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Posts
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Joined
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@Mezzey
Mind/Psi Perma-Dom (will switch to the ST build #2 and be ranged dmg/control) -
Start hopefuly before 8pm EST.
@Mezzey
5 spots open -
Quote:Fix'tI've already planned out new builds for all of my existing lvl 50s. None of them are going to require more than 1 respec (which is coming free with the new patch), I can't imagine it would be so diffirent for everyone else. Only thing that would require more respecs is if you were changing something else in your build, which could be this particular update's fault for causing you to use up more respecs.
--And those with 2 builds that can not accomplish the 'change' with 1 respec? (already stocking up on respec recipes -- sometimes the Devs make making INF so easy *chuckle*) -
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Sticky listying of Champion Public Vents?
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Dolly.. please count me in.
If you have any write-ups re: the Dr. Q TF that you would suggest to a first timer, would be appreciated.
Tamerlayne - Mind/Psi Dom -
Had to lol at your pubes comment.. that was funny, untrue and definately makes reading what you write very funny, sad and untrue but at least it's so stupidly wrong it makes one laugh.
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Quote:Inccorrect on a buff by buff basis!!It renews it. All non-stackable ally buffs and nearly* all non-stackable effects in general work like this.
*I say nearly cos there might be a couple of oddities I don't know about
Vengeance for example -- if you re-apply it while it is still on, you will NOT get a new one; when the old one's time exires it will drop. You will still get the heal from it though. -
Quote:There is already a drinking server -- Pinnacle is the Drunk Server.Sorry Champs already the Mead and Pie server, I think a constitutional amendment would be needed for that change. And good luck getting the the required signatures since everyone's drunk and throwing up from all the pie.
Your mead statement does not fly with current illogical logic. -
Quote:Fix'tHollows Trial lineup for 08/25/2010 at 8PM as of now:
@SCyberTaz - Eng/Dev Blaster
DollMistress
Stray Kitten
Kyth the Titan - WS
@Mezzey - Tamerlayne = Mind/Psi Rogue Dominator
SteelDominator - (tentatively reserved)
Still room for 2 with a 3rd on the bubble. tell your friends and Rogues... -
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Myself, I do not put support types high on my play list but do place good support players high on my list to team with, you all make me feel that much more SUPER
In regards to Controller's being up here with corruptors this response comes to my mind:
There is no Troller,
That compares with Domination...
...
If you want to control paradise,
then simply activate Domination and do it. -
Ty for the compliment GAT.
CA, sorry to hear you weren't on your badger.. want me to bring that Dom (or any other toon) let me know and would gladly help you get the badge on your badger. -
My badger is my Dominator. Need most all of these bages (haven't badged in awhile) but realy only interested in the ones requiring a team, the 1v1 capable ones don't need to be scheduled.
@Mezzey / 50's can bring for filler: Brute / Tank / Widow / probably 50 DS MM by then
I can bring another play account if you need more bodies - 50's: Brute / Corr / Troller / 41Scrap / Brute of every mayhem level except 46-50 i.e. 6/11/16/21/26/31/36/41/lowbie Stalk; don't think me or my bud have any play toons left on our shared "Market PvP" account but I could check if you need a third account to fill.
Compiled list:
1. @Orion Zidane - all hero ATs. MM, brute, SoA on red side.
2. @MindRipper - Blaster and/maybe Dominator is what I am interested in bringing.
3. @Jak O'Lantern - My badge character is a Scrapper and I can bring other hero ATs as needed.
4. @Mezzey - Dominator
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I was going to say a TF/SF that requires a tank (ya know some actually hard conent that would warant the need for a tanker, not something where a scrapper or a brute could tank but where you are going "tank needed for XYZ" in order just to think about starting it)
And then follow up with all this crap about people wanting to increase tankers dammage or getting rage for tankers being a load of crap; you want to solo faster then play another toon that's not what tankers are for. Though "JohnX" had an interesing idea -- though 75% effectiveness of the def/res is well clone to brutes but 150% dammage is laughable compared to brutes.
But then ya look at the fact tankers only hold as much aggro as ANYONE else and scratch your head going huh/that''s not right /etc. and have to agree with all those wants -- 17 for everyone else - ok make the brute have 20 and tank have 30.
Of course the point of the thread was to make a wish and mine would be:
To remove the movement penalty entirely from rooted.
