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Posts
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Joined
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Quote:Well, that means it was working as it should be up until then.It happens to all powers set on auto-fire not only Active Defense. Hasten, AOE heals, domination... you name it.
It was around for few issues now. I think I noticed it around i14 or so. So, I wouldn't hold my breath that it will be fixed anytime soon.
My guess is that they broke the "target check" part of it. It shouldn't be checking the target and returning "invalid target", which is likely what is happening. It should just automatically cast on the person who cast it without doing the target check. -
That still doesn't even consider my idea to eliminate the need for a "low level accuracy buff" and maybe even the streak-breaker too.
If accuracy enhancers just started with higher values, like 20% instead of 8% on a TO, then players wouldn't need a low level accuracy buff and would still need to enhance and learn to do so because of that need.
The same could be applied to powers we can't enhance; boost their accuracy.
The same could be done for endurance reduction enhancements because of their necessity as well, especially before Stamina.
Honestly, the level of necessity of accuracy enhancers, and endurance reduction, never changes through the levels, except with Stamina for endurance reduction maybe.
You need just as much accuracy at every level and more endurance reduction as you level because you have more powers draining it.
I don't see a logical reason for accuracy to start out so low, and stay so low on unenhanceable powers.
It just makes players think slotting for accuracy at low levels is pointless even though it is what they need most. They can't slot enough to actually make a big difference, which is why we have the low level accuracy buff that degrades as we level.
As for endurance reduction, we wouldn't feel the need for Stamina to be available at a lower level if we could enhance better to deal with endurance.
Does this make any sense to anyone else? -
Hmm, maybe I know why it does this.
Maybe, instead of being categorized as "self, single target" like it says int eh detailed info, it could be trying to target the npc and activate as a "friendly target" power with a coded in clause that will only let it affect the "friendly target" if the friendly is "self".
They probably just need to remove the "get target" check and set it to automatically "target self and activate".
Edit:
It would also suck if you ever wanted to use the /assist function.
You can't have your mez protection then. -
Quote:Well, the npcs themselves have trouble navigating any doorway or even the slightest slope. Just a bump in the path makes them forget who they are, it seems.It seems, when getting this power, a pseudo-pet is created. It supposed to follow you around. But, it looks like, this pet uses [Walk] as travel power and it is getting easily stuck in the geometry.
They really really really need to fix them so they can keep up with at least basic running only enhanced by sprint(slotted or not).
Maybe their follow distance needs to be set closer too so they can't be outrun so easily when you start moving every tiem you have to stop and wait for them or they "find a pebble int he road and have to go around". -
Quote:Well, it seems there are still slow and stupid npcs in many missions, even the new tip missions, as my peacebringer in dwarf form can outrun the npc easily in a very short distance while only under the effects of a stealth IO.i think a few issues ago negative stealth was made essentially pointless, so that little icon you see is nothing more than an icon lol
It happens specifically in the council traitor rescue where it is very obvious.
I really hate it. They should have fixed that stupid crap for the new content at least. -
Oh, well powers are very important to this game so I hope they get on it soon.
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Quote:Waht I meant was look at your build in Mid's.I didn't "lose" any DDR - at least not a significant amount. The DDR that Mids is reporting is incorrect. See the links above. Some of your numbers are vapor and they won't show up in game. This is due to Mids not factoring in ED for DDR bonuses. You've got extra, absolutely unnecessary, defense slotted in your toggles that gives you the false numbers.
To show you what I'm talking about, slot up Battle Agility with six Defense Buff Common IOs for +153% defense prior to ED, which would be ~28.6% without ED factored in. You'll actually get ~19.2% defense from the power, because of that 153% slotting drops to a 69.95% bonus.
Now look at the DDR portion. It jumps from 13.8% to 35%, which is a 153% increase. In-game, the DDR bonus would be 13.8% * 169.95% = ~23.4%. That's ~11.6% less than what Mids shows, because Mids isn't reporting the correct number.
We have the same version of Mid's, but your build has less DDR.
Obviously, that means you did something different that reduced the DDr your build gives compared to mine.
They'll BOTH be different in game, but yours has lower DDR even before being in game.
How does 13.8% * 153% = 35% while 13.8% * 169.95% = 23.4% ?
That doesn't work out mathematically. I think you swapped one of the last two numbers in those equations.
Anyway, I KNOW it will be less in game, but that doesn't mean I should change my sltting to screw myself over and make it even less.
