Tater Todd

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  1. Quote:
    Originally Posted by RiverOcean View Post
    Branching is an awesome idea. I don't know if we'd get that kind of revamp for mercs though. At this point I'd settle for the medic actually being useful and special ops having leadership abilities.
    I also think we need to greatly reduce the recharge on the mezz abilities and maybe make a lot of their attacks ST instead of cones. That way maybe we can get a little dmg boost.
  2. Quote:
    Originally Posted by Lord_Regulus View Post
    I like the above idea, but I would never want it to be implimented. The point here is to bring the Soldier MM back up to snuff with the rest of the sets, not have it left out in the cold like it is right now.

    Giving Merc pets this set of bells and whistles would be an avalanche ready to happen. Soon people would be asking why they can't have an Oni with an Ice alternative or a Zombie pirate with two hooks acting as claws. Cool idea, but I would rather not have this considered being implimented.
    We all know this but, right now we're all pretty ravenous and we're foaming at the mouth for something new lol. I just want what everyone wants...for them to be put up to snuff with the rest of the bunch.
  3. Tater Todd

    Ice/Ice Brutes?

    Happy Holidays to all my fellow Future Ice/Ice Brutes :3
  4. Quote:
    Originally Posted by Dispari View Post
    Thanks to inherent fitness her build has changed slightly. I have the fire APP now and I picked up some LotG mules. I actually have some KCs slotted now so she has some defense too. She basically never dies now except for when I want to (for RotP). If I ever get around to buying purples I could probably hit permadom too.
    Hrmm, I have a Plant/fire that is just sick...I'd wager plant/earth would be different but the same kind of awesome...hrmmm.
  5. Wow...I'm impressed. I like your idea!
  6. Mercs = Oil Slick

    In other words wait till 2012 if you expect to see them ever get brought up to snuff to the other MM sets.

    Edit: Yes I'm bitter lol.
  7. Believe me I love my Widow but not enough to invest in purchasing PvP io's haha. Ah so they do work like SR eh? I was planning on boost my widow's hp overall to see how it affects her gameplay...to be honest I think she would fair better with the medicine pool and not the fighting pool.

    It IS tempting though to try it out though.
  8. Thanks guys! I do remember hearing somewhere that widow's defense is capped. Thanks for the feedback!
  9. Plant, Earth and Mind...All three sets can get down right nasty...and if you add procs...oh boy..
  10. Nvm, I just going to go for it. With Sets end usage shouldn't be an issue.
  11. I already know how a widow can be an endhog at times would it be foolish of me to add in the Fighting Pool on my widow or would it be wise? I need to see can I find info on the soft and hard caps for defense.
  12. Quote:
    Originally Posted by Capa_Devans View Post
    Not the official one no, but there's a pre-19 edit been done by someone on the forum. I've been fiddling with that.
    Nice! I will def look that up.
  13. Quote:
    Originally Posted by Capa_Devans View Post
    Like anyone with altitus (and this game encourages it), it would be fantastic if I didn't have to rush to get the respecing done. Across five servers I'm looking at 17 50's, a dozen 40+ and I don't want to count the mid-ranges. I may just remake anything under 20 later.

    Having characters which have used my vet specs and respec trial respecs, it would be lovely if Issue freespec's stacked from previous issues, but in all honesty I don't expect it to happen. NC isn't obliged to give us freespecs, I'm pleased that they do - it's the right thing to do when powers are changed.

    However, I have to hold my hands up and say that rather than dual builds, I'm much more likely to be using both respecs to pull out extra enhancements on the same build (at least one build is a ground-up rebuild). I doubt that I'm the only one that uses respecs to move around enhancements rather than just fix the changed power.

    For a while I've had folder of i19 builds from the pre-i19 Mids. During spare minutes I load up a current build with current Mids and an i19 build plan on the pre-i19 Mids and tinker. The publish of the Incarnate slots info means I can plan which chars will be doing that and which won't. I encourage anyone who can to do the same; get the Mids, stick the builds in a new folder and play with it.

    Yes it is going to be a pain buying the new enhancements/salvage and yes if you're doing a complete rebuild you will have an unplayable character for a week (or worse if you are moving enhs from one char to another) but at least you'll have a plan.

    Other than that it's prioritize.
    Ah, the new mids are out already?
  14. I wouldn't mind them stacking as well...especially since I have bad alt-itis and have more than 4 servers worth of toons to work on. Either way though I will be pleased. I've been waiting for the Fitness pool to be inherent since I started playing the game in Trial back in 07.
  15. Tater Todd

    AR Blaster

    Ar/Dark is fun and so is Ar/Kin (a bit more tough to solo compared to dark lol)

    Ignite was amazing and still is...somewhat even now it still melts of faces...even though pre-nerf ignite would...would...*breaks down and starts crying* Oh man was it beautiful!
  16. Quote:
    Originally Posted by Bringer_NA View Post
    Is the pack not supposed to affect VEAT costumes? On the live servers, all my VEATs' other costumes and new characters can access the aura, but the Arachnos costume has no such luck. I was really hoping to get my pink Tarot Card aura from my main costume onto my Night Widow outfit.
    Weird...you might want to bug that b/c when Thunderhead leaked on the live servers my Bane was able to access it.
  17. Quote:
    Originally Posted by Zyphoid View Post
    The steam jets do need to have longer bursts. I also agree the runes could use a little more opacity. I tested them on my fire blaster (hands and eyes) and I could not see the runes while the blast animation was going. The goal was for him to look like he is casting a spell.
    I agree it would be nice if the bursts were a bit longer.
  18. Quote:
    Originally Posted by Lord_Apollon View Post
    Atom on "eyes" looks like just another glowing eyes.

    How many slots do you have used up Apo?
  19. Random and small feedback for now. Might I say when I color the leaves black or red...it looks AWESOME and tickles my goth fancy!
  20. I don't mind the roaring of the demons but I'm crazy. They keep me company:<
  21. Tater Todd

    Ice/Ice Brutes?

    I agree Ice Patch and Frozen Aura should stay the same. Of Course with Frozen Aura they should modify the numbers on the brute dmg scale...and to be honest maybe chuck a little more dmg in frozen aura across the board just for fun. Hey MA got a little lovin'.

    I do think for brutes Energy Absorption should be moved up. I think it's such a key power for the set...way more important than Power Sink or Energy Drain. I think you should be able to pick it up at lvl 28.
  22. Tater Todd

    Brute as damage

    End thread! Nal wins! lol
  23. Tater Todd

    Ice/Ice Brutes?

    Quote:
    Originally Posted by LygerZero View Post
    Add another for the love of wanting Ice Armor for brutes. And tip top this thread in the process.
    Thanks Lyger I've been getting sloppy.
  24. Quote:
    Originally Posted by beyeajus View Post
    I had a lvl 45 merc/poison, he wound up being deleted. Just couldn't stand the combo anymore, even with casting Noxious Gas on Medic just to make his melee-addiction useful. He's currently rerolled as /Traps and is much more fun, but I find /Poison is like MM on hard mode to begin with.
    I'm starting to believe that as well. I have no issue deleting him and rerolling him into something else. He's on a ghost town server so he never teams anyway.