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Quote:"hobbled" ftwHow old does a uasge need to be to cease being called new? Gimp and gimpy have been around for quite some time (sure, relative to language, it is young, but it is hardly new). I have never seen anyone claim it to mean useless until this thread. Limp, lame, crippled, hobbled, but never functionless.
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Quote:It really just depends on your play style and how your toon is built. There is nothing wrong with buffing and healing your team, but they shouldn't need constant attention, so you should have time to toss holds (freeze ray is fast, with aim and good slotting, you won't miss often; shoot that at baddies that rush the squishies or on flying types as mentioned above). Blast when you can to do damage and slow/to hit debuff, etc.I did go through a respec and I now have 4 ice attacks. I'll give those a shot later tonight when larger teams will be easier to come by.
That said, I'm a bit confused. Some of you have said that by not blasting, I'm hurting my team, but I would counter with the fact that I'm spending a lot of my time healing anyhow. If I wait until people are really low, it might be too late for some of them, or I get caught in an animation while they die.
Hearing that empathy is the 2nd most useless set end game, is kinda discouraging. Why put all this time into a toon that doesn't serve much of a purpose team wise later? Wondering if my time would be better spend working on my Thermal cor instead, or maybe going Pain Dom.
As to your last question: you answered it already in your OP. You love to play your emp defender; that's all the reason you need to put time and effort into it. As to the comment about emp being 2nd most useless blah blah blah, everyone has their own opinion, and for every person who thinks that, there's another who doesn't agree. If you look through the forums, you'll find this said about just about every AT there is (it's useless, doesn't contribute as much, who needs [fill in the AT] when you have [fill in another AT]?, etc.). There are no useless ATs endgame or before. It's far better to play a set you love and have fun with and want to invest time and effort into than to pick an AT you don't care about or enjoy just to be more "useful" (by someone else's definition). At least that's my two inf. -
As others have said, if you like empathy (and I do, as well), then there's nothing wrong with focusing on that. Have you considered working with your /ice as a means of more damage mitigation/support for your team? While the others are correct that you can get some damage out of an ice secondary on a defender (more solo and on small teams), there is another option. You could slot for slows (the powers slow attack speed as well as movement), holds, and tohit debuffs and use the secondary very usefully as support to complement your primary. Whether you slot primarily for damage or not, /ice is an awesome secondary for a defender (but you do need to choose powers from it for it to shine
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Which would IO and why? I would decide based on which one I liked to play and was therefore worth the investment, taking into consideration that some of the reasons I may not love to play a particular toon is that it's got some glaring flaw that sucks the fun out of it for me (like constantly watching the blue bar or always having to remember to stock up on break frees/lucks/whatever before venturing out). Such things can be fixed relatively easily with some IOs and can make a so-so toon really fun to play.
If you do decide to invest in IOing a new toon out, you're probably going to want to get it some incarnate abilities (at least Alpha), so you might take that into consideration as you slot it (will you play it mostly at 50 or be exemping a lot? if at 50, will you get cardiac to help with end issues, thus not needing to focus on that in the build so much? etc.). I guess the main reason that I bother with sets, etc. is that I really like a particular toon, enjoy playing her, and simply want her to be better in some way/s. -
Quote:Residentx10, I'm so sorry that you've decided to leave the game; I was just reading through your questions and the thread. I see what you mean and were asking. I think the terminology (like power sets vs. power pools) can be confusing, and I totally understand what you thought about the respec and why. Anyway, I know this is all moot now, but if you decide to play again and want some help with stuff like this, let me knowI did enjoy the game but my point was that this is a game.
I deleted my characters to show that.
I have no hard feelings about this game. It's just time to play something else. I had issues with numerous incarnate bugs that the devs can't seem to wrap their arms around. Before I had deleted my characters, I was playing 60-65 hours a month. I was wasting resources just maintaining these characters, couldn't use all of the incarnate slots due to the cooldown timer bug, the incarnate powers at the top levels were lame, and I decided I just wanted out....
