Tater Todd

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  1. Poison can stack a lot of -Res if certain powers were fixed. Up to -120% with AH Proc to be exact.
  2. Ok guys seriously none of you are answering the OP's question.

    _Elekto_-We are still waiting for feed back but a fellow poster supposedly spoke with a Dev and (Synpase) and he said it will probably be fixed when 21.5 comes out. I bugged it in Beta and on Live.

    The issue with Poison is as follows.

    1. Poison Trap is broken- It's accepting Enhancements but they do nothing to help the power its self. In other words they are not working and Procs are not firing in the power. Enough said it is not fine it's needs to be fixed.

    2. Venomous Gas-The same thing is happening, it's accepting procs but they are not firing.

    I would of came here sooner but I had to renew my account sorry electro.
  3. Tater Todd

    Copy Tool Down?

    Quote:
    Originally Posted by Avatea View Post
    Sorry everybody, it is indeed still down as our operations team have had to deal with different tasks as their top priorities. We'll keep kicking the hamster cage until we are able to get the copy tool fixed.

    Thank you for your patience!
    Thanks for the feedback!
  4. Quote:
    Originally Posted by Doc_Scorpion View Post
    Enough of the team-up teleporter already.
    Nooo! Please! It's easier to use and especially awesome/easy for the new players!
  5. Quote:
    Originally Posted by Tunnel Rat View Post


    Something important to keep in mind is that this feature is still unscheduled, which means that both the time allotted for it and the actual "deadline" for its completion are up in the air. This gives the FX team some flexibility to investigate what the players really want out of this feature, and to make adjustments accordingly. I
    ’ve already done a few hours of preliminary research into customizing Granite Armor, so I have a good idea of how much time it'll take to accommodate the desires of the pro-Devouring Earth camp. Ultimately, I don't think this additional investment will have a significant impact on the feature's launch date.

    I am quite happy to have received so much feedback about Granite Armor from all sorts of different perspectives, though. It's an indication that it's something you guys really want, and I'm always happy to try to accommodate specific, long-standing requests.


    Also, thanks for the reports about the bugged path auras. We are actively looking into this.
    Thanks for checking back with us! If you ever want honest opinions on any set or Power we will be happy to respond!
  6. Um, Nyx I agree with you about Alkaloid...I said close ot the same thing several times in this thread already -_-.

    I love your Idea about Neuro Breath that would definitely keep one a bit more safe.

    The reason why I'm screaming for the proc Fix for Poison Trap and Venomous Gas is due to all the awesome procs you can put in it..

    1. Lockdown: Chance for +2 Hold
    2. Energy Manipulator: Chance to Stun
    And if you have deep enough pockets
    3. Fury of the Gladiator: Chance for -Res Debuff

    That's huge, not only do you have a greater chance to stun and hold you have a chance to debuff res, so if you think about it you can debuff enemies defenses up to -120% (I forget what the -res cap is) That's crazy bananas! No other set can even come close except for cold!
  7. There you go Dromio,
    Quote:
    Originally Posted by JayboH View Post
    Synapse is aware of Venomous Gas' port problem with enhancements doing nothing, but it sounds like any fixes might come with 21.5.
    Also, I hope they fix Poison Trap...because right now it's lacking in every way possible. If they just fix the power completely it could easily save the entire set. If poison trap was fixed it would be a monster and it would make the set VERY attractive and it would make running into melee with Venomous Gas on much more safe.

    Simple changes, switch Evenom and alkaloid,

    Fix Poison Trap

    Fix Venomous Gas.

    Done.