I slotted for DEFENSE only. It just happened to buff my DDR as well because it comes from the same powers and is affected by those enhancements.
I AM NOT LOSING ANYTHING BY SLOTTING THE WAY I DID.
....especially when compared to your build. Mine has better values in almost everything. -
Active Defense will not activate when you have it on "auto-click" if you are targeting a friendly npc.
This should not happen because it is a "self buff only" power.
This has been bugging me a lot lately.
It will, also, not activate after some doors and/or loading screens and the tailor or enhancement window.
This is very very annoying. -
Quote:FB may have more damage, but it is worse DPS. It's a long-activating attack (2.0sec), during which you aren't doing any damage or performing other attacks. Quick Strike is a fast-activating power (0.83sec). To outperform QS, FB would have to do 2.41 times as much damage. FB does 1.95 times as much damage, so it falls behind. QS ends up around 23.5% better - more if you're going the proc route.
FB does have range, though, and is about twice as likely to knockdown a target.
Check this post. That came up out of this thread.
More is certainly better, but how much more is also a factor, as is what you give up to get it. If all that mattered was "more" then people would still be running around with 6-slotted resists in Temp Invuln and stuff like that.
Well, people do run around with 6 slotted Temporary Invulnerability when they have a full set in it. :P
I don't give up anything to get that defense debuff resistance. It comes from my toggles and is boosted by enhancing defense buffs or by the Hami-Os in Active Defense I'm using to maximize its recharge while boosting the defense debuff resistance.
I'm actually not all that sure how your build has less DDR. Maybe you took the Red Fortune IOs out of the first two shield toggles as well as Stealth and Maneuvers.
You lost both defense and defense debuff resistance and had to make up the lost defense in set bonuses.
Yes, Focused Burst is slower, but it's close enough in damage, especially when enhanced since FB has higher damage to enhance than Quick Strike. It also has range where Quick Strike only works better if you can stay close.
Anyway, I find the range handy, damage pretty good and like the animation a lot.
Knockdown is pretty darn nice too. -
Great, the forums are at it again today.
I'm afraid to try to login to the game if I'm just going to get lag because they won't investigate the issue and just blame players. -
Here is the Build with the 2 slots removed from Stealth and Maneuvers and allocated in Stamina and Superior Conditioning.
I didn't sacrifice anything other than slightly higher defense with this, but I gained a rather noticeable increase to endurance and recovery and a max health boost.
This is still soft-capped with Hover OFF. Hover is extra insurance and/or mobility if you want it.
That also means anybody who wants to can easily replace hover and Flight with Combat Jumping and Super Jump because of the same sets being slottable for the same benefit.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Body Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dmg/Rchg:40(21), T'Death-Dam%:40(23)
Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(3), DefBuff-I:50(3), LkGmblr-Rchg+:50(7), ImpArm-ResDam:40(50), ImpArm-ResPsi:40(50)
Level 2: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(5), DefBuff-I:50(5), LkGmblr-Def/Rchg:50(7), LkGmblr-Rchg+:50(43)
Level 4: Smashing Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Acc/Dmg/EndRdx:40(11), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dmg/Rchg:40(13), T'Death-Dam%:40(15)
Level 6: True Grit -- GA-3defTpProc:10(A), S'fstPrt-ResDam/Def+:30(9), Numna-Regen/Rcvry+:50(46), Numna-Heal:50(48), Mrcl-Heal:40(48), Mrcl-Rcvry+:40(48)
Level 8: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(9), Zephyr-ResKB:50(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(23), HO:Membr(42)
Level 12: Swift -- Flight-I:50(A)
Level 14: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(15), Zephyr-ResKB:50(17), Winter-ResSlow:50(50)
Level 16: Health -- RgnTis-Regen+:30(A), Heal-I:50(43)
Level 18: Against All Odds -- EndRdx-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(31)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 24: Burst -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(25), Erad-Dmg:30(25), Erad-Acc/Rchg:30(29), Erad-Dmg/Rchg:30(33), Erad-%Dam:30(33)
Level 26: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/Rchg:50(27), LkGmblr-Rchg+:50(29)
Level 28: Focused Burst -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(33), Thundr-Dmg/EndRdx:50(34), Thundr-Dmg/Rchg:50(34), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(37)
Level 30: Stealth -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/Rchg:50(31)
Level 32: Concentrated Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(40)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Dmg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: One with the Shield -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(40), Aegis-ResDam/EndRdx:50(42), Aegis-ResDam/Rchg:50(42)
