Tater Todd

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  1. Tater Todd

    Toxic Damage

    Nice, I to am a fan of Poison/Toxic. I have several snake toons and I love the sound my mace makes when my bane lays down the hurt!
  2. Quote:
    Originally Posted by Commando View Post
    Nope, not kidding. Many controller builds will be far from reach, in terms of dmg, for any Dom. You like Plant/ right? It's your favorite. A plant/kin or a plant/storm will out-damage any Dominator build, for the most part or in general when all powers are available from secondary and primary and add Epics if you will.
    With the APP changes and Ageless; Doms are damage dealing Machines Commando. For example: within 15 seconds a Plant/Kin/Fire (with Full Fulcrum, Full SS, Hasten, Spiritual Core Paragon at 182% Global Recharge), Counting cast times and rounding them up dished out Roughly: 3,038 points of damage from just using Fireball and Fire Blast.

    Now with my Plant/Fire/Fire (with hasten and Spiritual Core Paragon 180% of global recharge) starting off with Embrace of Fire my dom can dish out 2,650 points of damage from just using Fireball and Blaze.

    Clearly here the controller comes out on top but one has to factor in all the quirks of being a Kin. You have to get SS stacked 3 times, you have to get Fulcrum at full 10 sometimes both tasks are difficult to achieve. The only other Dmg that you have is Roots (roots dealt 730 dmg within 15 seconds due to containment. Roots takes longer to deal that much dmg but bare with me) and Creepers which adds even more damage to the table.

    Now with a Dom you have roots and Creepers just like a controller...but you also have RoF, Fire Breath, Fire Blast, Flares and Combustion at your disposal. Now tell me good sir how my Plant/Fire/Fire can't come close or match up with a controller in damage?
  3. Venus Fly Trap is awesome now Talen you should add him in...or at least try him out on Beta. I admit that in the past if a warwolf even looked at him funny he would die, but now he can actually take an alpha. His AI is great as well now, he stays back when he should and Bites when things get heated/up close.

    Now Jack...oy...well at least Arbiter Hawk fixed him in I22 lol.
  4. Quote:
    Originally Posted by Talen Lee View Post
    Well, to best explain, gremlins do chain spawns, but they are in a powerset that I feel can handle that chaining really effectively.
    Oh, I understood you Talen but Blue....yeah lol. I admit they do keep you on your toes...I think everyone should start out with Elec control's gremlins...I was spoiled and started out with Singy. Animate Stone and Dark Servant will also spoil you.
  5. Really guys...are you kidding me?! I would say Damage wise at the very end game a Dom and controller are Equal. With Ageless perma my Earth/Thorn and Plant/Fire and Kill JUST as fast as an Fire/Kin. Heck Doms catch up with most controllers once they get their hands on Sleet and Rain of Fire anyway.



    I think it's apples and oranges and it depends on what you are looking for with your toon. I would suggest Plant anything. Your team will miss your seeds of confusion when you leave lol.
  6. God do I love the Regen numbers on Ice Armor Stalkers. *Foams at the mouth*
  7. Tater Todd

    Grav/thorn

    If you need proc suggestions let me know.
  8. Quote:
    Originally Posted by Infernus_Hades View Post
    Not one mention of Sonic/Fire?

    -resistance on almost every attack - lots of cones and well Fire!
    A lot of people are lazy...(even I can be at times) Majority of players hate Jumping in and out of melee to do their cone attacks. I like Dark/MM because you can just sit there and spam cones hehe.
  9. Quote:
    Originally Posted by Siolfir View Post
    Nah, last night I was on a team of 8 with Trouble (DM/Regen) for a couple of radio missions before I had to log out. I routinely got off multiple Assassin's Eclipses per spawn since we were fighting +3/+4 Council and Freakshow, sometimes with multiple spawns rushing in and I wanted the demoralize debuff to go off.

    It can be limited at times, but it's certainly not impossible to use in a fight even for sets that don't have significant defense.
    Very true, but with certain mobs it's not a guarantee. I know with Longbow, KOA, Malta, Nemesis, Council, Arachnos...heck anyone who has a DOT attack that manages to slip through your defenses or hits you right after you use Placate. It just makes it annoying at times when I'm trying to complete mishes with /+8 mobs solo.

    Now granted in your situation on teams it's definitely doable but solo it's way more difficult.
  10. Quote:
    Originally Posted by Helluva_Goon View Post
    Please tell me, what is exactly wrong with Poison Trap?

    I have been eager to make a plant/poison troller recently so ... I may still make one but just want to know ahead of time what to expect with this combo.
    Poison Trap is fixed now BUT you need to treat it like the traps version. The more procs and Global Recharge/Global Accuracy the better. My first choice would be the lockdown proc.

    Quote:
    Originally Posted by Valheru_fury View Post
    Would be interesting to to make a fire/poison troller....if you could handle the end suckage and having little survivability till 38 +.
    More like level 35. I have tested that combo. If you had Ageless to nullify your endurance woes you would be a BEAST. I destroyed this one Orange Mob. Smoke, Weaken, Envenom, Cinders, Hot Feet, Cages, Bonfire, VG toggle, Poison Trap again...most things don't even get a chance to live for more than 15 seconds with that combo. I would prefer Plant/ over fire though due to the dmg being high and you get less end suckage and more safety.