(only dang armor set with its status protection tied to a power that shuts off movement powers) and increase granite's movement penalty (hey everyone else wants to play their harp for FA stuff I can for SA, lol) -
Deleted my purpled SS/Stone Brute to create this toon for when GR goes live; yeah guess I could be called a min/maxer. +25% more effectiveness in the armor set/More HP -- plus being able to drop Boxing/Tough/Weave for Hasten/SS/Team TP yeah that's just sexy.
Couple caveats with some of the power choices from my point of view:
-I see a stone armor as a "quintessential" tank (yeah nothing in this game requires a real tank. a stoney gets it done best %-wise though of all the armor sets.)
-Rage: Is an awesome power in the SS set -- too awesome no, not with the downside(s). No I didn't take it in the build -- this toon doesn't need the to hit buff (yeah it's always "appreciated"), does not want the +dmg -- his primary job is to hold aggro and survive, the end crash of course sucks. Rage really deserves 5 slots minimum if not 6 -- other power choices were more worthwhile to me.
--SS over SM: The first 2 powers in either set are bread and butter clicks with the -rech on granite armor and both of SS's are half the recharge time, unbelieveably yes half. So FF+Rech procs are going off more with Punch's faster cast time and recharge; also they make a better attack chain. The other 2 attack powers -- 4.33 vs. 4.8 cast times so SS wins a little there and KO blow's multiple status effects are wonderful (and another FF proc slot lol) yeah tremor is pure win over footstomp except the cast time differential. SM's animations are just superb while SS's are lack-luster, in comparisson.
Anything you could suggest to improve on the below build? Want to make sure there isn't a way to improve him I might have missed.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Stone Skin- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (3) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (A) Absolute Amazement - Accuracy/Recharge: Level 50
- (13) Absolute Amazement - Stun/Recharge: Level 50
- (25) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (27) Absolute Amazement - Endurance/Stun: Level 50
- (27) Absolute Amazement - Stun: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 43
- (3) Gift of the Ancients - Run Speed +7.5%: Level 40
- (5) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (A) Force Feedback - Chance for +Recharge: Level 41
- (5) Force Feedback - Recharge/Endurance: Level 50
- (9) Perfect Zinger - Accuracy/Recharge: Level 50
- (9) Perfect Zinger - Taunt/Recharge: Level 50
- (11) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (11) Perfect Zinger - Chance for Psi Damage: Level 50
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Run Speed IO: Level 50
- (13) Run Speed IO: Level 50
- (50) Run Speed IO: Level 50
- (A) Interrupt Reduction IO: Level 50
- (A) Doctored Wounds - Recharge: Level 50
- (29) Doctored Wounds - Heal/Recharge: Level 50
- (29) Doctored Wounds - Endurance/Recharge: Level 50
- (31) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (31) Doctored Wounds - Heal: Level 50
- (A) Panacea - +Hit Points/Endurance: Level 50
- (15) Miracle - +Recovery: Level 40
- (15) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (19) Regenerative Tissue - +Regeneration: Level 30
- (19) Miracle - Heal: Level 40
- (25) Regenerative Tissue - Heal/Endurance: Level 30
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range: Level 50
- (17) Winter's Gift - Slow Resistance (20%): Level 50
- (17) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Perfect Zinger - Taunt/Recharge: Level 50
- (42) Perfect Zinger - Accuracy/Recharge: Level 50
- (42) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (42) Perfect Zinger - Taunt/Range: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (21) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - EndMod/Recharge: Level 50
- (23) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (A) Obliteration - Chance for Smashing Damage: Level 50
- (31) Obliteration - Accuracy/Recharge: Level 50
- (34) Obliteration - Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Damage: Level 50
- (A) Healing IO: Level 50
- (43) Regenerative Tissue - Heal/Recharge: Level 30
- (43) Regenerative Tissue - Heal/Endurance: Level 30
- (A) Run Speed IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 43
- (46) Luck of the Gambler - Defense: Level 50
- (48) Gift of the Ancients - Run Speed +7.5%: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 43
- (33) Luck of the Gambler - Defense: Level 50
- (33) Gift of the Ancients - Run Speed +7.5%: Level 40
- (33) Aegis - Resistance: Level 50
- (34) Aegis - Resistance/Endurance: Level 50
- (34) Resist Damage IO: Level 50
- (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (36) Hecatomb - Chance of Damage(Negative): Level 50
- (36) Hecatomb - Accuracy/Recharge: Level 50
- (36) Hecatomb - Damage/Recharge: Level 50
