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  1. Quote:
    Originally Posted by Thunder Knight View Post
    I'm not sure I completely understand the "it's so SLOW!" complaint about Energy Melee. Because, for example, Electric Melee has two attacks that are just as slow as Energy Melee's slowest attacks, one even using the same animation, and Jacob's Ladder isn't exactly speedy, either. Yet I've never heard any complaints about Electric Melee's speed. Is it just because Electric Melee's slowest attacks are AoEs instead of single-target?

    The same goes for Kinetic Melee, which can't be explained by single target vs. multiple targets. Kinetic Melee's second-slowest attack (Burst, which has the same animation time as Energy Transfer) is also a PBAoE, and none of its attacks (even Concentrated Strike, its slowest) are as slow as Total Focus / Thunder Strike. Is it the elaborate animations that make the set feel slower than it is?
    Basically, it boils down to Energy being;
    1) Quite slow
    2) Having one AoE attack which is pretty naff numbers wise.

    Both of the top tier powers are ST attacks with very long windups. Total Focus is only of much use soloing or fighting Boss class and higher in teams. Ditto for ET. Thunder Strike, being an AoE, will still hit *something*, unless the team wipes out the entire mob in one-two shots.
  2. Quote:
    Originally Posted by Northman View Post
    Is that a human form or tri-form Warshade? Mine is stuck at 24 too lol.
    Triform. Allllways Triform, especially since they finally made the transformations instant.

    Run in, Eclipse, Mire, Dwarf form, Mire again, Human form, Nuke, Stygian Circle, Corpse Bomb (It is, shut up! ) and then summon fluffy.

    Sure, it's not up every mob, and having to Eclipse every mob would be a pain, but by the time you hit level 38-40 with Eclipse, you're pretty unstoppable, and that's just on decent SO slotting. Yes, it's a late bloomer, but when you start getting into iSlots and IOs? Nictus ftw
  3. Quote:
    Originally Posted by Power_NA View Post
    Peacebringers and Warshades... they are a pain to solo, mostly because of the Voids who kill you in 2-5 shots.... I never gotten past level 24 with them
    ...
    *Looks at his non-purpled Nictus who eats x8 spawns by default*

    Dechs, I think there are people in need of tutoring in the way of the **-ing Warshade
  4. Quote:
    Originally Posted by SteelRat View Post
    No I realise those methods have no penalty, but being that they're in zones a new player may not initially be aware of yet, and have an inherent risk associated with players below say level 10 venturing in to because of the levels that these zones are set to.

    If you imagine a new player arriving in Atlas and getting invites from level 50 teams doing Radios, the speed at which they level is going to give them very little incentive to want to do anything else. My point is not so much about availability of these "fast track" routes, but the visibility of them.
    In that case, I think Ouro is a pretty safe place to put them, thanks to the level gate. And, y'know, the whole point of Ouro (at least mechanics wise) is to replay stuff you missed. Like Bank missions, for the badges.

    I, for one, am less fussed about the generic radio missions themselves. Yes, being able to play in zones other than GV/PI would be nice, but then again there is still a lot of other stuff that fills that and, frankly, I tend to play with friends who RP anyway, so the missions tend to be whatever we damn well want them to be, at any level range

    But having the bank missions, especially red side, in Ouro would be nice. And also not farmable from level 1.


    Quote:
    You know what, on this point I agree 100% with you (I know.. shock / horror!), and this in part is probably part of the reason my initial reaction was as ... strong.. as it was. Even now, teams that I find or join just seem to want to do Radios ad nauseum and I would be against any change that makes that practise more common place.

    I know that CoH missions almost by definition don't generally have that much variety (especially the older content) and some players might not really notice the difference between endless radios and a normal mission arc (other than arc missions tend to be a bit longer - especially later on)
    Yeah, I guess I nearly never see that, due to aforementioned teaming with friends with the sole exceptions of DfB for my newest characters and iTrials, where you need that many randomers. I can 100% see why that would begin to grate very quickly, though.

    Quote:
    None taken. I think teh intertubez make people has a sad cos tehre are no gurlz
    You need to play on Union sometime then
  5. Large payment. In cash. Real money.

    I love Union. Friends, SG, characters...it's all there. I don't have any intention of moving. Why would I?
  6. They tried it. It broke the game. Ergo, not until they get that fixed and, even then, I think the Dev aim was to make it two more slots at certain levels, and that was it.

