Hero Plan by Mids' Hero Designer 1,401
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Spinal.: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Lunge <ul type="square">[*] (A)
Touch of Death - Accuracy/Damage[*] (3)
Touch of Death - Damage/Endurance[*] (3)
Touch of Death - Damage/Recharge[*] (45)
Touch of Death - Accuracy/Damage/Endurance[*] (46)
Touch of Death - Damage/Endurance/Recharge[*] (46)
Touch of Death - Chance of Damage(Negative)[/list]
Level 1: High Pain Tolerance <ul type="square">[*] (A)
Steadfast Protection - Resistance/+Def 3%[*] (5)
Numina's Convalescence - Heal/Endurance[*] (5)
Numina's Convalescence - Heal[*] (43)
Numina's Convalescence - Heal/Recharge[/list]
Level 2: Mind Over Body <ul type="square">[*] (A)
Reactive Armor - Resistance/Endurance[*] (7)
Reactive Armor - Resistance/Recharge[*] (7)
Reactive Armor - Resistance[*] (37)
Reactive Armor - Resistance/Endurance/Recharge[/list]
Level 4: Spine Burst <ul type="square">[*] (A)
Scirocco's Dervish - Accuracy/Damage[*] (9)
Scirocco's Dervish - Damage/Endurance[*] (9)
Scirocco's Dervish - Damage/Recharge[*] (15)
Scirocco's Dervish - Accuracy/Recharge[*] (15)
Scirocco's Dervish - Accuracy/Damage/Endurance[/list]
Level 6: Hurdle <ul type="square">[*] (A)
Jumping IO[/list]
Level 8: Impale <ul type="square">[*] (A)
Thunderstrike - Accuracy/Damage[*] (11)
Thunderstrike - Damage/Endurance[*] (11)
Thunderstrike - Damage/Recharge[*] (40)
Thunderstrike - Accuracy/Damage/Recharge[*] (40)
Thunderstrike - Accuracy/Damage/Endurance[*] (42)
Thunderstrike - Damage/Endurance/Recharge[/list]
Level 10: Indomitable Will <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance[*] (13)
Luck of the Gambler - Defense/Recharge[*] (13)
Luck of the Gambler - Defense[/list]
Level 12: Combat Jumping <ul type="square">[*] (A)
Kismet - Accuracy +6%[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Jumping IO[/list]
Level 16: Health <ul type="square">[*] (A)
Regenerative Tissue - +Regeneration[*] (17)
Numina's Convalescence - +Regeneration/+Recovery[*] (17)
Miracle - +Recovery[*] (36)
Numina's Convalescence - Heal[/list]
Level 18: Rise to the Challenge <ul type="square">[*] (A)
Numina's Convalescence - Heal/Endurance[*] (19)
Numina's Convalescence - Heal[*] (19)
Numina's Convalescence - Heal/Recharge[*] (25)
Doctored Wounds - Heal[/list]
Level 20: Quick Recovery <ul type="square">[*] (A)
Performance Shifter - EndMod[*] (21)
Performance Shifter - EndMod/Recharge[*] (21)
Performance Shifter - EndMod/Accuracy[*] (39)
Performance Shifter - Chance for +End[/list]
Level 22: Stamina <ul type="square">[*] (A)
Performance Shifter - EndMod[*] (23)
Performance Shifter - EndMod/Recharge[*] (23)
Performance Shifter - EndMod/Accuracy[/list]
Level 24: Build Up <ul type="square">[*] (A)
Recharge Reduction IO[*] (25)
Recharge Reduction IO[*] (40)
Recharge Reduction IO[/list]
Level 26: Ripper <ul type="square">[*] (A)
Scirocco's Dervish - Accuracy/Damage[*] (27)
Scirocco's Dervish - Damage/Endurance[*] (27)
Scirocco's Dervish - Damage/Recharge[*] (37)
Scirocco's Dervish - Accuracy/Recharge[*] (39)
Scirocco's Dervish - Accuracy/Damage/Endurance[*] (39)
Multi Strike - Damage/Endurance/Recharge[/list]
Level 28: Quills <ul type="square">[*] (A)
Eradication - Damage/Recharge[*] (29)
Eradication - Chance for Energy Damage[*] (29)
Eradication - Damage[*] (37)
