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Posts
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Joined
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As long as the Pets are Land Sharks with Lasers on their heads.
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Quote:Ah I forgot about Dark...yes Ar/Dark is great as wellAnother viable option that I promise won't be painful to level and will still sync up well with AR is Dark.. All Ranged, Stuff to keep enemies at range, fantastic heal and to top it all off it matures pretty early.
Doh.. Just realized you said no to dark in your original post. If it isn't a hard limit, it really would be a good combo. -
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Oh! Sorry haha, no you're fine lol. You meant the Global Recharge! It's ok I've just never seen someone word it that way before, carry on!
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Yeah, that would work as well. It was early in the morning when I responded to that post lol. I try to slot as many BG as I can in certain builds.
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I will roll this once they fix the proc issue in Poison Trap.
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Quote:I agree, I haven't been this in love with a controller in quite some time...and I admit I was sitting on the sidelines waiting for a good match with Illusion. Now since /Cold and /Time are out I have my work cut out for me.Mine will probably turn 41 tonight and I'm loving it as well. /Time works so well with Illusion, both in making what's already good better and filling in holes where it's lacking. I'm really really enjoying this combo.
Quote:That so reminds me of Ana when she first started playing. She was also on her Arch/EM blaster and got Rain of Arrows.
We were duoing a mish, I went in "crazy mad scrapper" and she hit Rain.
From across the room she starts screaming "Oh my god!!! Did you just see what I just did?? Did you? I did that didn't I? It wasn't you, was it??!!?? Tell me it was me!!!"
Of course, now she's all cocky with it, but that first time she used it was hilarious! -
Ill Time is a hoot. My toon is lvl 41 and I'm loving it. Like others have said it's a slow ride but once you get to lvl 38 it turns into a different animal. Stay with it!
Ill/Time reminds me of my Archery/Energy Blaster...you feel like you're somewhat contributing in dmg on a team but you still feel like a waste of space but once you get Rain of Arrows you ended up doing this...O_O -
This thread was a great read
. I'm laughing to myself because I HATE math and yet I have found myself doing this very thing when it came to builds I wanted to work on in mids.
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AR/Traps here I love that toon. He's one of my mains.
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I'm the crazy one of this group. I love mitigation but I'm not a fan of the kb power in the dark set. The toon still a great job and I can't wait till I pick up drain life as well. This toon makes me think that a Dark/NRGY would be also awesome.
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Quote:Well, I do know that here in VA during some Autumns it can be super hot and we even have huge thunderstorms. Also we normally have hail here like crazy during this time of year. I would think of fall as mostly Plant and decay though with a little bit of fire and cold thrown in. So, kinda like poison but more like reducing a mobs HP or somethin'.If it is just ice/fire combined that is dumb. But autumn means much more than that. even plant/ice is not quite it. Autumn is fall is the beginning of death. it's cold but not ice because that's winter. Definitely slow. It is aging. There's a lot they could do with autumn that is not fire/ice. And really, I don't see how fire fits in at all except visually when the leaves turn red/orange on trees.
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Quote:Procs are still not working in poison trap but hopefully it will be fixed soonI could be completely wrong, but didn't they do something about poison trap and procs.
(I admit I don't really know poison that well).
Yeah Earth/Poison is very sick not only could you get the mobs -res up to 140 you can also have the lockdown proc in VG and PT...once it's fixed that is. -
Yeah like Brick said...I also like to just lay two down for good measure and aggro the mob then run to where the trap is...but I have to /Trap toons so I'm kinda set in my ways.
It's ok Brick, I hope they fix the power!
I do think it's funny that the posters that were making fun of Elektro for bringing up the bugs are now silent. -
Ugh, I wonder should I copy my toon to Beta to see if Poison Trap works. Oops I forgot it was still down.
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I think they meant issue 22 anyway. Not 21.5
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Quote:Oh! thanks for the update Kioshi! Maybe I need to bug poison trap again. Do any of you guys know if Poison Trap works just like the Trap version?At least VG is fixed according to the Beta patch:
Poison- Venomous Gas now properly benefits from To Hit Debuff and Defense Debuff enhancements and enhancement sets.
- Venomous Gas will now accept customized colors.
- Paralytic Poison now lasts the correct duration in PvP for all versions of this power: 4 seconds for Controllers and 2 seconds for Corruptors and Masterminds.
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Quote:No problem!Than you Negate. I appreciate it.
I had heard about venemous gas, but not poison trap, but that makes sense because I have respecced it 3 times now and put different sets in it... and I can tell no difference whatsoever. So thanks for clearing that up.
I am reluctant to delete this character... I've worked hard to get him to 46 (no farming). I still like the poison basics, but it would be so much funner with the last two powers working I think.
Don't delete him/her just yet...wait until the two powers get fixed because if they fix the hold and -res procs then the set will balance out...I don't know about you but the Traps version of Poison traps makes things much-much easier when you have the lockdown proc slotted into it.
Oh and I have been pushing for changes in Poison since like July 2008 lol. Ask the devs! my two babies are Ice Melee (for brute or stalkers) and Poison lol. -
Quote:It must be a recent change Brick...I mean like less than two weeks ago because the last time I checked the End Mod Stun did not work, neither did the Lockdown chance for +2 Hold OR the Fury of the Gladiator:Chane for -Res proc. Why would the end mod proc work and the rest...nada? Maybe Poison Trap doesn't pulse like the Traps version...maybe it does I don't know unfortunetly. I'd wager it pulses or checks every few seconds though...which means the power is still broke if only some procs work in it.This is false, or at least not completely true. As I said, procs are definitely working, and I'm fairly sure regular enhancements are, too. If nothing else, the stun proc I put in is working fine; I've got nothing in my build that stuns, but mobs definitely get affected by it.
VG I think benefits from EndRedux, but yeah, slotting debuffs does no good at all. -
Frenzy is awesome, I used it for my doms before they had enough recharge for perma dom.