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Posts
2044 -
Joined
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With i13 coming soon i would like to know more about tanks in zones and arena. Not to happy with ill storm(summoning everything takes awhile but is ok for duels) and i'm a slugger at heart.
Wondering if some experienced tanker could help me with some basic tips. -
I hate posi and only do it for the badge. Worst tf in the game. Besides i don't really worry about toxic res. The slows and -rech on the reapers darts is far more deadly.
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Besides debuffing and holding critters? Yeah useless.
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Only vaz i encounter is in the sewers and prepping my build for encounter a handful of vaz on my way to level 8 seems redundant.
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3 slotting rest for recharge.
Crafting the sting of the manticore set only to see that lrm doesnt take sniper sets(which is stupid). -
I wish it was a list you could pick from. I want the rikti monkey :/
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i would probably go for something like this which i scheaper and has enough recovery, res, acc and regen for my needs.
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1419;699;932;|
|>-JEDUM/$T$4QV=[L906VH+<*9=>%209$HF)C(+1(QE2)/:BVPP,9VEVP7(T\2?=5|
|X044EJ(G0^`D4]`NH\3O5<YE"U4<WV?]OY\Q_SIR9G9F^-^858N.B4/RCN6RAD!DU=,|
|LT<CG5K)I>L[*69NBVX3F7$")TU%5V)2?-[%W-6B^W.RLLE]:6EI)IRS#SF?1:/F_HF|
|KX<N*ROJ*:J6\GRAS=E0)H)S=+50L'#C9RVO&5TW= Z5547Z^AS5LVIJX
)07&5[4%|
|&&:JF>ELP5+-]6:HL`?>QXJ03\DI/@(&A>T38X?@?4>H?4^(?"#</AHE1"M@0#R!$$=|
|+#F7,AB'')&."X!\G='/V+'CM;+?;KT,C)HY=8Z0)M3.$IZ!.69]S2V"HZC7C#<'[EN|
|#?)D2"!"?\`)?"];G"5-\"--T<LKNCE+LZQH@3(A&"&X9ZY-(\)7B$!R(U'%%J1@`.N|
|QB0=$&?3T[DFZ($BZ`!N1&![[3FNA^,GX2N7X1P+]55!1GJ95WUSZGG^";C%:%CB_`,|
|/`TR;0-O>6.0L4\[&BN"(RCZMA5LJ:!-G-;1])DR-']A'!`&]AE?"9M@;9'96^Y0AE:|
|-L4+HSA'Z>.87T&B3]K;[U-.^P7C`]BE*>_(J(>3"RLAN"_*R._[`2QC4*0V=0[RU77|
|]Q&3PA>6)"#VF6,$\6Y@KZN`*L-RI/3)1/](E=QAZCR/MU@?/&N(1=.(UQ.2Q^FLKN.|
|<,89)SE)0TQ>"/V8%2O_'N]<?H!"3Y'B009$LT4+((O2?>C9$_RA*<DNBHQ#Y9^& gt;9[Z|
|NRG4[JBX:W0@K_P323D.+Y]0*!(\\OS7<^`MYW'/5(/.HJ10YE!NH-Q$N86219E'64`|
|I?3L<[3N'!9U'&48907F$)A?>-@^*%Z4&I1;%A^)'J4=I1&E%V4$I_09[J04>|
|-------------------------------------------------------------------|</pre><hr /> -
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It's probably because people choose NRG secondary for the single target damage, which Granite nullifies, making this an anti-synagistic combo.
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with some slotting even granite tankers can do damage. Absinth(alvans granite db scranker) for the win. -
Thats why i´m fitting one in in fissure and yes i´m a procaholic.
DON´T JUDGE ME -
About force feedback i feel it works great since i hurricane tank avs and other stuff with repel resist
, not gm's and that praetorian av on the wolf map though.
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Its just for 10 bars and you have to leave the toon for 10 days to get that much. Get it.
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Dont have access to mids right now but popping every purple set you can fit isnt a good build
These are my opinions:
Hurricane should be slotted for to hit debuff as it is far more useful than have everything flying everywhere. IIRC mine is slotted with 4-5 dark watchers and the force feedback+ recharge proc
Freezing rain should be slotted for recharge and defense debuff
3 hamis in singy and call it a day
Loose a slot in tornado 4 slots is enough, if you really want 5 slots switch the stun/range for the achilles heel -res proc.
Storm is a really end heavy set and 4 slotting performance shifter in stamina(including the proc) helps
why get hasten if you cant 3 slot it?
If you got this much inf you might as well put miracle + recovery in health
this is what i got for now. -
i think the travel suppression is interesting. Fire,Mind/Ta fotm?
Also about tankers going down like squishes? How? Stun doesnt toggle drop anymore only suppress. -
Why hecatomb in stun?
Why no acc in whirling hands?
Wouldnt it be better to go for recharge and runspeed to make up for granite?
The whole build is weird. -
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How does the slotting work then? Does that increase the strength of the KB or such?
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with slotting you increase it above 1.0 which will make it knockback instead of knockdown -
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Says here knockback.
Knock up, Knockdown and Knockback are 3 different directions. If they're small it don't matter.
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under 1.0 knockback is still knockdown no matter how you turn it. -
Nemesis is just a front for Red Caps.
BELIVE! -
Sorry i had to leave so early but ITF team was starting earlier than expected. will be back in 2 weeks with fully slotted fissure
STOMP
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this happened last night
Beware the flying posters in mercy?
http://img60.imageshack.us/my.php?im...1300573ca0.jpg -
[ QUOTE ]
Just take Superspeed and Repel/Repulsion, and charge into the middle of a big spawn (which will neatly demonstrate how rubbish this would be in the CoX engine).
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Shield Charge:
~1.3 Smashing Damage (Damage Scalar)
Activiation Time: 2.87s
Recharge: 90s
Endurance: 13.52
Attack Type: Cone-- 60ft radius, 30 degree arc. Ten targets max.
70% chacne for .64 mag knockback.
under 1.0 kb is knockdown yes?
I imagined this power was going to be like clicking follow hot key on a target with superspeed on.