- (37) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (37) Hecatomb - Damage/Endurance: Level 50
- (A) Force Feedback - Chance for +Recharge: Level 48
- (39) Armageddon - Chance for Fire Damage: Level 50
- (39) Armageddon - Accuracy/Recharge: Level 50
- (39) Armageddon - Damage/Recharge: Level 50
- (40) Armageddon - Accuracy/Damage/Recharge: Level 50
- (40) Armageddon - Damage/Endurance: Level 50
- (A) Apocalypse - Chance of Damage(Negative): Level 50
- (43) Apocalypse - Accuracy/Recharge: Level 50
- (45) Apocalypse - Damage/Recharge: Level 50
- (45) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (45) Apocalypse - Damage/Endurance: Level 50
- (A) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (46) Unbreakable Constraint - Hold/Recharge: Level 50
- (46) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
- (48) Unbreakable Constraint - Endurance/Hold: Level 50
- (48) Unbreakable Constraint - Hold: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 43
- (50) Gift of the Ancients - Run Speed +7.5%: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 43
- (50) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth: Level 50
- (A) Healing IO: Level 50
Level 0: Ninja Run
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Quote:Sorry but I know most of those "hoops". In fact one of my main server's chanels has had issues from RMT'ers to Spam in all it's nasty forms to rude jerks to drama queens/kings to you name it...this channel opened up a discussion earlier this year in a MotD for everyone to discuss how to prevent all the "unwanted crap". What was the result? a Public Channel that everyone is AUTO-silenced once joins and only a mod can unsilence them, and also tripled the number of mods on at any given time - there was at most 1-2 mods on at any peak hour (EST) some times none and after was a minimum of 3 and during weekends upwards of 8. This allowed the "Solo-artist" to join without having to, well, participate and they get to hear some social aticivity and more importantly can left click someone's global and send then a tell if they want in on something advertised. It also disallows those trying to get in to spam as they MUST be unsilenced by a mod and those mod's usually only unsilence people when they are going to be on for a bit so can see this person's intial chat(s) cause a spammer / RMT'er will immediately go into spamming mode and can quickly be re-silenced - with NCSoft' email options you can auto-decline email's from such people (only allow from your friends and SG mates) Sheesh this paragraph got long, sowwies.To be fair to those who run the channels that require an invite (at least the ones I'm in), you don't know the reasons why those "hoops" are necessary. There's been some channel hijinks in the past, which resulted in new versions of older channels being formed (for example: Champion BMT was first, but then BMT of Champion was created and made a private channel (though invites aren't hard to get) because of said hijinks. Most folks migrated to the new channel and life went on as normal, minus a few loose nuts.
Needing an invite to a chat channel is no different than joining most SGs. All you gotta do is team with some folks and let them get to know you a bit. They'll hook you up soon enough. If that's not what you're looking for, you're welcome to try something else, but the way those channels are run isn't likely to change anytime soon.
Chat invites are completely different than SG invites; the latter is a lot more personal of an invite -- no bins etc that a Chat Channel worries about people taking from (I have helped run a VG and have my own personal VG) / though their is a coalition chat, if that SG has great Coalition partners that are on a bunch, it usually doesn't compare to the number of people a good, popular, active global channel offers.
Quote:Just a thought but seeing as no one person can live on the boards or in-game. Maybe it would be wise to list the globals of a few of the Mods in certain channels that way people arent the only ones stuck being pursued for invites. I have been in-game quite a bit over this holiday week and very much so could have assisted in getting invites to a channel. Where as CA has been away for the holiday. And even at that it shouldnt be him only being the one who has to send out invites. I say find out who some key mods are in each of the channels and list them. instead of just throwing out 1 name, give people options. Because we all do have lives outside of this game therefore we cant all be here 24/7. Thats just my thought though, take it or leave it.
Quote:Most o' what I was goin' to say was addressed by other players, so I don't feel the need to reiterate.
To avoid further problems in the future, I'll be sure to change the MotD in Champion BMT to advertise additional moderators for invites. This wasn't an issue before as this is literally the first or second time someone has actually used the MotD in the original BMT to attempt to receive an invite to the new(ish), private BMT channel.