    I would love to see easy to see visual effects for poison's debuffs or a pbaoe heal from alkaloid but that's just wishful thinking.
  8. Jayboh and a few other fellow posters posted in the other poison threads about the issues with poison. There's word that the set will be looked at come 21.5.
  9. Tater Todd

    Illusion/Time

    Thanks Carnifax for restating that Energy Torrent doesn't deal KB. I already brought that up but I know my post was a bit long winded.
  10. Scatter the mobs to the end of the wooooorrrllldddd!
  11. Tater Todd

    Illusion/Time

    That's not the build I meant to post but it's ok. I'm getting a lot of great feedback and learning things I didn't know about(Pretty much anything to do with Regen) I never really use Flash so I use it as a set mule. I really don't care for the AOE hold when it comes to Illusion since containment is so tricky with an Ill Troller and PA Keeps me safe. I have a Elec Brute and a Plant/Energy/Primal Dom and on both Thunderstrike and Energy torrent the KB/KD is listed as 0.62. 0.62 is knockdown only unless the mob is a level under you(I believe Thunderstrike can send Green and sometimes Blue con mobs flying) so I'm assuming the magnitude scales much like many powers in the game.

    I build my...well build around Alpha and Destiny so I don't need to focus on recovery much and I rarely Exemp down. I still might focus on it with this toon though...he will probably be one of my mains thanks for the heads up OOB. Great suggestion Local about Time's Juncture...I use the power on the occasion but I tend to avoid it due to the End Drain madness of Ill and Time.

    I still have trouble slotting for pets...unless I missed out, mids(which is entirely possible) doesn't really show their damage output. I didn't use the Lotg IO's in Farsight because hastily made the build. It's not final as of yet. I admit that I don't focus on Regen with squishy toons, I tend to focus on recovery but I might try it out and see if I like it .

    Super Jump is my favorite Travel power but I picked up SS for added maneuverability and stealth during Incarnate Trials. AGIAN, lol that was just thrown in. I was planning on dropping SS and just slotting The Stealth IO in Sprint, I don't mind having to click GI. Next time I will post a complete build instead of giving everyone a headache heh.

    I avoid Hami-O's like the plague. I admit I haven't checked the price of them since...I don't know I14 but they use to be VERY pricey...have they gone down now? I admit when I first started playing I thought 5 mill was something and level 50 was impossible to achieve .

    Edit: Just checked, wow...the prices are reasonable, I might use them in a few builds.

    I think you guys convinced me though about my Ancillary...I'm going Ice. I don't want to be on that one team that has blue con minions in it and then I would get kicked for sending two mobs entire mobs flying back to the edges of the map LOL.

    I'm going to redo my build when I get a chance. Again, thanks so much all for the feedback.
  12. Tater Todd

