Tater Todd

Legend
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  1. Quote:
    Originally Posted by Golden Girl View Post
    Humans generally prefer helping and protecting instead of hurting and destroying, so evil content will always have a much more limited appeal - and as a business, Paragon Studios needs to appeal to as many people as possible.
    This is not the case and everyone knows it. Humans are naturally evil and we all know it.

    People only stay on blue side because of the lack of blue skies/clean environment/green grass and the higher chance to Team.
  2. I guess he showed it to us to let us know that he wasn't breaking the rule but still that build whew! Wow.
  3. Quote:
    Originally Posted by Dark Energon View Post
    Yes, how funny that he didn't mention anything regarding darkness, just talked about sounds. He wanted to, he really did.... but he said scratch it, so i erased my memory and did not see it :P

    And how annoying the Umbra Beast's howl is, i really doubt that he was A) referring to that, and B) Has stopped most people from playing this powerset.

    Yes, as with ALL new powersets, people will try it out, thus u see more toons with those powers. After the hype calms down, u see the people who like the powers play it. Remember Time Manipulation? Same thing.. 6 out of 10 u saw were TM toons, and i doubt that the sound from that set stopped people from playing it.
    What.

    You do know that earlier post were clearly talking about Dark Control not Beast Mastery right?
  4. I'll have to check out that build I'm not a fan of /MM but I think it would mix well with Beam.

    As far as Archery is concerned Rain of Arrows, Fistful of Arrows and Blazing Arrow are all pretty decent to amazing.
  5. Ugh it kills me that you have all that money invested in such a build...give it to me gosh darnit! Well...as long as you're happy *shudder*
  6. And Correction Archery has three decent attacks lol.
  7. Quote:
    Originally Posted by OneFrigidWitch View Post
    I have a question about spiders bite.

    Are these the catalyzed versions we are looking at on page 1? If not...

    Spiders bite would provide 5%? damage for each 2 slotted. 3 2 slot sets of catalyzed is 15% damage, plus the damage on every attack, worth probably another 1 or 2%. So you are looking at up to 20% extra damage possibly. +Musculature, you could have 65% damage _all the time_ at 50, before additional buffs from set bonuses. It seems conceivable that between spiders bite, musculature, and other things, you could have a full 100% damage bonus, for a walking bonus of 300% damage to all attacks. That is INSANE.

    Of course if its just 2.25%, well, thats not as spectacular.

    Like wise, 2.25, if not catalyzed, may be as much 6.5% max hps. On something like a tanker-crab, that could be significat, especially stacked with serum....
    Nope, whatcha got there are pics of non-catalyzed sets!
  8. Quote:
    Originally Posted by BrandX View Post
    What I mean to say is I'm guessing all the new ATOs will likely be like the first round of ATOs.

    Slottable at level 10, untill you upgrade them.
    Oh yeah, sorry I'm still out of it this morning (slowly sips on coffee). You're probably right (Oh God I hope that you are). I think this will make people try other At's as well...Heck this makes me want to take my two Defenders out of Retirement. I have a Cold and Traps Defender but now that they can cover even more bases with their support they are even more Deadly...er well...in a passive way lol.
  9. Quote:
    Originally Posted by BrandX View Post
    Judging by the Corr one, they'll be slottable at level 10.
    Yeah, that one makes sense but the blaster one also needs to be lowered to level 25 or 30.
  10. HA! Oh Bp lol.

    I think these Enhancements are a bit to high. The benefits of these seem to cater more towards the younger lvl toons. I think that these should be available at level 30 or 35.

    At lvl 47 you're already "Meh, I will slot these later." Don't get me wrong a lot of them are a must have but if one could use them at lvl 30 or 35 it will help toons get over that hump.
  11. Quote:
    Originally Posted by Carnifax_NA View Post
    Well that makes me feel much better

    My logic was "If I do less damage then I'll have more shots and hence more disintegration spread to make up the difference!". lthough I'm not sure logic is the right word...
    No I understand where you're coming from! I thought the same thing on Beta until I played the set on all of the Available ATs. Scourge didn't really get a chance to factor is as much as Defiance but to the wonky nature of BR.
  12. I feel that a Blaster gets the most out of the Set...then second would be a Corr. I think Defiance really synergizes well with BR ST nature.
  13. Now I want to make a Beam/Mental Blaster...hrmmz
  14. Quote:
    Originally Posted by Rex_Tempus View Post
    Well, no one is saying it gimps your character, they're just agreeing that it is under performing while having certain draw backs, and that there are better debuffing secondaries.
    Exactly.
  15. Quote:
    Originally Posted by Ideon View Post
    Haha, where's GuyPerfect? I'm pretty sure he's crying toxic tears of happiness.
    Seriously...I might have to message him. He needs to see this lol.
  16. Quote:
    Originally Posted by FilmorePendrgn View Post
    I have a lvl 40 plant/poison I duo with a (willpower/street justice?) tank, and we run at +1/x6 just fine.
    *facepalm* (not this again) That's because of Plant. /Poison by it's self has issues. Try making a /Poison Corr and have that toon run the same diff as your plant/poison...then come back to me.
  17. So much trolling in this thread...wow.
  18. I love playing it on Blasters more than Corrs...so I might delete my BR/Traps and keeping playing my BR/Devices. Scourge is funky mixed with BR...Defiance works much better. I might make a BR/Energy as well but I like mitigation...I guess a BR/Nrgy would just focus on Big nasty bosses and no huge mobs.
  19. Wow...Yeah. I'm curious as well.
  20. Good Call! Unslot and sell those purples! Or slot them on another toon!
  21. Thanks Snowzone. I think Gremlins still need something...maybe more resistance? The only reason why they are so fragile is because they are the most Aggressive Pet in the entire Game.

    I'm not kidding, they make Fire Imps blush.

    The Fly Trap Buff was needed as well...poor guy has been buffed 2 or 3 times.
  22. Quote:
    Originally Posted by Miladys_Knight View Post
    It's more likely that he's looking at Trick Arrow.
    That would work for me as well lol.
  23. Heh, I sure hope so. I need to send the Devs a fruit basket in honor of all their hard work lol.
  24. Quote:
    Originally Posted by Mr_Blaze View Post
    I have a question about Wolfie the wonder dog. At higher levels and at the Incarnate level how well does he survive in melee?
    Most of my dom's play in melee with capped defense to S/L (at least) I have found that Jack Frost, the Fire Pimps and the Fly Trap would bite the dust faster than the power would recharge on a perma-dom build.
    Jack Frost should be awesome now! Have you tested him out recently?
  25. Quote:
    Originally Posted by Verene View Post
    where do you have the FF proc? jolting chain?
    Well it's an Elec/Earth Dominator and earthy assault is filled with KB.

    I have it slotted in Jolting Chain, Stone Mallet, Tremor, Heavy Mallet and Stone Spears...You can also slot it in Fissure...which I will do once my toon gets to level 38. I also have Ascendency of the Dominator: Recharge/Chance for +DMG slotted in chain fences for extra damage. FF is almost always activated during battles.

    Of course the limit is 5 of the same procs per build.