-
Posts
2291 -
Joined
-
Quote:Hrm, ok. We're starting to get a small trickle of PVP heads in here as of late...maybe I should take my poison toon to Recluse's Victory!what i'm saying is that you can't look at the set without seeing how other powers affect overall performance. why is it that most people in this game get overly confuse as soon as you posit a conclusion/suggestion based off of multiple factors within the mechanics of the game?
i'm saying that the effect of incarnates + patron powers is disproportionately positive on poison as compared to Rad and other debuff sets.
also, i know it's cool to think "oh but the -to-hit in rad is are bigger liek huge", but remember that you have to factor in the -special's effect on accuracy within the to-hit equation. i don't know how that works in pve, but i know that in pvp, it completely obliterates whatever sort of advantage rad -to-hit may have over poison's.
I use to know the numbers on the +Special for Weaken and Envenom in pve but it's been a long time. I might have till' a numbers person swoops in on this thread. -
Ah ok. Well Poison Trap is no longer crap (well compared to the already crappy set heh).
PB'd Weaken and Evenom is nice but it still doesn't compare to Rad or Dark as far as debuffs. Rad and Dark can pull ahead of Poison when it comes to debuff even without using PB. Alkaloid has wayyy to many issues and I don't understand the argument about maneuvers and Vengance having to do with the /Poison set. To me it seems like you're saying that the set is fine as it is but then you turn around and say there's only 3 good powers out of the whole set in which you will need external powers just to make everything work.
Poison has improved so much but it still lacks a few small things to make the set functional or desirable.
Dark/Poison is a killer combo though you can debuff most things to the floor. The Two sets compliment each other rather nicely. -
Quote:*Raises eyebrow* There's been a lot of changes since Poison was only for MM's. I have(had) a level 50 Merc/Poison. Judging by your response you seem to be talking about the Old Poison recalxit's funny that these people are complaining about poison, when i bet most of them have tenth of the hours i've logged into poison since i6...
anyways...
rikti is on the dot though. a well built-poison destroys the end-game when it comes to AVs, far more so than a rad.
PB'd weaken means I can pull both AVs in a BAF while people sit and wonder why the tanks are standing back.
alkaloid + incarnates means i can keep a tank alive when there's no healer in the team and then some. and between manuevers, vengeance and pb'd weaken being thrown out oh so often, it takes a lot of stupid to wipe a team when i'm the only one doing debuffs.
so what, poison trap is crap... i can climb up the leadership tree all the way vengeance and still have all the good powers.
not everything has to be an aoe monster in pve. stop behaving like raging pvpers demanding no roles, no just damage.
and just because you can't build your poison correctly, it doesn't mean the set sucks. -
-
Also - points for me, for just now Reading your sig Diellan about where to report mids bugs lol.
-
Both sets make you feel Godly. I think that's why I like TW so much...it has that same OOMF! Feel to it
-
Quote:Now this...I like this. The proc currently isn't worth it.You know what I was thinking - what if the proc reduced fury degradation instead of boosting fury generation? This way we could maintain a somewhat higher level (By say, not applying the cap until you reach 85-90% fury) without capping entirely? As a bonus, it would make maintaining fury at lower levels easier as well.
-
I also found a bug, the Dmg procs are not displaying the amount of damage they inflict when you hover over it.
EDIT: Actually none of the procs display what they do or their duration.
Also Titan Weapons allows you to pick Shield Defense as a secondary for brutes, scrappers and Tankers.
Procs like FF+Recharge when slotted do not give you the option on the little green circle on the power to see how the proc will affect recharge. -
Where should we post if we find bugs or anything? I forget.
-
-
-
Quote:It took me a LONG time to learn the timing with Hibernate. On a Tank it's not a problem but on a squishy...things can get bad FAST. My issue with Hibernate was I was using it like the way I used to use Domination on a Dominator, second guessing my self and trying to save it for that right moment when it never came because I would faceplant before I knew what hit me. Also the word Hibernoob is only reserved to Tankers...and even then Hibernate is still a great power.I have terrible timing (or maybe luck) with Hibernate. Usually just as I think I'll need it, I start the activation and get struck dead anyway.
The resistance shields aren't too terrible though if you have a good bit of defense as well, but they are usually beat out by better options.
I might be bias since I like anything to do with water and ice powers but I feel that Ice has so many pros going for it compared to the Fire Epic. -
Woops, sorry I play ENTIRELY to many doms heh. No, no Hoarfrost for trollers but you still have frozen armor...I must ask. Why don't you like Hibernate? to be honest I see no real reason for you to take the Fire Epic unless you are a diehard theme person.
-
Quote:I have to chime in here buddy Fire Shield is a Trap, it's horrid believe me. 20 resist is nothing honestly, especially if you're going solo and you're taking half or 1/4 of an alpha. Defense is the way to go. The only thing that's worth it with the Fire Epic is the blast, Fireball and Rise of the Phoenix. Consume is on way to long of a recharge.Cant decide on Epic Power for plant/storm on fire ambush maps. should i go fire or ice mastery?
Fire: fireball charges faster for aoes, and fire shield has 20 resist
Ice: has 10% fire resist, Ice Storm w recharge 120sec, and hibernation, but i dont think i'll need to hibernate. I just wanna keep the attacks going.
Ughhh tough choice
I would recommend Ice or Stone. Mostly Ice though. Ice has Ice Blast, Frost Breath AND Ice Storm. That's a lot of damage if you ask me and if you don't want to take hibernate you can take hoarfrost.
Imho you need Hibernate for a stormie sometimes. I not only used it as a panic button I also used it when I was flat out of end. -
I remember when Synapse was hired but not A.Hawk...I believe he's been with us for 1-3 years? His joining date says December 2010...if that actually means he was hired. I know I didn't join the forum until months later after I first started playing.
-
If you use the Dark option it's not as bad.
-
It's working like a beut! Thanks so much!
-
...I'm not even going to take the bait on this one LOL.
-
Quote:Also I think Clockwork tend to have low protection against KB so they fly everywhere.Try fighting -2 or lower enemies. I wound up doing that when badge-hunting. At that level difference, the KD becomes KB.
I cannot tell you how frustrating it is to scatter everyone with Titan Sweep and Whirling Smash. It utterly destroys the rest of that Momentum and it's a pain to gather everyone back into the AOE zone again. It may be less Titanish, but I guarantee you KD instead of KB is vital to making the set work. -
-
Quote:I agree, in fact the only fire melee toon that I played to 38 was a Tank. I like Tanker version the most as well.To be honest I hate all versions of fire melee except the tank version, all the others have way too much single target damage. Since we already got of a ton of that, I would be glad if they got rid of some of the single target attacks like cremate and scroch just so fire breath could make it back in there some where as well as combustion.