Thank you for readin' the MotD. You're certainly in the minority.
From the sounds o' it, you've received the chaninvite and hopefully BMT will supplement your in-game needs for teamin', game advice, badges, TF/SFs, etc.
Haven't recieved one yet but with my holiday/family responsibilities I haven't had much playtime. Thoguh beign online posting to the forums right now I am in game (and here on this thred to get @Myr's name to send a request)
Ty for the suggestion Bud.. is it private? I.e. do I need to know what mod(s) to contact to enter? -
Quote:Will try him/her, don't think i will tell them what Silas (you) think - that is for Silas to tell them not me.@Myrmydon is around, we ran some missions today. Send him an offline tell. Also mention that Silas says he is a butt.
Have left offline messages..several over the past week.. ty for the idea though Silas ;p And ty for the info about another mod to contact (only helpful response so far).
Have asked around 30 people, via PUG's (mostly for WL get togethers /meh rather be doing some SF/TF's but you have to start somewhere to see if a server might be a good place for you -- especially when a lot of the info listed on these forums is out of date and you can't get into any of the global channels) if they were on any of these channels and 99.9% of them aren't (either via not knowing what a GC is or not knowing about these GC's -- i.e. either they don't want to or they aren't properly informed)
Out of around 30 people I found 1 that was in the BMT channel and had to describe to them how to look for a Mod and there were none on (possibly holidays etc) but they did find over a dozen people that were silenced in the channel (that many silenced, and not banned/removed, meh)
CA, it's not a great sign to see you are so defensive (other than to point the finger back at someone) when someone joins the "Champion BMT" Channel that is listed on the original post in this thread it's MotD even states to contact you for getting into the "real" channel. Instead of being so defensive maybe try being helpful and listing some of the other mods / spread out the responsibility. I pointed out the main one I had tried contacting (you); Real Life comes first and hope your holiday season is going well.
Updating this thread (or a new one and changing the links thread?) to include the updated channels and some of the mods (for the private ones, the popular ones all seem to be private though) would help. Everyone has downtime and RL comes first, sorry to CA for a bad first impression -- hopefully you can spread out the responsibilities and also someone can update some of this old outdated info. With the free server transfers going on -- making someone "jump through hoops" to try and get into any channels / try and get to know you all definately makes other places more attractive.
Stickied thread "Champion Important Links Directory" which links to this one: http://boards.cityofheroes.com//showthread.php?t=114353 -
So how does one find active Champion global channels?
Seems they are all private and everyone that has been listed / stated to be a mod are never online.. @Cobalt Azurean -
Quote:After 60 months, I'll be able to take fly without hover/airsup... but I'll still have to drop a pool to get it and the most likely loss will be hasten. I'm pretty sure that I can maintain fu/slash/focus/strike or swift without hasten... just gotta cram the setio recharge bonuses in there to do so.
And again a proof-positive to me how a long term Vet reward has broken the game..
Someone can make a better build simply due to a vet reward.
Simply discrimination...
O yeah:
*Necro* ;p -
Why???
My Ill/Emp *HAS* recall friend and an under 1 minute rezz (not including MAX # recharges on revive ally --- no not going to say exact, so you can get my +rech) let's just say with cast time it's way under 1 minute ;p
Zir, you looking for team signups then put up a new topic.. the OG post didn't mention abotu needing team signups and "the details to follow" was the 5th? post ffs...
Considering the 19th is this coming Sat. maybe put this out for 1 more week? I.e. the 26th... -
Gobby - last week was on a mixed team Lady Grey and I went to Ouro at the end and was surprisingly still on the TF/SF. Would be interesting to test this out and see if worked during etc. Would be awesome if did work during for all mixed teams nowadays.
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Quote:Team members rezzing is acceptable correct ? - through their own powers / day job accolade Physician: http://wiki.cohtitan.com/wiki/Physician_BadgeThe rules:
Rezzing is only acceptable in Cimerora. No base rezzing allowed!
No buying inspirations during the TF. A full tray of awakens per team member is allowed however.
A judge will accompany each team. If any of the above rules are broken, the judge reserves the right to disqualify the team.
Will the judge follow people inside the missons? If so their deaths count correct?
Full tray of awakens as in level 1 inspirs only or you can bring whatever 20 you want?
Howling twillight sounds like a great power for this.
I have a speedy Empath that could help out