my MMs final build and solo'd Scrapyard (which took an age cos the git kept running away )

    As is, they're just...'meh', really.
  11. Quote:
    Originally Posted by Thirty-Seven View Post
    I think they personify what they are very well. Granted that I would not pick those colors voluntarily, but similar colors are what actual Rularuu look like, so I think they do the job rather well.
    Possibly designed by the same person who did the re-done CoT colours. Since I'm assuming they either have terrible taste or are simply colour blind >_>
  12. Quote:
    Originally Posted by EvilGeko View Post
    No, that's your caricature of my position. I truly don't care how many people have the Roman or other costume pieces. I gain no psychic joy from seeing people not have the pieces. I do however, believe that there is value in achievement. In earning things. I would not be for people being able to auto-level to 50, or buying PvP Inventions, or getting accolades without earning them either.
    And yet those two examples are totally different.

    Non-Accolade badges and Costume Pieces = No benefit. They are purely cosmetic

    Level 50, PVP IOs, IOs in general, Accolades = Gameplay benefits. They are not cosmetic.

    I think it is a reasonable stance to allow purchase of purely cosmetic things in the store, as they have no bearing on other players and no effect on gameplay.

    This will neither remove nor effect the ability to earn the same rewards in-game. It should be the players choice whether to spend time or money on a purely cosmetic effect, since it only effects them.
    (And I'm in the same camp as Sam in that badges are one of those things I go 'Oh yeah, they exist don't they' once in a while. Just not my thing, really, except when I decide I sometimes need to go accolade hunting on a level 50)
  13. I vote we find who deigned to put in this many ambushes, and find where they live.

    See if they appreciate them so much then ¬¬

    Yes, /signed. From time to time WHEN THEY MAKE SENSE, sure. I can deal with that. But I get sick of the damn things when they are near constant.
  14. Quote:
    Originally Posted by 3dent View Post

    I didn't touch Mercy 2.0 yet, but I hope it's better. I really do.
    Hope is the first step onto the road to disappointment.

    Seriously, Graves is about five times worse than Twinshot's arc. I didn't mind Twinshot too much.
    And hey, I got to punch Graves and co in the face. That more than made up for it. >_>

    (Mercy itself is decent. Just not Graves. Graves is terribad)
  15. I still think arcs should exemplar you if you are 'too high'.

    Not to mention it being stupid that 'Oh, you're too powerful for this'. Who's to say that a Hero wouldn't pause to help with any situation? Or that a Villain would kick back with a nice bit of easy bullying, extortion and general head-cracking?
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    Are you fine, then, with doing the same thing for badges?

    Question's open for anyone wanting to put locked costume pieces in the market.

    If not, why not? After all, some of the same arguments can be made:
    - Some are level locked.
    - Some take a lot of "grind" to get to that people don't find pleasant.
    - The titles you can use them for would be fully appropriate for a character starting at level 1, even if you can't GET them at that level, thus 'completing' a character concept.

    Fold any bonuses into level achievements instead of tying them to badges to avoid that issue.
    Why not? If people really want to buy badges, more power to 'em.

    Except for pre-requisite badges for Accolades. Because those have actual in-game effects on game-play, rather than being purely vanity items.

    I think that's reasonable?
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    I
    Then why are you depreciating another's choice?
    Because that 'choice' is depreciating the choice of those who want to choose to buy costumes on the market.

    The 'choice' of getting costumes through the game is already there. The only one, in fact. Our choice does not in fact exist yet.
    We would like a choice.
  18. Quote:
    Originally Posted by EvilGeko View Post
    No, you do it by ignoring the other person's argument altogether. Presumably you're doing this because you don't understand how I could possibly disagree with you. That's unfortunate. But disagree with you I do.
    Pot, meet kettle.
  19. Quote:
    Originally Posted by EvilGeko View Post
    Agree with Bill. I understand that many folks cannot see the validity in this argument. You do not believe that the achievement is of any import, so you don't feel that it is problematic to remove it. That's a reasonable opinion to have, but folks should realize that the contrary argument is no less valid.
    No one is suggesting removing anything. The in-game unlocks, as they have for Capes, Auras and VG armour/weapons, are still there.

    What IS being suggested is an alternative for those who find other unlocks problematic or simply annoying/unfun.