The time manipulation thing was the last straw. Also, AGG was the first person to comment when I joined COH so it was fitting I go out on his comments.
Thanks for the fun and good luck with "Freedom"
P.S. I did remove/cancel all of my account stuff but NCSOFT doesn't remove you completely. This was surprising. -
Quote:Okay, great, you sound like a good leader. So who is this horrible person who, single-highhandedly, screws up your entire trial? What moronic thing does this person do that entirely messes up the trials you lead? What can one person do, in other words, that is so horrific that the entire trial fails? (barring a badge run, of course) I'm also curious about how many "moronic" players you have had on your teams; apparently, there's a whole contingent of morons sneaking onto trials with the sole intent of screwing them up.Indeed I did. I find it more comfortable to write this sort of thing in the non-specific second person than try and write it in the third person.
Maybe I'm a jerk but I really do not care for people who have that attitude. We are not born knowing everything, we learn throughout our lives and admitting you don't know something is the first step to learning it. I've had to work with people in real life who refuse to admit that they don't know something and you know what? They end up causing a lot more problems and a lot more work for other people trying to muddle through than if they had had the guts to admit up front that they needed help. Admitting a lack of knowledge is not a weakness, it's a strength.
Yes, people tend to get annoyed when things go wrong. But part of the reason is that if the person had said upfront that they were unclear on what to do it could have been explained which would have avoided the situation in the first place.
Again, I'll say that asking questions is not a sign of weakness. As for being kicked for not contributing, it's much easier to contribute if you know what you are doing and it's much easier to know what you are doing if you ask in advance.
Yes, there are stupid team leaders out there. Not much can be done about that except add a player note and don't team with them in the future.
Yes, I am responsible. But what am I responsible for? I am responsible for providing direction and leadership to the league as a whole. I'm responsible for selecting a strategy and ensuring that people are following it. I'm responsible for making sure that when the league splits the splits are reasonably balanced (ideally I would also make sure that the split groups have adequate leadership but that can be tricky unless you know the people involved).
Now the first one is obviously the one we are discussing. I will provide direction and leadership to the league, but I will tailor it to the needs of the league. Since I don't know everyone involved I base my assumption of knowledge on the average demonstrated by the sever unless I'm told differently. When the trials were new I gave detailed explanations but as people got more experienced I backed off on doing that with, at most, a brief run down unless someone said they needed more. I did the same when Keyes came out (actually I still tend to default to explaining in Keyes, it doesn't get run much so the odds of a first timer are high). I consider this a perfectly valid method to use, I HATE people who waste my time explaining something I already know and the same is true of leagues. If all people in the league know it I am just wasting time for the sake of hearing myself speak. If someone doesn't know then I'm happy to explain but I'm not going to waste the time of every person on every league I run just in case someone doesn't know.
And indeed if I see someone who is obviously lost I'll offer advice. I'd have preferred them to tell me ahead of time but I can handle it in progress if necessary. Some of it's little tricks, for example doing choke points on BAF I'll always assign team 1 north and 2 and 3 south. Do you know why? Because I can do a quick scan of the area and tell at a glance if people are in position or not. Anyone with a bright green name should be near me, teal names should be south. If I see someone out of position I'll give them a minute to move and then send them a friendly tell. Some of it's less obvious, when I run Lambda I always assign team 1 to grenades. Why? Because it means there is a good chance I'll get a couple of grenades that way. A lack of acid doesn't really hurt the league (in fact I've started not using acids at all) but a lack of pac grenades can. Assigning myself to pac grenades means there is a person I know for a fact is competent getting at least some of them.
