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Posts
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wut?
lulwut?
my brain...this I don't even
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Quote:There. Is. No. Such. Thing.Yeah but how are you at making a useless character? You know the type.
"I'm a pure Healorz. I have no offensive abilities or buff/debuffs. I just stand in the back and spam Healz while mooching off of everyone else."
Give me your soul, you wretched waste of skin! MOAR BODIES!! -
User: Je Saist
Status: Being Nice
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Error: Status Failure
Serious Query: Who: Last Action: Divided by: Zero? -
/Unsigned, for all the reasons covered above.
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Quote:Anything being 'annoying' in a game is a big fat hell no, or should be.So you're saying the game should be as easy as we want it to be just because we pay to play it?
Sorry, annoying enemies is just part of game design. I can't think of a single game of any genre that doesn't include problematic enemies or annoying game mechanics.
Can you think of a game in which every enemy is easy to beat and there isn't a single annoying mechanic to be found?
Challenging? Yes, sure. That's the entire point. Heck, even reflexy stuff is ok, because it's challenging you, not an insta-hax that numbers and RNG dictate you can't avoid.
Ghost flashbangs, Glue nades, Malta stuns and Knives Caltrops are all examples of major annoyances.
Ghost flashbangs? Huge defence debuff, and you can't hit anything, even after popping yellows. No, I have been there, I have popped up to and inluding a T3 yellow and about 3 normal ones and STILL not been able to hit the broad side of a barn from the inside.
Glue is a fake Locational, in that it's an AoE but has a duration outside of the AoE. A pointlessly long one, that stops you even jumping over a curb, a design point I find ludicrous.
Knives caltrops are even more annoying, because EVERY KoA can and will spam them, resulting in anyone unable to teleport effectively rooted in place to be cut up at will.
And Malta stuns are just annoyingly long. Sure, use a break free. Well, fighting Malta can often drain your insp pool rather fast. Teamed, as usual, it's less of an issue. But solo you can be very dead very fast.
Being killed by a challenge (Sappers, Titans, Boss's and things like Romans/VG) is fine. They're, you know...a challenge. They can be worked around and overcome.
Flashbangs and glue nades can't. If you get hit by them, you are hit by them and unable to do jack. So says the RNG, and that's a major annoyance. -
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1) Not happening. It would require Ultra-mode to be mandatory, a move the Devs have said multiple times they don't want to do. Im fairly sure they also said that Energy Blast coloured blue is as good a stand in.
2) Unlikely. Energy Blast, again. Or a Peacebringer if you want. The 'light' powers the likes of the Legacy Chain are, guess what? Reskinned and different sounding Energy Blast. -
Quote:Well, yeah...had I actually done more than half their health with that tactic, it would have been a legitimate concern.Fighting people who can instantly get away does not sound very fun to me. Yes you can counter it with Teleport Other, but it's still not all that much fun (And easily countered with a single Insp)
But I just did it to freak people out that there was a Bane lurking and taunting them
The smart ones realised the limits of my damage output and promptly tracked me down for a curbstomping >_> -
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Quote:*looks at the flourishing redside community on Union and the mounting forces of his Arachnos group*That was what I was curious about. Red side is dead .. no one bothered to tell all my villains or rogues.
lol
Greed is good. Conquest is better.
For the Guard! -
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Yeah, I cannot for the life of my understand why emote text was disabled. It just...why? *mindboggle*
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I just want to be able to legitimately take Teleport again. My Bane Scout made a habit of jumping in behind someone, clout them over the head with the mace, and then teleport out before they even knew what was happening.
Then I13 hit. And suddenly I was simply making very loud noises and flashy fx while going smegging nowhere. And dying quickly. Not cool.
I do think now, if ever, is the best time to seriously look at PvP again. Heal decay can also go to hell. -
Steelclaw on top form. Lol'd at every one, literally
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Putting a shout out here for folks looking for another artist to commission and have a looksee at, Robotic-Ham is open for commissions and folks are very welcome to throw City Of stuff her way.
Prices List
Give an artist a hand, and get cool art in return! Either Note her on dA, or leave a message here which can be picked up/passed along.
Examples of work;
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Quote:Hah, ToucheI agree that Omega better be more than an alpha, but I personally would like to see it as another persistent effect similar to alpha/interface. I'm running out of tray space on a lot of characters for more clicky thingies.
Yeah, well, the "Placate is Bugged" thread has been stickied since 2006.fact f'today, too.
Even so, a fully customised Omega power trumps that as well. Because surely it could be either a clicky attack/buff/debuff OR a passive boost?
Given the years of it being suggested, no one can argue there hasn't been time to consider it. -
The pop-up question has come up many times before.
And /Signed every time. Small QoL additions are always nice. -
Quote:^ThisI have 20 buck riding that the omega is pick another alpha
Or 4 new alpha like options with the secondary power boost being the primary switcheroo
I too have a low level all natural street brawler with xp turned off at lvl 9 and i patrol kings row and street sweep for role playing fun
I am also an ER doctor
And the abuse a lvl chatacter can survive is beyond what any level of natural training could ever acheive
Plus running faster than cars without ever tiring for miles and miles
Basically sprint unenhanced is like running a 5 sec 100 meter dash
Basically twice the speed of the current wod record holder
Yeah anyhting beyond level 1 is beyond natural
But hey its all pretendy, alter ego boosting fun
Except that I really hope Omega is something WAY more impressive. I love the Alpha slot, don't get me wrong. But, frankly, Omega should be something along the lines of a fully customised signature power. Heck, we've had a thread about that *stickied* for god knows how many years now. -
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Quote:In a game where 'just stay at range' is practically impossible, this would screw over so many sets. I just...can't vocalise how much this sounds like a really *bad* idea without coming across as overly blunt or rude, so I'll settle for; I would wager heavily on this being a very, very unpopular change for next to little mechanical of 'fun' gain.For instance, melee is melee and ranged is ranged. But there's nothing that discourages using ranged in melee. The deflect mechanic would make shooting at close range a hassle since, if a foe deflects your blaster, you can accidentally shoot any of your allies within line of sight of the mezzer. Melees would just have to spread out a bit beyond melee range.
I'd rather go with Lemur's suggestion. All Mez atm is either no mez or hard mez. And Hard mez that lasts for 30+ seconds (Hello Malta) is not Fun. It's also not even challenging; you are mezzed, or you aren't. And if you're mezzed like that in a mob, you're pretty much dead solo. -
Quote:^ This tooI'd bet that Wentworth's sucks more inf from the game in a good week than the inf->prestige conversion ever has. I have no idea who the "88s" are, but reading this thread I assume they are the top ranked SG. I've never looked at the list, and I doubt I'm the only one.