Eradication - Accuracy/Damage/Recharge[/list]
Level 30: Heightened Senses <ul type="square">[*] (A)
Red Fortune - Defense/Endurance[*] (31)
Red Fortune - Defense/Recharge[*] (31)
Red Fortune - Endurance/Recharge[*] (31)
Red Fortune - Defense[*] (34)
Red Fortune - Defense/Endurance/Recharge[*] (34)
Red Fortune - Endurance[/list]
Level 32: Throw Spines <ul type="square">[*] (A)
Detonation - Accuracy/Damage[*] (33)
Detonation - Damage/Recharge[*] (33)
Detonation - Damage/Range[*] (33)
Detonation - Accuracy/Damage/Endurance[*] (34)
Detonation - Damage/Endurance/Range[/list]
Level 35: Fast Healing <ul type="square">[*] (A)
Numina's Convalescence - Heal/Endurance[*] (36)
Numina's Convalescence - Heal[*] (36)
Numina's Convalescence - Heal/Recharge[*] (43)
Healing IO[/list]
Level 38: Boxing <ul type="square">[*] (A)
Accuracy IO[/list]
Level 41: Tough <ul type="square">[*] (A)
Titanium Coating - Resistance/Endurance[*] (42)
Titanium Coating - Resistance/Recharge[*] (42)
Titanium Coating - Resistance[*] (43)
Aegis - Resistance/Endurance[/list]
Level 44: Weave <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance[*] (45)
Luck of the Gambler - Defense/Recharge[*] (45)
Luck of the Gambler - Defense[*] (46)
Luck of the Gambler - Endurance/Recharge[/list]
Level 47: Web Grenade <ul type="square">[*] (A)
Enfeebled Operation - Accuracy/Recharge[*] (48)
Enfeebled Operation - Endurance/Immobilize[*] (48)
Enfeebled Operation - Accuracy/Endurance[*] (48)
Enfeebled Operation - Immobilize/Range[*] (50)
Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (50)
Enfeebled Operation - Accuracy/Immobilize[/list]
Level 49: Strength of Will <ul type="square">[*] (A)
Resist Damage IO[*] (50)
Resist Damage IO[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Accuracy IO[/list]
Level 1: Sprint <ul type="square">[*] (A)
Run Speed IO[/list]
Level 2: Rest <ul type="square">[*] (A)
Healing IO[/list]
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]4,5% DamageBuff(Smashing)[*]4,5% DamageBuff(Lethal)[*]4,5% DamageBuff(Fire)[*]4,5% DamageBuff(Cold)[*]4,5% DamageBuff(Energy)[*]4,5% DamageBuff(Negative)[*]4,5% DamageBuff(Toxic)[*]4,5% DamageBuff(Psionic)[*]10,2% Defense(Smashing)[*]10,2% Defense(Lethal)[*]7,06% Defense(Fire)[*]7,06% Defense(Cold)[*]12,4% Defense(Energy)[*]12,4% Defense(Negative)[*]3% Defense(Psionic)[*]11,8% Defense(Melee)[*]11,4% Defense(Ranged)[*]11,1% Defense(AoE)[*]1,8% Max End[*]34% Enhancement(Accuracy)[*]8,75% Enhancement(RechargeTime)[*]3% Enhancement(Immobilize)[*]14% FlySpeed[*]225,9 HP (16,9%) HitPoints[*]14% JumpHeight[*]14% JumpSpeed[*]MezResist(Held) 2,75%[*]MezResist(Immobilize) 6,05%[*]MezResist(Sleep) 3,85%[*]4,5% (0,08 End/sec) Recovery[*]88% (4,92 HP/sec) Regeneration[*]1,26% Resistance(Fire)[*]1,26% Resistance(Cold)[*]1,88% Resistance(Energy)[*]8,13% Resistance(Negative)[*]14% RunSpeed[*]1% XPDebtProtection[/list]
I imagined when i created it 6 months ago when i bought the game it a toon that could could overcome impossible odds by pure force of will.
After 6 months, having gained knowledge on how stuff works i finally made a build that had 3 key components Regen, Hp and Defence.
Was quite pleased when i saw that i could finally achieve my goal as i think covers the 3 aspects quite nicely.
However as much as i like this build i still want comments if theres some room to improve.
Thank you for your time.
/TRT