Ugh, sorry, snark has become a meal here, but I think (hope) you take my point. -
Quote:And that, Snow Globe, is exactly why you are a stellar leader. Why didn't the person own up earlier? That's kind of rhetorical in that we can't know. He certainly wasn't a "moron" trying to screw up the trial for everyone, he just didn't know and for whatever reason wasn't willing to admit as much. That you took the time to explain and help him is what matters here and what highlights the problem I'm seeing. Someone who doesn't know is going to be berated, one-starred, otherwise tagged as "do not team with" . . . and over what? A simple mistake, a moment of frustration/disappointment on the league's part? But now that you, Snow Globe, have taken the time to help him, he will be better next time, an asset to a team (should they take him after he's been maligned and 1-starred for no good reason).Thank you for the compliment. If anyone wishes to see how I lead trials, they are welcome to, or ask anyone I've done trials with.
The other night, we had a player that didn't know how to do Lambda. They were completely new to the Incarnate Trials. They didn't speak up and the trial failed. People, including myself (I wasn't the league leader), got angry with the one player who asked "What do I do with the grenades?" with only a minute left. They had 3. Needless to say we failed.
I'm sorry to say that in that minute I lost my temper, but not as bad as others. I apologized and I spent 15 minutes after the trial telling them that they weren't to take this as a typical experience. I told them to not beat themselves up for it. I stayed to explain the trials, point out guides, and answer a bunch of detail questions without the trial clock counting down.
Exactly.
The point, as Snow Globe has so clearly illustrated, is that being a leader entails more than simply inviting people to a league. -
Quote:I think you've nailed it. Players who've not done the trials do expect it to be like a "regular" mish or trial or tf, maybe with harder AVs but generally the same. So they assume they can just figure it out, kill/hold/debuff anything that moves and all will be well. Leaders think that people know far more about the trials than is likely (how long have trials been around now? A whole month? Two?), so they bark orders that sound like gibberish to new trial-goers, who are still in the "it's just another mission/tf" mindset. There are two parts to it. Spot on.I've seen accidents happen. It's an ugly mess. I've actually been on a Lam run once where it was mostly first timers and no one really had confidence of how it worked. One guy quit early on when they realized that and felt the need to berate the group over it. It was more amusing when they requeued and selected in-progress and rejoined the fail-league though.
I think it's a two-fold issue. With leaders assuming that it's easy enough to 'follow along' [and hey, in BAF, it mostly is] until they learn the drill, and the new player assuming to just follow the drill as normal for the game unless said elsewise. It's pretty easy to assume it just works.
Lam and Keyes are chaotic. It's easy enough once you know what to do, but they are a bit intimidating before you do. Keyes, I think, may actually be better for new players right now, because it's extremely rare for a Keyes league leader not to spend a few minutes before queuing up explaining how it works.
Of course, frankly, I think it just goes down to being an accident. Better to educate the person so it doesn't happen again than be a jerk about it. -
Quote:I'll take the "you" here as a general "you" (I think that's how you mean it, after all). But the thing is that people, even some vets, don't like to say they don't know something. Granted, most vets will just read about it (there are great guides already, and as you note, the official guide has been up since launch), but the way that people screech and carry on when things don't go right is very daunting (I've been on trials with more than a bit of cursing, name-calling, and general nastiness to know that it happens all too often). Who wants to be the butt hole who doesn't have a clue and keeps asking questions? Who wants to be kicked for not contributing? And even when questions are asked, some "leaders" give pretty crappy answers (from "scroll up FGS" to "I just said . . . "; both are useless and just put people on the defensive). If you lead trials, you are, in essence, responsible, asking someone else to bear that responsibility is counter-productive. Dismissing that you may be at fault, that your leadership is not stellar (or even adequate) is not just counter-productive, but (okay, fine, I'll say it even though I hate to call people names, even generally-speaking) moronic. Gee, I'm leading this suck-bum trial but everyone else sucks? Uh-huh, sure they do.No it's not the players fault if they don't understand something. However it is their fault for not seeking assistance. I've been running trials on Virtue since they were released (both as a leader and a member of others trials) and I have never seen anyone ridiculed for saying "I've never done this trial before and could use some assistance". If I did see someone ridiculing another player for that I'd kick them immediately (if I were the league leader) and 1-star them to remind me not to team with them again.