    With Smoke and Weaken you can get up to -30 To Hit on a mob, adding in VG you get another -10 To Hit....sounds great but with Poison the biggest issue is survivability and end usage. These issues can be resolved with IO's or Incarni stuff if you have the time and money.
  11. Quote:
    Originally Posted by Netphenix5 View Post
    Since we're on slotting and such, what's the general opinion on Carrion Creepers and non-damage procs? I'm kinda curious about how well it goes with a Grav. Anchor's chance for hold (thouhg that one may be more useful in Roots) or a Force Feedback's Chance for + Recharge?
    I not that familiar with slotting Gravity Anchor in creepers but I believe I was told that you are better off slotting for dmg procs. Hopefully someone can swoop in to answer your question. I wouldn't bother with slotting FF because the proc would not benefit you, it would just benefit the Invisible pet...which doesn't respond to + recharge anyway.


    Quote:
    Originally Posted by Udun01 View Post
    Maybe someone has shot this down but I'm wondering if it would be worth having a Force Feedback proc in Gale.

    Can anyone think of why this would be a bad idea? I'm not looking for damage but I bet the thing procs every to evry other use.
    Oh God no, It only has a 10% chance to fire anyway so that means you would have to use Gale...A LOT. If you love kb, and you can handle scattering the mobs everywhere, if you liked getting kicked from teams, and risk getting taken out by a angry mobs, go for it...but if I see you on my team I will have to hurt you lol. Use FF + Recharge on other powers like Elec Control's Jolting chain.
  12. Quote:
    Originally Posted by Person34 View Post
    There will be a difference between the two: in the normal attack chain AS will have a 1 sec cast and deal damage just short of Eagles Claw, where from hide it will maintain its longer (interruptable) cast time and do 2.5 times that damage. Also, an AS from hide will be the only way to apply the fear and -tohit debuffs.

    As for stalkers "not needing a buff", every other melee AT outshines them. They are listed as a "10" in the damage department, yet my night widow who is listed as a mere "7" kills faster + is more survivable. This inc buff is long overdue IMO.

    After that... just waiting on the TW port. TW/Ice will be a killer combo methinks.
    Heck, I have controllers, dominators and defenders that can out damage my stalker sadly. People forget the relatively you can only do your AS from hide once per mob.
  13. Quote:
    Originally Posted by Kioshi View Post
    Dark Blast/MM.

    Because unlike these two above I'm weird and I love cones and positioning.

    Also tons of survivability before IOing due to DP and Life Drain.
    That is a LETHAL cone combo...kinda like Sonic/MM
  14. Quote:
    Originally Posted by Novella View Post
    I may be the only person, but I don't think anything needs to be done with Stalkers. I wonder if this change is only being implemented due to people not making as many Stalkers as other ATs?

    Granted being able to use AS with no interupt and have superior damage does sound wonderful, but if that happens then what about the damage for AS while in hide? Will it get a buff then because what would be the point of using hide and AS when you can just do superior damage while unhidden and still have a chance to critical due to AF?
    Interesting, Now let me ask you this...why do you think stalkers are fine the way they are?
  15. Quote:
    Originally Posted by Oathbound View Post
    I'm also wondering if they'll finally fix his animation times. Singy still uses the original cast times for Gravity... 3.1s and 3.2s for Crush and Gravity Distortion respectively.
    Maybe you should PM Arbiter Hawk about that Oath.
  16. Quote:
    Originally Posted by Agent White View Post
    Well the damage boost is specifically to the lower end powers, so maybe they're trying to improve that, just not from the direction everyone imagined.

    I still think there's going to be more tweaks than what was mentioned at the coffee talk though.
    I hope so because besides lack of damage, lack of control is the other issue Gravity has.

    I am SO looking forward to this change! I haven't played a Gravity toon in years!
  17. Gravity deserves the love. Let it be I'll say.
  18. Call me Crazy but the Fire DOT with Fire ammo seems to take much longer than Fire's DOT...like crazy long...can I say crazy one more time?
  19. Quote:
    Originally Posted by Necrotron_RO View Post
    I wouldn't say they 'denied' access to Stalkers. It is simply based on the popularity of Stalkers compared to other ATs, they didn't allocate resourses to produce a Stalker Assassin's Strike animation for Titan Weapons. Their 'perception' of theme probably played into that decision, but it wasn't the sole reason.

    Still, it would be really, really nice to get it someday. Titan Weapon Stalkers were the reason I was excited for Titan Weapons, but alas, I cannot make a 'Zabuza-inspired' Titan Weapon ninja yet.
    Demon of the Hidden Mist!

    Stalkers are not popular because they need fixing...the same thing applied to Doms before the buff.
  20. God no, please. A snip in a control set would be horrible. I hate powers with interrupt and Control toons tend to get in melee range quite often.
  21. That was a good read...Go ultimus...even I'm impressed :P.
  22. Quote:
    Originally Posted by Denji View Post
    ......

    I honestly hope this DOESN'T happen. Good god, what's wrong with people.

    I, for one, am not disappointment. :\
    I guess Controllers shouldn't get Dark Control or Dark Affinity because...well you know they're a hero AT and Heroes don't use Darkness that's an evil type thing right? Oh The same thing with Dark Miasma on Defenders and Dark Blast on.....
  23. Dual Pistols Definitely needs more damage. The utility of the set doesn't really go that far.