    Illusion/Time

    OOB, Energy Torrent doesn't deal KB it deals KD. Also, I think with Group invisi..even if it's suppressed offers like around 3% defense? Putting him pretty close to 25% defense. I'm not trying to correct you, I'm just trying to be the devils advocate because I'm stuck myself lol. Here, let me post another build I made with a different Anc Pool than I had before.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Effulgent Diviner 2: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Spectral Wounds
    • (A) Decimation - Chance of Build Up
    • (17) Apocalypse - Damage/Recharge
    • (17) Apocalypse - Accuracy/Damage/Recharge
    • (23) Apocalypse - Accuracy/Recharge
    • (23) Apocalypse - Damage
    • (25) Apocalypse - Damage/Endurance
    Level 1: Time Crawl
    • (A) Accuracy IO
    • (21) Slow IO
    • (43) Accuracy IO
    Level 2: Blind
    • (A) Basilisk's Gaze - Recharge/Hold
    • (3) Basilisk's Gaze - Endurance/Recharge/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (15) Basilisk's Gaze - Accuracy/Hold
    Level 4: Deceive
    • (A) Coercive Persuasion - Contagious Confusion
    • (5) Coercive Persuasion - Confused/Recharge
    • (5) Coercive Persuasion - Accuracy/Confused/Recharge
    • (7) Coercive Persuasion - Accuracy/Recharge
    • (7) Coercive Persuasion - Confused/Endurance
    Level 6: Temporal Mending
    • (A) Doctored Wounds - Recharge
    • (9) Doctored Wounds - Heal
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (13) Doctored Wounds - Endurance/Recharge
    Level 8: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (37) Dampened Spirits - To Hit Debuff/Endurance
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Group Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Temporal Selection
    • (A) Doctored Wounds - Recharge
    • (31) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    • (34) Doctored Wounds - Heal
    Level 16: Distortion Field
    • (A) Lockdown - Chance for +2 Mag Hold
    • (40) Basilisk's Gaze - Recharge/Hold
    • (42) Basilisk's Gaze - Accuracy/Recharge
    • (42) Basilisk's Gaze - Endurance/Recharge/Hold
    • (42) Basilisk's Gaze - Accuracy/Hold
    Level 18: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (19) Expedient Reinforcement - Accuracy/Recharge
    • (19) Expedient Reinforcement - Endurance/Damage/Recharge
    • (21) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 20: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (29) Basilisk's Gaze - Accuracy/Recharge
    • (31) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 22: Flash
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (25) Basilisk's Gaze - Endurance/Recharge/Hold
    • (27) Basilisk's Gaze - Accuracy/Recharge
    • (27) Basilisk's Gaze - Recharge/Hold
    Level 24: Super Jump
    • (A) Empty
    Level 26: Spectral Terror
    • (A) Glimpse of the Abyss - Accuracy/Endurance
    • (43) Glimpse of the Abyss - Endurance/Fear
    • (43) Glimpse of the Abyss - Chance of Damage(Psionic)
    • (46) Glimpse of the Abyss - Fear/Range
    • (46) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Defense Buff IO
    • (45) Defense Buff IO
    Level 30: Super Speed
    • (A) Empty
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Endurance/Damage/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Damage/Endurance
    • (34) Call to Arms - Defense Bonus Aura for Pets
    Level 35: Slowed Response
    • (A) Achilles' Heel - Chance for Res Debuff
    • (36) Analyze Weakness - Accuracy/Endurance/Recharge
    • (37) Shield Breaker - Accuracy/Endurance/Recharge
    • (37) Accuracy IO
    Level 38: Chrono Shift
    • (A) Healing IO
    • (39) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (39) Endurance Modification IO
    • (40) Endurance Modification IO
    • (40) Recharge Reduction IO
    Level 41: Power Blast
    • (A) Thunderstrike - Damage/Recharge
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    • (48) Thunderstrike - Accuracy/Damage/Endurance
    Level 44: Energy Torrent
    • (A) Ragnarok - Damage/Endurance
    • (46) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Recharge
    • (50) Ragnarok - Damage
    Level 47: Power Boost
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Temp Invulnerability
    • (A) Aegis - Resistance/Endurance
    • (50) Titanium Coating - Resistance/Endurance
    Level 50: Spiritual Radial Paragon
    Level 50: Rebirth Radial Epiphany
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Containment
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (15) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    • (36) Empty
    • (36) Empty
  13. Heh, I must admit I'm one of the many who have wanted a Rad melee set for quite some time.
  14. Once Trap and Venomous gets fixed the set will even out. Trap alone will be what makes the set work with anything. A lot of people tend to say Poison is just like rad but it's not entirely true...the set is unique, it offers some of the most -Res in the game(the only thing that can get that high would be Cold and Storm), with deep enough pockets one could stack -Res up to -120% which is pretty awesome. Thanks to Poison Trap the set becomes relatively safe in the mid 30's.
  15. Quote:
    Originally Posted by GavinRuneblade View Post
    As Chyll said, they are mixed. earth is really he most melee oriented, but all can be primarily melee or primarily ranged or a mix, depending on power pick.

    Well, thorns will always be rangey.
    I played my thorns like a Scrapper...only going out of Melee when I have to. That's why I am a big fan of thorns it's so versatile.
  16. Tater Todd

    Illusion/Time

    You could go Primal...I also was tempted to go earth. Thanks to PA you don't have to focus so much on Defense shields. I would also pick up Power Blast to help out Spectral Wounds in the damage department.