    So, don't get your hopes up.
  7. And, daftly enough, the Villain-side badge sets BOTH have accolades with powers attached to them. Making it that much more annoying if you want to go for them. At least Force of Nature can be done with standard level 50 Mayhems in PI, because the side missions are random and so are a bit easier to get. Invader, however, requires you getting ALL the exploration badges. Which, right now, is an annoyance if you don't have friends in the right level range.
  8. Quote:
    Originally Posted by Minotaur View Post
    But people do. Palladium (the company that does RIFTS P&P RPG) used to do a (exact numbers may be different but this was the sense of it) "you give us $15, we give you $20 worth of random goodies" some of which could be unobtainable otherwise as a Christmas promo every year and they were always oversubscribed.
    My point is, why can they not put the costume, at the very least, as a separate pack AS WELL? Then everyone wins. Money is still passed over for content, which can then go into more development. WHY is this such a big PANCAKING issue for people to get?
  9. Quote:
    Originally Posted by AkuTenshiiZero View Post

    There is no reason to play a villain.

    Paragon City is a nicer looking place. Heroes get access to more content. Hero storylines make you feel heroic, whereas villain storylines make you feel like a chump. The Hero population has always been larger due to being the older game. All of this makes playing a hero the obvious choice. What reason is there to play a villain? Personal character lore, something that fewer and fewer people give a rip about these days. ANd frankly, before CoV was added people were already playing "villains". We've come full circle, and now we're back to pre-CoV. I feel like a friggin' squatter, one of the few stubborn a-holes left who refuse to give up on the red side, despite how ridiculously unenjoyable it is when there's nobody to team with. It's infuriating beyond words how far my favorite game has fallen into ruin.

    The Rogue Isles could be deleted from the game tomorrow and I honest to God don't think most of the players would notice, and those that did would most certainly not give a ****.
    Speak for yourself, because, frankly, I know a lot of people who WOULD give quite a large damn on Union. Just because you don't like it doesn't mean everyone else is in the same boat.
  10. Quote:
    Originally Posted by SteelRat View Post
    I give up. How many more times? It's only NOT happened because of the penalties. When the AE was introduced, it was stuffed to the gills of people wanting farm invites and the like. As soon as the XP reductions were introduced it was a ghost town - so this sudden influx of players on its introduction whilst was partly due to players playing with the new shiney, it's more than coincidence that its continued use at the same level came to an abrupt end once the XP changes had been made.
    That argument still doesn't hold up though. Council or Family farming in PI. RWZ farming. None of those have the penalties AE does. Most people, however, prefer to play varied content solo or with friends, except in certain cases (I know me and some friends have run RWZ to get new characters up to 22 or close to, since I for one find pre-SOs mind-numbingly annoying/boring having done it so many times)


    Quote:
    Am I right in saying that the only badges that are gained through Radio Missions are the exploration badges in Bank missions? Introducing these in Ouro might be a good idea simply because there is a pre-requisite to getting to Ouro in the first place.
    That was the reasoning, as I understood, for asking for the Bank missions in Ouro. That way you can 1) get the badges you may have outlevelled without having to beg around for a lowbie team and, 2) have to be the pre-requisite level to get into Ouro anyway. If there's a downside there, I can't see one

    To add, nothing personal in this. If I'm come across as abrasive or overly whatever...well, not the intended point. I blame the terribad medium of the interwebs
  11. I'm probably only coming across that way because, so far, the counter argument to the suggestion have been relying on an end result that, as has been said, would already have happened if it was going to.

    The OP;


    Quote:
    Originally Posted by Vitality View Post
    I want to suggest allowing Radio missions to start at the zone level...like they do now...all the way up to level 50.

    Example...you can start getting radio missions in Talos at level 20 (I believe)...but allow us to continue getting radio missions there all the way to level 50.

    Think about it...you wouldn't be forced to run level 50 Radio missions in PI only.
    So, yes, Ouro got mentioned later. I am very much in favour of this suggestion, especially Redside, because there are badges related to an accolade there that, otherwise, is a hassle to get if you happen to have out-levelled the zones.

    If anything, this suggestion is a benefit for those that DO go out and play the 'regular' content. Which, if I'm correct, is one of your main points, yes?
  12. Quote:
    Originally Posted by Forbin_Project View Post

    The people that "gotta have it now" have always and will always outnumber the people who have patience.
    Oh, I wonder why that is?