    If people seriously think that people will suddenly stop running Phalanx TFs, ITFs or missions with Nemesis just because there is another option made available then...well, I'm going to have to laugh. Because said idea is just laughable.
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    For some people, the fun in having the reward is in *earning* it. It's not the reward making the content worthwhile, it's the other way around - the reward actually *feeling like a reward.*

    Having the exact same thing available to just be purchased... yes, it *does* detract from it a bit for those people. Which is why I suggest a compromise "Have a Roman set that's a bit plainer or otherwise different in the store, with an ITF-Roman set available for unlock."
    And all of that is entirely subjective. For me, personally, fighting 100 Fake Nems or 200 Overseers doesn't feel like a reward. It doesn't even feel fun! In fact, it feels like a bloody awful grind that I hate with a passion!

    But certain characters simply do not look right without certain parts, and I have no other options. So I have tough out the grind for the sake of continued and future fun.

    People who see it as a reward HAVE their option. Those of us who see it as a godawful grind do NOT have any other option. It's as simple as that.
  21. Quote:
    Originally Posted by Memphis_Bill View Post

    Honestly, given the position capes and auras are in (having some of THEM being purchased items and available at level 1, while having others need to be unlocked somehow,) I don't see it as anywhere *near* as strong an argument as you want to make it out to be. Quite honestly, as we got more boosters, I was coming more to the position that they should remove some of the complexity and make all of them universally available at level 1. Which I doubt will just happen, now, because of the store.
    It's as strong an argument as "I think this should be so, and my way is more right than your way" which seems to be the major counter-argument going right now.

    Going back to 37s post, the ratio of people who only run the ITF once per character JUST for the Roman armour compared to the people who will and do grind it day in day out, simply because they like it, is an astronomical difference. I once ran...four, five? In the space of one day alone.
    The concept that said TFs will somehow die if the costume reward (completely ignoring the inf, exp and component rewards those TFs also give) is ALSO put in the market (note the also) is...frankly laughable.

    To some people killing 200 Overseers is an 'achievement'. To many, it's a bloody awful grind that is an un-fun barrier to character concepts.
    And this argument STILL boils down to "You should have to earn it!" "Fine, take my money." "That doesn't count!" "Why?" "Because!"
  22. I know I'd rather have Superior Conditioning on my Tank. Converse Power is up so rarely that it's more use as a stepping stone to Physical Perfection than for the click itself.
  23. Quote:
    Originally Posted by Memphis_Bill View Post
    Because some player actions are bad, affecting others play and/or the health of the game.

    Do you care that people used to be able to go into RV, get confused, and nuke people under the Atlas statue with no fear of retaliation?

    Do you care that, via monkey/comm officer/etc farms, people were being rushed to 50 in... what, an hour?

    Do you care that a Kheldian was able to one-shot Hamidon?

    Do you care that people could just TP teammates and drop them off a building into mobs without warning or any option of refusal on the victim's part?

    Do you care that people could be TP'd into guard towers and left there with no means of exit without assistance?

    If you answered "Yes" to any of the above, you care what others do in this game. You'll also note that the above are no longer possible (well, one is, but the player has to turn the warning off) because the *devs* cared about what was good for the game as well.

    Want a non-exploit example? OK. Do you care that the broadcast BS on Freedom is a reason people don't play there, especially now that you *can't* start somewhere other than Atlas heroside?

    "I don't like it" is perfectly valid.
    There is a massive difference between "I don't like it", which is all this argument now boils down to, and "This is actually broken and affecting elements of gameplay."

    Again, giving people who WANT to pay for instant access to certain costume parts is not going to bring the game crashing to it's knees. Because it's already happened. Capes and Auras are already paid for Global Unlocks in the store.
    And you know what? I've STILL seen people running cape and aura missions in game, recently too. There are still people that go 'Meh, I'll just get it in game when I can be bothered' and ignore the store option.

    Now, were we arguing 'Paying your way to 50' then, yes, I'd be joining in slapping that down as a patently stupid idea. That WOULD effect gameplay and the player-base as a whole.
    This, however, is not even on the same scale. Costume pieces have NO effect on gameplay. None. Nada. Zilch. And while some people consider them a reward, other people, myself included, see that as an incovenience. WE would like the OPTION to pay for that inconvenience to be removed. This, in no way, shape or form, has ANY effect on people that do not want to pay/aren't fussed about having it now. They can still run it the way they want to, and those that would rather avoid grind and annoyance can do so.

    Again, there is precedent. And look, the game world hasn't ended. Imagine that.
  24. Chief Centurion Z1 is voiced by Peter Cullen. No question

    I'm not sure about the others, mind.