-
Posts
11520 -
Joined
-
Meh, I personally detach everything mechanical from everything narrative in game and characters.
Example; my character Leon DeFeurard is stinkingly rich. Not in terms of 'inf', he just has a nearly bottomless Swiss bank account that was set up many, many years ago and has been accruing interest to the point of him never having to work a day in his 'life' (He's a vampire, so technically undead)
'Wealth' in game is not represented. Inf is a game mechanic used to buy meta-game things. He is a vampire; he is naturally good at what he does. His powers don't rely on incantations or magical macguffins to be effective, they just ARE. From a mechanical metagame stand-point, however, I need to level him up and buy and slot enhancements to make and keep him effective. That has NOTHING to do with his character, and is so totally ignored. It's a mechanic. End of.
I work with the game world, its narrative because that is where the characters are. They are a part of that game world. The enhancements and Inf and slotting and Inventions are all NOT a part of the narrative game world. They are a metagame mechanical necessity that happens to have a vague bit of flavour. What they ultimately are are [Enhance Damage Slot] and [Enhance Accuracy]. Because this is a game and an MMO and those are a part of that genre and style of game. As a gamer, I use them because I want my characters to be able to be 'better' and fight tougher stuff and etc etc. As a writer I completely ignore them, because they make no sense in the games narrative world.
Hope that simplifies that down. -
QR: Bait and switch? Well, that's an eight year old bait and switch that even Nemesis couldn't have planned out.
i.e. No -
Quote:Plausibility and verisimilitude (damnit, I use that word too much now) are important.As far as working NPCs into backstories goes, I've done it in the past, but I tried to do it plausibly.
For example: my main is a cyborg who designed his own cybernetic components and then was blown up by Crey, which made the replacement of his own natural limbs necessary. Obviously, since he was a quad-amputee, he wasn't going to be performing the surgery himself, so he called in a favor from an old college buddy....Rick Davies.
Yes, an NPC appeared in his backstory, but he was just an old friend who did him a favor. My main's real name is Dr. Alvin Morris, he has a PhD in robotics and cybernetics. he went to college with Rick Davies, but when Rick went on to become a hero (he was the hero Horatio), Alvin went on to become a scientist. It wasn't until years later that Alvin became a hero.
The Praetorian version of my main is currently locked up in the Behavior Modification Facility. Neuron and Anti-Matter had his help designing the Praetorian Clockwork, and they had him mindwashed so they could take 100% of the credit for it. I doubt I wil ever create the Preatorian Alvin as a character.
For example, my namesake, Alpha, has Positron in his back-story. In that Positron kicked the bolts out of him on his initial rampage out of a Crey lab. Given Posi is a hero, that's to be expected. Alpha got his pay back years later when he was vastly improved and had a team of other robots with him. Because that's what Villains do.
Inspector Jen Kerringer, a part cyborg PPD officer has Rick Davies in her back story, in as much as he helped alongside the DATA people to implement her cybernetics after a near death experience. Given Rick helps with tech and tech heroes and tech problems, that isn't too much of a stretch to pass off. No dialogue, just 'he helped implement this advanced tech'. Etc. -
"Ahh, 'the greater good'. That's the bit where you cough up a huge pay-cheque before I lend my aid, right? Because, face it, if you are THIS desperate to ask ME, a Villain, for help....then you need my help. Now, I can afford to slope off elsewhere and find a nice quiet place or other dimension to weather it out in. You, though? Yeah, you can pay my price, buddy. That's 'the greater good'."
Savvy? -
Quote:Just to pick a nit, Penny and the Clockwork King were/are more powerful. Which, in turn, demotes her to 'one of the most powerful' which isn't the same as 'the most'. Which, in turn, has already moved her barrier.Psyche, story-wise, was the most powerful psychic on the earth.
States going I could deal with, even if the scene could maybe have had a bitter of extra 'epic'.
Pysche? Hoo boy, that was a big ol' case of Ol' Idiot Ball washed down with Failcake and Speshul Juice. Seriously. -
In what magical, bizzaro universe did 'one' suddenly become 'two'? Sorry, but your 'counter' makes less than no sense. One is one is one is one. It is not two.
-
Quote:If the above was not tongue in cheek, then that still makes no sense.You're, um, upgrading the first heart to double its effectiveness, casting more magic on the lone pair of gauntlets, uh... yeah.
What if my character uses a power-armoured suit, and doesn't have or WANT a cybernetic heart? What if they don't have a heart at all (two of my characters are robotic). How on earth is my Invul/Energy tanker putting munitions in his fists to increase damage? What is this I don't even
End of -
Dean Mac.
That's it, just Dean Mac. He's fun because, come on, it's this guy trying to be best buds with a powerful villain ("Dean....I am NOT high fiving you. Stop it. It's addressing.") and not being put down by anything....and then you get the rest of the arc, which is fairly straight faced.
That arc, for me, juxtaposed light and 'dark'/serious perfectly. YYMV, but we need more Dean Mac in the game, and less...Shining Stars and....Dr Graves....
Pardon me while I go clean my fingers after typing about those THINGS >_< -
The majority of lore I can work with relatively easy. For example, sure, my characters by stuff from shops. Some of them have to eat, some need clothes (some don't) and video games, books, new toothbrush etc.
What they DON'T do is buy cybernetic hearts and fill themselves with 13 of them, or lace their arms with ammunition, or wear 15 pairs of gauntlets, or-
Yeah. You see where I'm going. The enhancement stuff is purely metagame. Ergo, it gets ignored in-character for what it is.