Level 41: Superior Conditioning -- P'Shift-End%:50(A), P'Shift-EndMod:50(43), P'Shift-EndMod/Rchg:50(46)
Level 44: Laser Beam Eyes -- ShldBrk-Acc/EndRdx/Rchg:30(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-DefDeb/EndRdx/Rchg:30(45), ShldBrk-DefDeb:30(45), ShldBrk-Acc/Rchg:30(46)
Level 47: Physical Perfection -- EndMod-I:50(A)
Level 49: Grant Cover -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
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Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 11.6% Defense(Smashing)
- 11.6% Defense(Lethal)
- 13.8% Defense(Fire)
- 13.8% Defense(Cold)
- 16% Defense(Energy)
- 16% Defense(Negative)
- 6% Defense(Psionic)
- 17.3% Defense(Melee)
- 17.6% Defense(Ranged)
- 16.9% Defense(AoE)
- 1.8% Max End
- 42.5% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 9% FlySpeed
- 196.8 HP (13.1%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 11.3%
- MezResist(Immobilize) 11.3%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 9.5% (0.16 End/sec) Recovery
- 52% (3.25 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6% Resistance(Psionic)
- 14% RunSpeed
- 4.5% XPDebtProtection
Set Bonuses:
Touch of Death
(Body Blow)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Deflection)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Deflection)- 2.5% (0.04 End/sec) Recovery
- 3% Resistance(Psionic)
(Battle Agility)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Smashing Blow)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(True Grit)- 3% Defense(All)
(True Grit)- 3% Defense(All)
(True Grit)- 12% (0.75 HP/sec) Regeneration
(True Grit)- 2.5% (0.04 End/sec) Recovery
(Hover)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Fly)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Fly)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Phalanx Fighting)- 7.5% Enhancement(RechargeTime)
(Burst)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.7 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Maneuvers)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Burst)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Stealth)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
(Concentrated Strike)- MezResist(Immobilize) 3.3%
- 22.5 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(One with the Shield)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3% Resistance(Psionic)
(Superior Conditioning)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
(Laser Beam Eyes)- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
(Grant Cover)- 7.5% Enhancement(RechargeTime)
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Quote:Well, the recharge makes the 2 early attacks I took very quick and they'll be fine for exemplaring. I've dealt with slower sets like broadsword and axe before.Like I said, it's not necessarily how I would take the build.
I can see your points, though. The only thing that's off is the DDR. Mids doesn't apply the rules of ED to DDR, so it gives incorrect numbers. Our builds are much closer in that regard because of it. Once you apply ED, the Red Fortune's don't make any sense and you can slot 4 LotGs for better endurance, equal performance and additional global accuracy.
Also, wouldn't you want Quick Strike over Focused Burst? The range is nice, I guess, but the DPA of QS is much higher and it'll fill in your chain more easily. It'd also give you another attack early for exemping. A set of Mako's should match the defense of the Thunderstrike set.
Finally, isn't the damage debuff of KM tied to using Power Siphon? I honestly haven't checked it on my KM/SD Scrapper (new character).
Focused Burst also is enhanced to recharge almost as fast as the base recharge of Quick Strike, but it does a lot more damage, especially enhanced. I chose it for the range as well, which is also part of the reason Laser Beam Eyes is in this build.
Swapping Focused Burst for Quick Strike is an option for people though if they wish to copy my build.
I'm not sure how or if Defense Debuff Resistance is affected by ED, but higher numbers is always better especially for something that prevents most of your survivability from disappearing.
The damage debuff from kinetic melee attacks is always there, without Power Siphon.
It's the main function of each attack and they each have a secondary knockback(low mag for knockdown) or a stun as well.
Siphon Power is just a damage buff. While it may be a pretty good damage buff, it's not big enough or active for long enough to really be a "must have" for me.
You did give me an idea though.
I can remove the Red Fortune IOs in Stealth and Maneuvers and still be capped. That means I will have 2 slots to move wherever, possibly to put in Stamina to increase recovery much more or a "chance for endurance" proc in Stamina and one in Physical Perfection.
There are quite a few options for those 2 free slots. -
Quote:I think it has been building to this for a week.Wonder what they broke during the extended maintenance this morning...
That's when I started having random infinite ping that even affected the server-bound npcs, so it's the server and not my end.
It's also when the server status page froze so it now says last updated on 9/07/2010.
