Techbot Alpha

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  1. Techbot Alpha

    Grapple Swing

    Quote:
    Originally Posted by dbuter View Post
    I love how long-term players love to piss on any suggestion they don't like.
    Oh look, the bloody-stupid 'Forum Cartel' straw man again! Not seen that in a while!

    Eh, fine by me. I do love the hypocrisy when it comes to ideas, though. i.e. if people don't instantly agree they are clearly some evil, nay-saying forum cartel and not, y'know, going off what they remember from actual Dev comments...
  2. ....I have to see this. Damn I'm jaded and I love it!
    That ending. That ending.
  3. I'd love it.
    I just know that it's also impossible. We have a seven year old engine creaking along at the moment. It can't handle that kind of interactive animation well.
  4. Techbot Alpha

    Grapple Swing

    The actual meme name is 'My mind is full of ****'
    It's pretty much all that can sum up the 'logic' here.
  5. As far as we know, it is possible. See Incarnate powers in the Costume Creator.

    The PROBLEM is that it's such a fluster cluck at the moment. Which means that it requires UI and programming time. Which, from various Dev comments, seems to be about as rare as gold and twice as valuable, meaning it needs scheduling in months in advance, or only in the direst of emergencies.
  6. Techbot Alpha

    Grapple Swing

    Quote:
    Originally Posted by Durakken View Post
    Patches and updates. That's what they're for. It's not a ton more work.
    CO uses an upgraded version of CoH's engine
    And part of the benefit of going Freemium is so that all these things that they couldn't do because they couldn't justify it are now possible because they can justify it under the new model.
    Quote:
    Originally Posted by Durakken View Post
    Patches and updates. That's what they're for. It's not a ton more work.
    Quote:
    Originally Posted by Durakken View Post
    It's not a ton more work.
  7. What Claws said. Much like costumes, Origins are better without mechanical effects applied to them. It's taking something nice and uncomplicated and making it an unwanted problem.
  8. Techbot Alpha

    Grapple Swing

    You don't have to buy it. That doesn't make it any less true, not when the Devs themselves have come out and explicitly said that it's not possible with this creaky ancient game engine.

    It's not 'just moving through 3D space', not if you want an actual swinging/grapple power rather than what amounts to a glorified super jump. You need to have an anchor point to swing the character from, and that needs to be coded and implemented. Then you need the physics of the actual swing, and the three character models would all need new animations. Not to mention that, yes actually, it DOES look bloody stupid when you are swinging off nothing. Sky hooks, maybe?

    There is plenty of reasoning behind not having this power, and the likes of running super-speed along water and wall-climbing and running up buildings and the like.
    The reason that another game has those powers is because it was built from the group up with them in mind. CoH was NOT. It's built on a seven year old and rather creaky engine. It's a miracle the Devs have been able to wring as much out of it as they have been able to, and that's coming from someone who hasn't got the foggiest idea about coding and the like.
  9. Techbot Alpha

    Tights!

    Oh good, everyone already said what needed to be said on that matter.

    I'll add one more anyway; Costumes have no effect on powers. That's always been the way, and the way it should always be. End the hell of.
  10. Techbot Alpha

    Grapple Swing

    Quote:
    Originally Posted by Durakken View Post
    Ya'll are just mad you didn't think of it first :P
    No, just amused that people still think this is ever going to happen.

    The words 'mechanical impossibility' must be feeling lonely at the back of an unread dictionary right about now.
  11. Techbot Alpha

    Grapple Swing

    *Sighs, goes and gets the cookies and a comfy seat*
  12. When was the last free update we got to Costumes? Now I think about it...
  13. Quote:
    Originally Posted by _eeek_ View Post
    You're right, Dante. After re-reading, it sounded terribly negative, which wasn't my intent. Apologies, folks.
    I'm not Dante.

    I do not know the underpants dance
  14. Quote:
    Originally Posted by _eeek_ View Post
    -snip-
    Sheesh. Either look up 'jokey, non-seriousness' or grow a sense of humour...
  15. Quote:
    Originally Posted by Forbin_Project View Post
    The people that do this don't care about what they skip. They are only concerned about endgame. They can't understand that this game isn't all about the endgame. In their minds they can't enjoy a game unless they are all powerful.

    I say let them have at it. The sooner they realize this isn't the type of game they like the sooner they'll leave. Don't force them to be miserable. Then they'll only hang around complaining and scaring away players that would like the game.
    Or people (like me ) who have been around for a while and find the game only gets really fun around 22, when SOs come out and builds start to have enough powers to be worthwhile.

