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Posts
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Joined
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I've been looking for an axe guide for a really long time. I'd say this is a great start. I'm the one that was saying if axe was so good it would have a guide. I've been trying to get someone to throw a guide together to help those following behind them make less mistakes and to learn tricks to make the axe whirling experience more entertaining.
For concept reasons, I love me my Fire/Axe, but I'm trying to make the darn toon play well and be a good friend to the teams I'm on. So I appreciate this start.
I'd love a run down of any synergy you see between particular Primaries. Gaps that Axes seems to fill, etc. -
Well here's the thing as tank as you might be able to make yourself. Which would still be weaker than any tanker or scrapper defenses. The attack and damage modifiers are still the bad mess that is Defeneder damage tables.
Don't worry this is never going to approach a real tank mage. -
Have IOs effected this build? How best do IOs help storm/darks?
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I take it its been nerfed and is dead. So no reason to take it or the Presence Power Pool set.
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Does this still work in Issue 11?
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Does Chocking Cloud and Oppressive Gloom stack?
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Has there been an update to this for Issue 11?
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Currently weightng the differences between Elect/Electric and Electric/Energy.
What would you say are the advantages and disadvantages of each?
Power Boost works well with your draining powers like SC right? -
Did Power_Line ever make the Blapper Guide?
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has anyone looked at the chains since ED???
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Any updates for the current version 11?
On Moonbeam, I find that I don't need a snipe for pulling because I have the Steamy Mist. Even with my defensive storm powers it still gets interrupted. -
I thought this guide was for issue 11. We should probably either update this guide or remove it from being threaded at the top. It has a lot of old information in it.
Because of its title its easy to think its the most up to date info instead of some of the oldest. -
I like your sytem of rating powers. I don't agree 100%, but its decent.
I think you ought to talk about the fact that there are different types of Ice Dominators. Its completely valid to play only distance attacks. You can also take mostly the melee attacks and be fine. Either way, Ice Assault attacks recharge very quickly.
I disagree with you on Power Pools
Medicine. I think it makes for a very good set for dominators. Solo, it lets me go faster and rest less. I don't have enough Heals to keep going with just inspirations. Its funny that with domination, you get a great recharge to endurance, Medicine lets you use some of it to recharge life. On a team and later, maybe its less helpful as you probably have more controls and take less damage.
Hasten is great for a Dominator even without Perma-domination. You will want your powers up often, it helps get your holds up more often. Ice Slick more often, Power Boost more often. Even lets you take less attacks... its solid.
Last and separately what do people think of Frost Breath... Most people don't like it, but it seems like a lot of damage.
From City of Data:
Dominator Assault > Icy Assault > Frost Breath
Close (Cone), Moderate DoT(Cold), Foe -Recharge, -SPD
Unleashes a cone of frosty breath that can Slow your opponents' movement and attacks. Very accurate and very deadly at medium range. Damage: Moderate(DoT), Recharge: Slow
Type Click, Ranged Prerequisites None
Accuracy 1.2 Modes Required None
Range 40 feet Modes Disallowed Disable_All
Interrupt Time - Cast Time 2.67 seconds
Recharge Time 16 seconds Activate Period -
Endurance Cost 15.18
Attack Types AOE Attack, Cold Attack
Effect Area Cone
Radius 40 feet
Arc 30 degrees
Max Targets Hit 10
Target Foe Target Visibility Line of Sight
Notify Mobs Always
Enhancements Allowed
Permalink
Level 50 Dominator Effects
2 * 25.3 Cold Damage over 0.60 seconds
-20% JumpHeight Enhancement to Target for 10 seconds [Ignores Enhancements & Buffs]
-20% SpeedJumping to Target for 10 seconds
-20% RechargeTime Enhancement to Target for 10 seconds [Ignores Enhancements & Buffs]
-20% RunSpeed to Target for 10 seconds
-20% FlySpeed to Target for 10 seconds
8 Rage to Self if (target = player)
Effect does not stack from same caster
Compare to Bitter Ice Blast:
Dominator Assault > Icy Assault > Bitter Ice Blast
Ranged, Superior DMG(Cold/Smash), Foe -Recharge, -SPD, -ACC
