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There are relatively easy ways to make Praetoria far more appealing;
-Cut out about 3/4 of the stupid ambushes. Seriously. Not EVERY damn mission needs ambushes!
-Throttle back mob difficulty. Compared to Primal starter mobs, Praet mobs feel like (and usually are) level 50 mobs scaled down...badly. -
It's Catbot. All he has to do is loom and go 'Beeep!' and people get the hint.
Either that or Pengi mooped and meeped at them until they felt obliged to help. Due to cutness overload. -
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Quote:A code and engine internally developed by Cryptic. You know, the people who used to own CoH and then sold it off to NCSoft? Not to mention changes in the Dev team and a mostly new studio since then?I
The FAQ states that CoX uses a custom internally developed engine. The code is all known to the devs here. Making the required modifications shouldn't be that difficult for the devs.
So, an engine and code they didn't make, with documentation we don't have any idea whether they have or not, and you're calling US idiots for saying it's likely not easy?
...Wow. -
Quote:And thus spake ArcanavilleHistory should have taught them more than that. No game since City of Heroes and WoW released have gotten a pass on content depth. You cannot have content gaps. You cannot launch so thin that players can *create* content gaps with their behavior. You cannot launch without enough content for at least one full replay. Anything less and you're on life support before you even launch, no matter what else you have going for you.
To compete against another MMO already in the space, you need even more than that. And regardless, even if you launch with the bare minimum content to survive, if you cannot launch content quickly after launch to give the appearance of trying to catch up, you'll bleed customers rapidly.
DCUO proves you can have everything going for you, and still underperform if you launch thin. Conversely, TOR seems to show that you can do everything wrong *except* depth of content, and still survive. TOR is not an MMORPG, its closer to an MMO adventure game. Its a Leisure Suit Larry with lightsabers and a horrible MMO wrapper. Star Wars or not, it should be dead already, but I believe the content alone is giving people hope that Bioware can fix it before the players run out of missions to run.
The real problem with launching thin is that you don't get many chances to make a first impression.
Pretty much what I thought, really. Albeit backed up by someone with a LOT more know-how than I have. -
Quote:To be fair, though, the industry should KNOW by now that you need to launch with content that covers all ranges at the very least. Sure, you can expand on it later, but starting with massive gaps in, say, the 25-35 and the 40-50 range isn't going to endear anyone to the game.Not familiar with the internet are you?
Regardless of whether or not it's a silly argument, every single time a new MMO gets launched their forums are flooded by nerd raging jerks complaining that the game was launched incomplete because it lacks the content of "insert name of their favorite game which is several years old" and anyone that dares disagree with them gets shouted down as fanbois. -
Marvel would also not be impressed.
It's the same reason we don't have Shield Throw; 1) you then have no shield, 2) rebound mechanics are (probably) a pain to code, if not impossible, 3) nothing that can be linked back explicitly to Marvel. Because it's safer that way. -
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Throw Mace just sounds a bit daft to me.
Overload sounds interesting. Not sure how well received the end drain would be, given people have been asking that Nukes have their age old end drain removed, a la Judgement.
HEAP Clip I like. Adding more versatility to AR would be a good thing.
Swallowed...eh, folks don't seem too fond of intangible, but Iunno. Could be useful.
Not sure how feasible it is from a UI/programming point of view. Would need a redname comment on that, but the principle is a nice one. More choice is good, right? -
It'd be even better if SoA weren't forced to use those god-awful rifles. Ditto with the Widows and the claws.
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Quote:I see you totally missed the point.Oh, and
... is just a silly argument. Of COURSE COH 2 would have to be around for six years to have six years of content when it launched. NO MMO launches with all its content. COH (and COV) didn't even get you to 50 when they launched - they stopped at 40. Why does COH have eight years of content? Because it's been around *eight years.*
I mean, that's like complaining that if you had a kid, they wouldn't be born a working, self supporting adult. Well, *duh.*
Which was that, for a CoH2 to be able to adequately compete with this CoH, it would NEED that seven or eight years equivalent of content to even compete. Launching with the pittance most MMO companies seem to think passes muster these days would be tantamount to suicide. ergo, the seven-eight years comment.
'Duh'. -
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Quote:And that comes back to the problem that, according to the Devs, the games code after seven years+ looks a bit like, well;And actually, as a programmer myself who has worked with the Q3 engine, anything is possible with the engine, they just have to put the effort in to code it to do it.
