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Quote:Okay, then quit having an inferiority complex (read: I'm not calling you inferior, but quite the other way around). These are the only answers you're going to get. If a dev wanted to answer your question, they would have already. The only response plausible is Mod8 posting "All good answers... nice job boys and girls, really, but all of them are wrong. Thread locked."The majority of these comments are rude, self-congratulatory back-slapping of superiority with each other in an effort to deride me. I've stated several times what I'm interested in seeing in this thread, if you don't have that to offer or have said your piece, please, I'm not asking to be berated, move on.
This is my own speculation, this is not truth, grain of salt, people:
/conspiracy_nutjob_mode 1
But perhaps the people who got into Dual Pistols closed beta are the loyalty program customers, and that theoretically since the Going Rogue expansion has Dual Pistols (people who have not preordered GR do not get them until they get preorder, or until they get it upon release, so this is still true), the terms of the program are therefore met and everyone who are in Betas going forward would be Loyalty players who did their job in Dual Pistols CB, Veterans, and Family/Friends only going forward. This way, people who are not useful in feedback are pulled out of the pool early and the devs get the people they need covering the important parts.
And let me reinforce that I am not trying to "deride" you in a single sentence: I was in that Closed Beta. I'm not in this one, don't expect to be in any others. If I'm calling your beta feedback useless, I would commit myself to the same qualification. You and I got a taste, the rest of the new hotness is not for us.
/conspiracy_nutjob_mode 0
Again, my own speculation. It's flawed as heck, (would discourage loyalty programs in the future, harkens back to the "Days of Emmert": say one thing and deliver something else, and I'm a little nuts myself, not to mention this would be really frakkin' mean) but let's face it:
Go to any MMO forum and tell me there's no correlation between the current socioeconomic conditions and the negative feedback right now. (Not saying forums are rainbows and lollypops, but as Roger from American Dad put it... "Everyone's ****ed right now. These are weird times.") People are just jerks right now, to each other, to companies, to the government, and vice versa all around.
It comes with the territory. Have a drink and sit back. -
Same here. I play GuildWars on this system and it runs smoother than CoH ever did.
OpenGL was just what they used in development is all versus DirectX. May have been to skirt another fee paid to MS, may have been for future compatibility (There's a Mac client right now... Linux?), may have been a coin flip. Who knows. -
Interesting... Win 98/ME is clear why it wouldn't work, but Windows XP SP2's got me scratching my head. Regardless, it works, congrats!
Also, noticed your hard drive is low on space and you're pushing 1GB out of 4 free. While CoH will use less than a GB of memory, if you use Firefox/Music players while playing, it will fill up your memory and force the game to cache memory on your hard disk, therefore running slower. Consider exiting some of the programs in your notification area that you don't need before playing so this doesn't happen. -
It's the driver. Reinstalling CoH is unnecessary if it works upon sign-in.
The WDDM drivers don't play nice with OpenGL, you'll notice the overexposed welcome screen, slow performance (despite capable hardware), usually fixed 800x600 resolution, and no mouse cursor.
For your laptop, get the latest driver from your laptop manufacturer. If you can't find it, or they don't offer one, use the card manufacturer's website to find your driver.
NVIDIA - http://www.nvidia.com/Download/index5.aspx?lang=en-us
ATI - http://support.amd.com/us/gpudownload/Pages/index.aspx
Intel GMA - http://www.intel.com/support/detect.htm -
Quote:War Witch said in an interview that Dual Pistols and Demon Summoning are a part of GR Preorder but are NOT the only new powersets coming in Going Rogue. No further details were given... guessing it'll remain a surprise until the GR beta comes later this year. Speculation is anywhere from Electric Control (rumored to be post I17), to another dose of Power Proliferation.yeah but what date!?! and doc delilah can u give info on any other power sets that come with GR other than dual pistols and demon summoning?
No specific date for release is available, probably won't be until we're within three months of July itself. Before July 4th would be extremely wise considering the playerbase... the only three day weekend in Summer if it's anything like the last two years, reduced box office sales, gas prices rising after May prohibiting casual travel, hot and stuck at home = BANK.
Source: http://www.massiveonlinegamer.com/ne...at-going-rogue
This interview is fairly recent. Maybe they didn't plan on that at the time of HeroCon? -
Quote:True... Even with the extra patches, 2 or 3 at 10-40 MB a piece is better than 5 totalling over a GB.Go ahead and download it now. There's no reason not to. And this way, if/when you get into Closed Beta, you're good to go.
And if you don't make it into Closed Beta, well, you'll have more patches to download, too, since they usually have an additional 2-3 patches during Closed Beta.
Even when I'm not in, I check daily for patches. That way, when I finally have access, either through being part of a wave of Closed Beta, or the Beta going Open, I'm all ready to go!!