I tend to ignore most of the Incarnate stuff, too. My current main, Chief Centurion Z1, is an extraterrestrial robotic being. He's not 'being empowered' by anything. Really, I could argue that he's always had that level of power (after recovering from major shut-down when he crashed on Earth during the 40s) and he's now having to use it more to fight tougher stuff. My human, rifle wielding guy in power armour certainly isn't being empowred by anything. He works for Vanguard, so he's just packing more anti-heavy and Incarnate-level busting weapons and ammunition, along with shielding and better armour plating.
Stuff like Doc Brainstorms power proliferation gets ignored outright as non-canon guff that should never have been written in the first place, period -
Quote:Not to say that pretty much all the power pools aren't in need of some looking at, but...I would be for this, the Fighting pool is like Fitness, it's necessary for almost every character it seems.
Did you SERIOUSLY just compare Fighting to Fitness? If it's 'necessary' on a Blaster or Dominator or the like....well, frankly, you ARE doing something quite horribly wrong.
I take Tough on Tanks and Brutes that have res sets, and from time to time on Scrappers, and tend to only take Weave on defence heavy characters, like my ninja Stalker and on my Invul Tank.
I'm not objecting to changes, but calling them 'necessary' is a gross overstatement. -
-
New animations for certain. Hell, though, if they ported ALL those new blast animations they did to every other blast set? That'd be a ton of options right there. I simply don't understand them limiting each blast set to the original and ONE variant of the new animations. That seems...well...daft?
-
If there is one thing I HAVE to do before I die (before #83: lunge wildly at the Pope...) is to find Michael Bay. Get him alone.
AND PUNCH HIM IN THE FACE.
For being an affront to everyone with half a brain and all creatives EVER.
Maybe get a dead turtle and beat him with that, too, just to add insult to injury.... -
It wasn't a bad ending, all in all. And, yeah, the special maps made me sit up and go "Woh....dude."
Ironically enough, Ghost Widow was actually the hardest fight in that. Gods DAMN, who lets her hold straight through Unyielding? She needs a few more punches, methinks...
Even though I'd probably get lambasted for drawing something related so closely to canon, I'd even be tempted to do a small comic of my character and his team running through that, especially him talking to Scirroco and Recluse. That fitted nicely. And then having Chief and Recluse laying the double slam down on Rula-Wade. That WAS satisfying -
Quote:What 'pure magic AT'?^^^This, I'd love to have a pure magic AT. As long as they gave us legit robes to wear with our toons...I hate having to attempt to use kilts as a robe bottom.
Despite certain anomalies (most of which are due to tech limitation, i.e. Masterminds) pretty much any set in this game can be represented by any of the origins. You can throw fire and be tech, natural, magic, science or mutant. Locking any of them, even thematically, is a really really BAD idea.
If you mean more stuff like alternate animations i.e. wands for blast sets, that's a whole other topic. -
-
Quote:I think you underestimate our desire to expand the game in more creative ways.
Counter question:
Let's say, hypothetically, we introduced a new AT, but because of the amount of time and cost it would take to develop it, we had no choice but to offer it in the Paragon Market (a possible scenario).
Based on our established precedents, what do you feel would be a fair price, in Paragon Points?
I'm interested in your responses.
Statement; Fact: New AT: Rikti
Only alternatives; acceptable: Ranged or Assault/Armour
Failure to deliver: Result: Termination: Extreme prejudice
Addition: Acceptable Alternative: Rikti Body Type
Accept: No Substitutes
Please? -
Quote:I think that assumption falls on it's face, because no one (in their right mind) would ask to have that sort of power level across the board.the trick of course being your "token afterthoughts"
so I assume you mean:
has ranged damage like a blaster
melee damage like a scrapper
and defenses like a scrapper
and presumably the answer is you will never have 3 powersets worth of power
whereas of course you can in game make a character that has the powers already.
Having a character who could use ranged or ranged/melee (assault) and have shields/defences would need it's own power scale. So, while it likely wouldn't be as hitty as a scrapper or as blasty as a blaster or as defensive as a Brute/Tank it would still be able to do a mixture that the others can't. A halfway house.
People instantly assume people want tank mages. They also conveniently seem to forget that that argument hasn't held true for the ATs that ALREADY mix blasts, melee and armour, along with limited buff/control, and that those ATs are HEAT and VEATs.
The Devs know how to balance ATs. I'd just like to see them fill in the concept holes that are still there, such as Ranged(or Assault)/Armour and the Melee/Support that lots of people have requested. I personally don't see the point of Melee/Support, but I've certainly noticed it being a frequent request so, hey, why not? -
Cats would be no good, unless they were tamed Lynx's or wild cats or something. Your average cat is a giant coward. Dogs aren't much better, given what vicious gits wild rats can be.
-
-
-
Quote:*Checks quickly*
Technically, that's "RuluWade". We last leave off with Wade wanting to absorb Rularuu. Wonder if he's successful?
Nope, still have fists attached to my arms. Still up and mobile. Still have one massive grudge to settle with that guys face.
What do YOU think? /e knuckles -
I'm having truly weird and BLOODY ANNOYING issues with CoH at the moment. As in "It's the only damn game, either on PC or Xbox, that lags right now."
And by 'lag' I mean ping going from its usual 200-300 mark to up to and over 4-5k. Insane amounts of rubber-banding, power lag...not for enemies, mark you, THEY can still smack me about just fine, but I can't hit back. Chat lag, all kinds of crud.
Before you ask, NO, it is NOT my damn rig. It is also not the net, I did the speed check and suchnot. When the net used to be bad (back in Uni halls) I could still play CoH smoothly. Anything else went and died in a hole, though.
Now I can even play TF2 smoothly, while CoH is in the hole.
So...if that was to do with game memory leaks, that would at least give me some comfort in that it will probably go away next patch. Or something. Either way, though, it's stopping me playing at all at the moment, which sucks. And it's making me go all Karkat on channels... -