Techbot Alpha

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  1. Quote:
    Originally Posted by Mr_Apocalypse View Post
    IMO they should have never let prestige be purchased in the first place. If anything the ratio needs to be made more steep to discourage marketeers from buying their SG to the top. Right now its 500:1 need to make it 50,000:1 which would be 100,000,000 for 2000 at the SG recruiter
    Top? Top of what? Top of....oh, THAT list? The one that the vast majority of people never look at, huge majority of newcomers dont even know exists, and that about 99% of people don't care flying faeces about?

    @OP: /Signed. The rate is atrocious as it is no. Since bases have NO larger in-game bonuses attached to them now (No more CoP base items, no more base raids, ergo: effectively meaningless) why is it still the way it was?
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    Considering the development team has historically regarded messing with the costume editor UI with about the same level of denied panic as a man walking into a cage of hungry tigers dressed in raw steaks and catnip, I would not at all be surprised if that were the case.
    Best. Description. Ever.
  3. Quote:
    Originally Posted by Zwillinger View Post
    May I suggest Blueside Pocket D on Virtue?

    There's always plenty of...content...there .
    And what about Union, hmmmmmm? *hff*

  4. Quote:
    Originally Posted by Snow Globe View Post
    While I agree with you about the pulses, you completely miss the point. The point is that the unresistable damage isn't fun. It doesn't add any fun to the encounter. All it does is make sure that people go to the hospital in a steady stream if the league doesn't include a taunter and several healers. So on one hand we've been told for seven years that this game ignores the MMO Trinity of Tank/DPS/Healing, and now practically requires it for a new encounter.

    Also it was 2 weeks before people started getting the 2 badges that will likely prevent most players (not all, but most) from ever seeing the MoKeyes badge.


    Actually, in my opinion, the auto-hit damage isn't too hard. The problem with the auto-hit damage is that it is not FUN. <-Notice the distinction. Actually the trial isn't fun most of the time.


    I haven't said it was too hard for everyone. I chose my words very carefully when I made my previous post.


    Did I say that everyone should be able to do it easily? No. However it should be easy enough for everyone to be able to do. Given the mechanics, that isn't possible at this point. If I can't see a disintegration effect on myself, the encounter is broken.

    The badges were put forward as a deterministic means to gain incarnate components that bad luck with the reward tables denied them. If players can't, through how the mechanics of the encounter works, achieve those badges then there is something amiss.
    This sums it up better than I can put it (with or without people insta-labelling me as a 'waaahmbulance' crybaby or somesuch...)

    I mentioned the Abandoned Sewer Trial before. That has enforced +4 mobs, none of whom (last I checked) spawned below Boss level. It also requires a team that knows what its doing and tactics to deal with the mechanics of the trial.

    Is it hard? Hell yes. We ran out of time for the Hydra fight, mostly because we kept running into the Kraken Hatchlings, and didn't have a full team, and were also all completely new to it with far from optimum characters for it.

    Was it Fun? Hell yes. Things like Auto-hit pulses and un-typed damages are a cheap 'quick-fix' used in lieu of actual teamwork mechanics.
    Either that, or everyone is just so used to being one-person armies that the concept of coordination, teamwork and listening really ARE that alien to people, which would explain why this stuff still seems much, much harder than it should be.
  5. Quote:
    Originally Posted by uberschveinen View Post
    Why? It's not like Keyes is actually difficult.
    I love it when people roll out this tripe time and time again...

    "It's not hard. *I* can do it! Why can't you? Gawd!"

    Mind you, Keyes, to me, is a bigger pile of fail than the love-child of Hamidon and the Abandoned Sewer Trial. All the auto-hit insta-kill, none of the clever mechanics, none of the fun...
  6. /Unsigned

    Swords and pistols would work great for Dominators (Lord knows they need a 'natural' option) or for Blasters (Simply replace a pistol from DP with a sword for /Sword or /Blade. I'm pretty sure that could be done (no comment on time it'd take though))
  7. Quote:
    Originally Posted by Arbiter Hawk View Post
    Hey all,

    Glad to see you’re enjoying the new Lore pets! Black Scorpion and myself made an explicit effort to get the various Lore Pet sets fairly close to each other in terms of DPS – there shouldn’t be any one set that’s bounds better than the others. Along with ensuring that the new Lore pets were all competitive with the old sets and with each other, we also determined that the IDF pets were doing significantly less DPS than intended, and the damage and recharge of their powers were adjusted accordingly in i20.5. It’s great to hear that many of you are taking Arachnos, Phantoms, Spectres, and others for concept - that’s what we set out to enable!