    I've never used the DfB trial for that, though. Although if its going when I roll, I'll use it to get from 1-8/9 in one go and have a nice little boost for the new character.
  16. Quote:
    Originally Posted by Noble Savage View Post
    Very true! While everyone gets to guide development of this set by voting on the individual pieces, our Player Summit Costume Workshop is the place to go if you want to help choose the high-level theme and begin the process of parting it out. Last I heard, we're definitely planning to do this again at the next Player Summit, so if you want to really get your hands dirty with costume design, you might consider coming out.

    Looking forward to seeing you guys there!
    GRRRRR!!

    Dev Team, Y U no come to the UK?!

  17. Quote:
    Originally Posted by Samuel_Tow View Post
    As far as I'm concerned, vote for whatever you want to see and use. If it fits the theme, great. If it doesn't, swell. That's what YOU want to see. That's the point of a player poll, after all.
    This, the Rednames did ask people not to post in the poll threads (like that worked...) so that people could make an unbiased choice.

    I'm guessing they will anyway, of course; this is the internet. If people cared what other people thought so much, we'd never have flame wars
  18. I will just say I approve of this use of polls. Asking the playerbase (or at least the forum goers) is a good thing.

    Edit: Also, is there no 'All of the above' option?
  19. Quote:
    Originally Posted by AresSupreme View Post
    Honestly if they could make them more involved like trials and remove the " kill alls" ill be sold.
    Not even that, Posi Parts 1 and 2 are a great model to go off. Two fun TFs for the price of one carp one? Sign me up to that newsletter.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Look, I generally try to maintain more class than to just badmouth a red-name who's just doing his job, but...

    So, you were worried that people wouldn't run the ITF if not for the swords? Smooth. You sell experience boosts. You sell Influence boosts. You sell honest-to-God recipes, the exact recipes that used to drop from Task Forces only. But you won't sell the Romulus Sword because it has to be exclusive?

    I'm joining the others. This is a stupid idea. Costume exclusivity is and always has been. All you're doing is shooting yourself in the foot. People would have paid for this. I would have paid for this. And we would have happily run the ITF like we always have, because it's a decent TF, because it offers good rewards for time, and because everybody's doing it, and will continue to do it.

    All this accomplishes is stifle creativity and lose you MAJOR good will points for holding back costume items for no real reason other than "marketing." Again. First the Super Packs with random chance for costume drops, and now this. This won't last forever, I can tell you right now.
    Quote:
    Originally Posted by Zombie Man View Post
    What ever happened to "give the players what they want"?

    Who's been begging you "lock up customizations to late-in-the-game tasks so those tasks can feel *exclusive*!"?

    "Exclusivity" is now a game mechanic goal? Then what happened to exclusivity of capes at 20 and auras at 30 when there are now two ways to get around that? Not to mention how someone can now buy their way into the fullness of all the Vet Rewards within a few month's time. So much for exclusivity.

    Now mind you, I'm not arguing for exclusivity. I'm just pointing out how 'exclusivity' as a rationale for doing something is pure nonsense when exclusivity in so many other areas are going by the wayside.

    And let's also discuss why you wait to now to address this instead of the first week of VIP Beta Server when the same points were brought up. Does Production read player feedback? Is Customer Service bringing to you our concerns when they get posted in Beta? And if they are, do you ignore it until it goes Live when the chances of responding to the players' concerns becomes too problematic?

    My esteem of Production and how they handle the Market is plummeting as each week goes by. I'm also very unimpressed with the rationales you give as if that simply ends the discussion instead of showing genuine interest or concern that you may have misread what players want and made a mistake.

    The use of micro-transactions is a huge part of your business model. And I am very unsatisfied with how you've implemented it. And this is from someone who already bought $300 worth of points between two accounts.

    Production needs to step up and talk to the playerbase instead of implementing things from a meeting by fiat. You did a major player survey for Going Rogue. You did a focus group for the general workings of FREEDOM. You need to do something for the specifics of the Market to make up for all the shortcomings of how you're implementing micro-transactions in such a haphazard way with such a demonstrable misunderstanding of marketing.
    This. Even someone like ME, way more unlogical than my avatar namesake (sadly) can punch massive holes in the so called 'logic' here. This is farcical and idiotic.
  21. Quote:
    Originally Posted by Rebel_Scum View Post
    It should be noted that Shield Defense only has 'comparable' defense to SR if IOs are taken into account. SR gets to 30% or so to all positions on SOs alone. Shield gets around 22%. This is on SOs, without any pool powers added to either. Really, that's not very comparable. Nor is Willpower or Invuln, they both have much lower defense and in the case of willpower only to a few types. They only become comparable to SR when IOs are added into the equation.