I'm thinking they messed something up seriously back then that broke the server status update link as well. -
Quote:You're right, but I picked the sets to complement the sets in other powers.Multi Strike sets offer both AOE and Melee defense. Two of them combined offer more total defense than an Oblit 6pc and a Scirocco's Dervish 5pc, applying to the same defenses. They're also great sets for keeping endurance in check, though they're weak for recharge.
I have plenty of defense in my sets with much more recharge and plenty of accuracy.
I also don't expect to have endurance issues given how high the endurance total is buffed and the recovery rate. -
OOPS!
I don't have the maximum level enhancements slotted in some powers.
I've lost quite a bit of value there.
I'll edit the first post to fix it.
Edit:
Done! -
Quote:Overall, it isn't necessarily what I would go for. Still, here's a slight modification of the build, keeping the same powers to match your preferences...
Click this DataLink to open the build!
The Gladiator's Armor TP/3% will be insanely expensive and rare, but if you have access to one, then you can pull it off. You had it in your build above, so I stuck with it here.
I dropped all the Red Fortunes, since they weren't helping any more than a basic DefBuff IO would. I also shuffled the LotGs around to help with endurance a little and get you some more global accuracy. Grant Cover swapped a LotG 7.5% Rech for a Kismet 6% Acc, because there are already five of the LotGs on the build. ToD is weak on accuracy, so that'll help a little.
Multi Strike sets offer both AOE and Melee defense. Two of them combined offer more total defense than an Oblit 6pc and a Scirocco's Dervish 5pc, applying to the same defenses. They're also great sets for keeping endurance in check, though they're weak for recharge.
EDIT: Power Siphon works out to a 100% defense buff over its duration, which is the same as Build Up. Recharge-focused builds can get it cycling pretty quickly (Hasten & 3xRech SOs gets it down to ~44sec before getting into global bonuses). It's something to think about anyway. PS is the focal point of the set for me, but to each their own.
I think the enemy damage debuff is the real focus of kinetic melee in my opinion.
Now for the analysis of your build versus mine:
1) They're both soft-capped and have about the same amount of resistance
2) They have the same amount of regeneration.
3) My build has more health, endurance and endurance recovery despite a little bit more endurance use, but mostly negligible especially with the increased recovery.
4) My build has more defense debuff resistance, which is very important.
5) My build has a little more damage but a little less accuracy, which isn't that necessary given how much of it is in both builds' powers.
6) My build has more recharge boosts.
7) Your AoEs are significantly better on endurance, but mine have significantly better recharge. Recharge is essential for Shield Charge and the endurance cost won't be too bad given enough enemies taking damage to make it worth the cost.
8) My AoEs also have damage procs, and the enhancements in Burst are slottable earlier and help when exemplared because of their lower level.
9) Laser Eye Beams doesn't do that much damage, so even though your version does more there is some benefit to having the defense debuff of mine. It's a matter of taste and I would rather have the very high debuff, just in case, than double the damage.
I put in those Red Fortune IOs because I wanted to maximize defense in those powers and was possibly going to slot more from those sets if I had slots left. They can easily be replaced by generic IOs.
Honestly, your build is really good, but I would choose mine for the higher health, endurance, recharge and defense debuff resistance. My build has a bit higher damage too given the damage buffs and procs.
Edit:
I don't intend to count on a lucky drop for the Gladiator's Armor global piece. I'll be using alignment merits to get a level 10 version. I'll be using alignment merits for every piece that I don't get through normal play/some farming.
I know Power Siphon can be pretty good, but I usually skip damage buffs like that unless they're up very often/perma. I always skip Build Up unless I'm playing a stalker who can use it with Assassin Strike.
I can do fine without it, especially since I take it so late in any build that I'm used to not having it. -
I got back into Freedom on a good login attempt and did my last tip for the day, but now it's super slow trying to select the server so I can switch characters.
This is not fun at all. I wish they would just destroy the game servers and buy soem brand new ones that work better.
Edit:
OMG! I made it to the character screen and my characters are all completely black basic models like the size choice screen at character select.
Edit 2:
It fixed itself for a bit, but I decided to log off for a while to focus on other things.
Hopefully they'll narrow down this issue with their servers and have it fixed by tomorrow or we'll be stuck not playing much over the entire weekend. -
I would really appreciate opinions and any pointers on where I made any mistakes or could save a slot, and still be soft-capped with the same powers, so I could use it somewhere else.
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Yeah, just "lost connection to DBserver" in game and opened my internet browser right after to find myself logged into the forums instead of at my homepage.