    Until next time,
    -Arbiter Hawk
    What'd be even cooler is if you could talk to Tunnel Rat's/David's group and get them to add an option to remove the 'ghosty essence' effect from the Lore Pets. My Arachnos Commander, for example, isn't using ghosty soul things; she's summoning extra troops in to fight. The annoying aura kinda gets in the way of that, though.
  8. Quote:
    Originally Posted by Dollymistress View Post
    For self-flagellation, there is Keyes.

    For iXP, threads and having fun posing in front of Marauder during his cut scene, there is Lambda.

    For cleavage, merits, brevity, ease, fun, and eveything else, there's BAF.


    ^ This. A thousand times.
  9. Quote:
    Originally Posted by MrCaptainMan View Post

    are there any fans of the BAF out there who like it for any reason other than it's an easy way to get threads etc in half an hour?

    Eco
    Yup.

    Why?
    Because words cannot describe the bowel churning levels of HATE I have for the Keyes Trial. Auto-hit half health pulse? Can't touch the AV at all until the final stage or you get even more blasted? In a game with this much AoE? Bloody Praetorians with their huge accuracy making defences all but utterly pointless? And less rewards comparitvely than the BAF and Lambda?

    Yeah, no. Never running Keyes again. Ever. It's like they looked at the sewer trial and ignored the team-based mechanics but remembered the +4 Boss/Monster/AV class enemies.
  10. /Signed. Here's hoping the CC is getting overhauled at some point Soon™ going on threads with Dev comments/hints in.
  11. Just heard Galaxy 3.0. You sir, are a professional. /tips hat
  12. Quote:
    Originally Posted by Friggin_Taser View Post
    Yeah, it's not like the devs have promised soloable incarnate content in the future and have already announced a system of MONTHLY signature story arcs that promise to be more epic than the current in-game story arcs, giving us more story arcs in one calendar year than we've had in years.

    Clearly, the devs have ignored solo players and we must spam the forums about it!
    And it's not like theres been no mention of there level range, and absolutely no mention at all that they have anything to with the Incarnate System-

    Oh, wait.
    Clearly you can see into the future better than I can.
  13. Quote:
    Originally Posted by Pacur View Post
    Ok, I am glad you asked this question.

    It works kind of like this: You have a lvl 50 character, who has gone through trials, and has accumulated much power. He or she can grant some of this power to a very low levelcharacter, sort of like "taking the low lvl character under their wing", or "uplifting" them. Now, the low level character has a fraction of this power, and can don the costumes, and have an aura. But they will not be able to shoot giant fireballs or call down lightning until they go through the trials themselves, and accumulate further power.
    And I call BS, because THAT is called railroading, aka 'Game Godmoding Players'.

    Who the hell gave anyone, anyone but me, the right to decide what the hell my characters can and cannot do? Sure, I can live with levelling. I can live with other things that are base-line MMO fare.

    I can wear a damn cape at level 1, courtesy of booster packs. But, I cant wear THIS cape until...well, whenever. I can have THIS aura but not THAT aura...oh, and I have to be THIS awesome to catch my breath, faint and collapse.

    That argument is utter, utter tripe.
  14. Quote:
    Originally Posted by Friggin_Taser View Post
    And we come to the crux of the problem with the anti-raid sentiment on this forums.

    Facts are no longer useful. Only the observations of those who support your ideas are are truly useful. Ignore the fact that RWZ is packed daily with people doing PUG raids, since you can explain that away as "it's the only way to earn incarnate awards" instead of admitting that some people like the trials themselves. I know I've run trials on characters I've already maxed T4'd on just because I like to lead them and help others or even like the random teaming to meet new people.

    But let's ignore that, because my anecdotal evidence gets in the way of your anecdotal evidence. And since I'm not going to pester the forum community at large by making 4-5 threads a day to post the SAME anecdotal evidence the anti-raiding crowd is, I guess my own experience is trumped by their ability to spam their discontent.

    I might be grinding trials. But you are grinding discontent on a message board. At least in the end of the day, I get some shiny badges and some salvage for my troubles.
    Let's ignore the people that aren't content because, hey, SOME people are content! They can just suck it up or, hey, not bother, can't they? Pfftch, who needs to diversify, really? It's not like this games been solo and small-team friendly for seven years and thats the exact reason many people have stuck around, right?
  15. Quote:
    Originally Posted by JuliusSeizure View Post
    I don't need a citation when I can observe for myself. Currently, the most vocal people on this forum are those that are soloers or players disgruntled with the incarnate trial emphasis. They tend to come to these forums for their socializing, and play the game predominately alone and in an instance
    And I can cite that, hey, I HATE the Incarnate trials! I also team regularly, with friends and channel members, and my socialising is done in-game via RP and channels and teams. I play with plenty of teams. And guess what? I STILL hate fragging grindy Incarnate trials.

    So that 'evidence'?