    A more notable comparison would be Energy Aura, which gets to 25-29% (depending on damage type) on SOs alone, not counting the buff from using Energy Drain which would push it a little higher. And that set has an endurance refill, a heal and some resists. Since the changes in I21 it also has the +recharge that was formerly the only thing SR had to itself among defense-based sets.

    For stalkers, Ice Armor gets to almost exactly SR's defense with 8 stacks of Energy Absoprtion (Doable even on SOs) But has a heal, an end refill and some debuff. And a tier 9 that gives resistance rather than more defense as well as regen and recovery.

    So yeah, I think SR could do with a buff. It does need something, but I dunno what. And what they could do without coming up against the cottage rule would be pretty limited, given how 6/9 powers in the set currently exist for the sole purpose of more defense. That's too many if you ask me, but we can't combine them into just the three toggles because cottage rule.
    This is true, although on purely vanilla an Invul Tank can get some pretty high defences.

    That aside, I agree. Re-ordering the powers would be a good step (IMO) so that at the least you don't have to wait 34 levels for one of the three supposed main powers in the set, but that does still leave the problem of one trick pony-age.

    I suppose adding extra items to the toggles and such could help? After all, Cottage Rule only applies when you are taking, say, Focused Fighting and changing it from a +melee def toggle and suddenly changing it into a clicky +res button. Keeping it as +melee def but adding, say, more DDR and, for example sake, a +ToHit bonus wouldn't break Cottage Rule. As far as I know, anyway.
  22. Quote:
    Originally Posted by Doctor Roswell View Post
    A very good point. So let's see where this leads us:

    Roman swords
    Unlocked by: earning the Centurion badge
    NOT included in Roman costume pack "to maintain some exclusivity to the Imperious Task Force" (which isn't required to unlock them).

    Roman axes
    Unlocked by: earning the Centurion badge
    NOT included in Roman costume pack "to maintain some exclusivity to the Imperious Task Force" (which isn't required to unlock them).

    Romulus/Nictus sword
    Unlocked by: completing the Imperious Task Force
    NOT included in Roman costume pack "to maintain some exclusivity to the Imperious Task Force."

    Roman shields
    Unlocked by: earning the Centurion badge
    Included in Roman costume pack

    Romulus/Nictus shield
    Unlocked by: completing the Imperious Task Force
    Included in Roman costume pack despite stated goal "to maintain some exclusivity to the Imperious Task Force."

    Oh, yeah... this makes sense. Well, the parts about Romulus swords and non-Romulus shields do, anyway. The rest, not so much.

    This decision just makes me loop into running DERPAHERP.exe over and over and over...
  23. Eh, /unsigned. Don't see the need. They need to make the Phalanx TFs more fun anyway; that's been on the list for years, especially since Positron.
  24. Hmn, given the massacre the likes of Praetoria makes of Defences, I'd say it's about time. When even a pretty tough Invul Tanker (not IO'd, mind) can get really shot up fast, I dread to think what it'd be like on a defence only and without heals character.
  25. Pretty much what the title says;

    Level 1 - Focused Fighting
    Level 2 - Focused Sense
    Level 4 - Dodge
    Level 10 - Practised Brawler
    Level 16 - Evasion
    Level 20 - Lucky
    Level 28 - Agile
    Level 35 - Quickness
    Level 38 - Elude

    Putting it bluntly, having a total AoE hole in a set that focuses purely on positional defences is daft and annoying in equal measure, given that AoE covers not just ranged AoE but melee as well, the supposed focus of a Scrapper.

    Brutes get their Evasion at level 20. Tanks get theirs at 12, for heaven sakes. Yes, they have defence as their primary, and it has a taunt aura baked in, but what possible logic dictates it equal that Scrappers and Stalkers have to wait 34 levels before they get actual AoE protection? Stalkers at least have hide, and Lucky is baked into their version of Evasion. Scrappers get up to a measly 7% at level 28, before finally getting Evasion at 35.

    Given that defences have changed a lot since their creation, and that currently everything SR apparently does 'well' looks to be overshadowed by pretty much every other set (WP; has high defences, regen and resistances. Shield; comparative defences, better offence. Invulnerability, even, can get massive defences with some IO slotting, although admittedly thats not a base layer to work off)

    So, would it really be a bad thing to give SR it's main defensive powers at a more sensible level?
    Just my 2 inf.