Asking the leader to explain the trial to you is the simplest way of getting the information you need to run the trial successfully but it is not the only method. There are several good guides written for all of the trials (both the Paragon Studios official guide and player-made ones) so if you don't want to ask for help read those it should explain enough to allow you to figure it out as you go. If you're unwilling to ask for help AND unwilling to read the guides then I'm afraid I have very little sympathy for you. You are essentially sitting around hoping that someone will decide to explain the trial to you.
If you don't tell me that you are new to the trial I will assume you know what you are doing and act accordingly (people are assumed competent until proven otherwise).
The thing is that not everyone is comfortable blurting out to 14+ "strangers" that they don't know how a trial works. Yes, this is not good. But it's just a fact. Should they? Would you? Whatever, it doesn't matter, it just is. "Leaders" need to deal with it without putting the blame back on the player (generally-speaking what being a leader means). If you, as a leader, can't see that someone or more than one someones is obviously lost then you are the one who isn't listening, you are the one who isn't paying attention. Being "obviously lost" could be anything from a league chat comment of "why am I here killing stuff in the labs and no one else is?" to "gee, you might have mentioned that we are just going to from crate to crate before I died ten times." There are many varieties of these indicators of confusion or lack of knowledge about a trial, but they all boil down to the same thing: the player is telling you that they don't know what to do. Period. Ooooh, they didn't say so before you started? Or when you asked? So the whole league should suffer because you, the "leader," can't hear/read/listen later when someone indicates, very clearly, that they are lost? I think not. Should someone clue in that they're alone in the lab? Probably, but most don't. Should someone clue in to the fact that someone who doesn't know how to do the collection part of lam probably, oh, I don't know, doesn't know what 'nades and acids are? Or what to do with them? Sure, that's what leaders, real leaders, do. They don't just ask if everyone knows, they actually pay attention to what is said later. Maybe someone doesn't want to say, me, me look at me, I'm the numb nut who hasn't done this trial! But they may be able to indicate as much five minutes later with another comment in league chat (such as the ones above, taken from actual trials). But . . . what? It's too late then? You can't help them then because they didn't get their request in under the deadline? Leadership fail.
I've been on BAF's (yes, they're pretty easy, old hat to anyone who's done 10, 20, 30, 100+ and is +3, etc.) where the leader is totally useless. "Go south." Uh-huh, and that means what exactly? Even people who've run them a few (let's say, for sake of argument, three) times aren't going to know what's going on if they've been on crap leagues the first two times. Suggesting that everyone must read the guides to participate is . . . well, probably true. So this brings up a whole new issue, no? -
Quote:There's a Catch-22 involved, though. The way that new players are treated is pretty shameful, and for someone to admit they've never done a trial takes a lot of confidence and nerve. Something, honestly, you won't see a newer player have (yet). Look, no one wants to look stupid, be called stupid, yelled at for making a stupid mistake . . . all I'm saying is that it's not always (or even, I'd argue, most frequently) the player's fault if they don't understand something. How nice are people when someone does DARE admit (and it takes some nerve!) that they haven't been doing Keyes since they were born? Not very from what I've seen. It's just name-calling, impatience, and general "you suck, you don't listen, and did I mention that you suck?" stuff that makes it even harder for people to admit they aren't pro's at a given trial. All I'm saying is instead of assuming the worst about others, some "leaders" need to take a good, hard look at themselves. Don't know you from a hole in the wall, I do know that Snow Globe is an open and generous leader, but he's few and far between.My opinion the new person is at fault. Not because they don't know what to do but because they didn't tell the leader that they don't know what to do. The (reasonably valid) assumption at this point is that 99% of people have already done the Lambda/BAF trials so leaders do not bother giving detailed instructions which would be a waste of everyone's time (in the same way that people rarely give detailed instruction on the older level 50 TFs).
So if you're doing a trial for the first time TELL THE LEADER. If they are at all deserving of being called a leader they will be happy to give you at least a condensed instruction set so that you know what to do ahead of time. Sitting in silence hoping that someone will suddenly decide to tell you what to do is really frustrating for everyone. Even if it's just a simple "FYI I have not done this before" when you join the league telling people that you need assistance is the first step towards getting it.