  16. Quote:
    Originally Posted by Samuel_Tow View Post
    So your solution to the problem of a character progression system based around having cookie-cutter characters who all look the same is to support a system that gives value to random objects, thus resulting in cookie-cutter costumes that all look the same? The mere fact that you'd mention using the Nictus shield on two different character is evidence enough for this, partly because I actually hate how the thing looks, and partly because you're supporting costumes that don't so much look "good" but rather look "exclusive."

    Personally, I find that to be the very antithesis of everything the City of Heroes character editor stands for. The editor, as I see it, is a tool for creative expression. It doesn't reward exclusivity, it rewards artistic skill. Yes, a new player just logging into the game may see a Bright Nova or a Nictus Shield and be impressed, but that new player would be equally impressed, if not much more so, by a great, well-made costume even if it comprised entirely of stock parts. Because it's not the parts that make the costume, it's the skill of the maker behind the wheel.

    Take one look at the "Best Costume Designs" thread and note what people there praise - not the Vanguard/Rularuu/Ascendant encrusted costumes (not frequently, anyway), but all too often the simpler Tights+Patterns designs, the more iconic creations, and often the purely bizarre oddities we come up with. That, to me, is how the system should work - give people as wide a creative toolkit as possible and then grade their performance, not their entitlement.

    Achievements in the game will not give you a "better" costume, because what is "good" is entirely subjective. They may give you more options, but as is the case with capes, those options aren't always useful for every design. At the end of the day, what matters is what you do with said options, not which options you have. I sincerely hope that with the Freedom move, I'll have the option of voting with my wallet and broadening my creative toolkit AT CREATION.
    Quote:
    Originally Posted by Serva_Obscura View Post
    ITF for the Nictus shield: Sure
    ITF for Entire Roman set.... ok... but there are a lot of generic pieces there.
    Guardian Cathedral of Pain for the Rularuu weapons: Sure
    Incarnate merits for the Ascension set: Sure

    Incarnate merits for a faint emote, chest emblem or a generic aura: NO!

    Gated "Unique" pieces I'm all in favour of.
    Generic, useful pieces that have minimal alternates in the existing selection gated behind unrelated content, that is just poorly thought-out time sink
    ^This and ^This.

    Ascension armour? Fine. I still hate the level 50 locking, because it's bloody arbitrary and limiting and stupid.

    But locking OTHER parts behind Incarnate content 'just because'? No. HELL no.
  17. Techbot Alpha

    Costumes, Hair

    Quote:
    Originally Posted by youganite View Post
    it's so nice to see ppl think that moving hair automatically means cape hair, guild wars has moving hair yet it doesn't use the cape physx for the hair parts.
    CoH=!GW
  18. Go-Go Justice Mass Transit!


    (Kudos if you get the source )
  19. /Signed
    Sexeh boot is sexeh
  20. Quote:
    Originally Posted by Friggin_Taser View Post
    You might get a greater response if your argument was based in reality.

    The "Players want solo content, not raids" mentality is proven false every single night in Pocket D and RWZ by the masses lining up to still do Lambda and BAFs as well as Keyes.
    Players who like raids queueing in a place of raids to do raids.
    Well, fancy that! Clearly there can't be people who dislike that and simply don't show up there!

  21. Quote:
    Originally Posted by Vice_Virtuoso View Post
    http://www.cityofheroes.com/news/gam..._overview.html

    Man, what a chore that was to locate.
    That says nothing about new, soloable I-content. Anywhere.
  22. Quote:
    Originally Posted by Razoras View Post
    Weird post. The CGI and the in-game model are almost identical. Are you fakeposting? Especially the quoted part.
    Uhm...pardon?

    Ok, let's break this down;

    1) Hair style looks nothing alike
    2) Shoulder hoops missing completely
    3) Boots nothing alike
    4) Top and trousers are the one tone tops with skin and tights option that plyaers have. The CGI versions are two-tone; white and green/dark green

    The two variants look nothing alike.
    Also; what in frags name is 'fakeposting'?
  23. Quote:
    Originally Posted by AzureSkyCiel View Post
    I think Lore slot probably falls into one of the toughest ones to justify for about anyone. Ironically, if they would just let us get rid of the reflections effect and rename them, we'd be set.
    Aye, if we had none of that daft ghost aura, it'd be 100% fine.

    As it is, my MM has nicked and modified a few Praetorian robots (hey, moar shiny), my Crab Spider just has a few more troops at her beck and call, my Rikti Psi-Scout has some backup to call on...etc etc


    Edit: Also; damnit Z! Rushmore is still damn epic Omy can can his whining about Incarnates when it comes to Jamie.
  24. Quote:
    Originally Posted by Oedipus_Tex View Post
    Winterterminal summed it up perfectly. I only have one thing to add: I am beyond sick of people trying to act like not enjoying this incarnate glurge is the fault of the player for being too selfish and wanting the rewards too much.