If you never get into the beta, you can still update your test client anyway. Use BillZBubba's Test Guide to copy the test client as a backup, then copy it in place of your in-game install to speed up the process once UM goes live. http://boards.cityofheroes.com/showt...illzbubba+test
The only difference between the test client and live is that the test client gets more patches in a more fragmented state. If you download all of them and wait for the test client to go live with it's current version, there's no difference between the two. -
Quote:Splitting hairs... it's something this community does well.Wait, why is everyone debating the size of a GB? I know it's 1024 MB.
Either way, 876 MB is still pretty close to 1000 or 1024.
My turn: One of the reasons you don't get all 1024 MB out of a hard drive gigabyte is the formatting. The File Access Table (in Windows... MAC and Linux use a different setup, but the purpose and end result is the same) uses up a small percentage of each and every GB of your HDD Space for it's index. Otherwise, a hard drive would have to spin from the inside out to find your data (Nerds, remember the days of the Commodore 64/TRS 80 and the cassette tape drive? They sucked as "state of the art", even then.) Mathematics aside, it doesn't matter what an exact GB is or isn't, you'll only enjoy 99% of it. -
Quote:Considering Bill's quote, and that you're running a GTX versus a GTS, I'd say yes. The chipset would need to be checked... what's the model and part number of your card? (If it's a G92, then a definite yes. If it's a G90, it would use it, but at the reduced settings.)Does that mean a 9800 GTX will fair well. I'm assuming I'll be able to handle the shadows just fine (I run Fallout 3 maxed), but reflections might slow me down.
Positron's shopping guide may be of use to you. http://boards.cityofheroes.com/showthread.php?t=200245 Bearing the following in mind:
-- Processor isn't king anymore, but is still a significant factor.
-- Memory (Capacity, Timing, Speed), Bus Speed (MT's per second), and Hard Drive Speed/Connection (SATA is faster than older PATA, and will greatly reduce load times/swap file seek times) are also bottlenecks to look at.
-- Laptops equipped with these models of video cards will always be slightly slower than their desktop counterparts for two reasons: voltage is overall less available than the desktop, and heat dissipation. They will work and work well, but not the same as your desktop with the same card. -
Quote:Yeah, there's that, but the problem of late is a bit more complicated than "push out tha n00bs".Usually you'll find our community is pretty friendly until someone starts acting out. It's only when someone comes in and says "THIS GAME SUCKS" that someone tells them to get out. Take this thread for example:
http://boards.cityofheroes.com/showthread.php?t=212253
Someone who doesn't play very often asked a question. We had a few "Huhs?" but overall mostly people giving ideas and theories on why they'd do double exp now instead of after i17. It wasn't until someone came in and called everyone "delusional fanboys" that people started saying "If you don't enjoy the game, just leave."
And I tend to agree. If it's not fun, don't torture yourself, and don't drag others down with you. There's a difference between feedback and suggestions and "THIS GAME SUCKS, YOU'RE ALL DUMB FOR PLAYING."
I think the general fatigue is showing in the playerbase such that people are tired of meeting new folks with exception for players that are really competant right off the bat, unique personalities, etc... those who are interesting will never find a problem with finding friends, but not everyone is. Being nice or mature isn't enough anymore. Most groups I find just want to keep the circles they have left. Not saying it's right or it's wrong, it's just what's happening.
For example: If everyone knows somebody in the game and they say "I have a problem with X", there's a genuine dialog. And understandably so, they put in the time, they deserve to be heard. However, if nobody knows who someone is (say me, for example) and I ask about the same problem, using the same verbiage, I get responses telling me to "love it or leave it", "quit whining and play", "tl;dr" even if it's one sentence long or I'm simply ignored. I don't have to act out; there's plenty out there with more vet badges or a higher post count who will do it for me.
I didn't have such an issue with problem X, nor was I that upset with it to begin with, that I was considering quitting over it. But the kneejerk reaction is enough for me not to ask the community anything to begin with. And the less people I associate with... well, you can guess where I'm leading.
If the problem is me, then don't worry, my subscription ends tomorrow and it's a problem that will solve itself. I will return for Going Rogue, but if I run through the content and come back to the same point, I'll make an even harder decision. I love this game. I wouldn't have paid $300 to have a broadband radio antenna installed at my house in the middle of Farmtown America if I didn't like playing it. I want to find a group who likes it too, but the distrust of strangers is becoming more and more of a problem for me. Sure, nobody here owes me anything. But then again, neither do I owe anyone.
/QQ off
But my little rant is a bit off topic. Developers can't do anything to fix this problem, so I'd offer the following:
-- I keep reading about AE exploit after exploit being made, the exploit getting patched, then people who made the mission/used them complain and stop playing it except for those interesting in writing stories. I remember reading before the Mission Architect that there would be no XP in missions, and I was fine with that, but since the cat is out of the bag, eliminating XP from AE missions would do more harm than good.