As an example I ran a Keyes a few nights ago. Several people told me when they joined that they were first timers so before we started I gave a brief rundown of the trial and told them how to make the two macros I find useful before we started. The trial went smootly and everyone went home happy. -
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It's funny, the original premise of this thread was that with incarnates (essentially) everyone's a blaster, so who needs blasters? But I was on an ITF the other day (a truly stupendous run), and at the end of it, one of the other three people said "if the blaster didn't die, he wasn't trying hard enough." I just sort of giggled to myself (the only blaster on the team, and I didn't die), because with cardiac, lore, and rebirth, who needs . . . well, I won't go there. I'm just saying.
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Quote:And you've just made my point. If someone is shouting "THROW A GRENADE FFS!" then clearly someone on the team either doesn't know they have grenades (to check their temp powers) or they don't know where to throw it (highly possible). Possibly even both. My point is that something that is clear as day to a leader may not be (and probably isn't) to the team/league.You know what? I ISN'T that hard. I did my first trials this week. I had NO IDEA what acids and grenades meant or where they were, or how they were used. And when the leader said "group 1 lab, group 2 wh," I had no idea what THAT meant.
So I checked what group I was in, clicked a name on my team and followed them. I watched what they did and healed where I could.
Next time, I knew where to go.
Even if you're a total noob and have NEVER done the thing before, it's NOT hard to follow the directions.
"Team 1 south." Ok, I'm in team one, I click the name of a teammate and go... south for like 10 feet. It's not that hard to figure out where the leader wants you when the other teams are STILL IN SIGHT.
I've had very good experiences being a noob on the trials this week. I had ONE failure total in probably 25 trials at this point, and it was a combination of a terrible, aggressive leader who was mean and didn't explain anything, just made demands that people didn't seem to know how to meet - and a clueless team where NO ONE would speak up when they clearly didn't understand what she meant by "THROW A GRENADE FFS!"
It's really not hard to either follow the directions by following the other 7 people doing the same thing, OR to just say "where would I find a grenade if I had one?"
Like you (and everyone else, for that matter), I had no idea what to do when I first ran the trials, but I followed my team and (say) headed "south" when I was told. It didn't help that I didn't know what to expect when I got "south," though, so I just did what I do when I saw baddies heading my way. To your point, a lot of "leaders" make demands that no one seems to know how to meet, and then they blame the people for not listening/reading. Well, as you note, it's entirely possible that the demands are confusing, unclear, or just downright strange.
I still assert that no one goes into a trial hoping they can screw it up for the entire league, that they are each doing their best to help. If they don't know what's going on and get incomprehensible directions shouted at them, then that's hardly their fault.
Again, this does not include the people who do understand how the trials work and just do whatever the heck they please. That's a whole other problem that seems to be getting morphed in this thread. -
Quote:This made me giggle. A lot.People in the suggestions forum aren't asking for help, they're trying to suggest improvements for the game. It's like if you call the police to arrest a robber, and they say you should just bury your money in the backyard so he won't find it if you don't want him to steal it.
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Quote:You make many of my points, I think that a failure of leadership is far more common (at least in my experience being on leagues and watching both leaders and players, etc.) than a failure of someone who's never done the trial. What exactly does, "Team 1 acids and Team 2 grenades!" mean to someone who's never run the trial? Exactly nothing. The doors aren't marked "acids" and "grenades," they are marked storage and labs, right? So is it really "stupid" or "moronic" for someone who's never done the trial not to know where to go or even what to do? Most leaders don't even bother telling new people that we run from container or crate to container or crate not killing anything along the way. They just assume everyone knows . . . somehow, by osmosis, maybe (newsflash: not everyone reads every word posted on the site, nor in the forums. In fact, I'd venture to say that most players never even hit the site at all, let alone hurry here to find out what to do in a trial). And then these "leaders" get frustrated when people who don't know . . . don't know. Who's really at fault?To a point I agree with you... but I think there is a big difference between the innocent folks who want to try their best but just don't know what to do and are afraid to ask because their leader seems like a d-bag (which I myself was when I first began running trials) and the folks that Snow is talking about: folks who THINK they know everything, refuse to listen to instructions cuz they know better, and generally will not ever say anything in chat whatsoever. Not speaking up during these things is a mistake. Period. Even if you leader is a d-bag... he wants the rewards too... and so does everyone else on the team. (I had it happen several times where I said in a League I was new, and asked pointed questions about the instructions, if any, that were given and had a helpful NON-leader send me a tell helping me out.)