    It is not selfish or gluttonous to expect the path to advancement to also be fun. The only thing stopping me from incarnating my characters at this point isn't "challenge." It is how insanely tedious this system is. And then on top of that they've thrown costumes, emotes and auras behind this wall of absolute, endless tedium.

    We have great developers, a good game, decent enough missions, and a friendly playerbase, but I have never hated a system in this game as much as this one.

    Incarnate is the new PVP.
    ^This sums it up perfectly for me.

    Instead of doing something 'City of Heroes' flavoured, it seems raids/trials have just followed the cut'n'paste formula of other MMOs for 'End Game' content, by throwing in as much cheaty-hax to make it 'challenging' instead of doing something that requires actual thoughtful strategy.

    It's like they took the Sewers Trial and kept the forced +4 Boss con and above enemies and forgot to replicate the clever mechanics and required strategy.

    Quote:
    Originally Posted by Aura_Familia View Post
    Interesting way of looking at it. However the flaw in that is the Incaranate armor doens't affect your combat stats or the stats of your allies or the stats of your enemies. . .

    Actually that is a good argument to in fact ADD such effects to the armor.

    Incarnate powers already effect the game in number form. They are rewards for the Incarnate Trials.

    Why are costume pieces, auras, emotes and such that have nothing whatsoever to do with Incarnates (you must be THIS awesome to fall flat on your face! olol) gated behind level 50 Incarnate content and that content exclusively?

    There is no good reason. 'Because we said so' does not make it a valid reason.

    Quote:
    Originally Posted by Shadow_Kitty View Post
    It might have to do with situational bias. When you trial, you often play with trial-liking people. Hence no complaints. When you don't trial, even if you play with trial-hating people, you don't trial, and hence there is nothing for the haters to complain about. Hence no complaints.

    Here these two groups meet. Here these two groups have a sense of reaching the devs with their opinions. So here you get the complaints.

    I don't mind people liking trials. Heck, for all I care, they can play their trials until their eyes bleed. Please do! I mean it, trial to your heart's content! Do it! Love, man, and peace!

    What I don't like is the gating and the grinding. I don't like obviously non-incarnate content (swooning emote?) being locked behind incarnate trials. I'm not particularly fond of the idea of grinding at all, for whatever the reason. Hence, grinding to unlock gated content is something I really really really don't like.

    There are two arguments against this point of view. One is the "go to bed without dinner" argument: you have to do the trials to get the reward and it's your choice to do it or not. And here is the problem with that argument: it isn't a particularly good choice.

    I like cake, I want to have some cake for dessert. If I am to have that cake, I have to eat my dinner. That's not the problem: the problem is that the dinner is spinach, and I hate spinach. I'm never forced to eat the spinach, but if I don't eat it I have to go to bed hungry, grumpy and angry at my parents who serve the food I hate on purpose to cater for my dieting older darling sister - who, by the way, cares nothing of the cake, because she's on a diet.

    If there was any other option to spinach, even carrots, I wouldn't have a problem. But now there isn't. There are only two choices: eat the spinach and get the cake, or go to bed hungry.

    But it is my choice, I give you that.

    So I choose to go to bed hungry, grumpy and angry.

    The second choice is the "shut up and eat it" argument. It goes like this: trials are fun and the devs like them, so you better get used to it and learn to like it as well.

    Spinach is good for you, and your sister likes it, so shut up and eat it.

    Yay. That makes me so much more happy. Combined with the "go to bed without dinner" argument, it seriously makes me consider to run away from home to Auntie May, who at least knows the benefit of a varied diet.

    --

    And there you have my beef. I don't like gated content, and I don't like grind. And the "go to bed without dinner" argument and the "shut up and eat it" argument really doesn't make me like gated content or grinds. At best it makes me angry.
    ^
    This deserves quoting again.
    So, you like trials? Good for you. What about those of us who don't?
  25. Quote:
    Originally Posted by Andora View Post
    PS - I would like to see her get a new costume, if for no other reason than it's pretty easy to replicate her look in-game. She needs something original!
    Correction; it's easy to replicate her IN-GAME model. As in, those parts are 100% player useable, and anything but signature.



    And That ^ looks nothing like;



    Now, that two-tone top is impossible to make In-game. Those gloves and belt are also fairly unique. And she could use a unique hair-do, too.

    Frankly, this;



    is not that revealing an outfit. Functional? Yup, she doesn't need heavy armour when she has psychic shields. Looks good? Yup. It's striking, it's eye catching, people see it and instantly think 'Sister Psyche'. It looks a hell of a lot better than whats in game atm.

    ...
    Ye Gods, when did I become Arbiter Fabulous...?