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Posts
2044 -
Joined
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Thanks that will work great, also noticed that i´m actually 4 hitpoints from the cap but i´think i can manage.
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I badged a whole level with my Ma/Shield, that took me awhile.
Currently building my ill/storm to be able to solo av´s.
You forgot the RWZ challenges and Pylon challenges or the modified rwz challenge where a pylon attacks you while defeating a 4+spawn with 3 bosses.
Theres also the Gaussian arc challenge but thats more for scrappers.
Oh and blasters can solo avs. They also have their own version of the rwz challenge:
http://boards.cityofheroes.com/showflat....2&fpart=all
Havent found any rwz challenge rules for troller though. -
Final Revision i think hp capped and 77hp/sec with 1 guy in rttc
Thanks for all the help so far.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Spinal.: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Lunge <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (3) Mako's Bite - Damage/Endurance[*] (3) Mako's Bite - Damage/Recharge[*] (45) Touch of Death - Accuracy/Damage/Endurance[*] (46) Touch of Death - Damage/Endurance/Recharge[*] (46) Touch of Death - Accuracy/Damage[/list]Level 1: High Pain Tolerance <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (5) Numina's Convalescence - Heal/Endurance[*] (5) Numina's Convalescence - Heal[*] (43) Numina's Convalescence - Heal/Recharge[*] (43) Healing IO[/list]Level 2: Mind Over Body <ul type="square">[*] (A) Reactive Armor - Resistance/Recharge[*] (7) Reactive Armor - Resistance/Endurance/Recharge[*] (7) Reactive Armor - Resistance[*] (37) Reactive Armor - Resistance/Endurance[/list]Level 4: Spine Burst <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (9) Scirocco's Dervish - Damage/Endurance[*] (9) Eradication - Damage[*] (15) Eradication - Damage/Recharge[*] (15) Eradication - Accuracy/Damage/Recharge[*] (34) Eradication - Accuracy/Damage/Endurance/Recharge[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Impale <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (11) Devastation - Damage/Endurance[*] (11) Devastation - Damage/Recharge[*] (40) Apocalypse - Damage/Recharge[*] (40) Apocalypse - Accuracy/Recharge[*] (42) Apocalypse - Accuracy/Damage/Recharge[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (13) Luck of the Gambler - Defense/Recharge[*] (13) Luck of the Gambler - Defense[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Jumping IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (17) Numina's Convalescence - +Regeneration/+Recovery[*] (17) Miracle - +Recovery[*] (34) Healing IO[*] (36) Numina's Convalescence - Heal[/list]Level 18: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (19) Numina's Convalescence - Heal[*] (19) Numina's Convalescence - Heal/Recharge[*] (25) Healing IO[*] (48) Dark Watcher's Despair - Chance for Recharge Slow[*] (50) Dark Watcher's Despair - To Hit Debuff/Endurance[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (21) Performance Shifter - EndMod/Accuracy[*] (39) Performance Shifter - Chance for +End[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Recharge[*] (23) Performance Shifter - EndMod/Accuracy[*] (43) Performance Shifter - Chance for +End[/list]Level 24: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (25) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 26: Ripper <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (27) Scirocco's Dervish - Damage/Endurance[*] (27) Eradication - Damage[*] (37) Eradication - Accuracy/Damage/Endurance/Recharge[*] (39) Eradication - Damage/Recharge[*] (39) Eradication - Accuracy/Damage/Recharge[/list]Level 28: Quills <ul type="square">[*] (A) Eradication - Damage/Recharge[*] (29) Eradication - Chance for Energy Damage[*] (29) Eradication - Damage[*] (37) Eradication - Accuracy/Damage/Recharge[/list]Level 30: Heightened Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (31) Red Fortune - Defense/Recharge[*] (31) Red Fortune - Defense/Endurance/Recharge[*] (31) Red Fortune - Defense[/list]Level 32: Throw Spines <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (33) Positron's Blast - Damage/Endurance[*] (33) Positron's Blast - Damage/Recharge[*] (33) Positron's Blast - Damage/Range[*] (34) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 35: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (36) Numina's Convalescence - Heal[*] (36) Numina's Convalescence - Heal/Recharge[*] (50) Healing IO[/list]Level 38: Boxing <ul type="square">[*] (A) Accuracy IO[/list]Level 41: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (42) Titanium Coating - Resistance/Recharge[*] (42) Titanium Coating - Resistance[/list]Level 44: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (45) Luck of the Gambler - Defense/Recharge[*] (45) Luck of the Gambler - Defense[*] (46) Luck of the Gambler - Endurance/Recharge[/list]Level 47: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 49: Strength of Will <ul type="square">[*] (A) Resist Damage IO[*] (50) Resist Damage IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Healing IO[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]4,25% Defense(Smashing)[*]4,25% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]13,6% Defense(Energy)[*]13,6% Defense(Negative)[*]3% Defense(Psionic)[*]3,63% Defense(Melee)[*]8,31% Defense(Ranged)[*]3% Defense(AoE)[*]5,4% Max End[*]18% Enhancement(Accuracy)[*]6,25% Enhancement(RechargeTime)[*]10% FlySpeed[*]396,6 HP (29,6%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Immobilize) 9,35%[*]MezResist(Sleep) 2,2%[*]7,5% (0,13 End/sec) Recovery[*]116% (6,48 HP/sec) Regeneration[*]2,84% Resistance(Fire)[*]2,84% Resistance(Cold)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr /> -
[ QUOTE ]
I'd second Posi no reason in can't be done in under 2hrs with a nice trio.