Those are stupid leaders. Period. Just because a lot of folks have everything T4-ed on their and their grandmother's account, doesn't mean everyone knows what is up. Several of my close gaming buds just got 50s recently, meaning they have no clue what is going on in the trials... and several others who have extremely limited playtime and so haven't had a chance to learn the ins-and-outs of all the trials. As such, they have me to explain what is going on, and help them out. I feel sorry for the folks who end up on teams with bad and/or un-helpful leaders and don't know anyone well enough to feel comfortable to ask.
I recall a few examples where I have scolded a leader or a fellow player in Leagues I was on due to their chat. One example was a leader who began speaking in all-caps being mad that prisoners were escaping... I simply stated: "Stop screaming at people that they are f-ing up... and give directions that will help them do this right." I saw no purpose in him being a jerk and getting pissed, screaming at someone will not help them understand what they are doing wrong. Another time we had one prisoner escape... ONE and a member of the team was demanding that one team or another state if it was from North or South's chokepoint... I was confused what difference it made and stated as much. Further, I said that missing a single Astral is no cause to flip out. I should have also stated that simply being better organized would have probably saved us. In this particular BAF, the leader got demoted through a DC or something and was giving instructions that he would routinely change or mis-state in the first place causing a good deal of confusion even among folks who had done a ton of BAFs.
The same thing goes with leaders who tell one team in BAF to hit the north path and the other two teams to hit the south path. Does someone who's never been on a BAF have any idea what this means? What the choke points are? How that differs from doors? That there even are doors? Or choke points? There is a lot of assumption on the part of leaders that goes a long way to their creating their own frustrations and falsely labeling perfectly intelligent (probably kind and lovely) people as idiots, morons, losers, et al.
Now, as to there being the type of player you describe who think they know the trials inside out and are confident that they could probably solo it, so they just do their own thing . . . well, hmph!, there's a word for those types, but it's not "moron." -
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Quote:I think that everyone who joins a trial wants it to be successful; no one tries to screw it up on purpose. It's disturbing to read all this "everyone's a moron but me and my small circle of people with whom I regularly play" chest-thumping. Casual players, players who've only just got their first toon to 50 after x number of years preferring not to, players who don't read the forums, and players who love to play but may never be as good at the game as they'd dearly love to be are not morons. They are not "not listening" to you (generally speaking, not actually you, Snow GlobePretty much this. The leagues that fail have people that don't listen on them.
) so they can screw up your chance (and theirs) to get merits or ixp or badges. This dismissive, condescending, mean-spirited attitude makes people afraid to say that they've never done the trial (if they are even asked, and I've been on a LOT of trials where the leader never asks this at all or says something like "so any cherries here?" or something equally off-putting that no one would pipe up and say, oh, yes, me! I'm an idiot who's clueless, thanks for asking). If you want people to play as well as you do, try helping them rather than being rude and dismissive. You may be surprised at how well they begin to listen.
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I like the awful, punny names a lot, so much so that I sometimes see one fly or ss by that makes me giggle. As others have said, my favorite toons don't have my favorite names and vice versa, but some that I rather like are (groan alert) Ice Ice Baby (ice/ice blaster), Trapper Jayne (plant/emp troll whose parents served in the Korean War--name that tv show, heh), Doc Holly Daye (emp/ice def--before dual pistols, alas), Malice N. Chains (dom of some sort, on some server), and Kari A. Toon (blaster I never play, but I think she's probably sonic/ --if she's not, she should be).