They must be linked somehow.
Edit:
This could also have a lot to do with why the server status page has not updated in a week. The problems started about the same time.
Edit 2:
It seems at least Freedom server is down, or can't connect to DBserver. :P -
I'll just find my powers stop activating and then the enemies stop attacking, but I can still move and the netgraph shows the most insane lag spike I have ever seen for 30 seconds to 2 minutes, sometimes on and off.
When it finally snaps back to good ping, the enemies don't spam me with all the attacks they would have used during the lag. I have exactly the same amount of health.
It's really odd, and all signs point to the server pulling a "Colonel Sanders getting hit in the head with a baseball on 'The Waterboy'". -
Don't forget slotting for the max health buff in High Pain Tolerance(if I remember correctly) as it gives your regen more to work with and make 0 hp a much more distant goal for the enemy.
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I have been experiencing odd "super duper" lag spikes in game during the early morning or late night hours regularly maybe every half hour for a minute or two.
It's weird because the npc enemies don't even move or attack during that time, yet I can move only to be rubber-banded back to a different position. The enemies don't "super spam" me with attacks when this lag abates though.
At first I thought it was my internet, but that can't explain the enemy npcs freezing, and I can access any website(besides the CoH forums, more on that below) without issue.
My computer hardware and software is not the issue either as I made sure it worked perfectly after Going Rogue since I just bought it for Going Rogue and built it myself.
I've already ruled it out as the culprit.
Now, lately the forums have been loading a bit slow, but I thought it was just high server load.
Today though, I have had every website load fine except the CoH forums where it would not load. The progress bar would stop for a while which got worse and worse every time until I got a "database error" page.
I was loading other websites all over without issue when I tried during those slow times. Not loading other websites did nothing.
Also, the "database error" seemed to fix my forum issues. The pages started loading fast again, like the server had crashed and cleared all temporary data.
Now, I did get logged out after logging in and posting again shortly after this mess though. I thought that odd since it has never happened before.
Now, why did I link these two problems?
They definitely seem related based on the behavior of the data.
The netgraph in game starts ramping up the ping over a couple minutes at most, when the lag spikes happen until it's insanely high over 7k, before it snaps back to around 200 ping.
The forums seem to get slower and slower rather rapidly, apparently over just a couple minutes every so often(I was unlucky to experience it this time as I was loading a page at that moment), until it too snaps back to working perfectly.
Now, I connected the dots because the forums and game share the same login information.
That leads me to believe that maybe the login server is backing up and then snapping back to proper working order, causing both issues.
I'm not sure if my hypothesis is correct, but it's the only one that makes sense to me after trying to solve this odd issue on my end with absolutely no luck and no problem with any other site or service over my internet connection. -
Quote:Oops.
I don't know what I was thinking here, somehow I saw 'willpower' and thought 'invul'.
Regardless, you still have some S/L/E/N def to start with in heightened senses, so stacking on top of that is a good idea.
As for what to aim for, I find that about 20-25% is where it starts to make a real difference when layered on top of other mitigation. You should be able to get there between smashing haymakers (like kinetic combat but doesn't cost a bazillion inf), reactive armors, weave, and a steadfast 3%.
Don't forget how alignment merits make everything much cheaper.
Also, what is up with the forums and the slow load sometimes?
It either loads super super super slow(no way it's my internet as other pages load faster) or it goes to the "database error" page.
I really wonder if these forums share the same server as the game login. That could explain why I have sudden lag spikes while playing that are otherwise inexplicable. They do seem to happen with about the same frequency. -
I'm rather proud of this build. I got it soft-capped to all positions with Hover OFF. That means you don't have to worry about the awkward control if you don't want it, and it will just give you insurance beyond the soft-cap and better movement if you want it.
I think I've done away with the "rule of 5" problems I had with my other builds as well.
Please let me know what you think.
(Edit: Yes, I skipped Power Siphon. I don't feel it's necessary or even that great given the downtime of a 2 minute recharge base and 20sec(30 max for the buffs) benefit. I used the power choice and slots elsewhere that benefits the build more in my opinion.)