A slower yet more powerful version of Ice Blast, Bitter Ice Blast deals much more damage and can also reduce your enemy's Accuracy. Like other Ice Blast powers, Bitter Ice Blast can Slow a target's movement and attack speed. Damage: Superior, Recharge: Sl
Type Click, Ranged Prerequisites None
Accuracy 1 Modes Required None
Range 50 feet Modes Disallowed Disable_All
Interrupt Time - Cast Time 1.07 seconds
Recharge Time 12 seconds Activate Period -
Endurance Cost 13
Attack Types Ranged Attack, Smashing Attack, Cold Attack
Effect Area Character
Target Foe Target Visibility Line of Sight
Notify Mobs Always
Enhancements Allowed
Permalink
Level 50 Dominator Effects
36.15 Smashing Damage
46.27 Cold Damage
-7.5% ToHit to Target for 6 seconds
-20% JumpHeight Enhancement to Target for 12 seconds [Ignores Enhancements & Buffs]
-20% SpeedJumping to Target for 12 seconds
-20% RechargeTime Enhancement to Target for 12 seconds [Ignores Enhancements & Buffs]
-20% RunSpeed to Target for 12 seconds
-20% FlySpeed to Target for 12 seconds
8 Rage to Self if (target = player)
Effect does not stack from same caster -
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This is the first guide I've ever seen that liked Whirlwind. Care to explain?
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It used to be that whirlwind did two useful things for non-melee types.
The first was the fact that it did what it does now, which was knockback. Granted it was one of those thing you'd have to use judiciously; running WW constantly and plowing into a mob is completely unsynergistic for Kinetics.
The other thing that made it useful was that it would unroot toons. Kin and sonic don't have huge activation times, but being able to duck in and out of effect range was something I thought could be very useful. With its low mag ('cause if you're teaming with a kin, why aren't you fighting at +2 or higher at higher levels?), and the fact that kins can reach speed cap, you can outpace, and at worst, knock down most foes.
I never really liked WW. However, my guide was meant to be more open-ended, as 1) Sonic blast was a relatively new set at the time, and 2) I mostly wanted to get the information out about the set as best I could. If you'll notice, some of the information about sonic was wrong, as I was working off of incorrect data.
You're right. The suggestion about WW should have been more fleshed out. I heartily don't recommend it now, as WW doesn't unroot anymore, and might even come with movement penalties not previously present in the power 'scrip.
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I appreciate you taking the time to explain it. I have seen it said that Whirlwind used to be a better power. I guess the uprooting is one of the reasons.
I also agree with you that even if you aren't using the power in your build its ok to give information on why someone else might take the power if the person wanted to take your build in a slightly different direction.
I think its flexibility and more comprehensive when people explain why they take certain powers over others. So that I have more information to make an informed choice. -
This is the first guide I've ever seen that liked Whirlwind. Care to explain?
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What would be the plus and minuses of going Kin/Dark vs Kin/Sonic?
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How does Power Boost amplify the sonic debuff? It seems like PB would help both that and all of the control effects such that PB, might not be a bad addition.
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Great Guide, wish there were more guides for Dominators.
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signed...
I think it would be nice to have varying differences in power, where some are very powerful, but can only be used like very infrequently, but others are fairly balanced and can be used more frequently. -
Has this guide been reworked for Issue 8 or 9? I'm trying to build it now and enjoying it.
Irradiate does generate an enormous amount of aggro, but if a tank does its aggro grabbing first, Irradiate is a good defense debuff over the area. Helping yours and your teammates attack hit. So I still like it. Irradiate is one of the best Defense debuffs of Radiation Blast set. -
I'm interested to make this build how is it working in issue 7 & 8?
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I was reading other guides and they swear by taking the Snipe Powers like Moonbeam because they have good synergy with Steaming Mist's -perception. So that when you attack you only pull one group even if they overlap. Is this incorrect?
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Speed Boost is one of the most annoying powers in the game. Terribly powerful and terribly oppressive for a someone to use. No other power I can think of can make you feel like a buff-bot. (if it were only an aura or had a longer timer, sanity might be possible)
Can you attack then activate stealth?
If your anchor dies do you loose your damage buff?