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Dear gods, YES, /Signed!
I am sick to death of my Bots running up and punching AVs and War Walkers in the knees! Do you know, once upon a time, I could tell them to attack and they would *gasp* focus on ranged attacks?!
Now the damn things want to brawl everything! And I mean everything! One Drone and one protector bot seem to have suicidal tendencies, I swear. -
CoH already has examples of 'better' graphics. If everything was the same quality as the new content, i.e. Praetoria, bio and organic faces and the clockwork ones, etc, then everything would be good.
I mean, just go and look at Mirror Spirit. THAT is the sort of quality the game can already produce. It just needs to be spread more. -
Quote:I was going off what I remembered from Dev comments, which I believed was to do with mechanics. It seems I was wrong, and that's fine.I'd like to point out that I don't like what he tried to do there either.
And that I just think that what you are saying is no exactly right with what is the true situation which is more along what was recently said and I pointed out that it's not to do with that is "impossible" but the devs don't like the way it'd look, which has been a constant argument from them with certain things, even though its the way it'd look is exactly how the comics shows it always in the first place.
Don't get me wrong, if they CAN add it to the game, and if it looks half decent? Great; it'll make some players happy, and that's good. If being the operative word, was my point. -
Quote:The newest MMO being developed by NCSoft is WildStar.
http://www.wildstar-online.com/en/
Now is it possible there are two MMO's being worked on? Sure, anythings possible.
....
That just sounds like a hodge-podge mash of Mass Effect, Borderlands and a few other generic 'sci fi' clichés. I mean, yes, there will always be certain parallels and clichés that are nigh impossible to avoid and all that, but...
Christ, is no one in industry CREATIVE anymore?! Ugh... -
Yeah, CoH2 would have to be in development for about...four to five years? Maybe six? To have even the ghost of a chance as being as good and full content wise as CoH is.
Releasing with the current 'baseline' that MMOs (and some other games for that matter) seem to think is acceptable would be nothing short of suicide. -
The whole 'Tankmage' argument is so much fallacy, given that pretty much every type of power has already been combined in the current EATs. All it requires is balancing, something the Devs have a pretty good track record for, really. If anything, many would still argue that Khelds are in fact underpowered at times (mostly the fault of clunky mechanics when it comes to form shifting)
However, one thing to bear in mind is that the Dev meaning of 'Epic' in Epic AT is specifically 'tied to a section of canon and a particular story'. The 'Epic' has nothing to do with power levels or the like, but instead a specific background.
I, personally, would be very happy to have a Power Armour style AT, like the PPD Hardsuits/Praetorian IDF etc. I'd LOVE to get big armour and bigger guns.
However; long held suggestion: Rikti AT
Rikti backstory: Substantial
Room fo exploration: Considerable
Unique AT opportunities: Many
Option; Neutral AT: Available
Traditionalist: Restructurist: Hero and: Villain
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Yeah, I noticed that. But since then it's been silent waters, so whether or not anything is actually coming from that is anyone guess. And is far out speculation at best.
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Quote:It also LOOKs a hell of a lot better.If the graphics are a problem, then they can just upgrade them again like they did with ultra. Everything else is pretty good, and I like the graphics as they are anyway.
There's only one change I can think of that other games have that CoH hasn't got yet, which is moving while attacking. That is the only thing anyone has mentioned not liking when I tried showing off this game(not counting when someone doesn't like MMOs). Their words usually are something like 'I don't like games where you just stand there clicking buttons and watch', and in a way I agree that not being able to move during animations that are instant skills is pretty primitive compared to newer games.
Making a new game entirely isn't needed, as others already stated.
Nothing, to me at least, looks as badly done as moving while attacking. You'd need real world level graphics to have characters moving and attacking and having it look good. Rooting allows for far more solid animations, far more complex animations (See Staff fighting on Beta) and to give powers a real sense of weight and oomph to them, something you simply do not have when there is no rooting.
It also stops the horrible waist-rotation, where the characters top half and bottom half look totally disconnected. It's like the actiony version of the terribad female 'showing T and A at the same time' pose. -
Meh, forget leaving mine laying to a pet AI (bad idea), let mines be targeted powers. Let the player throw a mine or gas trap or something that either waits for a mob or detonates if it's thrown into one.
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