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Posts
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Joined
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Hm. Even with knockdown, I've been hit by bosses. Maybe it's a function of my connection rather than the game mechanics.
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because purples tend to be on specific set bonus, so allowing them to cross over builds wouldnt be oped.
[/ QUOTE ]... what? You do realise that the first part of this sentence and the second part of the sentence have nothing to do with one another. -
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There's not much else that, without enhancement, can just start hitting a +2 boss, and guarantee pretty much no return fire from the boss.
[/ QUOTE ]After an initial volley. Not irrelevant. But still. -
Myself, I think Warshades are fine. I don't think Peacebringers are all there, but I also don't have diverse experience, or SO-bound experience, with them. In essence, I know my feelings about Peacebringers are a biased gut reaction.
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And Energy Melee obviously needs it due to having a useless secondary effect (only a useless stun!) as well as being the lowest damaging powerset in the game. Plus, Energy Transfer only hits for like 20 damage WITH BUILD UP!
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Obviously Energy Melee needs it 'cause Energy Transfer got nerfed. QED
Also I've never quite understood the hate on Energy Assault.
[/ QUOTE ]The Dominator problem with energy assault, if I can try and summarise a complex problem in a short way is that it sacrifices damage for control, and sacrifices area effect for single-target focus. Sets like /fire and /elec do everything Energy Assault tries to do, and unfortunately, they do it much better. -
Shooting from the quip here:[ QUOTE ]
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So, why are you opposed to -Res?
[/ QUOTE ]A couple of reasons:[*]Total Focus as an attack is already long-animating and delivers its punch at the end of the animation. Saying that the 'extra damage' of the set then comes after you do this kind of extraordinary attack sounds like it wouldn't make me happy - I'd much rather a king hit feel like a king hit.
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Sure, I didn't even suggest that -Res be given to Total Focus of course. Wouldn't it be nice to apply a bit of -Res before the TF?
[/ QUOTE ]I'd much rather that Total Focus actually kill things, for all the fuss it garners. -
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So, why are you opposed to -Res?
[/ QUOTE ]A couple of reasons, and I'm not certain I'll be able to convey them all well. Feeling very down right now. <ul type="square">[*]Total Focus as an attack is already long-animating and delivers its punch at the end of the animation. Saying that the 'extra damage' of the set then comes after you do this kind of extraordinary attack sounds like it wouldn't make me happy - I'd much rather a king hit feel like a king hit.[*]-Res doesn't just up your damage, it ups everyone's damage. This is why the attacks tend to be made (a bit) weaker to compensate.[*]Accumulating debuffs is only viable on single hard targets; single targets that are already either trivialised (bosses) or are very much not trivialised (ptods). For the other 99% of the game, the -res would be most likely negligible.[*]It further niches Doms up - if this -res is good enough to be valuable to the dom, it's good enough to be valuable to a team and suddenly, doms offer something to a team provided they are this specific powerset.[*]It doesn't have any thematic connection. Energy is about raw force thumping into things; Surely it's better to stick to the thematic that is very, very well established rather than trying to shoehorn in something extra from another set.[*]The 'me too' effect; if Dom energy bolt and dom bone smasher do -res, without any thematic justification, what's to stop blasters, corruptors, brutes and stalkers asking for same? Even if it's unjustified (which it is) it still generates a dissonant feeling.[*]Energy doesn't have good coverage. It has slow-animating single-target - which means you'll never be able to spread this -res out, and you'll be dispensing it very slowly.[/list]
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What extras or discounts could you give it?
[/ QUOTE ]Additive changes to the snipes might help (might might might might might, I must reinforce) as I stated a beelyun years ago. Also, Claws gets a discount on its recharge/end/damage formula - allowing it lower costs and lower recharge for its damage. The same might not be an unreasonable addition to energy - a change that's still halted by DPA.
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And another idea comes to me:
100% low-mag stun on every attack. Interesting stun stacking possibilities.
[/ QUOTE ]Similar to the -res, this is stuff that only works when you're getting sequential attacks against things. Not generally as useful as it sounds. But don't get me wrong, it's not a bad idea at all, though perhaps better on a fast-attacker than an Energy Assault dom.
I do think the identity of /EA is 'the single target control guy,' so we should probably expect changes to adjust that. -
The issue in my mind is that if %kb and %stun aren't useful, then they're not valuable, which means the set can 'afford' something either extra (and I am very much against the idea of it getting -res), or can be discounted in other areas.
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I think an anniversary event is a more valuable recognition than a permanent chunk of the architecture.
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'Reality Alteration' is a power that can mean anything and therefore, means nothing. I'm not shooting arrows at you, I'm manipulating light photons to make it LOOK like I'm firing arrows at you! And then I'm making the gravity around you stronger so you can't run as fast! Blah blah blee blah.
With such an obvious and general power, how do you create powers that flavourfully appeal to everyone? It's nonsense. -
God, I hate reality alteration as a power.
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Huntsman gets stealth and surveillance, Crabs get everything else.
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Best April Fools Day joke of the year. I actually laughed at this one.
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It does make the TF contacts even bigger [censored] than normal. They don't even sell you enhancements, they're scabby with their phone numbers, and they don't even sell insps.
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There need to be objective, quantifiable, and measurable standards.
[/ QUOTE ]How wonderfully ironically humorous.
No, there does not. Such a thing would serve a game that is designed to be finished, not an eternall expanding game with its only conclusion being a kind of death. -
The 'vision' never intended for Black Dwarf mire to be the awesome power it is. The 'vision' never intended for Siphon life to deal the damage it does. And in both cases - no you can't have them back.
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I'll spoil the end of the book for you: It's still rubbish.
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Which suggests... *grindteeth* that the identity of /Energy is probably supposed to be the Control-Heavy assault set. Which is why I'd like more reliable stuff in it.
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All I want out of knockback is a way for it to be reliable. If it was a % to KD or a 100% knockback I'd be far happier with it.
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You can't say [censored] sword, but you can refer to a group of people as bastards. Funny stuff.
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Time Lord is a day job accolade that grants +7.5% global recharge, among other things.
[/ QUOTE ]10%. -
Just wait a minute, DarkCurrent will be along in a few minutes to tell you that you're wrong because all of his level 50s are fine.
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Sorry, failed to burst my bubble. It's a perfectly good accolade and certainly if you build up patrol XP between play sessions, it works fine.
The kind of players who play the same character for hours at a time and don't let them recharge between missions are not the kind of players who need help making cheap permadom. -
Four months on, and Gaze of the Basilisk still is super expensive.
True Believers, ignore what I said: Go for the Lotgs. And get Time Lord.