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Posts
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Joined
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You're right on the money Kioshi, Me and Jay told the Devs about it and nothing was done as of yet. I added 3 procs in /Poison Trap and I added 2 Procs in Venemous Gas...nothing happened BUT it took the enhancements. Lockdown chance +2 hold is a great proc b/c when it fires the animation is Tesla cage which is super easy to see... I teporarily shelved my poison toon b/c right now he...he just under performs.
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Singy Also makes a Great Tank much like Animate Stone but a bit better at holding aggro and not running out of end like Animate Stone does.
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Thanks Warden the link broke on me for some reason.
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I wold go Plant. Earth is great as well but if you want control and damage I think plant would be your best choice overall.
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Even though I would never and Have never played a Stone Armor Tank or Brute, I think it would be great for you to be able to add the Magmite Lord Boss skin to the mix as a selection!
Also! Dear Tunnel Rat, I was wondering could you add some mobs effects to /Poison! I think for evenom the mob should have the graffix from Melt Armor except with some of the Fire Sprites removed and the coloring of the effect green instead of reddish orange.
For Weaken I think the mob should have the dripping effect you get for the first few seconds from the Wet Ice power from Ice Armor.
Neurotoxic Breath just needs a little cloud around the mob and that's it.
I do know in the past certain buff sets had to be toned down to the grafix awesomeness crashing people's PCs but I think now they can handle it or if not one could tone down the effects a bit just enough to let the caster know he already debuffed a group. When I play poison I just guess and I can't really tell who I debuffed...unless it's Paralytic Poison the dripping from that power is awesome and noticeable.
Also is there a way we can tint the Venemous Gas Power? Thank so much for listening to my babbling! -
Jus in case you guys didn't know Poison Trap Takes procs but they do not fire...I don't know what to do know to be honest...I wonder should i just respec and drop the power altogether. I would go Mace Mastery for your poison toon due to lack of mitigation.
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Quote:Indeed Alkaloid should be a Hbaoe.I was reading through the thread and was going to post the SAME THING about the effects. Let's PM Tunnel Rat about it!
Seriously though, the reason why surrounding enemies only get half debuffed is because of how fast Envenom and Weaken recharge. Think about it.
...but I do agree, making Alkaloid have the same splash effect would do wonders.
...also, Venemous Gas should be affected BY THE ENHANCEMENTS/SETS IT ACCEPTS
...and I don't really get Poison Trap - I understand and love the Traps version though.
Evenom and Weaken need to have a wider radius for their splash and there needs to be an animation that you can actually see for both powers! Even for Neurotoxic breath. I've already gave my input on all the powers in the other poison threads but I might just sit down sometime and type them again.
Poison Trap and Venemous Gas should indeed be affected by the enhancements it accepts. I know the devs are super busy this issue but could they please take a look and play the set a little it needs a lot of work!
Good sir I will indeed PM Tunnel Rat! -
Hrmm, Thanks for the heads up Jay, also the poison version does make the mob puke.
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<_< Oathbound, you're starting to freak me out...I think you're following me :P.
I somewhat agree with you about the copy and the paste with the control powers but I already know about the how and the why's melee sets tend to be popular...it's even more obvious in game if you Pug/Run paper mishes. One can count on their fingers how many control or support toons that are available but when it comes to melee you need a whole extra pair of limbs.
I also chalk it up to it being far more easy to lvl a melee toon compared to a control heavy toon(give or take for some doms). -
That's why I thought it didn't stack as well...maybe there were some last minute changes on live before the set was released?
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Update: It's accepting procs but they are not firing. I added two procs Energy Manipulator:Chance of Stun and Lockdown: Chance for +2 Hold. I have it also slotted with two lvl 40 Invention: Accuracy IO's.
It held the mob for about 3 to 4 seconds...I think it also slowed them. -
I think control sets take way more work than melee sets...that's why it takes so long before another control set comes out. I am waiting on the Dom surprise as well.
Oh! I would think a Sythe would go along better with Titan weapons more than Staff would. -
Guys seriously enough already Dark, Traps and Rad have been overpowered since forever. It's ok it hasn't broken the game yet!
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Wah! This thread! I must be one with it! lol
I think the mob should have the Melt Armor animation except change it a bit to make it more poison like. -
Quote:I'm only lvl 35 so I just got it myself and I only have Basilisk's Gaze Acc/Rech slotted in it...with that out of the way it still takes 1 or two uses of the power before it even drains 1/2 the mobs end...as far as the hold it's pretty solid and reminds me a lot like the Trap version. UNFORTUNATELY I can't test how it performs with procs until I get to lvl 36. I will keep you posted though.So, how is it? I'm 9 levels away from having access to it on my corr, but nobody seems to talk about the new Poison Trap.
A forumite fella said it was still lackluster, drained almost no end, almost never held, but he also said he played it only during beta and there were patches that buffed it later but he didn't test it.
Anyone?
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Quote:@Fey- At level 4 you should be able to automatically pick your travel power of choice. Make sure you updated your mids and then at level 4 Go to let's say example Flying. It should be already highlighted in yellow and you're able to make that you're lvl 4 power.You know, my partner says the same thing, but I'm blasted if I can figure out how to do it! Explain please?
I think they added this when the devs announced the Vet perk in which you can skip certain powers in the travel pool...I think it was called City Traveler? -
Quote:Chad hit it right on the head!Travel powers at level 4, 5th power in travel pools, level 35 access to Ancillary Power Pools, significant changes to Poison and Energy Aura... Quite a bit has changed.
And just wait until we get those three extra enhancement slots at 25/27/29... People are gonna need them some Mids' for that! -
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*Claws at face* I wonder can I make it till next week? I might need to stop playing for a little while...I can't stop thinking about making builds! I must give you guys my monies so you can have more resources.
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Quote:BEST MOOVIE EVAR UGH! But yes We are counting on you..and we all are rocking back and forth while shaking like meth addicts awaiting to get our fix...Oh, I'm the only one who's cracking out right now? Oh >_>
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I will add more once mids is up and running with the new Sets!
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I agree...do you guys thing it would be SUPER overpowered if you were able to stack it like you use to...but with the '8 radius?