    Hmm, maybe because there IS no other way of getting these parts!
    Self fulfilling baloney prophecy, much?
  13. Quote:
    Originally Posted by SteelRat View Post
    First of all, no I didn't say anything about putting the Radios in Ouro; I said that putting 1-50 Radios in Atlas Park would mean that players would be able to play the entire game outside of Task Forces in three zones. Level to 50 in AP doing nothing but Radios, hop over to Ouro to flashback all the content you skipped whilst levelling, then off to DA for Incarnate content. The fact we're getting new zones and zone revamps tends to make me think this is a situation the devs would rather not be in.
    I seem to be talking to a brick wall.

    Players would not 'be able', they already ARE able to do this.

    Do you see the game crashing down around us? Everyone ONLY farming in three zones? No? That's because the people who are content to grind and farm are a relatively small number, while everyone else is out playing the game THEIR way. Savvy?


    Quote:
    Granted, that same situation is possible now, but there are key differences, that make it less attractive to the masses. The AE has had changes made to the XP rewards that make this practise less than efficient, and therefore less attractive to people who want to get to 50 as quickly as possible.

    You seem to underestimate the natural capacity of gamers to find the most efficient way in anything. Fire farms, next question.


    Quote:
    The sewer trials exemplar you down to a cap of (I think) about level 12 or so. I would doubt very much people would enjoy using the same couple of powers every time all the way to 50. I'm sure there are those that do and these are the kinds of people who will seek to power level whatever the circumstances, precisely in the way you speak. And I agree; there's nothing you can do about those people because they will find exploits no matter what.
    You also seem to underestimate the tenacity of hardcore grinders and farmers.


    Quote:
    The point is that bringing 1-50 Radios to Atlas Park will be the AE pre XP nerfs all over again. Much more availability to EVERYONE simply due to increased visibility which in turn is more likely to make it the norm rather than the exception.

    Alright, maybe I'm over reacting. Maybe this "nightmare scenario" as you call it (the terminology of which is also a little overblown ftwiw) won't happen. The fact of the matter is (albeit largely anecdotal) that these situations have happened in the past and the devs have taken steps to curb the attractiveness of doing so in various ways.

    I think, therefore, that the implementation of this idea is unlikely without suitably implemented penalties; say a reward reduction for every level you are over the limit for a particular zone until it gets to 0 if you're more than 10 levels over. This way, all the people can still "play the game the way they want", but there are no ways of exploiting it.
    This thread is about letting Radio missions carry on to 50 or be Ouro-able, so that people can get the badges. I didn't personally agree to adding Radio/Paper to Atlas and Mercy (and if I did, I was tired and at University, I redact it) So, ultimately, all we/I are/am arguing about is whether to let them be in Ouro or scale to 50, albeit with level appropriate enemies in the latter case. In which case, yes, I think that should be in game as a QoL feature, because all other badges (with the exception of one very specific Redside contact) are in Ouro. And are needed for an Accolade redside, which is otherwise an unnecessary hassle to get.
  14. Quote:
    Originally Posted by Forbin_Project View Post
    Not a problem, this is what I said.



    By the simple game mechanic of requiring people to change zones to get level appropriate radio/newspaper missions new players cannot help but learn more about what's unique in each zone, where the landmarks are, and where to find specific NPC groups.
    For the record, I'm all for keeping Radios and papers in the zones they are and not moving them to Atlas/Mercy. So, sure, people would still have to move. I honestly don't think that would root people in said zones, unless they intended to stick to one zone anyway
  15. Quote:
    Originally Posted by Reppu View Post
    My stance is this: More people bought the super packs than not. If they're just going to release the exclusives in them Soon(TM), what is the point of purchasing the sets when those people who bought them most likely wanted the Costume Sets?

    It's an ugly situation no matter what. But more people would, logically, be upset if something they went to support was later released to the masses anyway, and just 'rode on our coat tails'.
    Because some people, obviously a significant amount, still bought packs after getting the costume parts. For things like ATOs.

    Next 'counter'?
  16. Quote:
    Originally Posted by Arcanaville View Post
    If knowing the items will eventually be sold ala carte after the superpacks are discontinued reduces the amount of income they make on superpacks because a significant number of people wait, is that just an acceptable risk you're willing to take?
    If people intend to NEVER buy a pack until the Costume set as a whole comes out, then yes.

    The logic at play here is false, in my opinion. You have the packs, right now, for people who want to buy the packs. At present, people who are on the fence will likely buy the packs until they have, say, all the costume parts, then NO MORE PACKS. And there are those who will NEVER touch the packs out of protest.