ITF can be done in under an hour if you have enough people who know what they are doing.
Also a monster hunt is a good way for a team to get 8-14 quick merits.
[/ QUOTE ]
For an example me on my Ill/storm troller, a Ill?/rad troller, bs/sr scrapper and a ?? Tanker took down kraken in a minute or so oh yeah we had a level 8 kin too.
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Hi my name is TRT and i´m addicted to mids
Earth/TA - Total Control Concept
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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Fire/Emp - yeah i dunno
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr />
Grav/Kin - Been wanting to creat one of these
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1411;616;1232;HEX;|
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Ice/Rad
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1404;616;1232;HEX;|
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|-------------------------------------------------------------------|</pre><hr />
Ill/sonic
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1416;619;1238;HEX;|
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|-------------------------------------------------------------------|</pre><hr />
Mind/FF - Utility Troller
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1405;596;1192;HEX;|
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|-------------------------------------------------------------------|</pre><hr /> -
[ QUOTE ]
Inspirations are okay because some AVs just arent possible without them.
[/ QUOTE ]
Depends on build and powersets. I think its great though that you have been able to solo them on your build and insp use isnt that bad imo. Whats your attack chain? -
hmmm checked the time and am doing a synapse at 18:30-19:00ish so i will not be able to join you but i hope you have fun
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monster hunt, taskforces, oro
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[ QUOTE ]
I've heard that you can do it with some Thorn minions, or even by standing in the lava in the Tyrant mission - if you use Rest and some break frees
[/ QUOTE ]
Thanks GG dunno about the lava though since trollers regen cap is only 2000% at lvl 50 IIRC. But i could try since i have to go through maria jenkins to get my last 3 avs for portal jockey -
I got 4 of em but looking at the amount at the later made me realise that theres no way i could get those badges without farming them somehow. The question is though how?
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i´ll be there mind/ice dom Miss Mindfreeze
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tanks and stalkers blast harder than blasters
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:O ice kin corrs are awesome once you get to SO level, mine is 30 and scourge storm has given me a glimpse on how awesome scourgezard will be. Then you add fulcrum, mmmmmm.
Anyway Psiphon i wasnt talking about solo play i was talking about being difficult to play in teams which they arent if you make a small effort. -
i wish the would reduce the cast time on thaw and clarity
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[ QUOTE ]
, Storm will be harder particuarly in the low levels (no self heal) and is less team friendly if played incorrectly.
[/ QUOTE ]
Its really not hard if you know how to use your powers, dont spam gale every second, run into mobs with hurricane on
and dont spam tornados. -
horrible at exlaining things but i´ll try
Standard set slotting that doesnt maximise all attributes
Level 1: Lightning Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(7)
Here i switched out a couple of the ios in devastation to gain more recharge and and accuracy while still getting 2 tier 1 set bonus
Level 1: Lightning Bolt -- Ruin-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Thundr-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(7)
orrrr you could do something like this
Level 1: Lightning Bolt -- Decim-Acc/Dmg/Rchg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Ruin-Acc/Dmg/Rchg(5), Dmg-I(7)
hope this helps -
i´ve rolled about 25 brutes and not liked anyone so i was wondering if someone had any experience with em/sr or db/sr?
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i really like the rise to the challenge slotting in your build Dsorrow but 10% less defence in all positions and 57% less regen is wierd when thats what i wanted. Recharge was not a priority either also 3 slotting effiacy adaptor for 1,5% more recovery seems like a waste to me.
That build has given me some ideas though thanks.
EDITops a wee bit to much of schnaps will look at your build again with sober eyes
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Thank you a couple of things:
5 of each set bonus stack
Couldnt find any more slots available for quills but slotting it mfor max damage doesnt net you much
Yeah i was thinking of FA but the end use would be too much for me even though the 6th set bonus on Gaussians would be dreamy.
Thanks for the input gonna see if i can switch some things around. Appreciate it. -
Level 8: Siphon Life -- Nictus-Acc/Heal(A), Numna-Heal/Rchg(9), Nictus-Heal(9), Mako-Dmg/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg(13)
maybe something like this?