    I think the only Ancillary that doesn't go with Ill/Time is Psionic...Psionic could work but one would have better options with Stone, Ice, Fire and Primal.

    Stone-A little bit of KB with Fissure but a nice way to Keep safe if things get heated plus it's a fun Proc mule set.

    A Good Heal that would be almost perma Thanks to your build.

    Good defense shield as well as Seismic smash which is a good way to end most fights.

    Ice-Well we already covered that one.

    Fire-Damage both Aoe and ST also a Self Rez.

    Primal-you already covered it shadey.

    To be honest I'm still on the fence myself...I'm trying to choose between Stone, Ice and Primal.
  17. Quote:
    Originally Posted by Malakim View Post
    Are they not proc'ing properly?

    I haven't checked if my procs were working... perhaps I should.
    Poison Trap is not proc'ing properly at all and We're still a little Unsure about Venomous Gas. I believe the procs are working in Envenom though.
  18. Double Blizzard....Time for me to rework my Ice/Dark Corruptor! I mean double blizzard...seriously...this is beyond awesome...wow...ugh.
  19. Tater Todd

    Illusion/Time

    Waterspout puts out some nice damage as well.
  20. Tater Todd

    Illusion/Time

    You pretty much got it Local. I prefer up front damage myself so If I had to chose I would pick frost breath over Ice Storm for my Ill/Time.
  21. Tater Todd

    Illusion/Time

    Quote:
    Originally Posted by TheOOB View Post
    Distortion field is a pseudo pet which means the proc would have a chance of triggering every 10 seconds.

    In an activated ability, a proc has a chance to trigger when the ability is clicked.

    In a passive or toggle ability, the proc has a chance to trigger every 10 seconds the power is on.

    Pseudo Pets are a special case, because even though they are activated abilities, they inherent the proc, and their own ability(which is passive for them), can trigger the check every 10 seconds.

    In short, Pseudo Pets are awesome.
    Have you tried the Locdown Proc in Distortion Field yet? It works in that powers just as good as it works in Poison Trap. It's beautiful.
  22. Tater Todd

    Illusion/Time

    Exactly, I use it as a Set Mule. On teams with huge Spawns Distortion Field really shines and getting it to double stack for a few seconds is no problem for even a lvl 20 toon.
  23. Quote:
    Originally Posted by Oathbound View Post
    Dark control wouldn't really be as easy as people think, because it's part of that horribly tangled web of Dark themed sets.

    You can't* steal (many) powers from Dark Miasma for it, because eventually Controllers will get Dark Miasma. You can't steal too many powers from Dark Blast or Dark Melee, cause many of those powers are likely to go into Dark Assault.

    That doesn't really leave that many powers to cobble Dark Control out of, so really they DO have to build the set from the ground up.


    *You could steal all the powers you wanted, but that just means when you get around to proliferating DMiasma to Controllers, or building Dark Assault for Doms, that you've got to make just as many new powers now as you did before, so that saves exactly Zero time.

    Edit: Not to mention that I'd prefer Dark Miasma get ported to controllers with as few tweaks as possible (though I do expect Fearsome Stare to drop to Mag2 and get a longer recharge). If we're going to get Dark Control as a "new set" than damnit I want a New Set, not just the same powers put into a different order.
    Here, Here!
  24. Tater Todd

    Illusion/Time

    Hrmm, you learn something new everyday.
  25. Tater Todd

    Illusion/Time

    Quote:
    Originally Posted by MentalMaden View Post
    I typically look for recharge, +end and recovery on my controller builds. I find the procs aren't 100% necessary with how I usually build, but I'm an end hoarder and prefer to keep the blue bar filled. Especially on an active build that runs toggles. But I will usually try and fit at least one of the heal procs in a build if I can. On melee ATs I like both, on squishies Miracle takes precedence.
    Miracle is that affective eh?