    So, say the Devs release the costume set in a pack of it's own. Heck, charge a little bit more for it, I don't care. Then you get four or even five groups;
    -Those who buy the packs anyway, who don't care about the costume parts.
    -Those who buy the packs, who care about the costume parts but will still buy packs from time to time for ATOs, boosters etc.
    -Those who were on the fence but still sway to pack-buying
    -Those who were on the fence who then buy the costume set
    -Those who have no interest in the Super Packs but will happily throw money down for the costume set bundle

    I have seen NOTHING good to contest that. So, anyone?
  17. Quote:
    Originally Posted by Zwillinger View Post
    Just a friendly reminder that this is a thread for you all to give your suggestions to the art team about costume pieces. Please make sure that you're posting your bug reports in the appropriate forum so that the QA group can find them in their nightly scrubs. Also, make sure that anytime you post about a bug, you also file an in game bug report as well.

    That being said, let's please keep this thread on track so it doesn't derail from it's original intent.

    Thanks!
    In the same vein as Sam, Zwill, there are bugs reported years ago, graphical and otherwise, that are still in game. To actually have someone very visibly taking note and doing something about them seems entirely alien because so little in the past has been done to fix stuff. Even with in-game and out of game reports.

    Even recent ones like, oh, Iunno, the massively broken ragdoll physics that not only breaks NPC enemies but also MM pets if they get knocked back? I know that's not graphical, but there's been no comment of a fix in the works for something as big as that.
  18. Yes, but there are people who would buy the Super Packs anyway. So...why not ALSO let the people who are sick and tired of the damn things still give them money and at least get the stuff they want out of it? i.e. buy the damn Corsair set? That's *stupid*.
  19. This is not cool. This is not cool AT ALL. I'm especially annoyed to find that the Cosmic Corsair set from the stream is, once again, ONLY in the Super Packs.

    I will GIVE you my money, guys. I will give it to you MORE than happily...with the caveat that I am laying down the money on WHAT I SPECIFICALLY WANT OUT OF THAT.

    Spare me the bloody rhetoric of 'Oh, but you get something anyway!'. Yes...and? Something that is NOT what you are intending to buy is still not what you were after when you paid cold, hard cash.
    I do not go into a shop to buy something and get told I have to buy a lucky-dip bag to get the items I specifically want. That DOES NOT HAPPEN. So why the almighty smeg is it happening here? After there was ALREADY a load of outcry against this stuff the first time around?

    Not cool, guys, NOT cool.
  20. And I have to spend today in town to hand in a CV and buy stuff.

    Cuuuuuuuuurrrrrrrrseeeeee yooooooouuuuuuuuu!! /Shakefist

    Someone better take notes and make a post
  21. Quote:
    Originally Posted by Forbin_Project View Post

    I voiced an opinion and backed it up with a sound argument which hasn't been refuted by you.
    Which was that, again?
    Seriously, I do get lost in post slurry from time to time. Silly forums.
  22. Quote:
    Originally Posted by SteelRat View Post
    So.. in a nutshell, as we already have a situation where everyone grinds out the same stuff over and over again, we might as well introduce another one. Lovely.
    No, it's called 'The counter argument to this suggestion is over-reacting to a situation that , were to happen, would have done so already.'

    People used to and probably still do farm missions in PI. If I remember right, that was 'killing the game' at one point. Then came AE, and while it did have a rockier start than most of the other culprits, it still didn't manage to do what everyone said it was going to do. Want to take a guess? That's right 'killing the game'.
    And we now have DfB. Which is apparently killing the game. Only, quite clearly, it's not.

    So, your 'argument' is that putting Radio missions in Ouro would, somehow, kill the game. Despite the fact that three previous methods that were actually far more effective have NOT killed the game as we know it. I can't see any logical fallacy or flaws in that reasoning whatsoever...
  23. QR without reading the rest;

    Knockback. Or, rather, the ragdoll physics as a result of knockback. As in, it's still broken. Which might be nice when certain enemies effectively get perma-held because the broken ragdoll means they cannot physically stand up and resume hitting you, but it's hard to take things seriously when mobs are basically imploding in on their own skeleton. It's also REALLY annoying when it happens to your mastermind pets.

    Which brings me neatly onto; A.I. Pet and rescue A.I. was never good, but it seems to get worse, better and then worse again in stages. We seem to be in a down curve section at the moment. Which sucks.
  24. Quote:
    Originally Posted by Dink View Post
    Fireheart: Sending it off to QA, tested it on my machine, same thing, wow, very old assets also.
    I think 90% of the current costume options can be covered under 'old assets' Dink

    And this is why I keep harping on and on about Revamp being better than 'New Shiny!', because it serves double duty.