(Edit 2: Sorry, no picnic basket full of goodies, Twilight Snow. :P )
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Body Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dmg/Rchg:40(21), T'Death-Dam%:40(23)
Level 1: Deflection -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(3), RedFtn-Def:50(3), LkGmblr-Rchg+:50(7), ImpArm-ResDam:40(50), ImpArm-ResPsi:40(50)
Level 2: Battle Agility -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(5), RedFtn-Def:50(5), LkGmblr-Def/Rchg:50(7), LkGmblr-Rchg+:50(43)
Level 4: Smashing Blow -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Acc/Dmg/EndRdx:40(11), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dmg/Rchg:40(13), T'Death-Dam%:40(15)
Level 6: True Grit -- GA-3defTpProc:10(A), S'fstPrt-ResDam/Def+:30(9), Numna-Regen/Rcvry+:50(46), Numna-Heal:50(48), Mrcl-Heal:40(48), Mrcl-Rcvry+:40(48)
Level 8: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(9), Zephyr-ResKB:50(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(23), HO:Membr(42)
Level 12: Swift -- Flight-I:50(A)
Level 14: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(15), Zephyr-ResKB:50(17), Winter-ResSlow:50(50)
Level 16: Health -- RgnTis-Regen+:30(A), Heal-I:50(43)
Level 18: Against All Odds -- EndRdx-I:50(A)
Level 20: Stamina -- EndMod-I:50(A)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+:50(A)
Level 24: Burst -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(25), Erad-Dmg:30(25), Erad-Acc/Rchg:30(29), Erad-Dmg/Rchg:30(33), Erad-%Dam:30(33)
Level 26: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(27), RedFtn-Def:50(27), LkGmblr-Def/Rchg:50(29), LkGmblr-Rchg+:50(46)
Level 28: Focused Burst -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Acc/Dmg:50(33), Thundr-Dmg/EndRdx:50(34), Thundr-Dmg/Rchg:50(34), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(37)
Level 30: Stealth -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(31), RedFtn-Def:50(31), LkGmblr-Def/Rchg:50(31)
Level 32: Concentrated Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(40)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Dmg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: One with the Shield -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(40), Aegis-ResDam/EndRdx:50(42), Aegis-ResDam/Rchg:50(42)
Level 41: Superior Conditioning -- P'Shift-End%:50(A), P'Shift-EndMod:50(43)
Level 44: Laser Beam Eyes -- ShldBrk-Acc/EndRdx/Rchg:30(A), ShldBrk-Acc/DefDeb:30(45), ShldBrk-DefDeb/EndRdx/Rchg:30(45), ShldBrk-DefDeb:30(45), ShldBrk-Acc/Rchg:30(46)
Level 47: Physical Perfection -- EndMod-I:50(A)
Level 49: Grant Cover -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Fury
Level 4: Ninja Run
------------
Set Bonus Totals:- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 11.6% Defense(Smashing)
- 11.6% Defense(Lethal)
- 13.8% Defense(Fire)
- 13.8% Defense(Cold)
- 16% Defense(Energy)
- 16% Defense(Negative)
- 6% Defense(Psionic)
- 17.3% Defense(Melee)
- 17.6% Defense(Ranged)
- 16.9% Defense(AoE)
- 1.8% Max End
- 42.5% Enhancement(RechargeTime)
- 45% Enhancement(Accuracy)
- 9% FlySpeed
- 168.7 HP (11.3%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 11.3%
- MezResist(Immobilize) 11.3%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 9.5% (0.16 End/sec) Recovery
- 52% (3.25 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6% Resistance(Psionic)
- 14% RunSpeed
- 4.5% XPDebtProtection
Set Bonuses:
Touch of Death
(Body Blow)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Deflection)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Deflection)- 2.5% (0.04 End/sec) Recovery
- 3% Resistance(Psionic)
(Battle Agility)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Smashing Blow)- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(True Grit)- 3% Defense(All)
(True Grit)- 3% Defense(All)
(True Grit)- 12% (0.75 HP/sec) Regeneration
(True Grit)- 2.5% (0.04 End/sec) Recovery
(Hover)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Fly)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Fly)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Phalanx Fighting)- 7.5% Enhancement(RechargeTime)
(Burst)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 33.7 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Maneuvers)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Burst)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Stealth)- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
(Concentrated Strike)- MezResist(Immobilize) 3.3%
- 22.5 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(One with the Shield)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3% Resistance(Psionic)
(Superior Conditioning)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Laser Beam Eyes)- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 11% Enhancement(Accuracy)
(Grant Cover)- 7.5% Enhancement(RechargeTime)
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Edit 3:
I had the wrong enhancement levels on Concentrated Strike and Shield Charge. This caused a major difference in values.
I have pasted over the old build above to fix this error.