Then there are the simply descriptive ones; my favorite is Summer Vine (plant/thermal troll, of course--she's also probably a wino).
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[Grr, just posted a somewhat lengthy reply to the OP and got logged out of the forums. So frustrating, wish they'd fix that.]
Anyway, there aren't really any AT's that don't pair well with an ice/ice blaster, so your first instinct that she play something she enjoys is a good one. I think I am most intrigued about the possibilities of running a fire/fire blaster with ice/ice: the two would definitely compliment one another, with ice/ice mitigating the aggro that fire/fire tends to attract. The downside of that pairing is that you'd, on ice/ice, be more of a blastroller than a blaster. Well, I guess that depends on both of your play styles, but /ice has some good aggro/damage mitigation powers that seem like they'd be ideal to run with a fire/fire blaster.
Another option that I think would be fun (and if you start in Praetoria) would be a dark/dark corrupter. The set's fun to play anyway, but it would be a good complement to ice/ice, too, and leave you to blast more than troll.
I agree with the others who said that a tank or troll would be good paired with an ice/ice blaster, but that would be slow going, especially early on, because ice is mostly single-target. But both tank and troll would be able to keep aggro off of you, a must for an ice/ice blaster duoing. A scrapper or mastermind would speed you through the lower levels with minimal risk, massive damage.
No one's mentioned defenders, but that would also be a good pairing, again, though, slow going, especially early on. Which brings us back to her playing what she enjoysTo me, an ice/ice blaster is among the more versatile blasters and can pair well with just about anything, adapting as needed to the situation and powersets.
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Quote:Thanks Snow Globe, you can always be counted on for dev to dunce (i.e. me) translations.
If you have the 39 month vet reward, you will have 16 Reward Tokens. You only need 4 more tokens to get to tier 7. That is 4 months of being a subscriber (actually with the 42nd month you'd get 2 Tokens, one for the month, one for the year) or a bit of extra stuff purchased at the store. At any rate, if you are a subscriber, you'll get access to the invention system while subscribed. You would only lose access if you stopped subscribing before unlocking tier 7. -
Quote:Awesome, Olin, thanks so much!From what they said in the dev chat, most of the tier 'benefits' like inventions, MA, chat channels and MM/Controller unlocking only apply to premium accounts. They've been pretty adamant that nobody will be loosing access to anything once the game goes free to play ... as long as you're a VIP subscriber.
So basically as long as you're a VIP you won't have to worry about it. -
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Quote:So I have 36 months now (will have 40is by launch); this puts me in Tier 6. But Tier 7 is the "Access to Invention System" tier. Does that mean that I won't be able to use the invention system for another 8ish months? That can't be right, but that's how it looks unless parts of this tier thing don't apply to VIP accounts? According to the side-by-side, VIPs will have access to the invention system. Sorry if I'm being obtuse, but I just don't get it. Help!For those wondering "What tier will I be?", I made the following chart. Rednames please point out any errors.
Code:What Tier? Vet status Tier 1: 0 F2P Tier 2: 0 Premium - 4 Months VIP at launch date Tier 3: 5 - 11 Months VIP at launch date Tier 4: 12 - 19 Months VIP at launch date Tier 5: 20 - 31 Months VIP at launch date Tier 6: 32 - 47 Months VIP at launch date Tier 7: 48 - 64 Months VIP at launch date Tier 8: 65 - 81 Months VIP at launch date Tier 9: 84+ Months VIP at launch date
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One ice/ice blaster: T4 Alpha and Judgement; T3 everything else.
I have other 50s (not many, only about 5 or 6) and have thought about how nice it would be if at least two of them (okay, maybe 3, heh) had incarnate powers, but . . . there is no way in the world that I'm going to grind out trials on any other toons. Indeed, doubt I'll ever get my blaster to T4 on anything else (though I'd love her to have T4 on everything I simply can't stand to grind those trials over and over. And over.).