But let's face it, there's no secret which group the devs side with: drop XP rewards in the AE 25% across the board for levels 1-25, and 50% from 26-50 so that regular gameplay is more or equally useful for levelling than the Mission Architect is no matter how the combinations are made. (You can always write an easy mission. Even if you do, playing a regular one provides more benefit XP wise.) This way there's still incentive to play Architect Missions (influence unaffected, tickets still let you buy stuff you can't get directly any other way), and power-levelling is contained with no further concern.
I don't expect many people to take favor with this suggestion, since it's a nerf... but I'm making it all the same.
-- I use a laptop computer that I dock at home, and the at-home monitor I use is a different resolution than my laptop LCD, and what's more: a different aspect ratio. I would like the ability to change video options outside of "in-game" before I launch the client, so I don't have to start the client, go to 800x600 mode, sign in, change the resolution, sign out, sign in again, restore the Window Locations of my HUD items*, and then play. If I make bad choices the client won't support, fine, kick me into 800x600, but if I know what I'm doing, this would save 5 minutes of playtime per day for me.
-- On that asterisked note, the game only saves ONE preset of Window Locations for whatever resolution you're on. I find myself having to shuffle windows between monitors of different Aspect Ratios. While I don't expect the game to automatically try to handle this, I hope in the future that more than one preset file is available, or a file that recognizes presets made at one resolution and keeps it separate from another one of a different resolution.
-- Costumes: there are way too many similar belts. Your choices are basically leather, studded, or spikey. (With a few exceptions.) Make animated ones (power belt with rotating light/pattern effects, belts that have moving clamps or gears when you use a travel power, moving tails are a great move forward, BTW), ones for body-type specific use (female only: flowers, rings, lace, etc., enormous only: tire radial, duct tape, airline cables, boat chain, etc.) -
I remember the days when Lighthouse had a simple fix for Beta speculation: if you ask devs to include you in closed beta in the public forums, you're blacklisted. (Okay, it was a joke... or was it?)
All the same, my sub ends tomorrow, and I'll miss out on the beta's anyway even though I wasn't a part of the loyalty program. I'll be in the no money boat myself. -
Hoping I can get a broadband adapter before that weekend, but I got a nasty traffic ticket I need to pay first.
And once more, I work on weekends. I'll try to be on if I get the internets back before then, but work will eat most of that time up. -
I know you can't comment on upcoming technology, and that puts a bite on what I can ask. I won't ask about 45nm processors so no questions about Fusion, can't touch the "CoH Divide" as far as graphics issues (Everyone else asked already, I'm sure you get the hint), and I don't own any ATI equipment (haven't since I had a PCI Diamond Stealth Radeon 9600 in a Celeron three years ago.) Since I'm soon to be in the market to build a new PC myself, the obvious question remains...
Ask Agent Ruby: What card or line do you advise for the budget-conscious (Cheap, but not "Value-conscious", I still want to play games in the first place... let's say less than $200 as a ceiling, $150-100 preferable) that are worth an MMO gamer's attention from ATI?
I qualify an MMO gamer's needs being different from other gamers as follows (this doesn't need to be a part of your published question, just for your sake):
-- solid performance, but it doesn't have to be bleeding edge effects (CoH uses DirectX 9/OpenGL 2.0 versus DirectX 10, I'm sure WoW and other MMO's are just a little below the curve too compared to the requirements of Crysis and others), has a good cross-section of graphic effects available: 2X or better Antialiasing, 4X or better Anisotropic Filtering, Shader 2.0/3.0 Support, adequate memory/GPU strength for world detail so we can see well, etc... we're not particularly hard to please. Unlike FPS Gamers, MMORPG Games do not rise dramatically in system requirements... Doing so cuts into people's ability to meet those standards, and that means less subscribers.
-- delivers consistent framerate above 30 FPS with aforementioned Graphic Effects "on" or better at common widescreen resolutions at or less than 1680x1050, considering I follow the System Recommendations in the first place... If I plug in a HD3000 into a Athlon-XP by some freak act of nature, I know the FPS will be weak regardless of what the card can do.
-- has ample heat dissipation: Every degree I can keep my PC below 45-50 C is important during a 3-4 hour long Task Force, even then, most of my real "sessions" run 6-8 hours long on weekends. As a correlation to heat, power consumption adequate for the task but doesn't require me to get a 600-800W "Crossfire-certified" monster of a PSU. Green-conscious (Low Power Consumption) is always good, but let's face it, most of us out here are hobbyists and given a choice between "Green Friendly" and "Runs Well", we're going to lean towards "Runs Well."