Techbot Alpha

Forum Cartel
  • Posts

    11520
  • Joined

  1. Quote:
    Originally Posted by Dechs Kaison View Post
    Overall, I think you're going in the right direction, but there's a fine line here you have to be careful of. If anyone can replicate something in the pool powers with their primary/secondary powers, then you have to make the pool power a less powerful version. This can be done by making the endurance costs higher or the base values lower. In many cases, it was too much of both. In the case of Presence, they just made it horrendous.

    This is very true. For the values granted by the powers compared against the endurance price, I find it too much take and not enough give. Tough is a great example; on armour ATs its a nive boost but one that is vastly inferior to their main sets, and yet costs up to three times as much. On non-armour types, it has nothing to stack with, and yet still a huge endurance penalty.

    Too much take for not enough give.
  2. Coming from England, all I could think of when I saw the title was "Eeeeehhhyeahyooooouwangah! Comeon'eeeennnnnnyeaaahooo-oo-oo-oo! Uhuaaaahhh!"

  3. Quote:
    Originally Posted by NuclearTwinkie View Post
    So, how many costumes slots would you like to have on each character?
    As many as I want and need. We're talking, at the least, double figures.
  4. True enough, Tex.

    However, and I feel this is an important however, there has to date been no reneging of the Devs Official stance that the game was and still is balanced purely around SOs.

    I just want to point out I feel that everything, pool, set or otherwise, should be funtional, useful and 'wantable' with just SO slotting.
  5. I think it may actually be a good thing. Because all the people leaving will be the elitist trogs who would only talk down to new and F2P players like they were some kind of second rate citizens.

    As it is, the ones left will be the ones who honestly don't care about that kinda arrogance, and will happily deal and team with any players bar the tools and idiots. So, it may well actually be a nicer environment for newbies to come to.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    PVP.

    That said, Phase Shift was used a LOT more before it was given the (original) 30 second timer way back when, if nothing else than to explore.
    The thing that sparked me finally putting thoughts down to typing was I was trying to design a 'phase-walker' character who basically hunted all the nasty, awkward things with tricks up there sleeves to mess people up.
    Like Carnie illusionists. How do you hurt them when phased? Phase yourself.

    That...kinda of went out of the window and onto the rocks when I saw the insane recharge time, end cost and general lack of general use.
  7. Still find the 'Heroes are made in America' part kind of...ehhh...overly cheesey and borderline facepalm-worthy patronising. I take it no one else is allowed Heroes?

    In all seriousness? Do want. Do want NOW. It's nice to see, very clearly, how Steve Rogers is just your average joe who is actually, heaven forbid, human.
  8. This is also true. In a way, now would be a good time to not only balance the current pools a bit more 'fairly', but also introduce new ones to spread the load.

    Really, I think the reasons that Fighting and Hasten especially are becoming more prolific right now is purely because there is so little in the other pools that is actually worth going after in current iterations.

    People take Fighting because it boots sets like Shield, WP, heck any armour set. People take medicine for extra versatility and a self heal on sets like WP and Shield. People seem to take stealth for LotG muleing and Hasten for recharge boosting. And Leadership because it stacks well on teams and can help boost defense based builds.

    Other than that? Besides certain niche usage (MMs taking taunts etc, and even then I've NEVER seen that happen in game myself) the 'non-FTM' pools are mostly ignored. The only time I've ever seen whirlwind was when someone was griefing RP in PD during the winter event. I've never seen Phase Shift used. Stealth was in PvP to boost stalkers Hide. I've never seen TP team used, Group fly once in a blue moon.
  9. Quote:
    Originally Posted by Oedipus_Tex View Post
    The same is true of every power. Defenders don't spend less endurance to blast even though they do less damage than a Blaster, and Controllers don't spend less endurance than a Defender even though they buff worse. The value-add of being able to access something normally outside your sphere is a factor in resultant power; Tankers don't benefit at all from pool Taunts, and some Masterminds might benefit a lot, simply because its their only route to them.
    This is true, and I appreciate that part of the goal.

    However; even for those that benefit most, I feel the endurance costs and other issues seem far too much like the 'balance by inconvenience' that was common seven years ago than the 'balance by actually working ok' that the Dev team at Paragon has developed since Cryptics day. The Devs have stated before that they wanted to encourage people to diversify and experiment more (Inherent fitness and other changes being proof of that) so, why not give some love to the pools?
  10. Quote:
    Originally Posted by Auroxis View Post
    It's kind of like making customers run sprints instead of paying at a fast food restaurant.
    Pretty much, actually, people don't go to any food outlet unless they plan on acquiring a meal.

    Similarly, casual players and costume/RP focussed players are aiming for those things. Suddenly being shacked with grindy, end game content runs completely counter to that goal. And is an equally jerky move.
  11. I didn't know that Invis was used that way, so, fair enough. Fact f'today

    I'm...puzzled as to why people are 'meh'ing endurance reductions.
    Take a look at [Tough]. Then, say, [Fortification]. Look at the endurance costs. Yes, I realise that Tough can work on any AT, and can add a lot of those who already have armour.

    But the endurance cost doesn't scale. Tough will pretty much always give more survivability to an armour set, much as weave will give more to those with defence. And yet something like a Blaster is paying the exact same cost for them, often for even lower armour values. The same is true for the Leadership pools.

    I would heavily advocate an endurance cost cut across the board for them. There is no need for them to cost that much. That sort of mentality belongs in the Jackinist era.
  12. Quote:
    Originally Posted by Ms. Mesmer View Post
    No, it really doesn't. You said it yourself, you want these things. If you needed them, you'd be being forced. At best you are being coerced, tantalized or encouraged. This isn't being forced. It isn't even a case of semantics, they're way far apart on the spectrum.
    Rewards you like gated behind content you severely dislike, with no alternate means of acquiring the rewards whatsoever.

    It might not be forced in name, but it sure has a similar smell...
  13. Quote:
    Originally Posted by Fleeting Whisper View Post
    You've only got a handful of suggestions that aren't "reduce endurance cost". Not that I'm complaining, it's just funny.
    There's only so much you can do to improve things without;
    1) Stepping on the Cottage Rule
    2) Stepping on the toes of people that like powers, even if they seem horrifically broken/useless

    I like the proposed Intimidation changes though.
  14. Numbers only, I'm afraid, not customisation.

    I look at the more recent power sets, and then I look at Power pools in general. Aside from the travel po- No, even that,s not true. ALL the power pools suffer from seven year old stagnation.

    What I'd recommend for fixes;

    Concealment
    • Stealth: Reduced endurance cost, remove movement penalty, reduced recharge speed
    • Grant Invisibility: Reduce Endurance cost
    • Invisibility: Vastly Reduce Endurance Cost, remove 'Only Effect Self' penalty, reduce recharge
    • Phase Shift: Reduced endurance cost, vastly reduce recharge, 30 second on/30 second off effect much like the PB/WS Intangible power.

    Leadership
    • Maneuvers, Assault, Tactics:Reduce Endurance costs

    Fighting
    • Tough, Weave: Reduce Endurance Costs

    Medicine
    • Stimulant, Resuscitate: Reduce Endurance costs
    • All: Remove Interrupt

    Prescence



    Feck only knows how to fix this 'un...

    Travel Pools
    • Hover: Reduce endurance cost
    • Acrobatics: Reduce Endurance cost
    • Group Fly: Reduce Endurance Cost
    • Team Teleport: Reduce Endurance Cost
    • Whirlwind: I have no idea...



    So, there we have it. I'd love to see a bit more useability added to the Power Pools
  15. Quote:
    Originally Posted by Duan Pepe View Post
    No wonder this game is going out of business...
  16. They should have used the 3D rig of him, seen on the forum banner. And done a decent one for the ACU.

    Also, why the hell is an ACU, a ranged unit, in melee? Why not a Victoria? Or a War Walker, that would have been cool.
  17. Quote:
    Originally Posted by Snow Globe View Post
    You don't have to use just one character to buy everything.

    Ascension for 10 Astral Merits x 7 items. 70 Astral Merits total or 10 Astral Merits from 7 characters.
    Radiance for 6 Empyrean Merits x 6 items. 36 Empyrean Merits total or 6 Empyrean Merits from 6 characters.
    Emotes for 10 Astral Merits x 4 items. 40 Astral Merits total or 10 Astral Merits from 4 characters.
    Emblems 1 Astral Merits x 15 items. 15 Astral Merits total or 1 Astral Merit from 15 characters.
    Costume Change Emotes for 3 Empyrean Merits x 5 items. 15 Empyrean Merits total or 3 Empyrean Merits from 5 characters.
    Auras for 10 Astral Merits x 8 items. 80 Astral Merits total or 10 Astral Merits from 8 characters.
    Path Auras for 3 Empyrean Merits x 6 items. Empyrean Merits total or 3 Empyrean Merits from 6 characters.

    All these items are GLOBAL unlocks, so it doesn't matter if you use one or 50 characters to unlock them.
    Hmn. I need to make a note of that. It's quite a nice break down, actually...Hmn.
  18. Gaaah, this makes me all the more annoyed that 1) I can't Demo Edit, 2) Can't 3D or 2D animate well enough to get anything done

    So many ideas...zero likelihood of getting done.
  19. So damn cool. Perfect ending too. Well done Sammy
  20. Quote:
    Originally Posted by Dispari View Post
    If it's really their intention to have us swing around gigantic swords that don't do lethal damage then I'll concede it's not a sword set. But as I said it's still just another melee weapon set.
    Yes, because there are so many weapon sets in the game, as compared...to...
    Wait...

    Ok, you don't like it. There are a lot of people who *do*, myself included.
    That's...really all this argument CAN come down to. Those who like, and those who don't.

    Doubtless there will be more sets in future to satisfy more peoples wants.
  21. Quote:
    Originally Posted by Auroxis View Post
    I might be wrong here, but maybe the problem is that hardcore grinding isn't something most costume harvesters are into. In other words, costume pieces appeal to the people who like the social aspect over playing the game, so those same people aren't happy when they are forced to do something they don't like in order to get their costume fix.
    ^ Exactly

    The general response when this was first announced back then was "...You are joking, right?...You're NOT? The smeg?"
  22. Quote:
    Originally Posted by TamakiRevolution View Post
    Not sure about "end game content", but Swoon and Collapse are pretty epic.
    You must be THIS awesome to fall flat on your face/butt!

    Olol wait...

    Seriously. Still 100% NOT amused with that. Someone is having a joke...
  23. Quote:
    Originally Posted by Oedipus_Tex View Post
    Fighting a summoned entity doesn't provide XP because the summon is part of the challenge of fighting the enemy that called it. If you don't want to fight the summon, handle the summoner before it can use the power. This rule is not unique to this game--it has existed in various RPGs for over 30 years.

    The orbs providing XP may be an oversight or may just be a *shrug*.
    If that's true, the summons should die when the summoner does. If they DON'T, then they should give exp.
  24. I approve of this thread, and /sign both ideas so far.